hensei-api/app/controllers/api/v1/parties_controller.rb
Justin Edmund 7faa4883f0
June 2023 Update (#102)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Remove ap call

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Update awakenings (#101)

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Adds guidebooks and gacha tables (#95)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Remove ap call

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Squash migrations into one file

* Add migrations

This adds migrations and data migrations for the awakening update.

* A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type.
* GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed.
* Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened.
* Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data`

* Add and update models

This updates models for the awakening update.

* Awakening and WeaponAwakening models were added
* Weapon, GridWeapon and GridCharacter models get relationships to the new models defined
* GridCharacter had a validation on `awakening_level` that needed to be fixed

* Update controllers

This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients

* Update blueprints

This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops.

* Remove re-added migrations

* Implement removing job skills (#103)

This lets users remove job skills, for if they accidentally set them.

* Fix migration
2023-06-19 03:53:48 -07:00

275 lines
9.9 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class PartiesController < Api::V1::ApiController
before_action :set_from_slug,
except: %w[create destroy update index favorites]
before_action :set, only: %w[update destroy]
before_action :authorize, only: %w[update destroy]
MAX_CHARACTERS = 5
MAX_SUMMONS = 8
MAX_WEAPONS = 13
DEFAULT_MIN_CHARACTERS = 3
DEFAULT_MIN_SUMMONS = 2
DEFAULT_MIN_WEAPONS = 5
DEFAULT_MAX_CLEAR_TIME = 5400
def create
party = Party.new
party.user = current_user if current_user
party.attributes = party_params if party_params
# unless party_params.empty?
# party.attributes = party_params
#
# # TODO: Extract this into a different method
# job = Job.find(party_params['job_id']) if party_params['job_id'].present?
# if job
# job_skills = JobSkill.where(job: job.id, main: true)
# job_skills.each_with_index do |skill, index|
# party["skill#{index}_id"] = skill.id
# end
# end
# end
if party.save!
return render json: PartyBlueprint.render(party, view: :created, root: :party),
status: :created
end
render_validation_error_response(@party)
end
def show
return render json: PartyBlueprint.render(@party, view: :full, root: :party) if @party
render_not_found_response('project')
end
def update
@party.attributes = party_params.except(:skill1_id, :skill2_id, :skill3_id)
# TODO: Validate accessory with job
return render json: PartyBlueprint.render(@party, view: :full, root: :party) if @party.save
render_validation_error_response(@party)
end
def destroy
return render json: PartyBlueprint.render(@party, view: :destroyed, root: :checkin) if @party.destroy
end
def remix
new_party = @party.amoeba_dup
new_party.attributes = {
user: current_user,
name: remixed_name(@party.name),
source_party: @party
}
new_party.local_id = party_params[:local_id] if !party_params.nil?
if new_party.save
render json: PartyBlueprint.render(new_party, view: :created, root: :party,
meta: { remix: true })
else
render_validation_error_response(new_party)
end
end
def index
conditions = build_conditions
@parties = Party.joins(:weapons)
.group('parties.id')
.having('count(distinct grid_weapons.weapon_id) > 2')
.where(conditions)
.where(name_quality)
.where(user_quality)
.where(original)
.order(created_at: :desc)
.paginate(page: request.params[:page], per_page: COLLECTION_PER_PAGE)
.each { |party| party.favorited = current_user ? party.is_favorited(current_user) : false }
count = Party.where(conditions).count
total_pages = count.to_f / COLLECTION_PER_PAGE > 1 ? (count.to_f / COLLECTION_PER_PAGE).ceil : 1
render json: PartyBlueprint.render(@parties,
view: :collection,
root: :results,
meta: {
count: count,
total_pages: total_pages,
per_page: COLLECTION_PER_PAGE
})
end
def favorites
raise Api::V1::UnauthorizedError unless current_user
conditions = build_conditions
conditions[:favorites] = { user_id: current_user.id }
@parties = Party.joins(:favorites)
