add active unit highlighting with element focus rings

- track active item in sidebar store
- add element accent colors and focus ring mixins
- units show pulsing focus ring when selected in sidebar
- refactor units to use shared menu components
- update context menu test page
This commit is contained in:
Justin Edmund 2025-11-28 11:04:04 -08:00
parent 9a4a863ccd
commit 0379cff81e
7 changed files with 987 additions and 503 deletions

View file

@ -4,12 +4,13 @@
import type { Job } from '$lib/types/api/entities'
import { getContext } from 'svelte'
import Icon from '$lib/components/Icon.svelte'
import ContextMenu from '$lib/components/ui/ContextMenu.svelte'
import { ContextMenu as ContextMenuBase, DropdownMenu as DropdownMenuBase } from 'bits-ui'
import UnitMenuContainer from '$lib/components/ui/menu/UnitMenuContainer.svelte'
import MenuItems from '$lib/components/ui/menu/MenuItems.svelte'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import { getCharacterImageWithPose } from '$lib/utils/images'
import { openDetailsSidebar } from '$lib/features/details/openDetailsSidebar.svelte'
import { getJobPortraitUrl, Gender } from '$lib/utils/jobUtils'
import { sidebar } from '$lib/stores/sidebar.svelte'
import perpetuityFilled from '$src/assets/icons/perpetuity/filled.svg'
import perpetuityEmpty from '$src/assets/icons/perpetuity/empty.svg'
import * as m from '$lib/paraglide/messages'
@ -70,6 +71,31 @@
// Check if this is the protagonist slot
const isProtagonist = $derived(position === 0)
// Check if this item is currently active in the sidebar
let isActive = $derived(item?.id && sidebar.activeItemId === String(item.id))
// Determine element class for focus ring
let elementClass = $derived.by(() => {
const element = item?.character?.element || partyElement
switch (element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
default:
return 'neutral'
}
})
async function remove() {
if (!item?.id) return
try {
@ -140,86 +166,88 @@
}
</script>
<div class="unit" class:empty={!item}>
<div class="unit {elementClass}" class:empty={!item} class:is-active={isActive}>
{#if item}
<ContextMenu showGearButton={true}>
{#snippet children()}
{#key item?.id ?? position}
<div
class="frame character cell"
class:protagonist={position === 0}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
{#if position !== 0}
{#if ctx?.canEdit()}
<button
class="perpetuity"
class:active={item.perpetuity}
onclick={togglePerpetuity}
title={item.perpetuity ? 'Remove Perpetuity Ring' : 'Add Perpetuity Ring'}
>
<UnitMenuContainer showGearButton={true}>
{#snippet trigger()}
<div
class="focus-ring-wrapper {elementClass}"
class:is-active={isActive}
class:editable={ctx?.canEdit()}
>
{#key item?.id ?? position}
<div
class="frame character cell {elementClass}"
class:protagonist={position === 0}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
{#if position !== 0}
{#if ctx?.canEdit()}
<button
class="perpetuity"
class:active={item.perpetuity}
onclick={togglePerpetuity}
title={item.perpetuity ? 'Remove Perpetuity Ring' : 'Add Perpetuity Ring'}
>
<img
class="perpetuity-icon filled"
src={perpetuityFilled}
alt="Perpetuity Ring"
/>
<img
class="perpetuity-icon empty"
src={perpetuityEmpty}
alt="Add Perpetuity Ring"
/>
</button>
{:else if item.perpetuity}
<img
class="perpetuity-icon filled"
class="perpetuity static"
src={perpetuityFilled}
alt="Perpetuity Ring"
title="Perpetuity Ring"
/>
<img
class="perpetuity-icon empty"
src={perpetuityEmpty}
alt="Add Perpetuity Ring"
/>
</button>
{:else if item.perpetuity}
<img
class="perpetuity static"
src={perpetuityFilled}
alt="Perpetuity Ring"
title="Perpetuity Ring"
/>
{/if}
{/if}
{/if}
<img
class="image"
class:placeholder={!item?.character?.granblueId && !isProtagonist}
class:protagonist={isProtagonist}
alt={isProtagonist && job ? job.name.en : displayName(item?.character)}
src={imageUrl}
/>
</div>
{/key}
<img
class="image {elementClass}"
class:placeholder={!item?.character?.granblueId && !isProtagonist}
class:protagonist={isProtagonist}
alt={isProtagonist && job ? job.name.en : displayName(item?.character)}
src={imageUrl}
/>
</div>
{/key}
</div>
{/snippet}
{#snippet contextMenu()}
<ContextMenuBase.Item class="context-menu-item" onclick={viewDetails}>
{m.context_view_details()}
</ContextMenuBase.Item>
{#if ctx?.canEdit()}
<ContextMenuBase.Item class="context-menu-item" onclick={replace}>
{m.context_replace()}
</ContextMenuBase.Item>
<ContextMenuBase.Separator class="context-menu-separator" />
<ContextMenuBase.Item class="context-menu-item danger" onclick={remove}>
{m.context_remove()}
</ContextMenuBase.Item>
{/if}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="context"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
{#snippet dropdownMenu()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={viewDetails}>
{m.context_view_details()}
</DropdownMenuBase.Item>
{#if ctx?.canEdit()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={replace}>
{m.context_replace()}
</DropdownMenuBase.Item>
<DropdownMenuBase.Separator class="dropdown-menu-separator" />
<DropdownMenuBase.Item class="dropdown-menu-item danger" onclick={remove}>
{m.context_remove()}
</DropdownMenuBase.Item>
{/if}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="dropdown"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
</ContextMenu>
</UnitMenuContainer>
{:else}
{#key `empty-${position}`}
<div
@ -301,10 +329,9 @@
</div>
<style lang="scss">
@use '$src/themes/colors' as *;
@use '$src/themes/colors' as colors;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as *;
@use '$src/themes/spacing' as *;
@use '$src/themes/typography' as typography;
@use '$src/themes/rep' as rep;
.unit {
@ -313,27 +340,44 @@
display: flex;
flex-direction: column;
align-items: center;
gap: $unit;
gap: spacing.$unit;
&.empty .name {
display: none;
}
}
.focus-ring-wrapper {
position: relative;
display: block;
transition: transform 0.2s ease-in-out;
&::before {
content: '';
position: absolute;
inset: 0;
border-radius: 8px;
pointer-events: none;
z-index: 10;
}
&.editable:hover {
transform: scale(1.05);
}
}
.frame {
position: relative;
width: 100%;
overflow: visible;
border-radius: 8px;
background: var(--card-bg, #f5f5f5);
border: 1px solid transparent;
transition: all 0.2s ease-in-out;
transition: opacity 0.2s ease-in-out;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
&:hover {
&.editable:hover {
opacity: 0.95;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
@ -388,14 +432,14 @@
}
.name {
font-size: $font-small;
font-size: typography.$font-small;
text-align: center;
color: $grey-50;
color: colors.$grey-50;
}
.perpetuity {
position: absolute;
z-index: 20;
z-index: 40;
top: calc(spacing.$unit * -1);
right: spacing.$unit-3x;
width: spacing.$unit-4x;
@ -461,4 +505,92 @@
display: none;
}
}
// Pulsing focus ring animation
@keyframes pulse-focus-ring {
0%,
100% {
box-shadow: 0 0 4px 3px currentColor;
}
50% {
box-shadow: 0 0 4px 6px currentColor;
}
}
// Element-specific focus rings
.focus-ring-wrapper.is-active::before {
animation: pulse-focus-ring 2s ease-in-out infinite;
}
.focus-ring-wrapper.is-active {
&.fire::before {
@include colors.focus-ring-fire();
color: rgba(250, 109, 109, 0.2);
}
&.water::before {
@include colors.focus-ring-water();
color: rgba(108, 201, 255, 0.2);
}
&.earth::before {
@include colors.focus-ring-earth();
color: rgba(253, 159, 91, 0.2);
}
&.wind::before {
@include colors.focus-ring-wind();
color: rgba(62, 228, 137, 0.2);
}
&.light::before {
@include colors.focus-ring-light();
color: rgba(232, 214, 51, 0.2);
}
&.dark::before {
@include colors.focus-ring-dark();
color: rgba(222, 123, 255, 0.2);
}
&.neutral::before {
@include colors.focus-ring-neutral();
color: rgba(0, 0, 0, 0.1);
}
}
// Element-specific name colors when active
.unit.is-active {
.name {
font-weight: typography.$bold;
}
&.fire .name {
color: colors.$fire--text--light;
}
&.water .name {
color: colors.$water--text--light;
}
&.earth .name {
color: colors.$earth--text--light;
}
&.wind .name {
color: colors.$wind--text--light;
}
&.light .name {
color: colors.$light--text--light;
}
&.dark .name {
color: colors.$dark--text--light;
}
&.neutral .name {
color: colors.$grey-40;
}
}
</style>

