hensei-api/config/environments/development.rb
Justin Edmund 6cf11e6517
Jedmund/fix image embeds 4 (#177)
* Update gitignore

There is a mystery postgres folder and we are going to ignore it

* Add migrations

* Update preview state default to pending
* Adds indexes
* Adds PgHero and PgStatements

* Update .gitignore

* Update Gemfile

Production:
- `newrelic_rpm`

Development:
- `pg_query`
- `prosopite`

* Configure Sidekiq

Create job for cleaning up party previews

* Configure Prosopite and remove CacheFreeLogger

* Enable query logging

* Update api_controller.rb

Add N+1 detectioin via Prosopite in development/test environments

* Refactor canonical object blueprints

* Refactor grid object blueprints

* Remove N+1 from grid object models

Reimplementing `character` `summon` and `weapon` was making N+1s which made queries really slow

* Add counter caches to party

* Add preview generation helpers

The Party model can respond to queries about its preview state with the following models:
- `schedule_preview_generation`
- `preview_content_changed?`
- `preview_expired?`
- `should_generate_preview?`
- `ready_for_preview?`
- `needs_preview_generation?`
- `preview_relevant_attributes`

Removes the following methods:
- `schedule_preview_regeneration`
- `preview_relevant_changes?`

* Add cache to is_favorited(user)

* Refactored PartyBlueprint to minimize N+1s

* Remove preview expiry constants

These are defined in the Coordinator instead

* Add method comments

* Create parties_controller.rbs

* Update logic and logs

* Updates excluded methods and calculate_count

* Use `includes` instead of `joins`
* Use a less-insane way of counting

* Adds a helper method for party privacy

* Update filter condition helpers

Just minor refactoring

* Fix old view name in PartyBlueprint

* Refactor parties#create

* Remove redundant return

* Update parties_controller.rbs

* Update parties#index

* Update parties_controller.rb

Updates apply_includes and apply_excludes, along with modifying id_to_table and build_query

* Update parties_controller.rb

Adds the rest of the changes, too tired to write them all out. Some preview generation, some filtering

* Refactor parties#index and parties#favorites

These are mostly the same methods, so we remove common code into build_parties_query and render_paginated_parties

* Alias table name to object to maintain API consistency

* Maintain API consistency with raid blueprint

* Optimize party loading by adding eager loading to `set_from_slug`

- Refactored `set_from_slug` to use `includes` for eager loading associated models:
  - `user`, `job`, `raid` (with `group`)
  - `characters` (with `character` and `awakening`)
  - `weapons` (with `weapon`, `awakenings`, `weapon_key1`, `weapon_key2`, `weapon_key3`)
  - `summons` (with `summon`)
  - `guidebooks` (`guidebook1`, `guidebook2`, `guidebook3`)
  - `source_party`, `remixes`, `skills`, and `accessory`
- This change improves query efficiency by reducing N+1 queries and ensures all relevant associations are preloaded.
- Removed redundant favorite check as it was not necessary in this context.

* Refactor grid blueprints

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Improved nil checks for `ring1`, `ring2`, and `earring` to prevent errors.
  - Converted string values in `awakening_level`, `over_mastery`, and `aetherial_mastery` fields to integers for consistency.
  - Ensured `over_mastery` and `aetherial_mastery` only include valid entries, filtering out blank or zero-modifier values.

- **GridWeaponBlueprint:**
  - Removed `:minimal` view restriction on `party` association.
  - Ensured `weapon` association exists before accessing `ax`, `series`, or `awakening`.
  - Improved conditional checks for `weapon_keys` to prevent errors when `weapon` or `series` is nil.
  - Converted `awakening_level` field to integer for consistency.

- **GridCharacterBlueprint:**
  - Removed `:minimal` view restriction on `party` association.

* Update raid blueprints

- Show flat representation of raid group in RaidBlueprint's nested view
- Show nested representation of raid in RaidGroupBlueprint's full view

* Move n+1 detection to around_action hook

* Improve handling mastery bonuses

- Improved handling of nested attributes:
  - Replaced old mastery structure with new `rings` and `awakening` assignments.
  - Added `new_rings` and `new_awakening` virtual attributes for easier updates.
  - Updated `assign_attributes` to exclude `rings` and `awakening` to prevent conflicts.

