* Moved queries into PartyQueryBuilder service PartyQueryBuilder supersedes PartyQueryingConcern as it is also used for UsersController (and is our fix for profiles being broken) * Implement PartyQueryBuilder in controllers * Update summon_transformer.rb This should fix the transformer so that we properly capture summons and subaura summons * Update parties_controller_spec.rb * Add NewRelic license key * Add Sentry Why not?
200 lines
7.2 KiB
Ruby
200 lines
7.2 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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# Controller for managing party-related operations in the API
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# @api public
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class PartiesController < Api::V1::ApiController
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include PartyAuthorizationConcern
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include PartyQueryingConcern
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include PartyPreviewConcern
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# Constants used for filtering validations.
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# Maximum number of characters allowed in a party
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MAX_CHARACTERS = 5
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# Maximum number of summons allowed in a party
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MAX_SUMMONS = 8
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# Maximum number of weapons allowed in a party
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MAX_WEAPONS = 13
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# Default minimum number of characters required for filtering
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DEFAULT_MIN_CHARACTERS = 3
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# Default minimum number of summons required for filtering
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DEFAULT_MIN_SUMMONS = 2
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# Default minimum number of weapons required for filtering
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DEFAULT_MIN_WEAPONS = 5
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# Default maximum clear time in seconds
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DEFAULT_MAX_CLEAR_TIME = 5400
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before_action :set_from_slug, except: %w[create destroy update index favorites]
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before_action :set, only: %w[update destroy]
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before_action :authorize_party!, only: %w[update destroy]
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# Primary CRUD Actions
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# Creates a new party with optional user association
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# @return [void]
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# Creates a new party.
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def create
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party = Party.new(party_params)
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party.user = current_user if current_user
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if party_params && party_params[:raid_id].present?
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if (raid = Raid.find_by(id: party_params[:raid_id]))
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party.extra = raid.group.extra
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end
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end
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if party.save
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party.schedule_preview_generation if party.ready_for_preview?
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render json: PartyBlueprint.render(party, view: :created, root: :party), status: :created
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else
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render_validation_error_response(party)
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end
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end
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# Shows a specific party.
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def show
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return render_unauthorized_response if @party.private? && (!current_user || not_owner?)
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if @party
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render json: PartyBlueprint.render(@party, view: :full, root: :party)
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else
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render_not_found_response('project')
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end
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end
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# Updates an existing party.
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def update
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@party.attributes = party_params.except(:skill1_id, :skill2_id, :skill3_id)
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if party_params && party_params[:raid_id]
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if (raid = Raid.find_by(id: party_params[:raid_id]))
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@party.extra = raid.group.extra
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end
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end
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if @party.save
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render json: PartyBlueprint.render(@party, view: :full, root: :party)
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else
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render_validation_error_response(@party)
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end
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end
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# Deletes a party.
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def destroy
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render json: PartyBlueprint.render(@party, view: :destroyed, root: :checkin) if @party.destroy
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end
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# Extended Party Actions
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# Creates a remixed copy of an existing party.
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def remix
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new_party = @party.amoeba_dup
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new_party.attributes = { user: current_user, name: remixed_name(@party.name), source_party: @party, remix: true }
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new_party.local_id = party_params[:local_id] if party_params
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if new_party.save
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new_party.schedule_preview_generation
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render json: PartyBlueprint.render(new_party, view: :remixed, root: :party), status: :created
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else
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render_validation_error_response(new_party)
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end
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end
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# Lists parties based on query parameters.
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def index
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query = build_filtered_query(build_common_base_query)
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@parties = query.paginate(page: params[:page], per_page: COLLECTION_PER_PAGE)
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render_paginated_parties(@parties)
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end
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# GET /api/v1/parties/favorites
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def favorites
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raise Api::V1::UnauthorizedError unless current_user
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base_query = build_common_base_query
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.joins(:favorites)
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.where(favorites: { user_id: current_user.id })
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.distinct
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query = build_filtered_query(base_query)
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@parties = query.paginate(page: params[:page], per_page: COLLECTION_PER_PAGE)
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render_paginated_parties(@parties)
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end
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# Preview Management
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# Serves the party's preview image
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# @return [void]
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# Serves the party's preview image.
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def preview
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party_preview(@party)
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end
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# Returns the current preview status of a party.
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def preview_status
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party = Party.find_by!(shortcode: params[:id])
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render json: { state: party.preview_state, generated_at: party.preview_generated_at, ready_for_preview: party.ready_for_preview? }
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end
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# Forces regeneration of the party preview.
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def regenerate_preview
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party = Party.find_by!(shortcode: params[:id])
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return render_unauthorized_response unless current_user && party.user_id == current_user.id
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preview_service = PreviewService::Coordinator.new(party)
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if preview_service.force_regenerate
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render json: { status: 'Preview regeneration started' }
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else
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render json: { error: 'Preview regeneration failed' }, status: :unprocessable_entity
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end
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end
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private
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# Loads the party by its shortcode.
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def set_from_slug
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@party = Party.includes(
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:user, :job, { raid: :group },
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{ characters: %i[character awakening] },
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{ weapons: {
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weapon: [:awakenings],
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awakening: {},
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weapon_key1: {},
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weapon_key2: {},
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weapon_key3: {}
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}
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},
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{ summons: :summon },
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:guidebook1, :guidebook2, :guidebook3,
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:source_party, :remixes, :skill0, :skill1, :skill2, :skill3, :accessory
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).find_by(shortcode: params[:id])
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render_not_found_response('party') unless @party
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end
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# Loads the party by its id.
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def set
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@party = Party.where('id = ?', params[:id]).first
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end
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# Sanitizes and permits party parameters.
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def party_params
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return unless params[:party].present?
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params.require(:party).permit(
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:user_id, :local_id, :edit_key, :extra, :name, :description, :raid_id, :job_id, :visibility,
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:accessory_id, :skill0_id, :skill1_id, :skill2_id, :skill3_id,
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:full_auto, :auto_guard, :auto_summon, :charge_attack, :clear_time, :button_count,
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:turn_count, :chain_count, :guidebook1_id, :guidebook2_id, :guidebook3_id,
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characters_attributes: [:id, :party_id, :character_id, :position, :uncap_level,
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:transcendence_step, :perpetuity, :awakening_id, :awakening_level,
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{ ring1: %i[modifier strength], ring2: %i[modifier strength], ring3: %i[modifier strength], ring4: %i[modifier strength],
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earring: %i[modifier strength] }],
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summons_attributes: %i[id party_id summon_id position main friend quick_summon uncap_level transcendence_step],
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weapons_attributes: %i[id party_id weapon_id position mainhand uncap_level transcendence_step element weapon_key1_id weapon_key2_id weapon_key3_id ax_modifier1 ax_modifier2 ax_strength1 ax_strength2 awakening_id awakening_level]
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)
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end
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end
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end
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end
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