* Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Remove ap call * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Update awakenings (#101) * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Adds guidebooks and gacha tables (#95) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Remove ap call * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Squash migrations into one file * Add migrations This adds migrations and data migrations for the awakening update. * A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type. * GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed. * Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened. * Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data` * Add and update models This updates models for the awakening update. * Awakening and WeaponAwakening models were added * Weapon, GridWeapon and GridCharacter models get relationships to the new models defined * GridCharacter had a validation on `awakening_level` that needed to be fixed * Update controllers This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients * Update blueprints This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops. * Remove re-added migrations * Implement removing job skills (#103) This lets users remove job skills, for if they accidentally set them. * Fix migration
195 lines
6.3 KiB
Ruby
195 lines
6.3 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class JobsController < Api::V1::ApiController
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before_action :set, only: %w[update_job update_job_skills destroy_job_skill]
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before_action :authorize, only: %w[update_job update_job_skills destroy_job_skill]
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def all
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render json: JobBlueprint.render(Job.all)
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end
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def update_job
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if job_params[:job_id] != -1
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# Extract job and find its main skills
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old_job = @party.job
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job = Job.find(job_params[:job_id])
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main_skills = JobSkill.where(job: job.id, main: true)
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# Update the party
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@party.job = job
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main_skills.each_with_index do |skill, index|
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@party["skill#{index}_id"] = skill.id
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end
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# Check for incompatible Base and EMP skills
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%w[skill1_id skill2_id skill3_id].each do |key|
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@party[key] = nil if @party[key] && mismatched_skill(@party.job, JobSkill.find(@party[key]))
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end
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# Remove extra subskills if necessary
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if old_job &&
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%w[1 2 3].include?(old_job.row) &&
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%w[4 5 ex2].include?(job.row) &&
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@party.skill1 && @party.skill2 && @party.skill3 &&
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@party.skill1.sub && @party.skill2.sub && @party.skill3.sub
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@party['skill3_id'] = nil
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end
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else
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@party.job = nil
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%w[skill0_id skill1_id skill2_id skill3_id].each do |key|
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@party[key] = nil
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end
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end
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render json: PartyBlueprint.render(@party, view: :jobs) if @party.save!
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end
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def update_job_skills
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throw NoJobSkillProvidedError unless job_params[:skill1_id] || job_params[:skill2_id] || job_params[:skill3_id]
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# Determine which incoming keys contain new skills
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skill_keys = %w[skill1_id skill2_id skill3_id]
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new_skill_keys = job_params.keys.select { |key| skill_keys.include?(key) }
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# If there are new skills, merge them with the existing skills
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unless new_skill_keys.empty?
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existing_skills = {
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1 => @party.skill1,
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2 => @party.skill2,
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3 => @party.skill3
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}
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new_skill_ids = new_skill_keys.map { |key| job_params[key] }
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new_skill_ids.map do |id|
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skill = JobSkill.find(id)
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raise Api::V1::IncompatibleSkillError.new(job: @party.job, skill: skill) if mismatched_skill(@party.job, skill)
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end
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positions = extract_positions_from_keys(new_skill_keys)
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new_skills = merge_skills_with_existing_skills(existing_skills, new_skill_ids, positions)
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new_skill_ids = new_skills.each_with_object({}) do |(index, skill), memo|
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memo["skill#{index}_id"] = skill.id if skill
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end
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@party.attributes = new_skill_ids
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end
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render json: PartyBlueprint.render(@party, view: :jobs) if @party.save!
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end
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def destroy_job_skill
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position = job_params[:skill_position].to_i
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@party["skill#{position}_id"] = nil
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render json: PartyBlueprint.render(@party, view: :jobs) if @party.save
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end
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private
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def merge_skills_with_existing_skills(
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existing_skills,
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new_skill_ids,
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positions
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)
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new_skills = new_skill_ids.map { |id| JobSkill.find(id) }
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new_skills.each_with_index do |skill, index|
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existing_skills = place_skill_in_existing_skills(existing_skills, skill, positions[index])
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end
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existing_skills
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end
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def place_skill_in_existing_skills(existing_skills, skill, position)
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# Test if skill will exceed allowances of skill types
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skill_type = skill.sub ? 'sub' : 'emp'
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unless can_add_skill_of_type(existing_skills, position, skill_type)
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raise Api::V1::TooManySkillsOfTypeError.new(skill_type: skill_type)
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end
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if !existing_skills[position]
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existing_skills[position] = skill
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else
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value = existing_skills.compact.detect { |_, value| value && value.id == skill.id }
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old_position = existing_skills.key(value[1]) if value
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if old_position
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existing_skills = swap_skills_at_position(existing_skills, skill, position, old_position)
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else
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existing_skills[position] = skill
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end
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end
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existing_skills
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end
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def swap_skills_at_position(skills, new_skill, position1, position2)
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# Check desired position for a skill
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displaced_skill = skills[position1] if skills[position1].present?
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# Put skill in new position
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skills[position1] = new_skill
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skills[position2] = displaced_skill
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skills
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end
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def extract_positions_from_keys(keys)
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# Subtract by 1 because we won't operate on the 0th skill, so we don't pass it
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keys.map { |key| key['skill'.length].to_i }
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end
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def can_add_skill_of_type(skills, position, type)
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if %w[4 5 ex2].include?(@party.job.row) && skills.values.compact.length.positive?
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max_skill_of_type = 2
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skills_to_check = skills.compact.reject { |key, _| key == position }
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sum = skills_to_check.values.count { |value| value.send(type) }
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return sum + 1 <= max_skill_of_type
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end
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true
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end
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def mismatched_skill(job, skill)
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mismatched_main = (skill.job.id != job.id) && skill.main && !skill.sub
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mismatched_emp = (skill.job.id != job.id && skill.job.base_job.id != job.base_job.id) && skill.emp
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mismatched_base = skill.job.base_job && (job.row != 'ex2' || skill.job.base_job.id != job.base_job.id) && skill.base
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if %w[4 5 ex2].include?(job.row)
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if skill.base && !mismatched_base
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false
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else
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true if mismatched_emp || mismatched_main
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end
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elsif mismatched_emp || mismatched_main
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true
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else
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false
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end
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end
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def authorize
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render_unauthorized_response if @party.user != current_user || @party.edit_key != edit_key
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end
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def set
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@party = Party.where('id = ?', params[:id]).first
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end
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def job_params
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params.require(:party).permit(
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:job_id,
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:skill0_id,
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:skill1_id,
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:skill2_id,
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:skill3_id,
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:skill_position
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)
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end
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end
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end
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end
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