Implementation of character conflict modal

This commit is contained in:
Justin Edmund 2022-11-19 06:37:28 -08:00
parent e2dcdbaf37
commit 19a9fa3da2
3 changed files with 238 additions and 1 deletions

View file

@ -0,0 +1,63 @@
.Conflict.Dialog {
& > p {
line-height: 1.2;
max-width: 400px;
}
img {
border-radius: 1rem;
}
.arrow {
color: $grey-50;
font-size: 4rem;
text-align: center;
}
.character {
display: flex;
flex-direction: column;
gap: $unit;
text-align: center;
width: 12rem;
font-weight: $medium;
}
.diagram {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
align-items: center;
ul {
display: flex;
flex-direction: column;
gap: $unit * 2;
}
}
footer {
display: flex;
flex-direction: row;
gap: $unit;
.Button {
font-size: $font-regular;
padding: ($unit * 1.5) ($unit * 2);
width: 100%;
&.btn-disabled {
background: $grey-90;
color: $grey-70;
cursor: not-allowed;
}
&:not(.btn-disabled) {
background: $grey-90;
color: $grey-40;
&:hover {
background: $grey-80;
}
}
}
}
}

View file

@ -0,0 +1,114 @@
import React, { useEffect, useState } from "react"
import { setCookie } from "cookies-next"
import Router, { useRouter } from "next/router"
import { useTranslation } from "react-i18next"
import { AxiosResponse } from "axios"
import * as Dialog from "@radix-ui/react-dialog"
import api from "~utils/api"
import { appState } from "~utils/appState"
import { accountState } from "~utils/accountState"
import Button from "~components/Button"
import "./index.scss"
interface Props {
open: boolean
incomingCharacter?: Character
conflictingCharacters?: GridCharacter[]
desiredPosition: number
resolveConflict: () => void
resetConflict: () => void
}
const CharacterConflictModal = (props: Props) => {
const { t } = useTranslation("common")
// States
const [open, setOpen] = useState(false)
useEffect(() => {
setOpen(props.open)
}, [setOpen, props.open])
function imageUrl(character?: Character, uncap: number = 0) {
// Change the image based on the uncap level
let suffix = "01"
if (uncap == 6) suffix = "04"
else if (uncap == 5) suffix = "03"
else if (uncap > 2) suffix = "02"
console.log(appState.grid.weapons.mainWeapon)
// Special casing for Lyria (and Young Cat eventually)
if (character?.granblue_id === "3030182000") {
let element = 1
if (
appState.grid.weapons.mainWeapon &&
appState.grid.weapons.mainWeapon.element
) {
element = appState.grid.weapons.mainWeapon.element
} else if (appState.party.element != 0) {
element = appState.party.element
}
suffix = `${suffix}_0${element}`
}
return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/chara-square/${character?.granblue_id}_${suffix}.jpg`
}
function openChange(open: boolean) {
setOpen(open)
}
function close() {
setOpen(false)
props.resetConflict()
}
return (
<Dialog.Root open={open} onOpenChange={openChange}>
<Dialog.Portal>
<Dialog.Content
className="Conflict Dialog"
onOpenAutoFocus={(event) => event.preventDefault()}
>
<p>
Only one version of a character can be included in each party. Do
you want to change your party members?
</p>
<div className="diagram">
<ul>
{props.conflictingCharacters?.map((character) => (
<li className="character">
<img
alt={character.object.name.en}
src={imageUrl(character.object, character.uncap_level)}
/>
<span>{character.object.name.en}</span>
</li>
))}
</ul>
<span className="arrow">&rarr;</span>
<div className="character">
<img
alt={props.incomingCharacter?.name.en}
src={imageUrl(props.incomingCharacter)}
/>
{props.incomingCharacter?.name.en}
</div>
</div>
<footer>
<Button onClick={close}>Nevermind</Button>
<Button onClick={props.resolveConflict}>Confirm</Button>
</footer>
</Dialog.Content>
<Dialog.Overlay className="Overlay" />
</Dialog.Portal>
</Dialog.Root>
)
}
export default CharacterConflictModal

View file

@ -13,6 +13,8 @@ import api from "~utils/api"
import { appState } from "~utils/appState"
import "./index.scss"
import CharacterConflictModal from "~components/CharacterConflictModal"
import { resolve } from "path"
// Props
interface Props {
@ -38,6 +40,12 @@ const CharacterGrid = (props: Props) => {
// Set up state for view management
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [modalOpen, setModalOpen] = useState(false)
// Set up state for conflict management
const [incoming, setIncoming] = useState<Character>()
const [conflicts, setConflicts] = useState<GridCharacter[]>([])
const [position, setPosition] = useState(0)
// Create a temporary state to store previous character uncap values
const [previousUncapValues, setPreviousUncapValues] = useState<{
@ -85,11 +93,22 @@ const CharacterGrid = (props: Props) => {
} else {
if (party.editable)
saveCharacter(party.id, character, position)
.then((response) => storeGridCharacter(response.data.grid_character))
.then((response) => handleCharacterResponse(response.data))
.catch((error) => console.error(error))
}
}
async function handleCharacterResponse(data: any) {
if (data.hasOwnProperty("conflicts")) {
setIncoming(data.incoming)
setConflicts(data.conflicts)
setPosition(data.position)
setModalOpen(true)
} else {
storeGridCharacter(data.grid_character)
}
}
async function saveCharacter(
partyId: string,
character: Character,
@ -112,6 +131,39 @@ const CharacterGrid = (props: Props) => {
appState.grid.characters[gridCharacter.position] = gridCharacter
}
async function resolveConflict() {
if (incoming && conflicts.length > 0) {
await api
.resolveCharacterConflict({
incoming: incoming.id,
conflicting: conflicts.map((c) => c.id),
position: position,
params: headers,
})
.then((response) => {
// Store new character in state
storeGridCharacter(response.data.grid_character)
// Remove conflicting characters from state
conflicts.forEach(
(c) => (appState.grid.characters[c.position] = undefined)
)
// Reset conflict
resetConflict()
// Close modal
setModalOpen(false)
})
}
}
function resetConflict() {
setPosition(-1)
setConflicts([])
setIncoming(undefined)
}
// Methods: Helpers
function characterUncapLevel(character: Character) {
let uncapLevel
@ -197,6 +249,14 @@ const CharacterGrid = (props: Props) => {
<div>
<div id="CharacterGrid">
<JobSection />
<CharacterConflictModal
open={modalOpen}
incomingCharacter={incoming}
conflictingCharacters={conflicts}
desiredPosition={position}
resolveConflict={resolveConflict}
resetConflict={resetConflict}
/>
<ul id="grid_characters">
{Array.from(Array(numCharacters)).map((x, i) => {
return (