hensei-api/app/controllers/api/v1/grid_summons_controller.rb
Justin Edmund 6d51033d0e
Fix summon update_uncap_level (#119)
* Remove ap call

* Fix remix render method

* Downcase username on db end

There was a bug where users with capital letters in their name could not access their profiles after we tried to make things case insensitive.

* Remove ap call and unused code

* Add granblue.team to cors

This works now!

* Implement all-entity search to support tagging objects (#117)

* Add table for multisearch

* Add new route for searching all entities

* Make models multisearchable

We're going to start with Character, Summon, Weapon and Jobs

* Add method to Search controller

This will search with trigram first, and then if there aren't enough results, search with prefixed text search

* Add support for Japanese all-entity search

* Update grid_summons_controller.rb

Set the proper uncap level for transcended summons
2023-07-06 17:10:18 -07:00

158 lines
5.3 KiB
Ruby

# frozen_string_literal: true
module Api
module V1
class GridSummonsController < Api::V1::ApiController
attr_reader :party, :incoming_summon
before_action :set, only: %w[update update_uncap_level update_quick_summon]
before_action :find_party, only: :create
before_action :find_incoming_summon, only: :create
before_action :authorize, only: %i[create update update_uncap_level update_quick_summon destroy]
def create
# Create the GridSummon with the desired parameters
summon = GridSummon.new
summon.attributes = summon_params.merge(party_id: party.id, summon_id: incoming_summon.id)
if summon.validate
save_summon(summon)
else
handle_conflict(summon)
end
end
def update
@summon.attributes = summon_params
return render json: GridSummonBlueprint.render(@summon, view: :nested, root: :grid_summon) if @summon.save
render_validation_error_response(@character)
end
def update_uncap_level
summon = @summon.summon
max_uncap_level = if summon.flb && !summon.ulb && !summon.xlb
4
elsif summon.ulb && !summon.xlb
5
elsif summon.xlb
6
else
3
end
greater_than_max_uncap = summon_params[:uncap_level].to_i > max_uncap_level
can_be_transcended = summon.xlb && summon_params[:transcendence_step] && summon_params[:transcendence_step]&.to_i&.positive?
uncap_level = if greater_than_max_uncap || can_be_transcended
max_uncap_level
else
summon_params[:uncap_level]
end
transcendence_step = if summon.xlb && summon_params[:transcendence_step]
summon_params[:transcendence_step]
else
0
end
@summon.update!(
uncap_level: uncap_level,
transcendence_step: transcendence_step
)
return unless @summon.persisted?
render json: GridSummonBlueprint.render(@summon, view: :nested, root: :grid_summon)
end
def update_quick_summon
return if [4, 5, 6].include?(@summon.position)
quick_summons = @summon.party.summons.select(&:quick_summon)
quick_summons.each do |summon|
summon.update!(quick_summon: false)
end
@summon.update!(quick_summon: summon_params[:quick_summon])
return unless @summon.persisted?
quick_summons -= [@summon]
summons = [@summon] + quick_summons
render json: GridSummonBlueprint.render(summons, view: :nested, root: :summons)
end
def save_summon(summon)
if (grid_summon = GridSummon.where(
party_id: party.id,
position: summon_params[:position]
).first)
GridSummon.destroy(grid_summon.id)
end
return unless summon.save
output = render_grid_summon_view(summon)
render json: output, status: :created
end
def handle_conflict(summon)
conflict_summon = summon.conflicts(party)
return unless conflict_summon.summon.id == incoming_summon.id
old_position = conflict_summon.position
conflict_summon.position = summon_params[:position]
return unless conflict_summon.save
output = render_grid_summon_view(conflict_summon, old_position)
render json: output
end
def destroy
summon = GridSummon.find_by('id = ?', params[:id])
render_unauthorized_response if summon.party.user != current_user
return render json: GridSummonBlueprint.render(summon, view: :destroyed) if summon.destroy
end
private
def find_incoming_summon
@incoming_summon = Summon.find_by(id: summon_params[:summon_id])
end
def find_party
# BUG: I can create grid weapons even when I'm not logged in on an authenticated party
@party = Party.find(summon_params[:party_id])
render_unauthorized_response if current_user && (party.user != current_user)
end
def render_grid_summon_view(grid_summon, conflict_position = nil)
GridSummonBlueprint.render(grid_summon, view: :nested,
root: :grid_summon,
meta: { replaced: conflict_position })
end
def authorize
# Create
unauthorized_create = @party && (@party.user != current_user || @party.edit_key != edit_key)
unauthorized_update = @summon && @summon.party && (@summon.party.user != current_user || @summon.party.edit_key != edit_key)
render_unauthorized_response if unauthorized_create || unauthorized_update
end
def set
@summon = GridSummon.find_by('id = ?', summon_params[:id])
end
# Specify whitelisted properties that can be modified.
def summon_params
params.require(:summon).permit(:id, :party_id, :summon_id, :position, :main, :friend,
:quick_summon, :uncap_level, :transcendence_step)
end
end
end
end