Update CharacterModal
* Adapts styles for CSS modules * Adds an alert if the user tries to close a dialog with changes without saving * Uses constants instead of functions for rendering helpers * Fixes validation
This commit is contained in:
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2cd6513aa4
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2 changed files with 233 additions and 202 deletions
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@ -1,78 +1,32 @@
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.Character.DialogContent {
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gap: $unit;
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min-width: 480px;
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.mods {
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display: flex;
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flex-direction: column;
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gap: $unit-4x;
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padding: 0 $unit-4x $unit-2x;
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@include breakpoint(phone) {
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min-width: inherit;
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}
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.DialogHeader {
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transition: 0.18s padding-top ease-in-out;
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position: sticky;
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top: 0;
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&.Scrolled {
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border-bottom: 1px solid rgba(0, 0, 0, 0.2);
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box-shadow: 0 1px 12px rgba(0, 0, 0, 0.34);
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padding-top: $unit-2x;
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}
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img {
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transition: 0.2s width ease-in-out;
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width: $unit-6x !important;
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}
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.DialogTitle {
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font-size: $font-large;
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}
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.SubTitle {
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display: none;
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}
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}
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.mods {
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section {
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display: flex;
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flex-direction: column;
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gap: $unit-4x;
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padding: 0 $unit-4x $unit-2x;
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gap: $unit-half;
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section {
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display: flex;
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flex-direction: column;
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gap: $unit-half;
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&.inline {
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align-items: center;
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flex-direction: row;
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justify-content: space-between;
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h3 {
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margin: 0;
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}
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}
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&.inline {
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align-items: center;
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flex-direction: row;
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justify-content: space-between;
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h3 {
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color: $grey-55;
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font-size: $font-small;
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margin-bottom: $unit;
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}
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select {
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background-color: $grey-90;
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margin: 0;
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}
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}
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.Button {
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font-size: $font-regular;
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padding: ($unit * 1.5) ($unit-2x);
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width: 100%;
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h3 {
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color: $grey-55;
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font-size: $font-small;
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margin-bottom: $unit;
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}
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&.btn-disabled {
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background: $grey-90;
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color: $grey-70;
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cursor: not-allowed;
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}
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select {
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background-color: $grey-90;
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}
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}
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}
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@ -2,15 +2,11 @@
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import React, { PropsWithChildren, useEffect, useState } from 'react'
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import { useRouter } from 'next/router'
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import { useTranslation } from 'next-i18next'
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import classNames from 'classnames'
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import isEqual from 'lodash/isEqual'
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// UI dependencies
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import {
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Dialog,
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DialogClose,
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DialogTitle,
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DialogTrigger,
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} from '~components/common/Dialog'
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import Alert from '~components/common/Alert'
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import { Dialog, DialogTrigger } from '~components/common/Dialog'
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import DialogContent from '~components/common/DialogContent'
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import Button from '~components/common/Button'
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import SelectWithInput from '~components/common/SelectWithInput'
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@ -29,7 +25,6 @@ const emptyExtendedMastery: ExtendedMastery = {
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const MAX_AWAKENING_LEVEL = 9
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// Styles and icons
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import CrossIcon from '~public/icons/Cross.svg'
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import styles from './index.module.scss'
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// Types
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@ -39,6 +34,8 @@ import {
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GridCharacterObject,
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} from '~types'
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import AwakeningSelectWithInput from '~components/mastery/AwakeningSelectWithInput'
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import DialogHeader from '~components/common/DialogHeader'
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import DialogFooter from '~components/common/DialogFooter'
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interface Props {
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gridCharacter: GridCharacter
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@ -54,6 +51,7 @@ const CharacterModal = ({
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onOpenChange,
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updateCharacter,
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}: PropsWithChildren<Props>) => {
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// Router and localization
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const router = useRouter()
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const locale =
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router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
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@ -67,39 +65,27 @@ const CharacterModal = ({
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const headerRef = React.createRef<HTMLDivElement>()
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const footerRef = React.createRef<HTMLDivElement>()
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// Classes
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const headerClasses = classNames({
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DialogHeader: true,
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Short: true,
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})
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// State: Component
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const [alertOpen, setAlertOpen] = useState(false)
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// Callbacks and Hooks
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useEffect(() => {
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setOpen(modalOpen)
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}, [modalOpen])
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// Character properties: Perpetuity
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// State: Data
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const [perpetuity, setPerpetuity] = useState(false)
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// Character properties: Ring
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const [rings, setRings] = useState<CharacterOverMastery>({
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1: { ...emptyExtendedMastery, modifier: 1 },
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2: { ...emptyExtendedMastery, modifier: 2 },
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3: emptyExtendedMastery,
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4: emptyExtendedMastery,
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})
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// Character properties: Earrings
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const [earring, setEarring] = useState<ExtendedMastery>(emptyExtendedMastery)
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// Character properties: Awakening
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const [awakening, setAwakening] = useState<Awakening>()