View file

@ -3,11 +3,12 @@
import type { Party } from '$lib/types/api/party'
import { getContext } from 'svelte'
import Icon from '$lib/components/Icon.svelte'
import ContextMenu from '$lib/components/ui/ContextMenu.svelte'
import { ContextMenu as ContextMenuBase, DropdownMenu as DropdownMenuBase } from 'bits-ui'
import UnitMenuContainer from '$lib/components/ui/menu/UnitMenuContainer.svelte'
import MenuItems from '$lib/components/ui/menu/MenuItems.svelte'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import { getSummonImage } from '$lib/features/database/detail/image'
import { openDetailsSidebar } from '$lib/features/details/openDetailsSidebar.svelte'
import { sidebar } from '$lib/stores/sidebar.svelte'
import * as m from '$lib/paraglide/messages'
interface Props {
@ -43,6 +44,24 @@
return getSummonImage(item?.summon?.granblueId, variant)
})
// Check if this item is currently active in the sidebar
let isActive = $derived(item?.id && sidebar.activeItemId === String(item.id))
// Determine element class for focus ring
let elementClass = $derived.by(() => {
const element = item?.summon?.element
switch(element) {
case 1: return 'wind'
case 2: return 'fire'
case 3: return 'water'
case 4: return 'earth'
case 5: return 'dark'
case 6: return 'light'
default: return 'neutral'
}
})
async function remove() {
if (!item?.id) return
try {
@ -74,21 +93,22 @@
</script>
<div class="unit" class:empty={!item}>
<div class="unit {elementClass}" class:empty={!item} class:is-active={isActive}>
{#if item}
<ContextMenu showGearButton={true}>
{#snippet children()}
{#key item?.id ?? position}
<div
class="frame summon"
class:main={item?.main || position === -1}
class:friend={item?.friend || position === 6}
class:cell={!((item?.main || position === -1) || (item?.friend || position === 6))}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
<UnitMenuContainer showGearButton={true}>
{#snippet trigger()}
<div class="focus-ring-wrapper {elementClass}" class:is-active={isActive} class:editable={ctx?.canEdit()}>
{#key item?.id ?? position}
<div
class="frame summon {elementClass}"
class:main={item?.main || position === -1}
class:friend={item?.friend || position === 6}
class:cell={!((item?.main || position === -1) || (item?.friend || position === 6))}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
<img
class="image"
class="image {elementClass}"
class:placeholder={!item?.summon?.granblueId}
alt={displayName(item?.summon)}
src={imageUrl}
@ -100,39 +120,36 @@
<span class="badge" style="left:auto; right:6px">Friend</span>
{/if}
</div>
{/key}
{/key}
</div>
{/snippet}
{#snippet contextMenu()}
<ContextMenuBase.Item class="context-menu-item" onclick={viewDetails}>
{m.context_view_details()}
</ContextMenuBase.Item>
{#if ctx?.canEdit()}
<ContextMenuBase.Item class="context-menu-item" onclick={replace}>
{m.context_replace()}
</ContextMenuBase.Item>
<ContextMenuBase.Separator class="context-menu-separator" />
<ContextMenuBase.Item class="context-menu-item danger" onclick={remove}>
{m.context_remove()}
</ContextMenuBase.Item>
{/if}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="context"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
{#snippet dropdownMenu()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={viewDetails}>
{m.context_view_details()}
</DropdownMenuBase.Item>
{#if ctx?.canEdit()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={replace}>
{m.context_replace()}
</DropdownMenuBase.Item>
<DropdownMenuBase.Separator class="dropdown-menu-separator" />
<DropdownMenuBase.Item class="dropdown-menu-item danger" onclick={remove}>
{m.context_remove()}
</DropdownMenuBase.Item>
{/if}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="dropdown"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
</ContextMenu>
</UnitMenuContainer>
{:else}
{#key `empty-${position}`}
<div
@ -199,9 +216,9 @@
</div>
<style lang="scss">
@use '$src/themes/colors' as *;
@use '$src/themes/typography' as *;
@use '$src/themes/spacing' as *;
@use '$src/themes/colors' as colors;
@use '$src/themes/typography' as typography;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/rep' as rep;
.unit {
@ -210,27 +227,45 @@
display: flex;
flex-direction: column;
align-items: center;
gap: $unit;
gap: spacing.$unit;
&.empty .name {
display: none;
}
}
.focus-ring-wrapper {
position: relative;
display: block;
transition: transform 0.2s ease-in-out;
&::before {
content: '';
position: absolute;
inset: 0;
border-radius: 8px;
pointer-events: none;
z-index: 10;
}
&.editable:hover {
transform: scale(1.05);
}
}
.frame {
position: relative;
width: 100%;
overflow: hidden;
border-radius: 8px;
background: var(--card-bg, #f5f5f5);
border: 1px solid transparent;
transition: all 0.2s ease-in-out;
transition: opacity 0.2s ease-in-out;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
&:hover {
&.editable:hover {
opacity: 0.95;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
}
@ -270,9 +305,9 @@
}
.name {
font-size: $font-small;
font-size: typography.$font-small;
text-align: center;
color: $grey-50;
color: colors.$grey-50;
}
.badge {
@ -286,4 +321,91 @@
border-radius: 10px;
z-index: 3;
}
// Pulsing focus ring animation
@keyframes pulse-focus-ring {
0%, 100% {
box-shadow: 0 0 4px 3px currentColor;
}
50% {
box-shadow: 0 0 4px 6px currentColor;
}
}
// Element-specific focus rings
.focus-ring-wrapper.is-active::before {
animation: pulse-focus-ring 2s ease-in-out infinite;
}
.focus-ring-wrapper.is-active {
&.fire::before {
@include colors.focus-ring-fire();
color: rgba(250, 109, 109, 0.2);
}
&.water::before {
@include colors.focus-ring-water();
color: rgba(108, 201, 255, 0.2);
}
&.earth::before {
@include colors.focus-ring-earth();
color: rgba(253, 159, 91, 0.2);
}
&.wind::before {
@include colors.focus-ring-wind();
color: rgba(62, 228, 137, 0.2);
}
&.light::before {
@include colors.focus-ring-light();
color: rgba(232, 214, 51, 0.2);
}
&.dark::before {
@include colors.focus-ring-dark();
color: rgba(222, 123, 255, 0.2);
}
&.neutral::before {
@include colors.focus-ring-neutral();
color: rgba(0, 0, 0, 0.1);
}
}
// Element-specific name colors when active
.unit.is-active {
.name {
font-weight: typography.$bold;
}
&.fire .name {
color: colors.$fire--text--light;
}
&.water .name {
color: colors.$water--text--light;
}
&.earth .name {
color: colors.$earth--text--light;
}
&.wind .name {
color: colors.$wind--text--light;
}
&.light .name {
color: colors.$light--text--light;
}
&.dark .name {
color: colors.$dark--text--light;
}
&.neutral .name {
color: colors.$grey-40;
}
}
</style>

