Add handleSummonResponse
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1 changed files with 31 additions and 3 deletions
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@ -93,9 +93,37 @@ const SummonGrid = (props: Props) => {
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})
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})
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} else {
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} else {
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if (party.editable)
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if (party.editable)
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saveSummon(party.id, summon, position).then((response) =>
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saveSummon(party.id, summon, position)
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storeGridSummon(response.data)
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.then((response) => handleSummonResponse(response.data))
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)
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.catch((error) => {
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const code = error.response.status
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const data = error.response.data
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if (code === 422) {
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if (data.code === 'incompatible_summon_for_position') {
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// setShowIncompatibleAlert(true)
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}
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}
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})
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}
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}
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async function handleSummonResponse(data: any) {
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if (data.hasOwnProperty('errors')) {
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} else {
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storeGridSummon(data.grid_summon)
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// If we replaced an existing weapon, remove it from the grid
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if (data.hasOwnProperty('meta') && data.meta['replaced'] !== undefined) {
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const position = data.meta['replaced']
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if (position == -1) {
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appState.grid.summons.mainSummon = undefined
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} else if (position == 6) {
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appState.grid.summons.friendSummon = undefined
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} else {
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appState.grid.summons.allSummons[position] = undefined
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}
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}
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}
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}
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}
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}
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