hensei-api/app/models/party.rb
Justin Edmund 85402cc778 Update party.rb
We change setting the edit key to use the conditional assignment operator so that it doesn't get overridden when we're running tests. This shouldn't have an effect in production.
2025-02-10 18:16:32 -08:00

264 lines
6.6 KiB
Ruby

# frozen_string_literal: true
class Party < ApplicationRecord
##### ActiveRecord Associations
belongs_to :source_party,
class_name: 'Party',
foreign_key: :source_party_id,
optional: true
has_many :remixes, -> { order(created_at: :desc) },
class_name: 'Party',
foreign_key: 'source_party_id',
inverse_of: :source_party,
dependent: :nullify
belongs_to :user, optional: true
belongs_to :raid, optional: true
belongs_to :job, optional: true
belongs_to :accessory,
foreign_key: 'accessory_id',
class_name: 'JobAccessory',
optional: true
belongs_to :skill0,
foreign_key: 'skill0_id',
class_name: 'JobSkill',
optional: true
belongs_to :skill1,
foreign_key: 'skill1_id',
class_name: 'JobSkill',
optional: true
belongs_to :skill2,
foreign_key: 'skill2_id',
class_name: 'JobSkill',
optional: true
belongs_to :skill3,
foreign_key: 'skill3_id',
class_name: 'JobSkill',
optional: true
belongs_to :guidebook1,
foreign_key: 'guidebook1_id',
class_name: 'Guidebook',
optional: true
belongs_to :guidebook2,
foreign_key: 'guidebook2_id',
class_name: 'Guidebook',
optional: true
belongs_to :guidebook3,
foreign_key: 'guidebook3_id',
class_name: 'Guidebook',
optional: true
has_many :characters,
foreign_key: 'party_id',
class_name: 'GridCharacter',
counter_cache: true,
dependent: :destroy,
inverse_of: :party
has_many :weapons,
foreign_key: 'party_id',
class_name: 'GridWeapon',
counter_cache: true,
dependent: :destroy,
inverse_of: :party
has_many :summons,
foreign_key: 'party_id',
class_name: 'GridSummon',
counter_cache: true,
dependent: :destroy,
inverse_of: :party
has_many :favorites, dependent: :destroy
accepts_nested_attributes_for :characters
accepts_nested_attributes_for :summons
accepts_nested_attributes_for :weapons
before_create :set_shortcode
before_create :set_edit_key
after_commit :update_element!, on: %i[create update]
after_commit :update_extra!, on: %i[create update]
##### Amoeba configuration
amoeba do
set weapons_count: 0
set characters_count: 0
set summons_count: 0
nullify :description
nullify :shortcode
nullify :edit_key
include_association :characters
include_association :weapons
include_association :summons
end
##### ActiveRecord Validations
validate :skills_are_unique
validate :guidebooks_are_unique
self.enum :preview_state, {
pending: 0,
queued: 1,
in_progress: 2,
generated: 3,
failed: 4
}
after_commit :schedule_preview_generation, if: :should_generate_preview?
def is_remix
!source_party.nil?
end
def remixes
Party.where(source_party_id: id)
end
def blueprint
PartyBlueprint
end
def public?
visibility == 1
end
def unlisted?
visibility == 2
end
def private?
visibility == 3
end
def is_favorited(user)
return false unless user
Rails.cache.fetch("party_#{id}_favorited_by_#{user.id}", expires_in: 1.hour) do
user.favorite_parties.include?(self)
end
end
def ready_for_preview?
return false if weapons_count < 1 # At least 1 weapon
return false if characters_count < 1 # At least 1 character
return false if summons_count < 1 # At least 1 summon
true
end
def should_generate_preview?
return false unless ready_for_preview?
# Always generate if no preview exists
return true if preview_state.nil? || preview_state == 'pending'
# Generate if failed and enough time has passed for conditions to change
return true if preview_state == 'failed' && preview_generated_at < 5.minutes.ago
# Generate if preview is old
return true if preview_state == 'generated' && preview_expired?
# Only regenerate on content changes if the last generation was > 5 minutes ago
# This prevents rapid regeneration during party building
if preview_content_changed?
return true if preview_generated_at.nil? || preview_generated_at < 5.minutes.ago
end
false
end
def preview_expired?
preview_generated_at.nil? ||
preview_generated_at < PreviewService::Coordinator::PREVIEW_EXPIRY.ago
end
def preview_content_changed?
saved_changes.keys.any? { |attr| preview_relevant_attributes.include?(attr) }
end
def schedule_preview_generation
return if preview_state == 'queued' || preview_state == 'in_progress'
update_column(:preview_state, 'queued')
GeneratePartyPreviewJob.perform_later(id)
end
private
def update_element!
main_weapon = weapons.detect { |gw| gw.position.to_i == -1 }
new_element = main_weapon&.weapon&.element
if new_element.present? && self.element != new_element
update_column(:element, new_element)
end
end
def update_extra!
new_extra = weapons.any? { |gw| GridWeapon::EXTRA_POSITIONS.include?(gw.position.to_i) }
if self.extra != new_extra
update_column(:extra, new_extra)
end
end
def set_shortcode
self.shortcode = random_string
end
def set_edit_key
return if user
self.edit_key ||= Digest::SHA1.hexdigest([Time.now, rand].join)
end
def random_string
num_chars = 6
o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten
(0...num_chars).map { o[rand(o.length)] }.join
end
def skills_are_unique
skills = [skill0, skill1, skill2, skill3].compact
return if skills.uniq.length == skills.length
skills.each_with_index do |skill, index|
next if index.zero?
errors.add(:"skill#{index + 1}", 'must be unique') if skills[0...index].include?(skill)
end
errors.add(:job_skills, 'must be unique')
end
def guidebooks_are_unique
guidebooks = [guidebook1, guidebook2, guidebook3].compact
return if guidebooks.uniq.length == guidebooks.length
guidebooks.each_with_index do |book, index|
next if index.zero?
errors.add(:"guidebook#{index + 1}", 'must be unique') if guidebooks[0...index].include?(book)
end
errors.add(:guidebooks, 'must be unique')
end
def preview_relevant_attributes
%w[
name job_id element weapons_count characters_count summons_count
full_auto auto_guard charge_attack clear_time
]
end
end