hensei-api/app/controllers/api/v1/search_controller.rb
Justin Edmund 7faa4883f0
June 2023 Update (#102)
* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Remove ap call

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Update awakenings (#101)

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Adds guidebooks and gacha tables (#95)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add tables used for Siero's revival (#94)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Deploy unauthenticated profile fix (#93)

* Implements advanced filters (#90)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix a bug where unauthenticated users couldn't view profiles (#92)

* Implements advanced filters (#90) (#91)

* Add advanced filters

Adds new filters to search:

* Full auto
* Charge attack
* Auto guard
* Number of weapons (user-selectable now)
* Number of summons
* Number of characters
* Maximum number of turns
* Maximum number of buttons
* Maximum clear time
* User quality (No anonymous users)
* Name quality (No untitled teams)
* Remixes (Only show original teams)

* Update advanced filter params

* Add default to party counter cache

* Fix being unable to see profiles when unauth

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Update download and export scripts

* Support for Siero, raids rework and edit party rework (#96)

* Add guidebooks migration

* Implement business logic for reading Guidebooks

* Change to individual guidebook columns

* Properly output guidebook description

* Move to 1-index guidebooks

* Update party-related files for 1-index guidebooks

* Add tables for Siero

* Add raid groups table

* Update raid model

To belong to the RaidGroup class

* Update job class

To have many job skills

* Add endpoint for raid groups

* Update Raid blueprint with views

* Added down for creating table

* Add guidebooks flag and auto summon flag

* Guidebooks → RaidGroup
* Auto summon → Party

* Add views to Raid blueprint

* Add views and guidebook flag to RaidGroup blueprint

* Add auto summon and Raid view to Party blueprint

* Remove ap call

* Add quick summons (#97)

* Adds quick summon migration
* Add route to update quick summon
* Add logic to update quick summon

* Add logic to updating summon uncap

You couldn't actually update summon transcendence on staging, maybe due to a bug?

Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object.

* Fix summon logic

Updated logic for updating summon uncap and transcendence levels and quick summon status.

* Fix searching in Japanese (#99)

This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'.

* Fix display of base skills (#100)

Base skills were not displaying due to a missing case in our search code. This is now fixed.

* Squash migrations into one file

* Add migrations

This adds migrations and data migrations for the awakening update.

* A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type.
* GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed.
* Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened.
* Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data`

* Add and update models

This updates models for the awakening update.

* Awakening and WeaponAwakening models were added
* Weapon, GridWeapon and GridCharacter models get relationships to the new models defined
* GridCharacter had a validation on `awakening_level` that needed to be fixed

* Update controllers

This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients

* Update blueprints

This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops.

* Remove re-added migrations

* Implement removing job skills (#103)

This lets users remove job skills, for if they accidentally set them.