.where(conditions)
.where(name_quality)
.where(user_quality)
.where(original)
.order('favorites.created_at DESC')
.paginate(page: request.params[:page], per_page: COLLECTION_PER_PAGE)
.each { |party| party.favorited = party.is_favorited(current_user) }
count = Party.joins(:favorites).where(conditions).count
total_pages = count.to_f / COLLECTION_PER_PAGE > 1 ? (count.to_f / COLLECTION_PER_PAGE).ceil : 1
render json: PartyBlueprint.render(@parties,
view: :collection,
root: :results,
meta: {
count: count,
total_pages: total_pages,
per_page: COLLECTION_PER_PAGE
})
end
private
def authorize
render_unauthorized_response if @party.user != current_user || @party.edit_key != edit_key
end
def build_conditions
params = request.params
unless params['recency'].blank?
start_time = (DateTime.current - params['recency'].to_i.seconds)
.to_datetime.beginning_of_day
end
min_characters_count = params['characters_count'].blank? ? DEFAULT_MIN_CHARACTERS : params['characters_count'].to_i
min_summons_count = params['summons_count'].blank? ? DEFAULT_MIN_SUMMONS : params['summons_count'].to_i
min_weapons_count = params['weapons_count'].blank? ? DEFAULT_MIN_WEAPONS : params['weapons_count'].to_i
max_clear_time = params['max_clear_time'].blank? ? DEFAULT_MAX_CLEAR_TIME : params['max_clear_time'].to_i
{}.tap do |hash|
# Basic filters
hash[:element] = params['element'].to_i unless params['element'].blank?
hash[:raid] = params['raid'] unless params['raid'].blank?
hash[:created_at] = start_time..DateTime.current unless params['recency'].blank?
# Advanced filters: Team parameters
hash[:full_auto] = params['full_auto'].to_i unless params['full_auto'].blank? || params['full_auto'].to_i == -1
hash[:auto_guard] = params['auto_guard'].to_i unless params['auto_guard'].blank? || params['auto_guard'].to_i == -1
hash[:charge_attack] = params['charge_attack'].to_i unless params['charge_attack'].blank? || params['charge_attack'].to_i == -1
# Turn count of 0 will not be displayed, so disallow on the frontend or set default to 1
# How do we do the same for button count since that can reasonably be 1?
# hash[:turn_count] = params['turn_count'].to_i unless params['turn_count'].blank? || params['turn_count'].to_i <= 0
# hash[:button_count] = params['button_count'].to_i unless params['button_count'].blank?
# hash[:clear_time] = 0..max_clear_time
# Advanced filters: Object counts
hash[:characters_count] = min_characters_count..MAX_CHARACTERS
hash[:summons_count] = min_summons_count..MAX_SUMMONS
hash[:weapons_count] = min_weapons_count..MAX_WEAPONS
end
end
def original
"source_party_id IS NULL" unless request.params['original'].blank? || request.params['original'] == "false"
end
def user_quality
"user_id IS NOT NULL" unless request.params[:user_quality].blank? || request.params[:user_quality] == "false"
end
def name_quality
low_quality = [
"Untitled",
"Remix of Untitled",
"Remix of Remix of Untitled",
"Remix of Remix of Remix of Untitled",
"Remix of Remix of Remix of Remix of Untitled",
"Remix of Remix of Remix of Remix of Remix of Untitled",
"無題",
"無題のリミックス",
"無題のリミックスのリミックス",
"無題のリミックスのリミックスのリミックス",
"無題のリミックスのリミックスのリミックスのリミックス",
"無題のリミックスのリミックスのリミックスのリミックスのリミックス"
]
joined_names = low_quality.map { |name| "'#{name}'" }.join(',')
"name NOT IN (#{joined_names})" unless request.params[:name_quality].blank? || request.params[:name_quality] == "false"
end
def remixed_name(name)
blanked_name = {
en: name.blank? ? 'Untitled team' : name,
ja: name.blank? ? '無名の編成' : name
}
if current_user
case current_user.language
when 'en'
"Remix of #{blanked_name[:en]}"
when 'ja'
"#{blanked_name[:ja]}のリミックス"
end
else
"Remix of #{blanked_name[:en]}"
end
end
def set_from_slug
@party = Party.where('shortcode = ?', params[:id]).first
if @party
@party.favorited = current_user && @party ? @party.is_favorited(current_user) : false
else
render_not_found_response('party')
end
end
def set
@party = Party.where('id = ?', params[:id]).first
end
def party_params
return unless params[:party].present?
params.require(:party).permit(
:user_id,
:local_id,
:edit_key,
:extra,
:name,
:description,
:raid_id,
:job_id,
:accessory_id,
:skill0_id,
:skill1_id,
:skill2_id,
:skill3_id,
:full_auto,
:auto_guard,
:auto_summon,
:charge_attack,
:clear_time,
:button_count,
:turn_count,
:chain_count,
:guidebook1_id,
:guidebook2_id,
:guidebook3_id
)
end
end
end
end