View file

@ -1,390 +1,548 @@
<script lang="ts">
import type { GridWeapon } from '$lib/types/api/party'
import type { Party } from '$lib/types/api/party'
import { getContext } from 'svelte'
import Icon from '$lib/components/Icon.svelte'
import ContextMenu from '$lib/components/ui/ContextMenu.svelte'
import { ContextMenu as ContextMenuBase, DropdownMenu as DropdownMenuBase } from 'bits-ui'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import { getWeaponImage } from '$lib/features/database/detail/image'
import { openDetailsSidebar } from '$lib/features/details/openDetailsSidebar.svelte'
import { getAwakeningImage, getWeaponKeyImages, getAxSkillImages } from '$lib/utils/modifiers'
import * as m from '$lib/paraglide/messages'
import type { GridWeapon } from '$lib/types/api/party'
import type { Party } from '$lib/types/api/party'
import { getContext } from 'svelte'
import Icon from '$lib/components/Icon.svelte'
import UnitMenuContainer from '$lib/components/ui/menu/UnitMenuContainer.svelte'
import MenuItems from '$lib/components/ui/menu/MenuItems.svelte'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import { getWeaponImage } from '$lib/features/database/detail/image'
import { openDetailsSidebar } from '$lib/features/details/openDetailsSidebar.svelte'
import { getAwakeningImage, getWeaponKeyImages, getAxSkillImages } from '$lib/utils/modifiers'
import { sidebar } from '$lib/stores/sidebar.svelte'
import * as m from '$lib/paraglide/messages'
interface Props {
item?: GridWeapon
position: number
}
interface Props {
item?: GridWeapon
position: number
}
let { item, position }: Props = $props()
let { item, position }: Props = $props()
type PartyCtx = {
getParty: () => Party
updateParty: (p: Party) => void
canEdit: () => boolean
getEditKey: () => string | null
services: { gridService: any; partyService: any }
}
type PartyCtx = {
getParty: () => Party
updateParty: (p: Party) => void
canEdit: () => boolean
getEditKey: () => string | null
services: { gridService: any; partyService: any }
}
const ctx = getContext<PartyCtx>('party')
const ctx = getContext<PartyCtx>('party')
function displayName(input: any): string {
if (!input) return '—'
const maybe = input.name ?? input
if (typeof maybe === 'string') return maybe
if (maybe && typeof maybe === 'object') return maybe.en || maybe.ja || '—'
return '—'
}
function displayName(input: any): string {
if (!input) return '—'
const maybe = input.name ?? input
if (typeof maybe === 'string') return maybe
if (maybe && typeof maybe === 'object') return maybe.en || maybe.ja || '—'
return '—'
}
// Use $derived to ensure consistent computation between server and client
let imageUrl = $derived.by(() => {
const isMain = position === -1 || item?.mainhand
const variant = isMain ? 'main' : 'grid'
// Use $derived to ensure consistent computation between server and client
let imageUrl = $derived.by(() => {
const isMain = position === -1 || item?.mainhand
const variant = isMain ? 'main' : 'grid'
// For weapons with null element that have an instance element, use it
const element = (item?.weapon?.element === 0 && item?.element) ? item.element : undefined
// For weapons with null element that have an instance element, use it
const element = item?.weapon?.element === 0 && item?.element ? item.element : undefined
return getWeaponImage(item?.weapon?.granblueId, variant, element)
})
return getWeaponImage(item?.weapon?.granblueId, variant, element)
})
// Get awakening image URL using utility
let awakeningImage = $derived(getAwakeningImage(item?.awakening))
// Get awakening image URL using utility
let awakeningImage = $derived(getAwakeningImage(item?.awakening))
// Get weapon key images using utility
let weaponKeyImages = $derived(
getWeaponKeyImages(
item?.weaponKeys,
item?.weapon?.element,
item?.weapon?.proficiency,
item?.weapon?.series,
item?.weapon?.name
)
)
// Get weapon key images using utility
let weaponKeyImages = $derived(
getWeaponKeyImages(
item?.weaponKeys,
item?.weapon?.element,
item?.weapon?.proficiency,
item?.weapon?.series,
item?.weapon?.name
)
)
// Get AX skill images using utility
let axSkillImages = $derived(getAxSkillImages(item?.ax))
// Get AX skill images using utility
let axSkillImages = $derived(getAxSkillImages(item?.ax))
async function remove() {
if (!item?.id) return
try {
const party = ctx.getParty()
const editKey = ctx.getEditKey()
const updated = await ctx.services.gridService.removeWeapon(party.id, item.id as any, editKey || undefined)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Error removing weapon:', err)
}
}
// Check if this item is currently active in the sidebar
let isActive = $derived(item?.id && sidebar.activeItemId === String(item.id))
function viewDetails() {
