Fix drag-drop swapping

Add parent +server.ts files to fix routing conflicts
Pass actual target item IDs instead of placeholder strings
This commit is contained in:
Justin Edmund 2025-09-16 17:19:26 -07:00
parent 888e53fa62
commit 16e18525da
11 changed files with 1000 additions and 5 deletions

View file

@ -30,11 +30,13 @@ export interface DragOperation {
container: string
position: number
itemId: string
type?: GridItemType
}
target: {
container: string
position: number
itemId?: string
type?: GridItemType
}
status: 'pending' | 'synced' | 'failed'
retryCount: number
@ -192,7 +194,7 @@ export function createDragDropContext(handlers: DragDropHandlers = {}) {
return 'move'
}
function endDrag(targetHasItem: boolean = false) {
function endDrag(targetItem?: GridItem) {
try {
console.group('🏁 Drag End')
console.log('Final state:', { ...state })
@ -200,17 +202,19 @@ export function createDragDropContext(handlers: DragDropHandlers = {}) {
if (state.validDrop && state.draggedItem && state.hoveredOver) {
const operation: DragOperation = {
id: crypto.randomUUID(),
type: determineOperationType(state.draggedItem.source, state.hoveredOver, targetHasItem),
type: determineOperationType(state.draggedItem.source, state.hoveredOver, !!targetItem),
timestamp: Date.now(),
source: {
container: state.draggedItem.source.container,
position: state.draggedItem.source.position,
itemId: state.draggedItem.data.id
itemId: state.draggedItem.data.id,
type: state.draggedItem.source.type
},
target: {
container: state.hoveredOver.container,
position: state.hoveredOver.position,
itemId: targetHasItem ? 'has-item' : undefined
itemId: targetItem?.id || undefined,
type: state.hoveredOver.type
},
status: 'pending',
retryCount: 0
@ -316,7 +320,7 @@ export function createDragDropContext(handlers: DragDropHandlers = {}) {
}
console.groupEnd()
endDrag(!!targetItem)
endDrag(targetItem)
return true
}

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@ -0,0 +1,39 @@
import { json, type RequestHandler } from '@sveltejs/kit'
import { buildUrl } from '$lib/api/core'
/**
* POST /api/parties/[id]/grid_characters - Add character to party
* Proxies to Rails API with proper authentication
*/
export const POST: RequestHandler = async ({ request, params, fetch, cookies }) => {
try {
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward to Rails API
const response = await fetch(buildUrl('/characters'), {
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify({
character: {
party_id: params.id,
...body
}
})
})
const data = await response.json()
return json(data, { status: response.status })
} catch (error) {
console.error('Error adding character:', error)
return json(
{ error: 'Failed to add character' },
{ status: 500 }
)
}
}

View file

@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit'
import type { RequestHandler } from './$types'
import { buildUrl } from '$lib/api/core'
export const PUT: RequestHandler = async ({ params, request, fetch, cookies }) => {
const { id: partyId, characterId } = params
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward the request to the Rails API
const apiResponse = await fetch(
buildUrl(`/parties/${partyId}/grid_characters/${characterId}/position`),
{
method: 'PUT',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify(body)
}
)
if (!apiResponse.ok) {
const error = await apiResponse.json().catch(() => ({ error: 'Failed to update character position' }))
return json(error, { status: apiResponse.status })
}
const data = await apiResponse.json()
return json(data)
}

View file

@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit'
import type { RequestHandler } from './$types'
import { buildUrl } from '$lib/api/core'
export const POST: RequestHandler = async ({ params, request, fetch, cookies }) => {
const { id: partyId } = params
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward the request to the Rails API
const apiResponse = await fetch(
buildUrl(`/parties/${partyId}/grid_characters/swap`),
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify(body)
}
)
if (!apiResponse.ok) {
const error = await apiResponse.json().catch(() => ({ error: 'Failed to swap characters' }))
return json(error, { status: apiResponse.status })
}
const data = await apiResponse.json()
return json(data)
}