- Enhanced parameter transformation:
  - Introduced `transform_character_params` to process `rings`, `awakening`, and `earring` more reliably.
  - Ensured proper type conversion (`to_i`) for numeric values in `uncap_level`, `transcendence_step`, and `awakening_level`.
  - Improved error handling for missing values by setting defaults where needed.

- Optimized database queries:
  - Added `.includes(:awakening)` to `set` to prevent N+1 query issues.

- Updated strong parameters:
  - Changed `rings` from individual keys (`ring1`, `ring2`, etc.) to a structured array format.
  - Refactored permitted attributes to align with the new nested structure.

* Eager-load jobs when querying job skills

* Eager load raids/groups when querying

* Update users_controller.rb

More efficient way of denoting favorited parties.

* Update awakening.rb

- Removes explicitly defined associations and adds ActiveRecord associations instead

* Update party.rb

- Removes favorited accessor
- Renames derivative_parties to remixes and adds in-built sort

* Update weapon_awakening.rb

- Removes redefined explicit associations

* Update grid_character.rb

- Adds code transforming incoming ring and awakening values into something the db understands

* Update character.rb

Add explicit Awakenings enum

* Update coordinator.rb

Adds 'queued' as a state for generation
2025-02-09 22:50:18 -08:00

83 lines
3.3 KiB
Ruby

require 'active_support/core_ext/integer/time'
Rails.application.configure do
# Settings specified here will take precedence over those in config/application.rb.
config.hosts << 'staging-api.granblue.team'
# In the development environment your application's code is reloaded any time
# it changes. This slows down response time but is perfect for development
# since you don't have to restart the web server when you make code changes.
config.cache_classes = false
# Do not eager load code on boot.
config.eager_load = false
# Show full error reports.
config.consider_all_requests_local = true
# Enable server timing
config.server_timing = true
# Enable/disable caching. By default caching is disabled.
# Run rails dev:cache to toggle caching.
if Rails.root.join('tmp/caching-dev.txt').exist?
config.cache_store = :memory_store
config.public_file_server.headers = {
'Cache-Control' => "public, max-age=#{2.days.to_i}"
}
else
config.action_controller.perform_caching = false
config.cache_store = :null_store
end
# Store uploaded files on the local file system (see config/storage.yml for options).
config.active_storage.service = :local
# Print deprecation notices to the Rails logger.
config.active_support.deprecation = :log
# Raise exceptions for disallowed deprecations.
config.active_support.disallowed_deprecation = :raise
# Tell Active Support which deprecation messages to disallow.
config.active_support.disallowed_deprecation_warnings = []
# Raise an error on page load if there are pending migrations.
config.active_record.migration_error = :page_load
# Highlight code that triggered database queries in logs.
config.active_record.verbose_query_logs = true
# Raises error for missing translations.
# config.i18n.raise_on_missing_translations = true
# Annotate rendered view with file names.
# config.action_view.annotate_rendered_view_with_filenames = true
# Uncomment if you wish to allow Action Cable access from any origin.
# config.action_cable.disable_request_forgery_protection = true
#
logger = ActiveSupport::Logger.new(STDOUT)
# To support a formatter, you must manually assign a formatter from the config.log_formatter value to the logger.
logger.formatter = config.log_formatter
# config.logger is the logger that will be used for Rails.logger and any
# related Rails logging such as ActiveRecord::Base.logger.
# It defaults to an instance of ActiveSupport::TaggedLogging that wraps an
# instance of ActiveSupport::Logger which outputs a log to the log/ directory.
config.logger = ActiveSupport::TaggedLogging.new(logger)
# config.log_level defines the verbosity of the Rails logger.
# This option defaults to :debug for all environments.
# The available log levels are: :debug, :info, :warn, :error, :fatal, and :unknown
# config.log_level = :debug
# config.log_tags accepts a list of: methods that the request object responds to,
# a Proc that accepts the request object, or something that responds to to_s.
# This makes it easy to tag log lines with debug information like subdomain and request id -
# both very helpful in debugging multi-user production applications.
config.log_tags = [:request_id]
config.after_initialize do
Prosopite.rails_logger = true
end
end