Add Draconic Weapon Providence series
Adds 34 series to wherever a series array is checked
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4 changed files with 14 additions and 13 deletions
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@ -56,7 +56,7 @@ const WeaponConflictModal = (props: Props) => {
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const series = props.incomingWeapon.series
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const series = props.incomingWeapon.series
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const seriesSlug = t(`series.${mapWeaponSeries(series)}`)
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const seriesSlug = t(`series.${mapWeaponSeries(series)}`)
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return [2, 3].includes(series) ? (
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return [2, 3, 34].includes(series) ? (
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<Trans i18nKey="modals.conflict.weapon.opus-draconic"></Trans>
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<Trans i18nKey="modals.conflict.weapon.opus-draconic"></Trans>
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) : (
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) : (
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<Trans i18nKey="modals.conflict.weapon.generic">
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<Trans i18nKey="modals.conflict.weapon.generic">
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@ -32,11 +32,12 @@ const gauphNames = [
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{ en: 'Ultima Key', jp: 'ガフスキーΩ' },
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{ en: 'Ultima Key', jp: 'ガフスキーΩ' },
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{ en: 'Gate of Omnipotence', jp: 'ガフスキー' },
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{ en: 'Gate of Omnipotence', jp: 'ガフスキー' },
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]
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]
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const providenceNames = [{ en: 'Providence Teluma', jp: 'オリジンステルマ' }]
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const emptyWeaponKey: WeaponKey = {
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const emptyWeaponKey: WeaponKey = {
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id: 'no-key',
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id: 'no-key',
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granblue_id: '-1',
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granblue_id: '-1',
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series: 0,
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series: [0],
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slot: 0,
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slot: 0,
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slug: '',
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slug: '',
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group: 0,
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group: 0,
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@ -71,7 +72,7 @@ const WeaponKeySelect = React.forwardRef<HTMLButtonElement, Props>(
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function filterWeaponKeys(weaponKeys: WeaponKey[]) {
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function filterWeaponKeys(weaponKeys: WeaponKey[]) {
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// Filter weapon keys based on the series and slot provided
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// Filter weapon keys based on the series and slot provided
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return weaponKeys.filter(
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return weaponKeys.filter(
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(key) => key.series == series && key.slot == slot
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(key) => key.series.includes(series) && key.slot == slot
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)
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)
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}
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}
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@ -114,7 +115,7 @@ const WeaponKeySelect = React.forwardRef<HTMLButtonElement, Props>(
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let name: { [key: string]: string } = {}
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let name: { [key: string]: string } = {}
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if (series == 2 && index == 0) name = pendulumNames[0]
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if (series == 2 && index == 0) name = pendulumNames[0]
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else if (series == 2 && slot == 1 && index == 1) name = pendulumNames[1]
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else if (series == 2 && slot == 1 && index == 1) name = pendulumNames[1]
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else if (series === 3) name = telumaNames[0]
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else if (series === 3 || series === 34) name = telumaNames[0]
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else if (series === 17) name = gauphNames[slot]
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else if (series === 17) name = gauphNames[slot]
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else if (series === 24) name = emblemNames[index]
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else if (series === 24) name = emblemNames[index]
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@ -139,7 +140,7 @@ const WeaponKeySelect = React.forwardRef<HTMLButtonElement, Props>(
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const emptyOption = () => {
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const emptyOption = () => {
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let name = ''
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let name = ''
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if (series === 2) name = pendulumNames[0].en
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if (series === 2) name = pendulumNames[0].en
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else if (series === 3) name = telumaNames[0].en
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else if (series === 3 || series === 34) name = telumaNames[0].en
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else if (series === 17) name = gauphNames[slot].en
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else if (series === 17) name = gauphNames[slot].en
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else if (series === 24) name = emblemNames[0].en
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else if (series === 24) name = emblemNames[0].en
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@ -155,11 +155,11 @@ const WeaponModal = ({
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if (gridWeapon.object.element == 0) object.weapon.element = element
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if (gridWeapon.object.element == 0) object.weapon.element = element
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if ([2, 3, 17, 24].includes(gridWeapon.object.series) && weaponKey1) {
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if ([2, 3, 17, 24, 34].includes(gridWeapon.object.series) && weaponKey1) {
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object.weapon.weapon_key1_id = weaponKey1.id