View file

@ -0,0 +1,39 @@
import { json, type RequestHandler } from '@sveltejs/kit'
import { buildUrl } from '$lib/api/core'
/**
* POST /api/parties/[id]/grid_summons - Add summon to party
* Proxies to Rails API with proper authentication
*/
export const POST: RequestHandler = async ({ request, params, fetch, cookies }) => {
try {
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward to Rails API
const response = await fetch(buildUrl('/summons'), {
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify({
summon: {
party_id: params.id,
...body
}
})
})
const data = await response.json()
return json(data, { status: response.status })
} catch (error) {
console.error('Error adding summon:', error)
return json(
{ error: 'Failed to add summon' },
{ status: 500 }
)
}
}

View file

@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit'
import type { RequestHandler } from './$types'
import { buildUrl } from '$lib/api/core'
export const PUT: RequestHandler = async ({ params, request, fetch, cookies }) => {
const { id: partyId, summonId } = params
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward the request to the Rails API
const apiResponse = await fetch(
buildUrl(`/parties/${partyId}/grid_summons/${summonId}/position`),
{
method: 'PUT',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify(body)
}
)
if (!apiResponse.ok) {
const error = await apiResponse.json().catch(() => ({ error: 'Failed to update summon position' }))
return json(error, { status: apiResponse.status })
}
const data = await apiResponse.json()
return json(data)
}

View file

@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit'
import type { RequestHandler } from './$types'
import { buildUrl } from '$lib/api/core'
export const POST: RequestHandler = async ({ params, request, fetch, cookies }) => {
const { id: partyId } = params
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward the request to the Rails API
const apiResponse = await fetch(
buildUrl(`/parties/${partyId}/grid_summons/swap`),
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify(body)
}
)
if (!apiResponse.ok) {
const error = await apiResponse.json().catch(() => ({ error: 'Failed to swap summons' }))
return json(error, { status: apiResponse.status })
}
const data = await apiResponse.json()
return json(data)
}

View file

@ -0,0 +1,39 @@
import { json, type RequestHandler } from '@sveltejs/kit'
import { buildUrl } from '$lib/api/core'
/**
* POST /api/parties/[id]/grid_weapons - Add weapon to party
* Proxies to Rails API with proper authentication
*/
export const POST: RequestHandler = async ({ request, params, fetch, cookies }) => {
try {
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward to Rails API
const response = await fetch(buildUrl('/weapons'), {
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify({
weapon: {
party_id: params.id,
...body
}
})
})
const data = await response.json()
return json(data, { status: response.status })
} catch (error) {
console.error('Error adding weapon:', error)
return json(
{ error: 'Failed to add weapon' },
{ status: 500 }
)
}
}

View file

@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit'
import type { RequestHandler } from './$types'
import { buildUrl } from '$lib/api/core'
export const PUT: RequestHandler = async ({ params, request, fetch, cookies }) => {
const { id: partyId, weaponId } = params
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward the request to the Rails API
const apiResponse = await fetch(
buildUrl(`/parties/${partyId}/grid_weapons/${weaponId}/position`),
{
method: 'PUT',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify(body)
}
)
if (!apiResponse.ok) {
const error = await apiResponse.json().catch(() => ({ error: 'Failed to update weapon position' }))
return json(error, { status: apiResponse.status })
}
const data = await apiResponse.json()
return json(data)
}

View file

@ -0,0 +1,31 @@
import { json } from '@sveltejs/kit'
import type { RequestHandler } from './$types'
import { buildUrl } from '$lib/api/core'
export const POST: RequestHandler = async ({ params, request, fetch, cookies }) => {
const { id: partyId } = params
const body = await request.json()
const editKey = request.headers.get('X-Edit-Key')
// Forward the request to the Rails API
const apiResponse = await fetch(
buildUrl(`/parties/${partyId}/grid_weapons/swap`),
{
method: 'POST',
headers: {
'Content-Type': 'application/json',
Authorization: `Bearer ${cookies.get('access_token')}`,
...(editKey ? { 'X-Edit-Key': editKey } : {})
},
body: JSON.stringify(body)
}
)
if (!apiResponse.ok) {
const error = await apiResponse.json().catch(() => ({ error: 'Failed to swap weapons' }))
return json(error, { status: apiResponse.status })
}
const data = await apiResponse.json()
return json(data)
}

