Pass partyId so that users can edit grids
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8b497d8b1a
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2 changed files with 4 additions and 1 deletions
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@ -21,6 +21,7 @@ export enum GridType {
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import './index.css'
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import './index.css'
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interface Props {
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interface Props {
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partyId?: string
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mainWeapon?: Weapon
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mainWeapon?: Weapon
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mainSummon?: Summon
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mainSummon?: Summon
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friendSummon?: Summon
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friendSummon?: Summon
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@ -51,13 +52,14 @@ const Party = (props: Props) => {
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const [friendSummon, setFriendSummon] = useState<Summon>()
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const [friendSummon, setFriendSummon] = useState<Summon>()
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useEffect(() => {
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useEffect(() => {
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setPartyId(props.partyId || '')
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setMainWeapon(props.mainWeapon)
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setMainWeapon(props.mainWeapon)
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setMainSummon(props.mainSummon)
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setMainSummon(props.mainSummon)
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setFriendSummon(props.friendSummon)
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setFriendSummon(props.friendSummon)
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setCharacters(props.characters || {})
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setCharacters(props.characters || {})
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setWeapons(props.weapons || {})
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setWeapons(props.weapons || {})
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setSummons(props.summons || {})
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setSummons(props.summons || {})
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}, [props.mainWeapon, props.mainSummon, props.friendSummon, props.characters, props.weapons, props.summons])
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}, [props.partyId, props.mainWeapon, props.mainSummon, props.friendSummon, props.characters, props.weapons, props.summons])
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const weaponGrid = (
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const weaponGrid = (
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<WeaponGrid
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<WeaponGrid
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@ -92,6 +92,7 @@ const PartyRoute: React.FC<PartyProps> = ({ match }) => {
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return (
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return (
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<div id="Content">
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<div id="Content">
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<Party
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<Party
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partyId={partyId}
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mainWeapon={mainWeapon}
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mainWeapon={mainWeapon}
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mainSummon={mainSummon}
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mainSummon={mainSummon}
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friendSummon={friendSummon}
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friendSummon={friendSummon}
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