if (!item) return
openDetailsSidebar({
type: 'weapon',
item
})
}
// Determine element class for focus ring
let elementClass = $derived.by(() => {
// For weapons with null element that have an instance element, use it
const element =
item?.weapon?.element === 0 && item?.element ? item.element : item?.weapon?.element
function replace() {
if (ctx?.openPicker) {
ctx.openPicker({ type: 'weapon', position, item })
}
}
switch (element) {
case 1:
return 'wind'
case 2:
return 'fire'
case 3:
return 'water'
case 4:
return 'earth'
case 5:
return 'dark'
case 6:
return 'light'
default:
return 'neutral'
}
})
async function remove() {
if (!item?.id) return
try {
const party = ctx.getParty()
const editKey = ctx.getEditKey()
const updated = await ctx.services.gridService.removeWeapon(
party.id,
item.id as any,
editKey || undefined
)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Error removing weapon:', err)
}
}
function viewDetails() {
if (!item) return
openDetailsSidebar({
type: 'weapon',
item
})
}
function replace() {
if (ctx?.openPicker) {
ctx.openPicker({ type: 'weapon', position, item })
}
}
</script>
<div class="unit" class:empty={!item} class:extra={position >= 9}>
{#if item}
<ContextMenu showGearButton={true}>
{#snippet children()}
{#key item?.id ?? position}
<div
class="frame weapon"
class:main={item?.mainhand || position === -1}
class:cell={!(item?.mainhand || position === -1)}
class:extra={position >= 9}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
<div class="modifiers">
{#if awakeningImage}
<img
class="awakening"
src={awakeningImage}
alt={`${item?.awakening?.type?.name?.en || 'Awakening'} Lv${item?.awakening?.level || 0}`}
/>
{/if}
<div class="skills">
{#each axSkillImages as skill}
<img class="skill" src={skill.url} alt={skill.alt} />
{/each}
{#each weaponKeyImages as skill}
<img class="skill" src={skill.url} alt={skill.alt} />
{/each}
</div>
</div>
<img
class="image"
class:placeholder={!item?.weapon?.granblueId}
alt={displayName(item?.weapon)}
src={imageUrl}
/>
</div>
{/key}
{/snippet}
<div
class="unit {elementClass}"
class:empty={!item}
class:extra={position >= 9}
class:is-active={isActive}
>
{#if item}
<UnitMenuContainer showGearButton={true}>
{#snippet trigger()}
<div
class="focus-ring-wrapper {elementClass}"
class:is-active={isActive}
class:editable={ctx?.canEdit()}
class:main={item?.mainhand || position === -1}
>
{#key item?.id ?? position}
<div
class="frame weapon {elementClass}"
class:main={item?.mainhand || position === -1}
class:cell={!(item?.mainhand || position === -1)}
class:extra={position >= 9}
class:editable={ctx?.canEdit()}
onclick={() => viewDetails()}
>
<div class="modifiers">
{#if awakeningImage}
<img
class="awakening"
src={awakeningImage}
alt={`${item?.awakening?.type?.name?.en || 'Awakening'} Lv${item?.awakening?.level || 0}`}
/>
{/if}
<div class="skills">
{#each axSkillImages as skill}
<img class="skill" src={skill.url} alt={skill.alt} />
{/each}
{#each weaponKeyImages as skill}
<img class="skill" src={skill.url} alt={skill.alt} />
{/each}
</div>
</div>
<img
class="image {elementClass}"
class:placeholder={!item?.weapon?.granblueId}
alt={displayName(item?.weapon)}
src={imageUrl}
/>
</div>
{/key}
</div>
{/snippet}
{#snippet contextMenu()}
<ContextMenuBase.Item class="context-menu-item" onclick={viewDetails}>
{m.context_view_details()}
</ContextMenuBase.Item>
{#if ctx?.canEdit()}
<ContextMenuBase.Item class="context-menu-item" onclick={replace}>
{m.context_replace()}
</ContextMenuBase.Item>
<ContextMenuBase.Separator class="context-menu-separator" />
<ContextMenuBase.Item class="context-menu-item danger" onclick={remove}>
{m.context_remove()}
</ContextMenuBase.Item>
{/if}
{/snippet}
{#snippet contextMenu()}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="context"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
{#snippet dropdownMenu()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={viewDetails}>
{m.context_view_details()}
</DropdownMenuBase.Item>
{#if ctx?.canEdit()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={replace}>
{m.context_replace()}
</DropdownMenuBase.Item>
<DropdownMenuBase.Separator class="dropdown-menu-separator" />
<DropdownMenuBase.Item class="dropdown-menu-item danger" onclick={remove}>
{m.context_remove()}
</DropdownMenuBase.Item>
{/if}
{/snippet}
</ContextMenu>
{:else}
{#key `empty-${position}`}
<div
class="frame weapon"
class:main={position === -1}
class:cell={position !== -1}
class:extra={position >= 9}
class:editable={ctx?.canEdit()}
onclick={() => ctx?.canEdit() && ctx?.openPicker && ctx.openPicker({ type: 'weapon', position, item })}
>
<img
class="image placeholder"
alt=""
src={position === -1 ? '/images/placeholders/placeholder-weapon-main.png' : '/images/placeholders/placeholder-weapon-grid.png'}