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@ -0,0 +1,688 @@
<svelte:options runes={true} />
<script lang="ts">
import { setContext } from 'svelte'
import { createDragDropContext, type DragOperation } from '$lib/composables/drag-drop.svelte'
import type { GridCharacter, GridWeapon, GridSummon } from '$lib/types/api/party'
import DraggableItem from '$lib/components/dnd/DraggableItem.svelte'
import DropZone from '$lib/components/dnd/DropZone.svelte'
// Create mock data
const mockCharacters = [
{ id: '1', name: { en: 'Katalina', ja: 'カタリナ' }, granblueId: 3040001000 },
{ id: '2', name: { en: 'Rosetta', ja: 'ロゼッタ' }, granblueId: 3040002000 },
{ id: '3', name: { en: 'Io', ja: 'イオ' }, granblueId: 3040003000 },
{ id: '4', name: { en: 'Rackam', ja: 'ラカム' }, granblueId: 3040004000 },
{ id: '5', name: { en: 'Ferry', ja: 'フェリ' }, granblueId: 3040005000 }
]
const mockWeapons = [
{ id: 'w1', name: { en: 'Murgleis', ja: 'ミュルグレス' }, granblueId: 1040001000 },
{ id: 'w2', name: { en: 'Love Eternal', ja: 'ラブ・エターナル' }, granblueId: 1040002000 },
{ id: 'w3', name: { en: 'Certificus', ja: 'ケルティケウス' }, granblueId: 1040003000 },
{ id: 'w4', name: { en: 'Blue Sphere', ja: 'ブルースフィア' }, granblueId: 1040004000 },
{ id: 'w5', name: { en: 'Ichigo Hitofuri', ja: '一期一振' }, granblueId: 1040005000 }
]
const mockSummons = [
{ id: 's1', name: { en: 'Bahamut', ja: 'バハムート' }, granblueId: 2040001000 },
{ id: 's2', name: { en: 'Lucifer', ja: 'ルシフェル' }, granblueId: 2040002000 },
{ id: 's3', name: { en: 'Europa', ja: 'エウロペ' }, granblueId: 2040003000 },
{ id: 's4', name: { en: 'Shiva', ja: 'シヴァ' }, granblueId: 2040004000 }
]
// Grid states
let characters = $state<(GridCharacter | undefined)[]>([
{ id: 'gc1', position: 0, character: mockCharacters[0] },
{ id: 'gc2', position: 1, character: mockCharacters[1] },
{ id: 'gc3', position: 2, character: mockCharacters[2] },
undefined,
undefined
])
let weapons = $state<(GridWeapon | undefined)[]>([
{ id: 'gw1', position: -1, mainhand: true, weapon: mockWeapons[0] }, // Mainhand
{ id: 'gw2', position: 0, weapon: mockWeapons[1] },
undefined,
{ id: 'gw3', position: 2, weapon: mockWeapons[2] },
undefined,
undefined,
{ id: 'gw4', position: 5, weapon: mockWeapons[3] },
undefined,
undefined,
undefined
])
let summons = $state<(GridSummon | undefined)[]>([
{ id: 'gs1', position: -1, main: true, summon: mockSummons[0] }, // Main
{ id: 'gs2', position: 0, summon: mockSummons[1] },
undefined,
{ id: 'gs3', position: 2, summon: mockSummons[2] },
undefined,
undefined, // positions 4-5 for subaura
{ id: 'gs4', position: 6, friend: true, summon: mockSummons[3] } // Friend
])
// Extra containers
let extraCharacters = $state<(GridCharacter | undefined)[]>([
{ id: 'egc1', position: 5, character: mockCharacters[3] },
{ id: 'egc2', position: 6, character: mockCharacters[4] }
])
let subauras = $state<(GridSummon | undefined)[]>([
undefined,
undefined
])
let extraWeapons = $state<(GridWeapon | undefined)[]>([
{ id: 'egw1', position: 9, weapon: mockWeapons[4] },
undefined,
undefined
])
// Operation tracking
let operations = $state<DragOperation[]>([])
// Create drag-drop context
const dragContext = createDragDropContext({
onLocalUpdate: (operation) => {
console.log('📝 Local update:', operation)
operations = [...operations, operation]
handleOperation(operation)
// Clear the operation from queue after processing
setTimeout(() => {
const processed = dragContext.getQueuedOperations()
if (processed.length > 0) {
// Mark as processed by clearing from context
dragContext.clearQueue()
}
}, 100)
},
onValidate: (source, target) => {
// Custom validation rules
if (source.type !== target.type) return false
// Characters: Sequential filling
if (source.type === 'character' && target.container === 'main-characters') {
// Allow drops only in sequential order
const filledCount = characters.filter(c => c).length
if (target.position >= filledCount) return false
}
// Weapons: Mainhand not draggable
if (target.type === 'weapon' && target.position === -1) return false
