Refactored WeaponGrid to pull its own data

This commit is contained in:
Justin Edmund 2022-02-03 23:51:04 -08:00
parent 8744279979
commit 46feb6895d

View file

@ -6,6 +6,7 @@ import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import AppContext from '~context/AppContext'
import PartyContext from '~context/PartyContext'
import SearchModal from '~components/SearchModal'
@ -15,21 +16,9 @@ import ExtraWeapons from '~components/ExtraWeapons'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
mainhand: GridWeapon | undefined
weapons: GridArray<GridWeapon>
extra: boolean
editable: boolean
slug?: string
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
@ -48,6 +37,13 @@ const WeaponGrid = (props: Props) => {
// Set up state for party
const [partyId, setPartyId] = useState('')
const [extra, setExtra] = useState<boolean>(false)
// Set up state for view management
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
const [editable, setEditable] = useState(false)
const { setEditable: setEditableContext } = useContext(AppContext)
// Set up the party context
const { setElement } = useContext(PartyContext)
@ -66,21 +62,18 @@ const WeaponGrid = (props: Props) => {
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Weapon>>({})
// Set states from props
// Fetch data from the server
useEffect(() => {
setPartyId(props.partyId || '')
setWeapons(props.weapons || {})
setMainWeapon(props.mainhand)
if (props.mainhand) setElement(props.mainhand.weapon.element)
}, [props])
if (props.slug) fetchGrid(props.slug)
}, [])
// Initialize an array of current uncap values for each weapon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (props.mainhand) initialPreviousUncapValues[-1] = props.mainhand.uncap_level
Object.values(props.weapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
if (mainWeapon) initialPreviousUncapValues[-1] = mainWeapon.uncap_level
Object.values(weapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [props])
}, [mainWeapon, weapons])
// Update search grid whenever weapons or the mainhand are updated
useEffect(() => {
@ -92,6 +85,62 @@ const WeaponGrid = (props: Props) => {
setSearchGrid(newSearchGrid)
}, [weapons, mainWeapon])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'weapons' })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party = response.data.party
// Get the party user and logged in user, if possible, to compare
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setEditableContext(true)
}
// Store the important party and state-keeping values
setPartyId(party.id)
setExtra(party.is_extra)
setFound(true)
setLoading(false)
// Populate the weapons in state
populateWeapons(party.weapons)
}
function processError(error: any) {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateWeapons(list: [GridWeapon]) {
let weapons: GridArray<GridWeapon> = {}
list.forEach((object: GridWeapon) => {
if (object.mainhand) {
setMainWeapon(object)
setElement(object.weapon.element)
} else if (!object.mainhand && object.position != null) {
weapons[object.position] = object
}
})
setWeapons(weapons)
}
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
@ -208,7 +257,7 @@ const WeaponGrid = (props: Props) => {
const mainhandElement = (
<WeaponUnit
gridWeapon={mainWeapon}
editable={props.editable}
editable={editable}
key="grid_mainhand"
position={-1}
unitType={0}
@ -223,7 +272,7 @@ const WeaponGrid = (props: Props) => {
<li key={`grid_unit_${i}`} >
<WeaponUnit
gridWeapon={weapons[i]}
editable={props.editable}
editable={editable}
position={i}
unitType={1}
onClick={() => { openSearchModal(i) }}
@ -237,7 +286,7 @@ const WeaponGrid = (props: Props) => {
const extraGridElement = (
<ExtraWeapons
grid={weapons}
editable={props.editable}
editable={editable}
offset={numWeapons}
onClick={openSearchModal}
updateUncap={initiateUncapUpdate}
@ -251,7 +300,7 @@ const WeaponGrid = (props: Props) => {
<ul className="grid_weapons">{ weaponGridElement }</ul>
</div>
{ (() => { return (props.extra) ? extraGridElement : '' })() }
{ (() => { return (extra) ? extraGridElement : '' })() }
{open ? (
<SearchModal