hensei-api/app/models/party.rb
Justin Edmund e3a44ca0d5
Implement embed images (#173)
* Add mini_magick and rufus-scheduler

* Expose attributes and add sigs to AwsService

* Get Party ready for preview state

* Added new fields for preview state and generated_at timestamp
* Add preview state enum to model
* Add preview_relevant_changes? after_commit hook

* Add jobs for generating and cleaning up party previews

* Add new endpoints to PartiesController

* `preview` shows the preview and queues it up for generation if it doesn't exist yet
* `regenerate_preview` allows the party owner to force regeneration of previews

* Schedule jobs

* Stalled jobs are checked every 5 minutes
* Failed jobs are retried every hour
* Old preview jobs are cleaned up daily

* Add the preview service

This is where the bulk of the work is. This service renders out the preview images bit by bit. Currently we render the party name, creator, job icon, and weapon grid.

This includes signatures and some fonts.
2025-01-18 09:08:15 -08:00

203 lines
4.7 KiB
Ruby

# frozen_string_literal: true
class Party < ApplicationRecord
##### ActiveRecord Associations
belongs_to :source_party,
class_name: 'Party',
foreign_key: :source_party_id,
optional: true
has_many :derivative_parties,
class_name: 'Party',
foreign_key: :source_party_id,
inverse_of: :source_party,
dependent: :nullify
belongs_to :user, optional: true
belongs_to :raid, optional: true
belongs_to :job, optional: true
belongs_to :accessory,
foreign_key: 'accessory_id',
class_name: 'JobAccessory',
optional: true
belongs_to :skill0,
foreign_key: 'skill0_id',
class_name: 'JobSkill',
optional: true
belongs_to :skill1,
foreign_key: 'skill1_id',
class_name: 'JobSkill',
optional: true
belongs_to :skill2,
foreign_key: 'skill2_id',
class_name: 'JobSkill',
optional: true
belongs_to :skill3,
foreign_key: 'skill3_id',
class_name: 'JobSkill',
optional: true
belongs_to :guidebook1,
foreign_key: 'guidebook1_id',
class_name: 'Guidebook',
optional: true
belongs_to :guidebook2,
foreign_key: 'guidebook2_id',
class_name: 'Guidebook',
optional: true
belongs_to :guidebook3,
foreign_key: 'guidebook3_id',
class_name: 'Guidebook',
optional: true
has_many :characters,
foreign_key: 'party_id',
class_name: 'GridCharacter',
dependent: :destroy,
inverse_of: :party
has_many :weapons,
foreign_key: 'party_id',
class_name: 'GridWeapon',
dependent: :destroy,
inverse_of: :party
has_many :summons,
foreign_key: 'party_id',
class_name: 'GridSummon',
dependent: :destroy,
inverse_of: :party
has_many :favorites, dependent: :destroy
accepts_nested_attributes_for :characters
accepts_nested_attributes_for :summons
accepts_nested_attributes_for :weapons
before_create :set_shortcode
before_create :set_edit_key
##### Amoeba configuration
amoeba do
set weapons_count: 0
set characters_count: 0
set summons_count: 0
nullify :description
nullify :shortcode
nullify :edit_key
include_association :characters
include_association :weapons
include_association :summons
end
##### ActiveRecord Validations
validate :skills_are_unique
validate :guidebooks_are_unique
attr_accessor :favorited
self.enum :preview_state, {
pending: 0, # Never generated
queued: 1, # Generation job scheduled
generated: 2, # Has preview image
failed: 3 # Generation failed
}
after_commit :schedule_preview_regeneration, if: :preview_relevant_changes?
def is_favorited(user)
user.favorite_parties.include? self if user
end
def is_remix
!source_party.nil?
end
def remixes
Party.where(source_party_id: id)
end
def blueprint
PartyBlueprint
end
def public?
visibility == 1
end
def unlisted?
visibility == 2
end
def private?
visibility == 3
end
private
def set_shortcode
self.shortcode = random_string
end
def set_edit_key
return if user
self.edit_key = Digest::SHA1.hexdigest([Time.now, rand].join)
end
def random_string
num_chars = 6
o = [('a'..'z'), ('A'..'Z'), (0..9)].map(&:to_a).flatten
(0...num_chars).map { o[rand(o.length)] }.join
end
def skills_are_unique
skills = [skill0, skill1, skill2, skill3].compact
return if skills.uniq.length == skills.length
skills.each_with_index do |skill, index|
next if index.zero?
errors.add(:"skill#{index + 1}", 'must be unique') if skills[0...index].include?(skill)
end
errors.add(:job_skills, 'must be unique')
end
def guidebooks_are_unique
guidebooks = [guidebook1, guidebook2, guidebook3].compact
return if guidebooks.uniq.length == guidebooks.length
guidebooks.each_with_index do |book, index|
next if index.zero?
errors.add(:"guidebook#{index + 1}", 'must be unique') if guidebooks[0...index].include?(book)
end
errors.add(:guidebooks, 'must be unique')
end
def preview_relevant_changes?
return false if preview_state == 'queued'
(saved_changes.keys & %w[name job_id element weapons_count characters_count summons_count]).any?
end
def schedule_preview_regeneration
# Cancel any pending jobs
GeneratePartyPreviewJob.cancel_scheduled_jobs(party_id: id)
# Mark as pending
update_column(:preview_state, :pending)
end
end