summons: add creation page and section components

- /database/summons/new route with full form
- UncapSection with FLB/ULB/Transcendence cascade
- TaxonomySection with element and series
- StatsSection with HP/ATK at all uncap levels
- Nicknames via TagInput component
- getSummonMaxUncapLevel() utility function

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
Justin Edmund 2025-12-01 03:00:58 -08:00
parent 4973643ee6
commit 1fa6429749
5 changed files with 695 additions and 56 deletions

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@ -1,40 +1,150 @@
<svelte:options runes={true} />
<script lang="ts">
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
let { summon, editMode = false, editData = $bindable<any>() }:
{ summon: any; editMode?: boolean; editData?: any } = $props()
interface Props {
summon: any
editMode?: boolean
editData?: any
}
const flb = $derived(editMode ? Boolean(editData.flb) : Boolean(summon?.uncap?.flb))
let { summon, editMode = false, editData = $bindable() }: Props = $props()
const flb = $derived(editMode ? Boolean(editData.flb) : Boolean(summon?.uncap?.flb))
const ulb = $derived(editMode ? Boolean(editData.ulb) : Boolean(summon?.uncap?.ulb))
const transcendence = $derived(
editMode ? Boolean(editData.transcendence) : Boolean(summon?.uncap?.transcendence)
)
</script>
<DetailsContainer title="HP Stats">
{#if editMode}
<DetailItem label="Base HP" bind:value={editData.min_hp} editable={true} type="number" placeholder="0" />
<DetailItem label="Max HP" bind:value={editData.max_hp} editable={true} type="number" placeholder="0" />
<DetailItem label="Max HP (FLB)" bind:value={editData.max_hp_flb} editable={true} type="number" placeholder="0" />
{:else}
<DetailItem label="Base HP" value={summon.hp?.min_hp} />
<DetailItem label="Max HP" value={summon.hp?.max_hp} />
{#if flb}
<DetailItem label="Max HP (FLB)" value={summon.hp?.max_hp_flb} />
{/if}
{/if}
{#if editMode}
<DetailItem
label="Base HP"
bind:value={editData.minHp}
editable={true}
type="number"
placeholder="0"
/>
<DetailItem
label="Max HP"
bind:value={editData.maxHp}
editable={true}
type="number"
placeholder="0"
/>
{#if flb}
<DetailItem
label="Max HP (FLB)"
bind:value={editData.maxHpFlb}
editable={true}
type="number"
placeholder="0"
/>
{/if}
{#if ulb}
<DetailItem
label="Max HP (ULB)"
bind:value={editData.maxHpUlb}
editable={true}
type="number"
placeholder="0"
/>
{/if}
{#if transcendence}
<DetailItem
label="Max HP (Transcendence)"
bind:value={editData.maxHpTranscendence}
editable={true}
type="number"
placeholder="0"
/>
{/if}
{:else}
<DetailItem label="Base HP" value={summon.hp?.minHp} />
<DetailItem label="Max HP" value={summon.hp?.maxHp} />
{#if flb}
<DetailItem label="Max HP (FLB)" value={summon.hp?.maxHpFlb} />
{/if}
{#if ulb}
<DetailItem label="Max HP (ULB)" value={summon.hp?.maxHpUlb} />
{/if}
{#if transcendence}
<DetailItem label="Max HP (Transcendence)" value={summon.hp?.maxHpXlb} />
{/if}
{/if}
</DetailsContainer>
<DetailsContainer title="Attack Stats">
{#if editMode}
<DetailItem label="Base Attack" bind:value={editData.min_atk} editable={true} type="number" placeholder="0" />
<DetailItem label="Max Attack" bind:value={editData.max_atk} editable={true} type="number" placeholder="0" />
<DetailItem label="Max Attack (FLB)" bind:value={editData.max_atk_flb} editable={true} type="number" placeholder="0" />
{:else}
<DetailItem label="Base Attack" value={summon.atk?.min_atk} />
<DetailItem label="Max Attack" value={summon.atk?.max_atk} />
{#if flb}
<DetailItem label="Max Attack (FLB)" value={summon.atk?.max_atk_flb} />
{/if}
{/if}
{#if editMode}
<DetailItem
label="Base Attack"
bind:value={editData.minAtk}
editable={true}
type="number"
placeholder="0"
/>
<DetailItem
label="Max Attack"
bind:value={editData.maxAtk}
editable={true}
type="number"
placeholder="0"
/>
{#if flb}
<DetailItem
label="Max Attack (FLB)"
bind:value={editData.maxAtkFlb}
editable={true}
type="number"
placeholder="0"
/>
{/if}
{#if ulb}
<DetailItem
label="Max Attack (ULB)"
bind:value={editData.maxAtkUlb}
editable={true}
type="number"
placeholder="0"
/>
{/if}
{#if transcendence}
<DetailItem
label="Max Attack (Transcendence)"
bind:value={editData.maxAtkTranscendence}
editable={true}
type="number"
placeholder="0"
/>
{/if}
{:else}
<DetailItem label="Base Attack" value={summon.atk?.minAtk} />
<DetailItem label="Max Attack" value={summon.atk?.maxAtk} />
{#if flb}
<DetailItem label="Max Attack (FLB)" value={summon.atk?.maxAtkFlb} />
{/if}
{#if ulb}
<DetailItem label="Max Attack (ULB)" value={summon.atk?.maxAtkUlb} />
{/if}
{#if transcendence}
<DetailItem label="Max Attack (Transcendence)" value={summon.atk?.maxAtkXlb} />
{/if}
{/if}
</DetailsContainer>
<DetailsContainer title="Caps">
{#if editMode}
<DetailItem
label="Max Level"
bind:value={editData.maxLevel}
editable={true}
type="number"
placeholder="100"
/>
{:else}
<DetailItem label="Max Level" value={summon.maxLevel} />
{/if}
</DetailsContainer>

