* Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Remove ap call * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Update awakenings (#101) * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Adds guidebooks and gacha tables (#95) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add tables used for Siero's revival (#94) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Deploy unauthenticated profile fix (#93) * Implements advanced filters (#90) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix a bug where unauthenticated users couldn't view profiles (#92) * Implements advanced filters (#90) (#91) * Add advanced filters Adds new filters to search: * Full auto * Charge attack * Auto guard * Number of weapons (user-selectable now) * Number of summons * Number of characters * Maximum number of turns * Maximum number of buttons * Maximum clear time * User quality (No anonymous users) * Name quality (No untitled teams) * Remixes (Only show original teams) * Update advanced filter params * Add default to party counter cache * Fix being unable to see profiles when unauth * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Update download and export scripts * Support for Siero, raids rework and edit party rework (#96) * Add guidebooks migration * Implement business logic for reading Guidebooks * Change to individual guidebook columns * Properly output guidebook description * Move to 1-index guidebooks * Update party-related files for 1-index guidebooks * Add tables for Siero * Add raid groups table * Update raid model To belong to the RaidGroup class * Update job class To have many job skills * Add endpoint for raid groups * Update Raid blueprint with views * Added down for creating table * Add guidebooks flag and auto summon flag * Guidebooks → RaidGroup * Auto summon → Party * Add views to Raid blueprint * Add views and guidebook flag to RaidGroup blueprint * Add auto summon and Raid view to Party blueprint * Remove ap call * Add quick summons (#97) * Adds quick summon migration * Add route to update quick summon * Add logic to update quick summon * Add logic to updating summon uncap You couldn't actually update summon transcendence on staging, maybe due to a bug? Now you can. And it won't let you update outside of the bounds of what is defined on the canonical object. * Fix summon logic Updated logic for updating summon uncap and transcendence levels and quick summon status. * Fix searching in Japanese (#99) This was broken because we were using the browser-provided locale as a prefix to our method, but that is 'ja' and our methods were prefixed with 'jp'. * Fix display of base skills (#100) Base skills were not displaying due to a missing case in our search code. This is now fixed. * Squash migrations into one file * Add migrations This adds migrations and data migrations for the awakening update. * A new `Awakenings` table now exists that stores all possible awakenings, with a column for object type. * GridCharacter and GridWeapon now have `awakening_id` and `awakening_level` fields. Their `awakening` and `awakening_type` fields were removed. * Weapons have a mapping table, `WeaponAwakenings`, as not all weapons can be awakened. * Data migrations are included to migrate existing user data. They should be run automatically when the migration is run with `rails db:migrate:with_data` * Add and update models This updates models for the awakening update. * Awakening and WeaponAwakening models were added * Weapon, GridWeapon and GridCharacter models get relationships to the new models defined * GridCharacter had a validation on `awakening_level` that needed to be fixed * Update controllers This updates the GridCharacters and GridWeapons controllers to accept the new fields `awakening_id` and `awakening_level` from clients * Update blueprints This updates the blueprints to match the new schema. The new AwakeningBlueprint was accidentally added already, oops. * Remove re-added migrations * Implement removing job skills (#103) This lets users remove job skills, for if they accidentally set them. * Fix migration
87 lines
2.4 KiB
Ruby
87 lines
2.4 KiB
Ruby
# frozen_string_literal: true
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class GridWeapon < ApplicationRecord
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belongs_to :party,
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counter_cache: :weapons_count,
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inverse_of: :weapons
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validates_presence_of :party
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belongs_to :weapon_key1, class_name: 'WeaponKey', foreign_key: :weapon_key1_id, optional: true
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belongs_to :weapon_key2, class_name: 'WeaponKey', foreign_key: :weapon_key2_id, optional: true
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belongs_to :weapon_key3, class_name: 'WeaponKey', foreign_key: :weapon_key3_id, optional: true
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belongs_to :awakening, optional: true
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validate :compatible_with_position, on: :create
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validate :no_conflicts, on: :create
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before_save :is_mainhand
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##### Amoeba configuration
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amoeba do
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nullify :ax_modifier1
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nullify :ax_modifier2
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nullify :ax_strength1
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nullify :ax_strength2
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end
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# Helper methods
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def blueprint
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GridWeaponBlueprint
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end
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def weapon
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Weapon.find(weapon_id)
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end
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def weapon_keys
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[weapon_key1, weapon_key2, weapon_key3].compact
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end
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# Returns conflicting weapons if they exist
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def conflicts(party)
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return unless weapon.limit
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party.weapons.find do |party_weapon|
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return unless party_weapon.id
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id_match = weapon.id == party_weapon.id
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series_match = weapon.series == party_weapon.weapon.series
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both_opus_or_draconic = weapon.opus_or_draconic? && party_weapon.weapon.opus_or_draconic?
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weapon if (series_match || both_opus_or_draconic) && !id_match
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end
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end
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private
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# Conflict management methods
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# Validates whether the weapon can be added to the desired position
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def compatible_with_position
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return unless [9, 10, 11].include?(position.to_i) && ![11, 16, 17, 28, 29].include?(weapon.series)
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errors.add(:series, 'must be compatible with position')
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end
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# Validates whether the desired weapon key can be added to the weapon
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def compatible_with_key
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weapon_keys.each do |key|
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errors.add(:weapon_keys, 'must be compatible with weapon') unless weapon.compatible_with_key?(key)
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end
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end
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# Validates whether there is a conflict with the party
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def no_conflicts
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# Check if the grid weapon conflicts with any of the other grid weapons in the party
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errors.add(:series, 'must not conflict with existing weapons') unless conflicts(party).nil?
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end
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# Checks if the weapon should be a mainhand before saving the model
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def is_mainhand
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if self.position == -1
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self.mainhand = true
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else
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self.mainhand = false
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end
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end
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end
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