Move debounce to WeaponGrid
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parent
ca42f4b718
commit
39549f0b94
2 changed files with 49 additions and 37 deletions
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@ -1,11 +1,8 @@
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import React, { useCallback, useMemo, useState } from 'react'
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import React, { useEffect, useRef, useState } from 'react'
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import UncapStar from '~components/UncapStar'
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import debounce from 'lodash.debounce'
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import './index.scss'
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interface Props {
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type: 'character' | 'weapon' | 'summon'
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rarity?: number
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@ -16,19 +13,19 @@ interface Props {
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}
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const UncapIndicator = (props: Props) => {
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const firstUpdate = useRef(true)
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const [uncap, setUncap] = useState(props.uncapLevel)
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const debouncedAction = debounce(() => {
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console.log("Debouncing...")
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props.updateUncap(numStars)
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}, 1000)
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const delayedAction = useCallback(() => {
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debouncedAction()
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}, [])
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useEffect(() => {
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if (firstUpdate.current) {
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firstUpdate.current = false
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return
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}
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props.updateUncap(uncap)
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}, [uncap])
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const numStars = setNumStars()
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function setNumStars() {
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let numStars
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@ -52,14 +49,8 @@ const UncapIndicator = (props: Props) => {
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}
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function toggleStar(index: number, empty: boolean) {
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console.log("Toggling star!")
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if (empty)
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setUncap(index + 1)
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else
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setUncap(index)
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delayedAction()
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if (empty) setUncap(index + 1)
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else setUncap(index)
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}
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return (
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@ -1,11 +1,15 @@
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import React, { useState } from 'react'
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import React, { useCallback, useMemo, useState } from 'react'
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import { useModal as useModal } from '~utils/useModal'
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import debounce from 'lodash.debounce'
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import SearchModal from '~components/SearchModal'
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import WeaponUnit from '~components/WeaponUnit'
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import ExtraWeapons from '~components/ExtraWeapons'
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import './index.scss'
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import { delay } from 'lodash'
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import api from '~utils/api'
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// GridType
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export enum GridType {
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@ -35,17 +39,6 @@ const WeaponGrid = (props: Props) => {
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const numWeapons: number = 9
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const searchGrid: GridArray<Weapon> = Object.values(props.grid).map((o) => o.weapon)
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const extraGrid = (
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<ExtraWeapons
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grid={props.grid}
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editable={props.editable}
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exists={false}
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offset={numWeapons}
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onClick={openSearchModal}
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updateUncap={updateUncap}
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/>
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)
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function receiveWeapon(weapon: Weapon, position: number) {
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props.onSelect(GridType.Weapon, weapon, position)
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}
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@ -65,10 +58,38 @@ const WeaponGrid = (props: Props) => {
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openModal()
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}
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function updateUncap(id: string, uncap: number) {
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console.log(`${id} is now ${uncap} stars`)
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async function updateUncap(id: string, level: number) {
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console.log(id, level)
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await api.updateUncap('weapon', id, level)
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.then(response => {
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console.log(response.data)
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})
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.catch(error => {
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console.log(error)
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})
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}
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const initiateUncapUpdate = (id: string, uncapLevel: number) => {
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debouncedAction(id, uncapLevel)
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}
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const debouncedAction = useCallback(
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() => debounce((id, number) => {
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updateUncap(id, number)
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}, 1000), []
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)()
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const extraGrid = (
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<ExtraWeapons
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grid={props.grid}
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editable={props.editable}
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exists={false}
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offset={numWeapons}
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onClick={openSearchModal}
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updateUncap={initiateUncapUpdate}
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/>
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)
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return (
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<div id="weapon_grids">
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<div id="WeaponGrid">
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@ -79,7 +100,7 @@ const WeaponGrid = (props: Props) => {
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unitType={0}
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gridWeapon={props.mainhand}
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onClick={() => { openSearchModal(-1) }}
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updateUncap={updateUncap}
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updateUncap={initiateUncapUpdate}
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/>
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<ul id="grid_weapons">
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@ -93,7 +114,7 @@ const WeaponGrid = (props: Props) => {
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unitType={1}
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gridWeapon={props.grid[i]}
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onClick={() => { openSearchModal(i) }}
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updateUncap={updateUncap}
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updateUncap={initiateUncapUpdate}
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/>
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</li>
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)
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