/>
{#if ctx?.canEdit()}
<span class="icon">
<Icon name="plus" size={24} />
</span>
{/if}
</div>
{/key}
{/if}
{#if item}
<UncapIndicator
type="weapon"
uncapLevel={item.uncapLevel}
transcendenceStage={item.transcendenceStep}
flb={item.weapon?.uncap?.flb}
ulb={item.weapon?.uncap?.ulb}
transcendence={item.weapon?.uncap?.transcendence}
editable={ctx?.canEdit()}
updateUncap={async (level) => {
if (!item?.id || !ctx) return
try {
const editKey = ctx.getEditKey()
const updated = await ctx.services.gridService.updateWeaponUncap(item.id, level, undefined, editKey || undefined)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Failed to update weapon uncap:', err)
// TODO: Show user-friendly error notification
}
}}
updateTranscendence={async (stage) => {
if (!item?.id || !ctx) return
try {
const editKey = ctx.getEditKey()
// When setting transcendence > 0, also set uncap to max (6)
const maxUncap = stage > 0 ? 6 : undefined
const updated = await ctx.services.gridService.updateWeaponUncap(item.id, maxUncap, stage, editKey || undefined)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Failed to update weapon transcendence:', err)
// TODO: Show user-friendly error notification
}
}}
/>
{/if}
<div class="name">{item ? displayName(item?.weapon) : ''}</div>
{#snippet dropdownMenu()}
<MenuItems
onViewDetails={viewDetails}
onReplace={ctx?.canEdit() ? replace : undefined}
onRemove={ctx?.canEdit() ? remove : undefined}
canEdit={ctx?.canEdit()}
variant="dropdown"
viewDetailsLabel={m.context_view_details()}
replaceLabel={m.context_replace()}
removeLabel={m.context_remove()}
/>
{/snippet}
</UnitMenuContainer>
{:else}
{#key `empty-${position}`}
<div
class="frame weapon"
class:main={position === -1}
class:cell={position !== -1}
class:extra={position >= 9}
class:editable={ctx?.canEdit()}
onclick={() =>
ctx?.canEdit() && ctx?.openPicker && ctx.openPicker({ type: 'weapon', position, item })}
>
<img
class="image placeholder"
alt=""
src={position === -1
? '/images/placeholders/placeholder-weapon-main.png'
: '/images/placeholders/placeholder-weapon-grid.png'}
/>
{#if ctx?.canEdit()}
<span class="icon">
<Icon name="plus" size={24} />
</span>
{/if}
</div>
{/key}
{/if}
{#if item}
<UncapIndicator
type="weapon"
uncapLevel={item.uncapLevel}
transcendenceStage={item.transcendenceStep}
flb={item.weapon?.uncap?.flb}
ulb={item.weapon?.uncap?.ulb}
transcendence={item.weapon?.uncap?.transcendence}
editable={ctx?.canEdit()}
updateUncap={async (level) => {
if (!item?.id || !ctx) return
try {
const editKey = ctx.getEditKey()
const updated = await ctx.services.gridService.updateWeaponUncap(
item.id,
level,
undefined,
editKey || undefined
)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Failed to update weapon uncap:', err)
// TODO: Show user-friendly error notification
}
}}
updateTranscendence={async (stage) => {
if (!item?.id || !ctx) return
try {
const editKey = ctx.getEditKey()
// When setting transcendence > 0, also set uncap to max (6)
const maxUncap = stage > 0 ? 6 : undefined
const updated = await ctx.services.gridService.updateWeaponUncap(
item.id,
maxUncap,
stage,
editKey || undefined
)
if (updated) {
ctx.updateParty(updated)
}
} catch (err) {
console.error('Failed to update weapon transcendence:', err)
// TODO: Show user-friendly error notification
}
}}
/>
{/if}
<div class="name">{item ? displayName(item?.weapon) : ''}</div>
</div>
<style lang="scss">
@use '$src/themes/colors' as *;
@use '$src/themes/typography' as *;
@use '$src/themes/spacing' as *;
@use '$src/themes/layout' as *;
@use '$src/themes/rep' as rep;
@use '$src/themes/colors' as colors;
@use '$src/themes/typography' as typography;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/layout' as layout;
@use '$src/themes/rep' as rep;
.unit {
position: relative;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: $unit;
.unit {
position: relative;
width: 100%;
display: flex;
flex-direction: column;
align-items: center;
gap: spacing.$unit;
&.empty .name {
display: none;
}
&.empty .name {
display: none;
}
&.extra {
.frame {
background: var(--extra-purple-card-bg);
}
&.extra {
.frame {
background: var(--extra-purple-card-bg);
}
.icon {
color: var(--extra-purple-secondary);
}
.icon {
color: var(--extra-purple-secondary);
}
&:hover .icon {
color: var(--extra-purple-primary);
}
&:hover .icon {
color: var(--extra-purple-primary);
}
.name {
font-weight: $medium;
color: var(--extra-purple-text);
}
}
}
.name {
font-weight: typography.$medium;
color: var(--extra-purple-text);
}
}
}
.frame {
position: relative;
width: 100%;
overflow: hidden;
border-radius: 8px;
background: var(--card-bg, #f5f5f5);
border: 1px solid transparent;