// Summons: Main/Friend not draggable
if (target.type === 'summon' && (target.position === -1 || target.position === 6)) return false
return true
}
})
setContext('drag-drop', dragContext)
function handleOperation(operation: DragOperation) {
const { source, target } = operation
if (operation.type === 'swap') {
handleSwap(source, target)
} else if (operation.type === 'move') {
handleMove(source, target)
}
}
function handleSwap(source: any, target: any) {
console.log('🔄 Swapping:', source, target)
// Get container info with position mapping
const sourceInfo = getContainerInfo(source.container, source.position)
const targetInfo = getContainerInfo(target.container, target.position)
if (!sourceInfo || !targetInfo) {
console.error('Invalid container', source.container, target.container)
return
}
// Find the items using mapped indices
const sourceItem = sourceInfo.array[sourceInfo.index]
const targetItem = targetInfo.array[targetInfo.index]
if (!sourceItem) {
console.error('Source item not found')
return
}
// If there's no target item, this is actually a move, not a swap
if (!targetItem) {
handleMove(source, target)
return
}
// Perform the swap
if (sourceInfo.container === target.container) {
// Same container - update the appropriate array
const updatedArray = getUpdatedArray(source.container, (arr) => {
const temp = [...arr]
temp[sourceInfo.index] = targetItem
temp[targetInfo.index] = sourceItem
// Preserve the original position properties
if (temp[sourceInfo.index]) temp[sourceInfo.index].position = source.position
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
return temp
})
setArrayForContainer(source.container, updatedArray)
} else {
// Different containers - cross-container swap
const updatedSource = getUpdatedArray(source.container, (arr) => {
const temp = [...arr]
temp[sourceInfo.index] = targetItem
if (temp[sourceInfo.index]) temp[sourceInfo.index].position = source.position
return temp
})
const updatedTarget = getUpdatedArray(target.container, (arr) => {
const temp = [...arr]
temp[targetInfo.index] = sourceItem
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
return temp
})
setArrayForContainer(source.container, updatedSource)
setArrayForContainer(target.container, updatedTarget)
}
}
function handleMove(source: any, target: any) {
console.log('📦 Moving:', source, target)
const sourceInfo = getContainerInfo(source.container, source.position)
const targetInfo = getContainerInfo(target.container, target.position)
if (!sourceInfo || !targetInfo) {
console.error('Invalid container', source.container, target.container)
return
}
const sourceItem = sourceInfo.array[sourceInfo.index]
if (!sourceItem) {
console.error('Source item not found')
return
}
if (source.container === target.container) {
// Same container - move within
const updatedArray = getUpdatedArray(source.container, (arr) => {
const temp = [...arr]
temp[sourceInfo.index] = undefined
temp[targetInfo.index] = sourceItem
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
return temp
})
setArrayForContainer(source.container, updatedArray)
} else {
// Different containers - move across
const updatedSource = getUpdatedArray(source.container, (arr) => {
const temp = [...arr]
temp[sourceInfo.index] = undefined
return temp
})
const updatedTarget = getUpdatedArray(target.container, (arr) => {
const temp = [...arr]
temp[targetInfo.index] = sourceItem
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
return temp
})
setArrayForContainer(source.container, updatedSource)
setArrayForContainer(target.container, updatedTarget)
}
}
function getContainerInfo(container: string, position: number) {
switch (container) {
case 'main-characters':
return { array: characters, index: position, container }
case 'extra-characters':
// Extra characters have positions 5-6 but array indices 0-1
return { array: extraCharacters, index: position - 5, container }
case 'main-weapons':
// Main weapons are positions 0-8, but need to account for mainhand