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const [awakeningLevel, setAwakeningLevel] = useState(1)
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// Character properties: Transcendence
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const [transcendenceStep, setTranscendenceStep] = useState(0)
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// Hooks
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useEffect(() => {
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setOpen(modalOpen)
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}, [modalOpen])
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useEffect(() => {
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if (gridCharacter.aetherial_mastery) {
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setEarring({
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@ -150,10 +136,80 @@ const CharacterModal = ({
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return object
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}
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// Methods: Convenience
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function hasBeenModified() {
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const rings = ringsChanged()
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const aetherialMastery = aetherialMasteryChanged()
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const awakening = awakeningChanged()
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return (
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rings ||
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aetherialMastery ||
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awakening ||
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gridCharacter.perpetuity !== perpetuity
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)
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}
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function ringsChanged() {
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// Create an empty ExtendedMastery object
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const emptyRingset: CharacterOverMastery = {
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1: { ...emptyExtendedMastery, modifier: 1 },
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2: { ...emptyExtendedMastery, modifier: 2 },
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3: emptyExtendedMastery,
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4: emptyExtendedMastery,
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}
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// Check if the current ringset is empty on the current GridCharacter and our local state
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const isEmptyRingset =
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gridCharacter.over_mastery === undefined && isEqual(emptyRingset, rings)
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// Check if the ringset in local state is different from the one on the current GridCharacter
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const ringsChanged = !isEqual(gridCharacter.over_mastery, rings)
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// Return true if the ringset has been modified and is not empty
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return ringsChanged && !isEmptyRingset
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}
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function aetherialMasteryChanged() {
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// Create an empty ExtendedMastery object
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const emptyAetherialMastery: ExtendedMastery = {
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modifier: 0,
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strength: 0,
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}
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// Check if the current earring is empty on the current GridCharacter and our local state
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const isEmptyRingset =
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gridCharacter.aetherial_mastery === undefined &&
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isEqual(emptyAetherialMastery, earring)
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// Check if the earring in local state is different from the one on the current GridCharacter
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const aetherialMasteryChanged = !isEqual(
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gridCharacter.aetherial_mastery,
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earring
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)
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// Return true if the earring has been modified and is not empty
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return aetherialMasteryChanged && !isEmptyRingset
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}
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function awakeningChanged() {
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// Check if the awakening in local state is different from the one on the current GridCharacter
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const awakeningChanged =
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!isEqual(gridCharacter.awakening.type, awakening) ||
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gridCharacter.awakening.level !== awakeningLevel
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// Return true if the awakening has been modified and is not empty
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return awakeningChanged
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}
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// Methods: UI state management
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function handleOpenChange(open: boolean) {
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setOpen(open)
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onOpenChange(open)
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if (hasBeenModified()) {
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setAlertOpen(!open)
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} else {
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setOpen(open)
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onOpenChange(open)
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}
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}
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// Methods: Receive data from components
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@ -167,21 +223,10 @@ const CharacterModal = ({
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) {
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setEarring({
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modifier: earringModifier,
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strength: earringStrength,
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strength: earringModifier > 0 ? earringStrength : 0,
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})
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}
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function handleCheckedChange(checked: boolean) {
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setPerpetuity(checked)
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}
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async function handleUpdateCharacter() {
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await updateCharacter(prepareObject())
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setOpen(false)
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if (onOpenChange) onOpenChange(false)
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}
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function receiveAwakeningValues(id: string, level: number) {
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setAwakening(gridCharacter.object.awakenings.find((a) => a.id === id))
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setAwakeningLevel(level)
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@ -191,113 +236,145 @@ const CharacterModal = ({
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setFormValid(isValid)
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}
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const ringSelect = () => {
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return (
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<section>
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<h3>{t('modals.characters.subtitles.ring')}</h3>
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<RingSelect
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gridCharacter={gridCharacter}
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sendValues={receiveRingValues}
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/>
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</section>
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)
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// Methods: Event handlers
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function handleCheckedChange(checked: boolean) {
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setPerpetuity(checked)
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}
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const earringSelect = () => {
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const earringData = elementalizeAetherialMastery(gridCharacter)
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async function handleUpdateCharacter() {
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await updateCharacter(prepareObject())
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return (
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<section>
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<h3>{t('modals.characters.subtitles.earring')}</h3>
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<SelectWithInput
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object="earring"
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dataSet={earringData}
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selectValue={earring.modifier ? earring.modifier : 0}
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inputValue={earring.strength ? earring.strength : 0}
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sendValidity={receiveValidity}
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sendValues={receiveEarringValues}
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/>
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</section>
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)
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setOpen(false)
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if (onOpenChange) onOpenChange(false)
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}
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const awakeningSelect = () => {
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return (
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<section>
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<h3>{t('modals.characters.subtitles.awakening')}</h3>
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<AwakeningSelectWithInput
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dataSet={gridCharacter.object.awakenings}
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awakening={gridCharacter.awakening.type}
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level={gridCharacter.awakening.level}
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defaultAwakening={
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gridCharacter.object.awakenings.find(
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(a) => a.slug === 'character-balanced'
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)!