* Fix migration
2023-06-19 03:53:48 -07:00

238 lines
10 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class SearchController < Api::V1::ApiController
def characters
filters = search_params[:filters]
locale = search_params[:locale] || 'en'
conditions = {}
if filters
conditions[:rarity] = filters['rarity'] unless filters['rarity'].blank? || filters['rarity'].empty?
conditions[:element] = filters['element'] unless filters['element'].blank? || filters['element'].empty?
unless filters['proficiency1'].blank? || filters['proficiency1'].empty?
conditions[:proficiency1] =
filters['proficiency1']
end
unless filters['proficiency2'].blank? || filters['proficiency2'].empty?
conditions[:proficiency2] =
filters['proficiency2']
end
# conditions[:series] = filters['series'] unless filters['series'].blank? || filters['series'].empty?
end
characters = if search_params[:query].present? && search_params[:query].length >= 2
if locale == 'ja'
Character.jp_search(search_params[:query]).where(conditions)
else
Character.en_search(search_params[:query]).where(conditions)
end
else
Character.where(conditions)
end
count = characters.length
paginated = characters.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
render json: CharacterBlueprint.render(paginated,
root: :results,
meta: {
count: count,
total_pages: total_pages(count),
per_page: SEARCH_PER_PAGE
})
end
def weapons
filters = search_params[:filters]
locale = search_params[:locale] || 'en'
conditions = {}
if filters
conditions[:rarity] = filters['rarity'] unless filters['rarity'].blank? || filters['rarity'].empty?
conditions[:element] = filters['element'] unless filters['element'].blank? || filters['element'].empty?
unless filters['proficiency1'].blank? || filters['proficiency1'].empty?
conditions[:proficiency] =
filters['proficiency1']
end
conditions[:series] = filters['series'] unless filters['series'].blank? || filters['series'].empty?
conditions[:extra] = filters['extra'] unless filters['extra'].blank?
end
weapons = if search_params[:query].present? && search_params[:query].length >= 2
if locale == 'ja'
Weapon.jp_search(search_params[:query]).where(conditions)
else
Weapon.en_search(search_params[:query]).where(conditions)
end
else
Weapon.where(conditions)
end
count = weapons.length
paginated = weapons.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
render json: WeaponBlueprint.render(paginated,
root: :results,
meta: {
count: count,
total_pages: total_pages(count),
per_page: SEARCH_PER_PAGE
})
end
def summons
filters = search_params[:filters]
locale = search_params[:locale] || 'en'
conditions = {}
if filters
conditions[:rarity] = filters['rarity'] unless filters['rarity'].blank? || filters['rarity'].empty?
conditions[:element] = filters['element'] unless filters['element'].blank? || filters['element'].empty?
conditions[:subaura] = filters['subaura'] unless filters['subaura'].blank?
end
summons = if search_params[:query].present? && search_params[:query].length >= 2
if locale == 'ja'
Summon.jp_search(search_params[:query]).where(conditions)
else
Summon.en_search(search_params[:query]).where(conditions)
end
else
Summon.where(conditions)
end
count = summons.length
paginated = summons.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
render json: SummonBlueprint.render(paginated,
root: :results,
meta: {
count: count,
total_pages: total_pages(count),
per_page: SEARCH_PER_PAGE
})
end
def job_skills
raise Api::V1::NoJobProvidedError unless search_params[:job].present?
# Set up basic parameters we'll use
job = Job.find(search_params[:job])
locale = search_params[:locale] || 'en'
# Set the conditions based on the group requested
conditions = {}
if search_params[:filters].present? && search_params[:filters]['group'].present?
group = search_params[:filters]['group'].to_i
if group >= 0 && group < 4
conditions[:color] = group
conditions[:emp] = false
conditions[:base] = false
elsif group == 4
conditions[:emp] = true
elsif group == 5
conditions[:base] = true
end
end
# Perform the query
skills = if search_params[:query].present? && search_params[:query].length >= 2
JobSkill.joins(:job)
.method("#{locale}_search").call(search_params[:query])
.where(conditions)
.where(job: job.id, main: false)
.or(
JobSkill.joins(:job)
.method("#{locale}_search").call(search_params[:query])
.where(conditions)
.where(sub: true)
.where.not(job: job.id)
)
.or(
JobSkill.joins(:job)
.method("#{locale}_search").call(search_params[:query])
.where(conditions)
.where(job: { base_job: job.base_job.id }, emp: true)
.where.not(job: job.id)
)
.or(
JobSkill.joins(:job)
.method("#{locale}_search").call(search_params[:query])
.where(conditions)
.where(job: { base_job: job.base_job.id }, base: true)
.where.not(job: job.id)
)
else
JobSkill.all
.joins(:job)
.where(conditions)
.where(job: job.id, main: false)
.or(
JobSkill.all
.where(conditions)
.where(sub: true)
.where.not(job: job.id)
)
.or(
JobSkill.all
.where(conditions)
.where(job: job.base_job.id, base: true)
.where.not(job: job.id)
)
.or(
JobSkill.all
.where(conditions)
.joins(:job)
.where(job: { base_job: job.base_job.id }, emp: true)
.where.not(job: job.id)
)
end
count = skills.length
paginated = skills.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
render json: JobSkillBlueprint.render(paginated,
root: :results,
meta: {
count: count,
total_pages: total_pages(count),
per_page: SEARCH_PER_PAGE
})
end
def guidebooks
# Perform the query
books = if search_params[:query].present? && search_params[:query].length >= 2
Guidebook.method("#{locale}_search").call(search_params[:query])
else
Guidebook.all
end
count = books.length
paginated = books.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
render json: GuidebookBlueprint.render(paginated,
root: :results,
meta: {
count: count,
total_pages: total_pages(count),
per_page: SEARCH_PER_PAGE
})
end
private
def total_pages(count)
count.to_f / SEARCH_PER_PAGE > 1 ? (count.to_f / SEARCH_PER_PAGE).ceil : 1
end
# Specify whitelisted properties that can be modified.
def search_params
params.require(:search).permit!
end
end
end
end