transition: all 0.2s ease-in-out;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
.focus-ring-wrapper {
position: relative;
display: block;
transition: transform 0.2s ease-in-out;
&.editable:hover {
opacity: 0.95;
box-shadow: 0 2px 4px rgba(0,0,0,0.1);
transform: $scale-wide;
}
}
&::before {
content: '';
position: absolute;
inset: 0;
border-radius: 8px;
pointer-events: none;
z-index: 10;
}
.frame.weapon.main {
@include rep.aspect(rep.$weapon-main-w, rep.$weapon-main-h);
&.editable:hover {
transform: layout.$scale-wide;
}
&.editable:hover {
transform: $scale-tall;
}
}
&.editable.main:hover {
transform: layout.$scale-tall;
}
}
.frame.weapon.cell { @include rep.aspect(rep.$weapon-cell-w, rep.$weapon-cell-h); }
.frame {
position: relative;
width: 100%;
overflow: hidden;
border-radius: 8px;
background: var(--card-bg, #f5f5f5);
transition: opacity 0.2s ease-in-out;
display: flex;
align-items: center;
justify-content: center;
cursor: pointer;
.image {
position: relative;
width: 100%;
height: 100%;
object-fit: cover;
display: block;
z-index: 2;
&.editable:hover {
opacity: 0.95;
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.1);
}
}
&.placeholder {
opacity: 0;
}
}
.frame.weapon.main {
@include rep.aspect(rep.$weapon-main-w, rep.$weapon-main-h);
}
.icon {
position: absolute;
z-index: 1;
color: var(--icon-secondary, #999);
transition: color 0.2s ease-in-out;
}
.frame.weapon.cell {
@include rep.aspect(rep.$weapon-cell-w, rep.$weapon-cell-h);
}
.frame.editable:hover .icon {
color: var(--icon-secondary-hover, #666);
}
.image {
position: relative;
width: 100%;
height: 100%;
object-fit: cover;
display: block;
z-index: 2;
.name {
font-size: $font-small;
text-align: center;
color: $grey-50;
}
&.placeholder {
opacity: 0;
}
}
.modifiers {
position: absolute;
width: 100%;
height: 100%;
z-index: 3;
pointer-events: none;
.icon {
position: absolute;
z-index: 1;
color: var(--icon-secondary, #999);
transition: color 0.2s ease-in-out;
}
.awakening {
position: absolute;
width: 30%;
height: auto;
}
.frame.editable:hover .icon {
color: var(--icon-secondary-hover, #666);
}
.skills {
position: absolute;
display: flex;
gap: calc($unit / 4);
padding: calc($unit / 2);
.name {
font-size: typography.$font-small;
text-align: center;
color: colors.$grey-50;
}
.skill {
width: 20%;
height: auto;
}
}
}
.modifiers {
position: absolute;
width: 100%;
height: 100%;
z-index: 3;
pointer-events: none;
// Position modifiers for grid weapons
.frame.weapon.cell {
.awakening {
top: 14%;
left: -3.5%;
}
.awakening {
position: absolute;
width: 30%;
height: auto;
}
.skills {
bottom: 2%;
right: 2%;
justify-content: flex-end;
}
}
.skills {
position: absolute;
display: flex;
gap: calc(spacing.$unit / 4);
padding: calc(spacing.$unit / 2);
// Position modifiers for main weapons
.frame.weapon.main {
.awakening {
width: 40%;
top: 67%;
left: -3.5%;
}
.skill {
width: 20%;
height: auto;
}
}
}
.skills {
bottom: 12%;
right: -3.5%;
justify-content: flex-end;
// Position modifiers for grid weapons
.frame.weapon.cell {
.awakening {
top: 14%;
left: -3.5%;
}
.skill {
width: 25%;
}
}
}
.skills {
bottom: 2%;
right: 2%;
justify-content: flex-end;
}
}
// Position modifiers for main weapons
.frame.weapon.main {
.awakening {
width: 40%;
top: 67%;
left: -3.5%;
}
.skills {
bottom: 12%;
right: -3.5%;
justify-content: flex-end;
.skill {
width: 25%;
}
}
}
// Pulsing focus ring animation
@keyframes pulse-focus-ring {
0%,
100% {
box-shadow: 0 0 4px 3px currentColor;
}
50% {
box-shadow: 0 0 4px 6px currentColor;
}
}
// Element-specific focus rings
.focus-ring-wrapper.is-active::before {
animation: pulse-focus-ring 2s ease-in-out infinite;
}
.focus-ring-wrapper.is-active {
&.fire::before {
@include colors.focus-ring-fire();
color: rgba(250, 109, 109, 0.2);
}
&.water::before {
@include colors.focus-ring-water();
color: rgba(108, 201, 255, 0.2);
}
&.earth::before {
@include colors.focus-ring-earth();
color: rgba(253, 159, 91, 0.2);
}
&.wind::before {
@include colors.focus-ring-wind();
color: rgba(62, 228, 137, 0.2);
}
&.light::before {
@include colors.focus-ring-light();
color: rgba(232, 214, 51, 0.2);
}
&.dark::before {
@include colors.focus-ring-dark();
color: rgba(222, 123, 255, 0.2);
}
&.neutral::before {
@include colors.focus-ring-neutral();
color: rgba(0, 0, 0, 0.1);
}
}
// Element-specific name colors when active
.unit.is-active {
.name {
font-weight: typography.$bold;
}
&.fire .name {
color: colors.$fire--text--light;
}
&.water .name {
color: colors.$water--text--light;
}
&.earth .name {
color: colors.$earth--text--light;
}
&.wind .name {
color: colors.$wind--text--light;
}
&.light .name {
color: colors.$light--text--light;
}
&.dark .name {
color: colors.$dark--text--light;
}
&.neutral .name {
color: colors.$grey-40;
}
}
</style>