// The actual weapons array has mainhand at index 0, sub-weapons at 1-9
return { array: weapons.slice(1, 10), index: position, container }
case 'extra-weapons':
// Extra weapons have positions 9-11 but array indices 0-2
return { array: extraWeapons, index: position - 9, container }
case 'main-summons':
// Main summons are positions 0-3, need to account for main summon
// The actual summons array has main at 0, subs at 1-4
return { array: summons.slice(1, 5), index: position, container }
case 'subaura':
// Subaura have positions 4-5 but array indices 0-1
return { array: subauras, index: position - 4, container }
default:
return null
}
}
function getUpdatedArray(container: string, updateFn: (arr: any[]) => any[]) {
switch (container) {
case 'main-characters':
return updateFn(characters)
case 'extra-characters':
return updateFn(extraCharacters)
case 'main-weapons':
// For weapons, we need to work with the sub-weapons only
const subWeapons = weapons.slice(1, 10)
return updateFn(subWeapons)
case 'extra-weapons':
return updateFn(extraWeapons)
case 'main-summons':
// For summons, we need to work with the sub-summons only
const subSummons = summons.slice(1, 5)
return updateFn(subSummons)
case 'subaura':
return updateFn(subauras)
default:
return []
}
}
function getArrayForContainer(container: string) {
switch (container) {
case 'main-characters': return characters
case 'extra-characters': return extraCharacters
case 'main-weapons': return weapons.slice(1, 10) // Skip mainhand
case 'extra-weapons': return extraWeapons
case 'main-summons': return summons.slice(1, 5) // Skip main, get sub-summons
case 'subaura': return subauras
default: return null
}
}
function setArrayForContainer(container: string, newArray: any[]) {
switch (container) {
case 'main-characters':
characters = newArray
break
case 'extra-characters':
extraCharacters = newArray
break
case 'main-weapons':
// Update weapons array (preserving mainhand)
weapons = [weapons[0], ...newArray]
break
case 'extra-weapons':
extraWeapons = newArray
break
case 'main-summons':
// Update summons (preserving main and friend)
summons = [summons[0], ...newArray, summons[5], summons[6]]
break
case 'subaura':
subauras = newArray
break
}
}
function handleCharacterDrop(fromPos: number, toPos: number) {
const temp = [...characters]
const item = temp[fromPos]
if (!item) return
// Remove from source
temp[fromPos] = undefined
// Insert at target
if (temp[toPos]) {
// Swap
temp[fromPos] = temp[toPos]
}
temp[toPos] = item
// Update positions
temp.forEach((char, idx) => {
if (char) char.position = idx
})
// Ensure sequential filling
characters = temp.filter(c => c).concat(temp.filter(c => !c))
}
// Sync status
let syncStatus = $derived(
dragContext.getQueuedOperations().length > 0 ? 'pending' : 'idle'
)
</script>
<div class="test-container">
<header>
<h1>Drag & Drop Test</h1>
<div class="status">
{#if syncStatus === 'pending'}
<span class="pending">{dragContext.getQueuedOperations().length} pending operations</span>
{:else}
<span class="idle">✅ All synced</span>
{/if}
</div>
</header>
<section class="grid-section">
<h2>Character Grid</h2>
<div class="character-grid">
{#each characters as char, idx}
<DropZone
container="main-characters"
position={idx}
type="character"
item={char}
>
<DraggableItem
item={char}
container="main-characters"
position={idx}
type="character"
canDrag={!!char}
>
<div class="unit character-unit">
{#if char}
<div class="image">👤</div>
<div class="name">{char.character.name?.en}</div>
{:else}
<div class="empty-slot">Empty</div>
{/if}
</div>
</DraggableItem>
</DropZone>
{/each}
</div>
<h3>Extra Characters</h3>
<div class="extra-grid">
{#each extraCharacters as char, idx}
<DropZone
container="extra-characters"
position={idx + 5}
type="character"
item={char}
>
<DraggableItem
item={char}
container="extra-characters"
position={idx + 5}
type="character"
canDrag={!!char}
>
<div class="unit character-unit">
{#if char}
<div class="image">👤</div>
<div class="name">{char.character.name?.en}</div>