View file

@ -1,21 +1,41 @@
<svelte:options runes={true} />
<script lang="ts">
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import { getElementLabel, getElementOptions } from '$lib/utils/element'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import { getElementLabel, getElementOptions } from '$lib/utils/element'
let { summon, editMode = false, editData = $bindable<any>() }:
{ summon: any; editMode?: boolean; editData?: any } = $props()
interface Props {
summon: any
editMode?: boolean
editData?: any
}
const elementOptions = getElementOptions()
let { summon, editMode = false, editData = $bindable() }: Props = $props()
const elementOptions = getElementOptions()
</script>
<DetailsContainer title="Details">
{#if editMode}
<DetailItem label="Element" bind:value={editData.element} editable={true} type="select" options={elementOptions} />
{:else}
<DetailItem label="Element" value={getElementLabel(summon.element)} />
{/if}
{#if editMode}
<DetailItem
label="Element"
bind:value={editData.element}
editable={true}
type="select"
options={elementOptions}
/>
<DetailItem
label="Series"
bind:value={editData.series}
editable={true}
type="text"
placeholder="Series name"
/>
{:else}
<DetailItem label="Element" value={getElementLabel(summon.element)} />
{#if summon.series}
<DetailItem label="Series" value={summon.series} />
{/if}
{/if}
</DetailsContainer>