View file

@ -10,6 +10,7 @@ interface SidebarState {
component?: Component
componentProps?: Record<string, any>
scrollable?: boolean
activeItemId?: string
}
class SidebarStore {
@ -31,17 +32,27 @@ class SidebarStore {
this.state.scrollable = scrollable
}
openWithComponent(title: string, component: Component, props?: Record<string, any>, scrollable = true) {
openWithComponent(
title: string,
component: Component,
props?: Record<string, any>,
scrollable = true
) {
this.state.open = true
this.state.title = title
this.state.component = component
this.state.componentProps = props
this.state.content = undefined
this.state.scrollable = scrollable
// Extract and store the item ID if it's a details sidebar
if (props?.item?.id) {
this.state.activeItemId = String(props.item.id)
}
}
close() {
this.state.open = false
this.state.activeItemId = undefined
// Clear content after animation
setTimeout(() => {
this.state.title = undefined
@ -82,6 +93,10 @@ class SidebarStore {
get scrollable() {
return this.state.scrollable ?? true
}
get activeItemId() {
return this.state.activeItemId
}
}
export const sidebar = new SidebarStore()
export const sidebar = new SidebarStore()

View file

@ -1,6 +1,6 @@
<script lang="ts">
import ContextMenu from '$lib/components/ui/ContextMenu.svelte'
import { ContextMenu as ContextMenuBase, DropdownMenu as DropdownMenuBase } from 'bits-ui'
import UnitMenuContainer from '$lib/components/ui/menu/UnitMenuContainer.svelte'
import MenuItems from '$lib/components/ui/menu/MenuItems.svelte'
let message = $state('No action yet')
@ -31,8 +31,8 @@
<div class="test-container">
<div class="test-unit">
<ContextMenu showGearButton={true}>
{#snippet children()}
<UnitMenuContainer showGearButton={true}>
{#snippet trigger()}
<img
src="/images/placeholders/placeholder-weapon-grid.png"
alt="Test weapon"
@ -40,34 +40,34 @@
/>
{/snippet}
{#snippet contextMenu()}
<ContextMenuBase.Item class="context-menu-item" onclick={handleViewDetails}>
View Details
</ContextMenuBase.Item>
<ContextMenuBase.Item class="context-menu-item" onclick={handleReplace}>
Replace
</ContextMenuBase.Item>
<ContextMenuBase.Separator class="context-menu-separator" />
<ContextMenuBase.Item class="context-menu-item danger" onclick={handleRemove}>
Remove
</ContextMenuBase.Item>
{/snippet}
{#snippet contextMenu()}
<MenuItems
onViewDetails={handleViewDetails}
onReplace={handleReplace}
onRemove={handleRemove}
canEdit={true}
variant="context"
viewDetailsLabel="View Details"
replaceLabel="Replace"
removeLabel="Remove"
/>
{/snippet}
{#snippet dropdownMenu()}
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={handleViewDetails}>
View Details
</DropdownMenuBase.Item>
<DropdownMenuBase.Item class="dropdown-menu-item" onclick={handleReplace}>
Replace
</DropdownMenuBase.Item>
<DropdownMenuBase.Separator class="dropdown-menu-separator" />
<DropdownMenuBase.Item class="dropdown-menu-item danger" onclick={handleRemove}>
Remove
</DropdownMenuBase.Item>
{/snippet}
</ContextMenu>
<div class="test-label">Hover me or right-click</div>
</div>
{#snippet dropdownMenu()}
<MenuItems
onViewDetails={handleViewDetails}
onReplace={handleReplace}
onRemove={handleRemove}
canEdit={true}
variant="dropdown"
viewDetailsLabel="View Details"
replaceLabel="Replace"
removeLabel="Remove"
/>
{/snippet}
</UnitMenuContainer>
<div class="test-label">Hover me or right-click</div>
</div>
</div>
<div class="result">

View file

@ -694,3 +694,46 @@ $light--shadow--dark--hover: color.adjust($light-text-00, $alpha: -0.3);
border: $width solid $color;
box-shadow: 0 0 0 2px rgba($color, 0.2);
}
// Element-specific focus ring mixins
@mixin focus-ring-fire($width: 3px) {
outline: none;
border: $width solid var(--fire-accent);
box-shadow: 0 0 4px 6px rgba(250, 109, 109, 0.2);
}
@mixin focus-ring-water($width: 3px) {
outline: none;
border: $width solid var(--water-accent);
box-shadow: 0 0 4px 6px rgba(108, 201, 255, 0.2);
}
@mixin focus-ring-earth($width: 3px) {
outline: none;
border: $width solid var(--earth-accent);
box-shadow: 0 0 4px 6px rgba(253, 159, 91, 0.2);
}
@mixin focus-ring-wind($width: 3px) {
outline: none;
border: $width solid var(--wind-accent);
box-shadow: 0 0 4px 6px rgba(62, 228, 137, 0.2);
}
@mixin focus-ring-light($width: 3px) {
outline: none;
border: $width solid var(--light-accent);
box-shadow: 0 0 4px 6px rgba(232, 214, 51, 0.2);
}
@mixin focus-ring-dark($width: 3px) {
outline: none;
border: $width solid var(--dark-accent);
box-shadow: 0 0 4px 6px rgba(222, 123, 255, 0.2);
}
@mixin focus-ring-neutral($width: 3px) {
outline: none;
border: $width solid var(--null-accent);
box-shadow: 0 0 4px 6px rgba(0, 0, 0, 0.1);
}