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object.weapon.weapon_key1_id = weaponKey1.id
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}
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}
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if ([2, 3, 17].includes(gridWeapon.object.series) && weaponKey2)
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if ([2, 3, 17, 34].includes(gridWeapon.object.series) && weaponKey2)
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object.weapon.weapon_key2_id = weaponKey2.id
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object.weapon.weapon_key2_id = weaponKey2.id
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if (gridWeapon.object.series == 17 && weaponKey3)
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if (gridWeapon.object.series == 17 && weaponKey3)
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@ -353,7 +353,7 @@ const WeaponModal = ({
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const keySelect = (
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const keySelect = (
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<section>
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<section>
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<h3>{t('modals.weapon.subtitles.weapon_keys')}</h3>
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<h3>{t('modals.weapon.subtitles.weapon_keys')}</h3>
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{[2, 3, 17, 22].includes(gridWeapon.object.series) ? (
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{[2, 3, 17, 22, 34].includes(gridWeapon.object.series) ? (
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<WeaponKeySelect
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<WeaponKeySelect
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open={weaponKey1Open}
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open={weaponKey1Open}
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weaponKey={weaponKey1}
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weaponKey={weaponKey1}
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@ -367,7 +367,7 @@ const WeaponModal = ({
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''
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''
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)}
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)}
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{[2, 3, 17].includes(gridWeapon.object.series) ? (
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{[2, 3, 17, 34].includes(gridWeapon.object.series) ? (
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<WeaponKeySelect
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<WeaponKeySelect
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open={weaponKey2Open}
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open={weaponKey2Open}
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weaponKey={weaponKey2}
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weaponKey={weaponKey2}
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@ -381,7 +381,7 @@ const WeaponModal = ({
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''
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''
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)}
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)}
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{gridWeapon.object.series == 17 ? (
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{[17, 34].includes(gridWeapon.object.series) ? (
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<WeaponKeySelect
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<WeaponKeySelect
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open={weaponKey3Open}
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open={weaponKey3Open}
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weaponKey={weaponKey3}
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weaponKey={weaponKey3}
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@ -477,7 +477,7 @@ const WeaponModal = ({
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<DialogHeader
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<DialogHeader
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ref={headerRef}
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ref={headerRef}
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title={gridWeapon.object.name[locale]}
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title={gridWeapon.object.name[locale]}
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subtitle={t('modals.characters.title')}
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subtitle={t('modals.weapon.title')}
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image={{
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image={{
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src: `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-square/${gridWeapon.object.granblue_id}.jpg`,
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src: `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-square/${gridWeapon.object.granblue_id}.jpg`,
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alt: gridWeapon.object.name[locale],
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alt: gridWeapon.object.name[locale],
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@ -485,7 +485,7 @@ const WeaponModal = ({
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/>
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/>
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<section className={styles.mods}>
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<section className={styles.mods}>
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{gridWeapon.object.element == 0 && elementSelect}
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{gridWeapon.object.element == 0 && elementSelect}
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{[2, 3, 17, 24].includes(gridWeapon.object.series) && keySelect}
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{[2, 3, 17, 24, 34].includes(gridWeapon.object.series) && keySelect}
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{gridWeapon.object.ax && axSelect}
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{gridWeapon.object.ax && axSelect}
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{gridWeapon.object.awakenings && awakeningSelect}
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{gridWeapon.object.awakenings && awakeningSelect}
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</section>
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</section>
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@ -90,7 +90,7 @@ const WeaponUnit = ({
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return (
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return (
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weapon.ax ||
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weapon.ax ||
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weapon.awakenings ||
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weapon.awakenings ||
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(weapon.series && [2, 3, 17, 22, 24].includes(weapon.series))
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(weapon.series && [2, 3, 17, 22, 24, 34].includes(weapon.series))
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)
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)
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}
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}
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