View file

@ -1,27 +1,123 @@
<svelte:options runes={true} />
<script lang="ts">
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
import { getSummonMaxUncapLevel } from '$lib/utils/uncap'
import { getElementLabel } from '$lib/utils/element'
let { summon, editMode = false, editData = $bindable<any>() }:
{ summon: any; editMode?: boolean; editData?: any } = $props()
type ElementName = 'wind' | 'fire' | 'water' | 'earth' | 'dark' | 'light'
const flb = $derived(editMode ? Boolean(editData.flb) : Boolean(summon?.uncap?.flb))
const ulb = $derived(editMode ? Boolean(editData.ulb) : Boolean(summon?.uncap?.ulb))
const transcendence = $derived(editMode ? Boolean(editData.transcendence) : Boolean(summon?.uncap?.transcendence))
interface Props {
summon: any
editMode?: boolean
editData?: any
}
let { summon, editMode = false, editData = $bindable() }: Props = $props()
const uncap = $derived(
editMode
? { flb: editData.flb, ulb: editData.ulb, transcendence: editData.transcendence }
: (summon?.uncap ?? {})
)
const flb = $derived(uncap.flb ?? false)
const ulb = $derived(uncap.ulb ?? false)
const transcendence = $derived(uncap.transcendence ?? false)
const subaura = $derived(editMode ? editData.subaura : (summon?.subaura ?? false))
const uncapLevel = $derived(getSummonMaxUncapLevel({ uncap }))
const transcendenceStage = $derived(transcendence ? 5 : 0)
// Get element name for checkbox theming
const elementName = $derived.by((): ElementName | undefined => {
const el = editMode ? editData.element : summon?.element
const label = getElementLabel(el)
return label !== '—' && label !== 'Null' ? (label.toLowerCase() as ElementName) : undefined
})
// Auto-check/uncheck uncap levels in hierarchy: Transcendence > ULB > FLB
function handleFlbChange(checked: boolean) {
if (!checked) {
// Unchecking FLB should also uncheck ULB and Transcendence
editData.ulb = false
editData.transcendence = false
}
}
function handleUlbChange(checked: boolean) {
if (checked && !editData.flb) {
// Checking ULB should also check FLB
editData.flb = true
} else if (!checked) {
// Unchecking ULB should also uncheck Transcendence
editData.transcendence = false
}
}
function handleTranscendenceChange(checked: boolean) {
if (checked) {
// Checking Transcendence should also check ULB and FLB
if (!editData.ulb) editData.ulb = true
if (!editData.flb) editData.flb = true
}
}
</script>
<DetailsContainer title="Uncap">
<DetailItem label="Uncap">
<UncapIndicator type="summon" {flb} {ulb} {transcendence} editable={false} />
</DetailItem>
{#if summon?.uncap || editMode}
<DetailItem label="Uncap">
<UncapIndicator
type="summon"
{uncapLevel}
{transcendenceStage}
{flb}
{ulb}
{transcendence}
{subaura}
editable={false}
/>
</DetailItem>
{/if}
{#if editMode}
<DetailItem label="FLB" bind:value={editData.flb} editable={true} type="checkbox" />
<DetailItem label="ULB" bind:value={editData.ulb} editable={true} type="checkbox" />
<DetailItem label="Transcendence" bind:value={editData.transcendence} editable={true} type="checkbox" />
{/if}
{#if editMode}
<DetailItem
label="FLB"
bind:value={editData.flb}
editable={true}
type="checkbox"
element={elementName}
onchange={handleFlbChange}
/>
<DetailItem
label="ULB"
bind:value={editData.ulb}
editable={true}
type="checkbox"
element={elementName}
onchange={handleUlbChange}
/>
<DetailItem
label="Transcendence"
bind:value={editData.transcendence}
editable={true}
type="checkbox"
element={elementName}
onchange={handleTranscendenceChange}
/>
<DetailItem
label="Subaura"
bind:value={editData.subaura}
editable={true}
type="checkbox"
element={elementName}
/>
<DetailItem
label="Limit"
bind:value={editData.limit}
editable={true}
type="checkbox"
element={elementName}
/>
{/if}
</DetailsContainer>

View file

@ -13,6 +13,10 @@ export interface CharacterUncapData {
uncap: UncapData
}
export interface SummonUncapData {
uncap: UncapData
}
/**
* Calculate the maximum uncap level for a character based on their uncap data
* @param special - Whether the character is special (limited/seasonal)
@ -40,6 +44,19 @@ export function getCharacterMaxUncapLevel(character: CharacterUncapData): number
return getMaxUncapLevel(special, uncap.flb, uncap.ulb)
}
/**
* Calculate the maximum uncap level from summon uncap data
* Summons: 3 base, +1 for FLB (4), +1 for ULB (5), transcendence stage tracked separately
* @param summon - Summon data with uncap information
* @returns The maximum uncap level
*/
export function getSummonMaxUncapLevel(summon: SummonUncapData): number {
const { uncap } = summon
if (uncap.ulb) return 5
if (uncap.flb) return 4
return 3
}
/**
* Get the default max uncap level for an item type (without transcendence)
* @param type - The type of item (character, weapon, or summon)