View file

@ -257,6 +257,7 @@
--null-text-hover: #{colors.$null--text--hover--light};
--null-shadow: #{colors.$null--shadow--light};
--null-shadow-hover: #{colors.$null--shadow--light--hover};
--null-accent: #{colors.$grey-70};
// Light - Element button colors
--null-button-bg: #{colors.$grey-55};
@ -302,6 +303,7 @@
--wind-text-hover: #{colors.$wind--text--hover--light};
--wind-shadow: #{colors.$wind--shadow--light};
--wind-shadow-hover: #{colors.$wind--shadow--light--hover};
--wind-accent: #{colors.$wind--bg--light};
--fire-bg: #{colors.$fire--bg--light};
--fire-bg-hover: #{colors.$fire--bg--hover--light};
@ -312,6 +314,7 @@
--fire-text-hover: #{colors.$fire--text--hover--light};
--fire-shadow: #{colors.$fire--shadow--light};
--fire-shadow-hover: #{colors.$fire--shadow--light--hover};
--fire-accent: #{colors.$fire--bg--light};
--water-bg: #{colors.$water--bg--light};
--water-bg-hover: #{colors.$water--bg--hover--light};
@ -322,6 +325,7 @@
--water-text-hover: #{colors.$water--text--hover--light};
--water-shadow: #{colors.$water--shadow--light};
--water-shadow-hover: #{colors.$water--shadow--light--hover};
--water-accent: #{colors.$water--bg--light};
--earth-bg: #{colors.$earth--bg--light};
--earth-bg-hover: #{colors.$earth--bg--hover--light};
@ -332,6 +336,7 @@
--earth-text-hover: #{colors.$earth--text--hover--light};
--earth-shadow: #{colors.$earth--shadow--light};
--earth-shadow-hover: #{colors.$earth--shadow--light--hover};
--earth-accent: #{colors.$earth--bg--light};
--dark-bg: #{colors.$dark--bg--light};
--dark-bg-hover: #{colors.$dark--bg--hover--light};
@ -342,6 +347,7 @@
--dark-text-hover: #{colors.$dark--text--hover--light};
--dark-shadow: #{colors.$dark--shadow--light};
--dark-shadow-hover: #{colors.$dark--shadow--light--hover};
--dark-accent: #{colors.$dark--bg--light};
--light-bg: #{colors.$light--bg--light};
--light-bg-hover: #{colors.$light--bg--hover--light};
@ -352,6 +358,7 @@
--light-text-hover: #{colors.$light--text--hover--light};
--light-shadow: #{colors.$light--shadow--light};
--light-shadow-hover: #{colors.$light--shadow--light--hover};
--light-accent: #{colors.$light--bg--light};
// Gradients
--hero-gradient: #{effects.$hero--gradient--light};
@ -586,6 +593,7 @@
--null-text-hover: #{colors.$null--text--hover--dark};
--null-shadow: #{colors.$null--shadow--dark};
--null-shadow-hover: #{colors.$null--shadow--dark--hover};
--null-accent: #{colors.$grey-70};
// Dark - Element button colors (same as light theme)
--null-button-bg: #{colors.$grey-55};
@ -632,6 +640,7 @@
--wind-text-hover: #{colors.$wind--text--hover--dark};
--wind-shadow: #{colors.$wind--shadow--dark};
--wind-shadow-hover: #{colors.$wind--shadow--dark--hover};
--wind-accent: #{colors.$wind--bg--dark};
--fire-bg: #{colors.$fire--bg--dark};
--fire-bg-hover: #{colors.$fire--bg--hover--dark};
@ -642,6 +651,7 @@
--fire-text-hover: #{colors.$fire--text--hover--dark};
--fire-shadow: #{colors.$fire--shadow--dark};
--fire-shadow-hover: #{colors.$fire--shadow--dark--hover};
--fire-accent: #{colors.$fire--bg--dark};
--water-bg: #{colors.$water--bg--dark};
--water-bg-hover: #{colors.$water--bg--hover--dark};
@ -652,6 +662,7 @@
--water-text-hover: #{colors.$water--text--hover--dark};
--water-shadow: #{colors.$water--shadow--dark};
--water-shadow-hover: #{colors.$water--shadow--dark--hover};
--water-accent: #{colors.$water--bg--dark};
--earth-bg: #{colors.$earth--bg--dark};
--earth-bg-hover: #{colors.$earth--bg--hover--dark};
@ -662,6 +673,7 @@
--earth-text-hover: #{colors.$earth--text--hover--dark};
--earth-shadow: #{colors.$earth--shadow--dark};
--earth-shadow-hover: #{colors.$earth--shadow--dark--hover};
--earth-accent: #{colors.$earth--bg--dark};
--dark-bg: #{colors.$dark--bg--dark};
--dark-bg-hover: #{colors.$dark--bg--hover--dark};
@ -672,6 +684,7 @@
--dark-text-hover: #{colors.$dark--text--hover--dark};
--dark-shadow: #{colors.$dark--shadow--dark};
--dark-shadow-hover: #{colors.$dark--shadow--dark--hover};
--dark-accent: #{colors.$dark--bg--dark};
--light-bg: #{colors.$light--bg--dark};
--light-bg-hover: #{colors.$light--bg--hover--dark};
@ -682,6 +695,7 @@
--light-text-hover: #{colors.$light--text--hover--dark};
--light-shadow: #{colors.$light--shadow--dark};
--light-shadow-hover: #{colors.$light--shadow--dark--hover};
--light-accent: #{colors.$light--bg--dark};
// Gradients
--hero-gradient: #{effects.$hero--gradient--dark};