* Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Remove ap call * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Update awakenings (#101) * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Adds guidebooks and gacha tables (#95) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Remove ap call * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Squash migrations into one file * Add migrations This adds migrations and data migrations for the awakening update. * A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type. * GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed. * Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened. * Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data` * Add and update models This updates models for the awakening update. * Awakening and WeaponAwakening models were added * Weapon, GridWeapon and GridCharacter models get relationships to the new models defined * GridCharacter had a validation on `awakening_level` that needed to be fixed * Update controllers This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients * Update blueprints This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops. * Remove re-added migrations * Implement removing job skills (#103) This lets users remove job skills, for if they accidentally set them. * Fix migration
238 lines
10 KiB
Ruby
238 lines
10 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class SearchController < Api::V1::ApiController
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def characters
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filters = search_params[:filters]
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locale = search_params[:locale] || 'en'
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conditions = {}
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if filters
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conditions[:rarity] = filters['rarity'] unless filters['rarity'].blank? || filters['rarity'].empty?
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conditions[:element] = filters['element'] unless filters['element'].blank? || filters['element'].empty?
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unless filters['proficiency1'].blank? || filters['proficiency1'].empty?
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conditions[:proficiency1] =
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filters['proficiency1']
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end
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unless filters['proficiency2'].blank? || filters['proficiency2'].empty?
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conditions[:proficiency2] =
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filters['proficiency2']
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end
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# conditions[:series] = filters['series'] unless filters['series'].blank? || filters['series'].empty?
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end
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characters = if search_params[:query].present? && search_params[:query].length >= 2
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if locale == 'ja'
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Character.jp_search(search_params[:query]).where(conditions)
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else
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Character.en_search(search_params[:query]).where(conditions)
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end
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else
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Character.where(conditions)
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end
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count = characters.length
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paginated = characters.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
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render json: CharacterBlueprint.render(paginated,
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root: :results,
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meta: {
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count: count,
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total_pages: total_pages(count),
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per_page: SEARCH_PER_PAGE
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})
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end
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def weapons
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filters = search_params[:filters]
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locale = search_params[:locale] || 'en'
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conditions = {}
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if filters
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conditions[:rarity] = filters['rarity'] unless filters['rarity'].blank? || filters['rarity'].empty?
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conditions[:element] = filters['element'] unless filters['element'].blank? || filters['element'].empty?
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unless filters['proficiency1'].blank? || filters['proficiency1'].empty?
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conditions[:proficiency] =
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filters['proficiency1']
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end
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conditions[:series] = filters['series'] unless filters['series'].blank? || filters['series'].empty?
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conditions[:extra] = filters['extra'] unless filters['extra'].blank?
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end
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weapons = if search_params[:query].present? && search_params[:query].length >= 2
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if locale == 'ja'
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Weapon.jp_search(search_params[:query]).where(conditions)
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else
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Weapon.en_search(search_params[:query]).where(conditions)
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end
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else
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Weapon.where(conditions)
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end
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count = weapons.length
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paginated = weapons.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
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render json: WeaponBlueprint.render(paginated,
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root: :results,
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meta: {
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count: count,
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total_pages: total_pages(count),
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per_page: SEARCH_PER_PAGE
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})
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end
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def summons
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filters = search_params[:filters]
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locale = search_params[:locale] || 'en'
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conditions = {}
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if filters
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conditions[:rarity] = filters['rarity'] unless filters['rarity'].blank? || filters['rarity'].empty?
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conditions[:element] = filters['element'] unless filters['element'].blank? || filters['element'].empty?
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conditions[:subaura] = filters['subaura'] unless filters['subaura'].blank?
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end
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summons = if search_params[:query].present? && search_params[:query].length >= 2
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if locale == 'ja'
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Summon.jp_search(search_params[:query]).where(conditions)
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else
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Summon.en_search(search_params[:query]).where(conditions)
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end
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else
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Summon.where(conditions)
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end
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count = summons.length
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paginated = summons.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
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render json: SummonBlueprint.render(paginated,
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root: :results,
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meta: {
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count: count,
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total_pages: total_pages(count),
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per_page: SEARCH_PER_PAGE
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})
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end
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def job_skills
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raise Api::V1::NoJobProvidedError unless search_params[:job].present?
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# Set up basic parameters we'll use
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job = Job.find(search_params[:job])
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locale = search_params[:locale] || 'en'
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# Set the conditions based on the group requested
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conditions = {}
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if search_params[:filters].present? && search_params[:filters]['group'].present?
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group = search_params[:filters]['group'].to_i
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if group >= 0 && group < 4
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conditions[:color] = group
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conditions[:emp] = false
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conditions[:base] = false
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elsif group == 4
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conditions[:emp] = true
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elsif group == 5
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conditions[:base] = true
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end
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end
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# Perform the query
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skills = if search_params[:query].present? && search_params[:query].length >= 2
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JobSkill.joins(:job)
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.method("#{locale}_search").call(search_params[:query])
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.where(conditions)
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.where(job: job.id, main: false)
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.or(
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JobSkill.joins(:job)
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.method("#{locale}_search").call(search_params[:query])
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.where(conditions)
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.where(sub: true)
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.where.not(job: job.id)
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)
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.or(
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JobSkill.joins(:job)
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.method("#{locale}_search").call(search_params[:query])
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.where(conditions)
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.where(job: { base_job: job.base_job.id }, emp: true)
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.where.not(job: job.id)
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)
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.or(
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JobSkill.joins(:job)
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.method("#{locale}_search").call(search_params[:query])
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.where(conditions)
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.where(job: { base_job: job.base_job.id }, base: true)
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.where.not(job: job.id)
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)
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else
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JobSkill.all
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.joins(:job)
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.where(conditions)
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.where(job: job.id, main: false)
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.or(
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JobSkill.all
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.where(conditions)
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.where(sub: true)
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.where.not(job: job.id)
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)
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.or(
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JobSkill.all
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.where(conditions)
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.where(job: job.base_job.id, base: true)
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.where.not(job: job.id)
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)
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.or(
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JobSkill.all
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.where(conditions)
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.joins(:job)
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.where(job: { base_job: job.base_job.id }, emp: true)
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.where.not(job: job.id)
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)
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end
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count = skills.length
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paginated = skills.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
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render json: JobSkillBlueprint.render(paginated,
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root: :results,
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meta: {
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count: count,
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total_pages: total_pages(count),
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per_page: SEARCH_PER_PAGE
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})
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end
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def guidebooks
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# Perform the query
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books = if search_params[:query].present? && search_params[:query].length >= 2
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Guidebook.method("#{locale}_search").call(search_params[:query])
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else
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Guidebook.all
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end
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count = books.length
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paginated = books.paginate(page: search_params[:page], per_page: SEARCH_PER_PAGE)
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render json: GuidebookBlueprint.render(paginated,
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root: :results,
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meta: {
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count: count,
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total_pages: total_pages(count),
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per_page: SEARCH_PER_PAGE
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})
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end
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private
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def total_pages(count)
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count.to_f / SEARCH_PER_PAGE > 1 ? (count.to_f / SEARCH_PER_PAGE).ceil : 1
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end
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# Specify whitelisted properties that can be modified.
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def search_params
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params.require(:search).permit!
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end
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end
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end
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end
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