* Renamed `ml` to `master_level` * Added `ultimate_mastery` to Jobs and Parties * Restructured `atk`, `hp`, `max_level`, and `max_skill_level` and other relevant attributes under a `stats` field on canonical objects
57 lines
1.1 KiB
Ruby
57 lines
1.1 KiB
Ruby
# frozen_string_literal: true
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module Api
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module V1
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class WeaponBlueprint < ApiBlueprint
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field :name do |w|
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{
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en: w.name_en,
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ja: w.name_jp
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}
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end
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fields :granblue_id, :element, :proficiency,
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:limit, :rarity, :series
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field :ax do |w|
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{
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has_ax: w.ax,
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type: w.ax_type
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}
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end
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field :awakening do |w|
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{
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has_awakening: w.awakening,
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types: w.awakening_types
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}
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end
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field :uncap do |w|
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{
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flb: w.flb,
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ulb: w.ulb
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}
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end
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field :stats do |w|
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{
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atk: {
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min_atk: w.min_atk,
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max_atk: w.max_atk,
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max_atk_flb: w.max_atk_flb,
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max_atk_ulb: w.max_atk_ulb
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},
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hp: {
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min_hp: w.min_hp,
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max_hp: w.max_hp,
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max_hp_flb: w.max_hp_flb,
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max_hp_ulb: w.max_hp_ulb
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},
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max_level: w.max_level,
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max_skill_level: w.max_skill_level
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}
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end
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end
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end
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end
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