Fix name and star state when cell is empty
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c8c6e6f813
commit
470f553cf7
4 changed files with 32 additions and 2 deletions
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@ -52,3 +52,16 @@
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.WeaponGridImage:hover .icon {
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.WeaponGridImage:hover .icon {
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color: #555;
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color: #555;
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}
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}
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.WeaponGridMainhand h3,
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.WeaponGridMainhand ul {
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display: none;
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}
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.filled h3 {
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display: block;
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}
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.filled ul {
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display: flex;
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}
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@ -32,7 +32,8 @@ function WeaponGridMainhand(props: WeaponGridProps) {
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const classes = classnames({
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const classes = classnames({
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WeaponGridMainhand: true,
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WeaponGridMainhand: true,
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'editable': props.editable
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'editable': props.editable,
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'filled': (props.weapon !== undefined)
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})
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})
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const weapon = props.weapon
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const weapon = props.weapon
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@ -52,3 +52,16 @@
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.WeaponGridImage:hover .icon {
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.WeaponGridImage:hover .icon {
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color: #555;
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color: #555;
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}
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}
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.WeaponGridUnit h3,
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.WeaponGridUnit ul {
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display: none;
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}
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.filled h3 {
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display: block;
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}
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.filled ul {
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display: flex;
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}
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@ -27,10 +27,13 @@ function WeaponGridUnit(props: WeaponGridProps) {
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const openModalIfEditable = (props.editable) ? openModal : () => {}
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const openModalIfEditable = (props.editable) ? openModal : () => {}
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console.log(props.weapon)
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const classes = classnames({
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const classes = classnames({
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WeaponGridUnit: true,
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WeaponGridUnit: true,
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'editable': props.editable
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'editable': props.editable,
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'filled': (props.weapon !== undefined)
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})
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})
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console.log(`Classes: ${classes}`)
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const weapon = props.weapon
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const weapon = props.weapon
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