{:else}
<div class="empty-slot">Empty</div>
{/if}
</div>
</DraggableItem>
</DropZone>
{/each}
</div>
</section>
<section class="grid-section">
<h2>Weapon Grid</h2>
<div class="weapon-grid">
<div class="mainhand">
<h4>Mainhand</h4>
<div class="unit weapon-unit mainhand-unit">
{#if weapons[0]}
<div class="image">⚔️</div>
<div class="name">{weapons[0].weapon.name?.en}</div>
{:else}
<div class="empty-slot">Empty</div>
{/if}
</div>
</div>
<div class="subweapons">
{#each weapons.slice(1, 10) as weapon, idx}
<DropZone
container="main-weapons"
position={idx}
type="weapon"
item={weapon}
>
<DraggableItem
item={weapon}
container="main-weapons"
position={idx}
type="weapon"
canDrag={!!weapon}
>
<div class="unit weapon-unit">
{#if weapon}
<div class="image">⚔️</div>
<div class="name">{weapon.weapon.name?.en}</div>
{:else}
<div class="empty-slot">Empty</div>
{/if}
</div>
</DraggableItem>
</DropZone>
{/each}
</div>
</div>
</section>
<section class="grid-section">
<h2>Summon Grid</h2>
<div class="summon-grid">
<div class="main-summon">
<h4>Main</h4>
<div class="unit summon-unit">
{#if summons[0]}
<div class="image">🐉</div>
<div class="name">{summons[0].summon.name?.en}</div>
{/if}
</div>
</div>
<div class="subsummons">
{#each summons.slice(1, 5) as summon, idx}
<DropZone
container="main-summons"
position={idx}
type="summon"
item={summon}
>
<DraggableItem
item={summon}
container="main-summons"
position={idx}
type="summon"
canDrag={!!summon}
>
<div class="unit summon-unit">
{#if summon}
<div class="image">🐉</div>
<div class="name">{summon.summon.name?.en}</div>
{:else}
<div class="empty-slot">Empty</div>
{/if}
</div>
</DraggableItem>
</DropZone>
{/each}
</div>
<div class="friend-summon">
<h4>Friend</h4>
<div class="unit summon-unit">
{#if summons[6]}
<div class="image">🐉</div>
<div class="name">{summons[6].summon.name?.en}</div>
{/if}
</div>
</div>
</div>
<h3>Subaura</h3>
<div class="subaura-grid">
{#each subauras as summon, idx}
<DropZone
container="subaura"
position={idx + 4}
type="summon"
item={summon}
>
<DraggableItem
item={summon}
container="subaura"
position={idx + 4}
type="summon"
canDrag={!!summon}
>
<div class="unit summon-unit">
{#if summon}
<div class="image">🐉</div>
<div class="name">{summon.summon.name?.en}</div>
{:else}
<div class="empty-slot">Empty</div>
{/if}
</div>
</DraggableItem>
</DropZone>
{/each}
</div>
</section>
<section class="operations">
<h2>Operations Log</h2>
<pre>{JSON.stringify(operations, null, 2)}</pre>
</section>
</div>
<style lang="scss">
.test-container {
padding: 20px;
max-width: 1200px;
margin: 0 auto;
}
header {
display: flex;
justify-content: space-between;
align-items: center;
margin-bottom: 30px;
.status {
.pending {
color: orange;
}
.idle {
color: green;
}
}
}
.grid-section {
margin-bottom: 40px;
padding: 20px;
background: #f5f5f5;
border-radius: 8px;
h2 {
margin-bottom: 20px;
}
h3 {
margin-top: 20px;
margin-bottom: 10px;
}
}
.character-grid, .extra-grid {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 10px;
}
.weapon-grid {
display: grid;
grid-template-columns: 1fr 3fr;
gap: 20px;
.subweapons {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 10px;
}
}
.summon-grid {
display: grid;
grid-template-columns: 1fr 2fr 1fr;
gap: 20px;
.subsummons {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 10px;
}
}
.subaura-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 10px;
max-width: 300px;
}
.unit {
padding: 15px;
background: white;
border: 2px solid #ddd;
border-radius: 8px;
text-align: center;
min-height: 100px;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
.image {
font-size: 32px;
margin-bottom: 5px;
}
.name {
font-size: 12px;
color: #666;
}
.empty-slot {
color: #999;
}
}
.mainhand-unit, .main-summon .unit, .friend-summon .unit {
background: #e3f2fd;
border-color: #2196f3;
}
.operations {
margin-top: 40px;
padding: 20px;
background: #263238;
color: #fff;
border-radius: 8px;
pre {
max-height: 300px;
overflow-y: auto;
font-size: 12px;
}
}
</style>