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@ -0,0 +1,396 @@
<svelte:options runes={true} />
<script lang="ts">
// SvelteKit imports
import { goto } from '$app/navigation'
// Components
import SummonUncapSection from '$lib/features/database/summons/sections/SummonUncapSection.svelte'
import SummonTaxonomySection from '$lib/features/database/summons/sections/SummonTaxonomySection.svelte'
import SummonStatsSection from '$lib/features/database/summons/sections/SummonStatsSection.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import SidebarHeader from '$lib/components/ui/SidebarHeader.svelte'
import Button from '$lib/components/ui/Button.svelte'
import ValidatedInput from '$lib/components/ui/ValidatedInput.svelte'
import TagInput from '$lib/components/ui/TagInput.svelte'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { getRarityOptions } from '$lib/utils/rarity'
// Always in edit mode for new summon
const editMode = true
let isSaving = $state(false)
let saveError = $state<string | null>(null)
// Validation state for canCreate check
let granblueIdValid = $state(false)
let granblueIdExistsInDb = $state(false)
// Empty summon for new creation
const emptySummon = {
id: '',
name: { en: '', jp: '' },
granblueId: '',
summonId: '',
rarity: 3,
element: 0,
series: '',
hp: { minHp: 0, maxHp: 0, maxHpFlb: 0, maxHpUlb: 0, maxHpXlb: 0 },
atk: { minAtk: 0, maxAtk: 0, maxAtkFlb: 0, maxAtkUlb: 0, maxAtkXlb: 0 },
uncap: { flb: false, ulb: false, transcendence: false },
subaura: false,
limit: false,
maxLevel: 100
}
// Editable fields
let editData = $state({
// Basic Info
name: '',
nameJp: '',
granblueId: '',
summonId: '',
rarity: 3,
// Taxonomy
element: 0,
series: '',
// Stats
minHp: 0,
maxHp: 0,
maxHpFlb: 0,
maxHpUlb: 0,
maxHpTranscendence: 0,
minAtk: 0,
maxAtk: 0,
maxAtkFlb: 0,
maxAtkUlb: 0,
maxAtkTranscendence: 0,
maxLevel: 100,
// Uncap
flb: false,
ulb: false,
transcendence: false,
subaura: false,
limit: false,
// Dates
releaseDate: '',
flbDate: '',
ulbDate: '',
transcendenceDate: '',
// Links
wikiEn: '',
wikiJa: '',
gamewith: '',
kamigame: '',
// Nicknames
nicknamesEn: [] as string[],
nicknamesJp: [] as string[]
})
const rarityOptions = getRarityOptions()
// Validation is required before create
const canCreate = $derived(
granblueIdValid &&
!granblueIdExistsInDb &&
editData.name.trim() !== '' &&
editData.granblueId.trim() !== ''
)
async function validateGranblueId(value: string): Promise<{ valid: boolean; message: string }> {
if (!value || value.length !== 10) {
granblueIdValid = false
granblueIdExistsInDb = false
return { valid: false, message: 'Granblue ID must be exactly 10 digits' }
}
try {
const result = await entityAdapter.validateSummonGranblueId(value)
if (!result.valid) {
granblueIdValid = false
granblueIdExistsInDb = false
return { valid: false, message: result.error || 'Invalid Granblue ID' }
}
if (result.existsInDb) {
granblueIdValid = true
granblueIdExistsInDb = true
return { valid: false, message: 'A summon with this Granblue ID already exists' }
}
granblueIdValid = true
granblueIdExistsInDb = false
return { valid: true, message: 'Valid Granblue ID - images found on server' }
} catch (error) {
granblueIdValid = false
granblueIdExistsInDb = false
console.error('Validation error:', error)
return { valid: false, message: 'Failed to validate Granblue ID' }
}
}
async function createSummon() {
if (!canCreate) return
isSaving = true
saveError = null
try {
// Map transcendence stats to xlb for API
const payload = {
// Basic Info
granblue_id: editData.granblueId,
name_en: editData.name,
name_jp: editData.nameJp,
summon_id: editData.summonId || undefined,
rarity: editData.rarity,
// Taxonomy
element: editData.element,
series: editData.series || undefined,
// Stats - note: transcendence maps to xlb
min_hp: editData.minHp,
max_hp: editData.maxHp,
max_hp_flb: editData.maxHpFlb,
max_hp_ulb: editData.maxHpUlb,
max_hp_xlb: editData.maxHpTranscendence,
min_atk: editData.minAtk,
max_atk: editData.maxAtk,
max_atk_flb: editData.maxAtkFlb,
max_atk_ulb: editData.maxAtkUlb,
max_atk_xlb: editData.maxAtkTranscendence,
max_level: editData.maxLevel,
// Uncap
flb: editData.flb,
ulb: editData.ulb,
transcendence: editData.transcendence,
