An API to help Granblue Fantasy players create and share teams and strategies.
ConflictBlueprint uses `options` to display arbitrary values, but I think those are only available behind conditional statements. This adds those statements and checks if the key that will be used exists on the hash. ConflictBlueprint was also inheriting from ApiBlueprint which requires a real object (with an ID), so instead we inherit from Blueprinter::Base |
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| app | ||
| bin | ||
| config | ||
| db | ||
| lib | ||
| log | ||
| public | ||
| spec | ||
| storage | ||
| test | ||
| tmp | ||
| vendor | ||
| .env | ||
| .gitignore | ||
| .ruby-version | ||
| .solargraph.yml | ||
| config.ru | ||
| Gemfile | ||
| Gemfile.lock | ||
| Rakefile | ||
| README.md | ||
README
This README would normally document whatever steps are necessary to get the application up and running.
Things you may want to cover:
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Ruby version
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System dependencies
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Configuration
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Database creation
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Database initialization
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How to run the test suite
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Services (job queues, cache servers, search engines, etc.)
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Deployment instructions
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...