Add AxSelect component and API call

This commit is contained in:
Justin Edmund 2022-03-03 03:10:37 -08:00
parent 97fb9420db
commit 1d0c242429
3 changed files with 190 additions and 0 deletions

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@ -0,0 +1,30 @@
.AXSet {
display: flex;
flex-direction: row;
gap: $unit;
&.hidden {
display: none;
}
select {
flex-grow: 1;
}
.Input {
-webkit-font-smoothing: antialiased;
border: none;
background-color: $grey-90;
border-radius: 6px;
box-sizing: border-box;
color: $grey-00;
height: $unit * 6;
display: block;
font-size: $font-regular;
padding: $unit;
text-align: right;
min-width: 100px;
width: 100px;
}
}

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@ -0,0 +1,159 @@
import React, { useEffect, useState } from 'react'
import classNames from 'classnames'
import { axData } from '~utils/axData'
import './index.scss'
interface Props {
axType: number
currentSkills?: SimpleAxSkill[],
sendValues: (primaryAxModifier: number, primaryAxValue: number, secondaryAxModifier: number, secondaryAxValue: number) => void
}
const AXSelect = (props: Props) => {
// Refs
const primaryAxModifierSelect = React.createRef<HTMLSelectElement>()
const primaryAxValueInput = React.createRef<HTMLInputElement>()
const secondaryAxModifierSelect = React.createRef<HTMLSelectElement>()
const secondaryAxValueInput = React.createRef<HTMLInputElement>()
// States
const [primaryAxModifier, setPrimaryAxModifier] = useState(-1)
const [secondaryAxModifier, setSecondaryAxModifier] = useState(-1)
const [primaryAxValue, setPrimaryAxValue] = useState(0.0)
const [secondaryAxValue, setSecondaryAxValue] = useState(0.0)
useEffect(() => {
if (props.currentSkills && props.currentSkills[0]) {
if (props.currentSkills[0].modifier != null)
setPrimaryAxModifier(props.currentSkills[0].modifier)
setPrimaryAxValue(props.currentSkills[0].strength)
}
if (props.currentSkills && props.currentSkills[1]) {
if (props.currentSkills[1].modifier != null)
setSecondaryAxModifier(props.currentSkills[1].modifier)
setSecondaryAxValue(props.currentSkills[1].strength)
}
}, [props.currentSkills])
useEffect(() => {
props.sendValues(primaryAxModifier, primaryAxValue, secondaryAxModifier, secondaryAxValue)
}, [primaryAxModifier, primaryAxValue, secondaryAxModifier, secondaryAxValue])
// Classes
const secondarySetClasses = classNames({
'AXSet': true,
'hidden': primaryAxModifier < 0
})
function generateOptions(modifierSet: number) {
const axOptions = axData[props.axType - 1]
let axOptionElements: React.ReactNode[] = []
if (modifierSet == 0) {
axOptionElements = axOptions.map((ax, i) => {
return (
<option key={i} value={ax.id}>{ax.name.en}</option>
)
})
} else {
// If we are loading data from the server, state doesn't set before render,
// so our defaultValue is undefined.
let modifier = -1;
if (primaryAxModifier >= 0)
modifier = primaryAxModifier
else if (props.currentSkills)
modifier = props.currentSkills[0].modifier
if (modifier >= 0 && axOptions[modifier]) {
const primarySkill = axOptions[modifier]
if (primarySkill.secondary) {
const secondaryAxOptions = primarySkill.secondary
axOptionElements = secondaryAxOptions.map((ax, i) => {
return (
<option key={i} value={ax.id}>{ax.name.en}</option>
)
})
}
}
}
axOptionElements?.unshift(<option key={-1} value={-1}>No AX Skill</option>)
return axOptionElements
}
function handleSelectChange(event: React.ChangeEvent<HTMLSelectElement>) {
const value = parseInt(event.target.value)
if (primaryAxModifierSelect.current == event.target) {
setPrimaryAxModifier(value)
if (primaryAxValueInput.current && secondaryAxModifierSelect.current && secondaryAxValueInput.current) {
setupInput(axData[props.axType - 1][value], primaryAxValueInput.current)
secondaryAxModifierSelect.current.value = "-1"
secondaryAxValueInput.current.value = ""
}
} else {
setSecondaryAxModifier(value)
const primaryAxSkill = axData[props.axType - 1][primaryAxModifier]
const currentAxSkill = (primaryAxSkill.secondary) ?
primaryAxSkill.secondary.find(skill => skill.id == value) : undefined
if (secondaryAxValueInput.current)
setupInput(currentAxSkill, secondaryAxValueInput.current)
}
}
function handleInputChange(event: React.ChangeEvent<HTMLInputElement>) {
if (primaryAxValueInput.current == event.target) {
setPrimaryAxValue(parseFloat(event.target.value))
} else {
setSecondaryAxValue(parseFloat(event.target.value))
}
}
function setupInput(ax: AxSkill | undefined, element: HTMLInputElement) {
if (ax) {
const rangeString = `${ax.minValue}~${ax.maxValue}${ax.suffix || ''}`
element.disabled = false
element.placeholder = rangeString
element.min = `${ax.minValue}`
element.max = `${ax.maxValue}`
element.step = (ax.suffix) ? "0.5" : "1"
} else {
if (primaryAxValueInput.current && secondaryAxValueInput.current) {
if (primaryAxValueInput.current == element) {
primaryAxValueInput.current.disabled = true
primaryAxValueInput.current.placeholder = ''
}
secondaryAxValueInput.current.disabled = true
secondaryAxValueInput.current.placeholder = ''
}
}
}
return (
<div className="AXSelect">
<div className="AXSet">
<select key="ax1" defaultValue={ (props.currentSkills && props.currentSkills[0]) ? props.currentSkills[0].modifier : -1 } onChange={handleSelectChange} ref={primaryAxModifierSelect}>{ generateOptions(0) }</select>
<input defaultValue={ (props.currentSkills && props.currentSkills[0]) ? props.currentSkills[0].strength : 0 } className="Input" type="number" onChange={handleInputChange} ref={primaryAxValueInput} disabled />
</div>
<div className={secondarySetClasses}>
<select key="ax2" defaultValue={ (props.currentSkills && props.currentSkills[1]) ? props.currentSkills[1].modifier : -1 } onChange={handleSelectChange} ref={secondaryAxModifierSelect}>{ generateOptions(1) }</select>
<input defaultValue={ (props.currentSkills && props.currentSkills[1]) ? props.currentSkills[1].strength : 0 } className="Input" type="number" onChange={handleInputChange} ref={secondaryAxValueInput} disabled />
</div>
</div>
)
}
export default AXSelect

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@ -103,6 +103,7 @@ class Api {
const api: Api = new Api({ url: process.env.NEXT_PUBLIC_SIERO_API_URL || 'https://localhost:3000/api/v1'})
api.createEntity( { name: 'users' })
api.createEntity( { name: 'parties' })
api.createEntity( { name: 'grid_weapons' })
api.createEntity( { name: 'characters' })
api.createEntity( { name: 'weapons' })
api.createEntity( { name: 'summons' })