subaura: editData.subaura,
limit: editData.limit,
// Dates
release_date: editData.releaseDate || null,
flb_date: editData.flbDate || null,
ulb_date: editData.ulbDate || null,
transcendence_date: editData.transcendenceDate || null,
// Links
wiki_en: editData.wikiEn,
wiki_ja: editData.wikiJa,
gamewith: editData.gamewith,
kamigame: editData.kamigame,
// Nicknames
nicknames_en: editData.nicknamesEn,
nicknames_jp: editData.nicknamesJp
}
const newSummon = await entityAdapter.createSummon(payload)
await goto(`/database/summons/${newSummon.id}`)
} catch (error) {
saveError = 'Failed to create summon. Please try again.'
console.error('Create error:', error)
} finally {
isSaving = false
}
}
function handleCancel() {
goto('/database/summons')
}
</script>
<div class="page">
<SidebarHeader title="New Summon">
{#snippet leftAccessory()}
<Button variant="secondary" size="small" onclick={handleCancel}>Cancel</Button>
{/snippet}
{#snippet rightAccessory()}
<Button
variant="primary"
size="small"
onclick={createSummon}
disabled={!canCreate || isSaving}
>
{isSaving ? 'Saving...' : 'Save'}
</Button>
{/snippet}
</SidebarHeader>
{#if saveError}
<div class="error-banner">{saveError}</div>
{/if}
<section class="details">
<DetailsContainer title="Basic Info">
<DetailItem label="Granblue ID">
<ValidatedInput
bind:value={editData.granblueId}
placeholder="2040001000"
onValidate={validateGranblueId}
minLength={10}
contained
alignRight={false}
/>
</DetailItem>
<DetailItem
label="Name (EN)"
bind:value={editData.name}
editable={true}
type="text"
placeholder="Summon name"
/>
<DetailItem
label="Name (JP)"
bind:value={editData.nameJp}
editable={true}
type="text"
placeholder="ìšó "
/>
<DetailItem
label="Rarity"
bind:value={editData.rarity}
editable={true}
type="select"
options={rarityOptions}
/>
<DetailItem
label="Summon ID"
sublabel="Internal game identifier (if known)"
bind:value={editData.summonId}
editable={true}
type="text"
placeholder="Optional"
/>
</DetailsContainer>
<SummonUncapSection summon={emptySummon} {editMode} bind:editData />
<SummonTaxonomySection summon={emptySummon} {editMode} bind:editData />
<SummonStatsSection summon={emptySummon} {editMode} bind:editData />
<DetailsContainer title="Nicknames">
<DetailItem label="Nicknames (EN)">
<TagInput
bind:value={editData.nicknamesEn}
placeholder="Add nickname..."
/>
</DetailItem>
<DetailItem label="Nicknames (JP)">
<TagInput
bind:value={editData.nicknamesJp}
placeholder="ËïÍüà’ý ..."
/>
</DetailItem>
</DetailsContainer>
<DetailsContainer title="Dates">
<DetailItem
label="Release Date"
bind:value={editData.releaseDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{#if editData.flb}
<DetailItem
label="FLB Date"
bind:value={editData.flbDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
{#if editData.ulb}
<DetailItem
label="ULB Date"
bind:value={editData.ulbDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
{#if editData.transcendence}
<DetailItem
label="Transcendence Date"
bind:value={editData.transcendenceDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
</DetailsContainer>
<DetailsContainer title="Links">
<DetailItem
label="Wiki (EN)"
bind:value={editData.wikiEn}
editable={true}
type="text"
placeholder="https://gbf.wiki/..."
width="480px"
/>
<DetailItem
label="Wiki (JP)"
bind:value={editData.wikiJa}
editable={true}
type="text"
placeholder="https://gbf-wiki.com/..."
width="480px"
/>
<DetailItem
label="Gamewith"
bind:value={editData.gamewith}
editable={true}
type="text"
placeholder="https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/..."
width="480px"
/>
<DetailItem
label="Kamigame"
bind:value={editData.kamigame}
editable={true}
type="text"
placeholder="https://kamigame.jp/..."
width="480px"
/>
</DetailsContainer>
</section>
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as typography;
@use '$src/themes/layout' as layout;
.page {
background: white;
border-radius: layout.$card-corner;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
}
.details {
display: flex;
flex-direction: column;
:global(.container) {
border-bottom: none;
}
}
.error-banner {
color: colors.$error;
font-size: typography.$font-small;
padding: spacing.$unit-2x;
background: colors.$error--bg--light;
}
</style>