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}
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maxLevel={MAX_AWAKENING_LEVEL}
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sendValidity={receiveValidity}
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sendValues={receiveAwakeningValues}
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/>
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</section>
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)
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function close() {
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setAlertOpen(false)
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setOpen(false)
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onOpenChange(false)
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}
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const perpetuitySwitch = () => {
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return (
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<section className="inline">
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<h3>{t('modals.characters.subtitles.permanent')}</h3>
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<Switch onCheckedChange={handleCheckedChange} checked={perpetuity} />
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</section>
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)
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}
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// Constants: Rendering
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const confirmationAlert = (
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<Alert
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message={
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<span>
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You will lose all changes to{' '}
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<strong>{gridCharacter.object.name[locale]}</strong> if you continue.
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<br />
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<br />
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Are you sure you want to continue without saving?
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</span>
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}
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open={alertOpen}
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primaryActionText="Close"
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primaryAction={close}
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cancelActionText="Nevermind"
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cancelAction={() => setAlertOpen(false)}
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/>
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)
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const ringSelect = (
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<section>
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<h3>{t('modals.characters.subtitles.ring')}</h3>
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<RingSelect
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gridCharacter={gridCharacter}
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sendValues={receiveRingValues}
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/>
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</section>
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)
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const earringSelect = (
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<section>
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<h3>{t('modals.characters.subtitles.earring')}</h3>
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<SelectWithInput
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object="earring"
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dataSet={elementalizeAetherialMastery(gridCharacter)}
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selectValue={
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gridCharacter.aetherial_mastery
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? gridCharacter.aetherial_mastery.modifier
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: 0
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}
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inputValue={
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gridCharacter.aetherial_mastery
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? gridCharacter.aetherial_mastery.strength
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: 0
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}
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sendValidity={receiveValidity}
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sendValues={receiveEarringValues}
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/>
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</section>
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)
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const awakeningSelect = (
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<section>
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<h3>{t('modals.characters.subtitles.awakening')}</h3>
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<AwakeningSelectWithInput
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dataSet={gridCharacter.object.awakenings}
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awakening={gridCharacter.awakening.type}
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level={gridCharacter.awakening.level}
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defaultAwakening={
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gridCharacter.object.awakenings.find(
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(a) => a.slug === 'character-balanced'
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)!
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}
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maxLevel={MAX_AWAKENING_LEVEL}
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sendValidity={receiveValidity}
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sendValues={receiveAwakeningValues}
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/>
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</section>
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)
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const perpetuitySwitch = (
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<section className={styles.inline}>
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<h3>{t('modals.characters.subtitles.permanent')}</h3>
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<Switch onCheckedChange={handleCheckedChange} checked={perpetuity} />
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</section>
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)
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// Methods: Rendering
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return (
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<Dialog open={open} onOpenChange={handleOpenChange}>
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<DialogTrigger asChild>{children}</DialogTrigger>
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<DialogContent
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className="Character"
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headerref={headerRef}
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footerref={footerRef}
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onOpenAutoFocus={(event) => event.preventDefault()}
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onEscapeKeyDown={() => {}}
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>
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<div className={headerClasses} ref={headerRef}>
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<img
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alt={gridCharacter.object.name[locale]}
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className="DialogImage"
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src={`${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-square/${gridCharacter.object.granblue_id}_01.jpg`}
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<>
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{confirmationAlert}
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<Dialog open={open} onOpenChange={handleOpenChange}>
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<DialogTrigger asChild>{children}</DialogTrigger>
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<DialogContent
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className="character"
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headerref={headerRef}
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footerref={footerRef}
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onOpenAutoFocus={(event) => event.preventDefault()}
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onEscapeKeyDown={() => {}}
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>
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<DialogHeader
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ref={headerRef}
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title={gridCharacter.object.name[locale]}
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subtitle={t('modals.characters.title')}
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image={{
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src: `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-square/${gridCharacter.object.granblue_id}_01.jpg`,
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alt: gridCharacter.object.name[locale],
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}}
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/>
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<div className="DialogTop">
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<DialogTitle className="SubTitle">
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{t('modals.characters.title')}
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</DialogTitle>
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<DialogTitle className="DialogTitle">
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{gridCharacter.object.name[locale]}
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</DialogTitle>
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</div>
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<DialogClose className="DialogClose" asChild>
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<span>
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<CrossIcon />
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</span>
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</DialogClose>
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</div>
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<div className="mods">
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{perpetuitySwitch()}
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{ringSelect()}
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{earringSelect()}
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{awakeningSelect()}
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</div>
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<div className="DialogFooter" ref={footerRef}>
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<Button
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bound={true}
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onClick={handleUpdateCharacter}
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disabled={!formValid}
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text={t('modals.characters.buttons.confirm')}
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<section className={styles.mods}>
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{perpetuitySwitch}
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{ringSelect}
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{earringSelect}
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{awakeningSelect}
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</section>
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<DialogFooter
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ref={footerRef}
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rightElements={[
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<Button
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bound={true}
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onClick={handleUpdateCharacter}
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key="confirm"
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disabled={!formValid}
|
||||
text={t('modals.characters.buttons.confirm')}
|
||||
/>,
|
||||
]}
|
||||
/>
|
||||
</div>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
</DialogContent>
|
||||
</Dialog>
|
||||
</>
|
||||
)
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Reference in a new issue