95 lines
2.6 KiB
Ruby
95 lines
2.6 KiB
Ruby
# frozen_string_literal: true
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class GridArtifact < ApplicationRecord
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include ArtifactSkillValidations
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# Associations
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belongs_to :grid_character
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belongs_to :artifact
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has_one :party, through: :grid_character
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has_one :character, through: :grid_character
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# Enums - using GranblueEnums::ELEMENTS values (excluding Null)
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# Wind: 1, Fire: 2, Water: 3, Earth: 4, Dark: 5, Light: 6
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enum :element, {
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wind: 1,
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fire: 2,
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water: 3,
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earth: 4,
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dark: 5,
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light: 6
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}
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# Proficiency enum - only used for quirk artifacts (game assigns random proficiency)
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enum :proficiency, {
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sabre: 1,
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dagger: 2,
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axe: 3,
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spear: 4,
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bow: 5,
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staff: 6,
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melee: 7,
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harp: 8,
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gun: 9,
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katana: 10
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}
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# Validations
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validates :element, presence: true
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validates :level, presence: true, inclusion: { in: 1..5 }
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validates :proficiency, presence: true, if: :quirk_artifact?
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validates :proficiency, absence: true, unless: :quirk_artifact?
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validate :validate_character_compatibility
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# Amoeba configuration for party duplication
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amoeba do
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enable
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end
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# Returns the effective proficiency - from instance for quirk, from artifact for standard
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def effective_proficiency
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quirk_artifact? ? proficiency : artifact&.proficiency
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end
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private
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def quirk_artifact?
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artifact&.quirk?
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end
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##
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# Validates that the artifact's element and proficiency match the character's requirements.
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#
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# - Element must match the character's element (unless character has variable element like Lyria)
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# - Artifact's proficiency must match one of the character's proficiencies
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#
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# @return [void]
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def validate_character_compatibility
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return unless grid_character&.character && artifact
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char = grid_character.character
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# Check element compatibility
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# Characters with element=0 (Null) can equip any element artifact (e.g., Lyria)
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if char.element.present? && char.element != 0
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char_element = GranblueEnums::ELEMENTS.key(char.element)&.to_s&.downcase
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unless char_element == element
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errors.add(:element, "must match character's element (#{char_element})")
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end
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end
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# Check proficiency compatibility
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# Use effective_proficiency to get the right value for both standard and quirk artifacts
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eff_prof = effective_proficiency
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return unless eff_prof # Skip if no proficiency available
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prof_value = Artifact.proficiencies[eff_prof]
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char_proficiencies = [char.proficiency1, char.proficiency2].compact
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unless char_proficiencies.include?(prof_value)
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errors.add(:artifact, "proficiency must match one of the character's proficiencies")
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end
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end
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end
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