update tests and mocks for 'no_augment' rename
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4 changed files with 6 additions and 6 deletions
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@ -29,7 +29,7 @@ describe('EntityAdapter', () => {
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name: { en: 'Dark Opus', ja: 'ダークオーパス' },
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hasWeaponKeys: true,
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hasAwakening: true,
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augmentType: 'none',
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augmentType: 'no_augment',
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extra: false,
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elementChangeable: false
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},
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@ -29,7 +29,7 @@ describe('GridAdapter', () => {
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name: { en: 'Dark Opus', ja: 'ダークオーパス' },
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hasWeaponKeys: true,
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hasAwakening: true,
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augmentType: 'none',
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augmentType: 'no_augment',
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extra: false,
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elementChangeable: false
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},
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@ -116,8 +116,8 @@ export function canWeaponBeModified(gridWeapon: GridWeapon | undefined): boolean
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const hasWeaponKeys = seriesHasWeaponKeys(weapon.series)
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// AX skills or Befoulment - check augmentType from series
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const augmentType = weapon.series?.augmentType ?? 'none'
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const hasAugments = augmentType !== 'none'
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const augmentType = weapon.series?.augmentType ?? 'no_augment'
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const hasAugments = augmentType !== 'no_augment'
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// Awakening (maxAwakeningLevel > 0 means it can have awakening)
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const hasAwakening = (weapon.maxAwakeningLevel ?? 0) > 0
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@ -19,7 +19,7 @@ const mockOpusSeries = {
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name: { en: 'Opus', ja: 'オプス' },
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hasWeaponKeys: true,
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hasAwakening: true,
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augmentType: 'none' as const,
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augmentType: 'no_augment' as const,
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extra: false,
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elementChangeable: false
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};
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@ -30,7 +30,7 @@ const mockDraconicSeries = {
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name: { en: 'Draconic', ja: 'ドラゴニック' },
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hasWeaponKeys: true,
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hasAwakening: false,
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augmentType: 'none' as const,
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augmentType: 'no_augment' as const,
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extra: false,
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elementChangeable: false
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};
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