Add WeaponConflictModal and hook up to WeaponGrid
This commit is contained in:
parent
d6622a8fad
commit
4a4773b9b9
2 changed files with 196 additions and 3 deletions
108
components/WeaponConflictModal/index.tsx
Normal file
108
components/WeaponConflictModal/index.tsx
Normal file
|
|
@ -0,0 +1,108 @@
|
||||||
|
import React, { useEffect, useState } from 'react'
|
||||||
|
import { useRouter } from 'next/router'
|
||||||
|
import { Trans, useTranslation } from 'react-i18next'
|
||||||
|
|
||||||
|
import * as Dialog from '@radix-ui/react-dialog'
|
||||||
|
import Button from '~components/Button'
|
||||||
|
|
||||||
|
import mapWeaponSeries from '~utils/mapWeaponSeries'
|
||||||
|
|
||||||
|
import './index.scss'
|
||||||
|
|
||||||
|
interface Props {
|
||||||
|
open: boolean
|
||||||
|
incomingWeapon: Weapon
|
||||||
|
conflictingWeapons: GridWeapon[]
|
||||||
|
desiredPosition: number
|
||||||
|
resolveConflict: () => void
|
||||||
|
resetConflict: () => void
|
||||||
|
}
|
||||||
|
|
||||||
|
const WeaponConflictModal = (props: Props) => {
|
||||||
|
// Localization
|
||||||
|
const router = useRouter()
|
||||||
|
const { t } = useTranslation('common')
|
||||||
|
const locale =
|
||||||
|
router.locale && ['en', 'ja'].includes(router.locale) ? router.locale : 'en'
|
||||||
|
|
||||||
|
// States
|
||||||
|
const [open, setOpen] = useState(false)
|
||||||
|
|
||||||
|
useEffect(() => {
|
||||||
|
setOpen(props.open)
|
||||||
|
}, [setOpen, props.open])
|
||||||
|
|
||||||
|
function imageUrl(weapon?: Weapon) {
|
||||||
|
return `${process.env.NEXT_PUBLIC_SIERO_IMG_URL}/weapon-square/${weapon?.granblue_id}.jpg`
|
||||||
|
}
|
||||||
|
|
||||||
|
function openChange(open: boolean) {
|
||||||
|
setOpen(open)
|
||||||
|
props.resetConflict()
|
||||||
|
}
|
||||||
|
|
||||||
|
function close() {
|
||||||
|
setOpen(false)
|
||||||
|
}
|
||||||
|
|
||||||
|
const infoString = () => {
|
||||||
|
const series = props.incomingWeapon.series
|
||||||
|
const seriesSlug = t(`series.${mapWeaponSeries(series)}`)
|
||||||
|
|
||||||
|
return [2, 3].includes(series) ? (
|
||||||
|
<Trans i18nKey="modals.conflict.weapon.opus-draconic"></Trans>
|
||||||
|
) : (
|
||||||
|
<Trans i18nKey="modals.conflict.weapon.generic">
|
||||||
|
Only one weapon from the
|
||||||
|
<strong>{{ series: seriesSlug }} Series</strong> can be included in each
|
||||||
|
party. Do you want to change your weapons?
|
||||||
|
</Trans>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
return (
|
||||||
|
<Dialog.Root open={open} onOpenChange={openChange}>
|
||||||
|
<Dialog.Portal>
|
||||||
|
<Dialog.Content
|
||||||
|
className="Conflict Dialog"
|
||||||
|
onOpenAutoFocus={(event) => event.preventDefault()}
|
||||||
|
>
|
||||||
|
<p>{infoString()}</p>
|
||||||
|
<div className="WeaponDiagram Diagram">
|
||||||
|
<ul>
|
||||||
|
{props.conflictingWeapons?.map((weapon, i) => (
|
||||||
|
<li className="weapon" key={`conflict-${i}`}>
|
||||||
|
<img
|
||||||
|
alt={weapon.object.name[locale]}
|
||||||
|
src={imageUrl(weapon.object)}
|
||||||
|
/>
|
||||||
|
<span>{weapon.object.name[locale]}</span>
|
||||||
|
</li>
|
||||||
|
))}
|
||||||
|
</ul>
|
||||||
|
<span className="arrow">→</span>
|
||||||
|
<div className="wrapper">
|
||||||
|
<div className="weapon">
|
||||||
|
<img
|
||||||
|
alt={props.incomingWeapon?.name[locale]}
|
||||||
|
src={imageUrl(props.incomingWeapon)}
|
||||||
|
/>
|
||||||
|
{props.incomingWeapon?.name[locale]}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<footer>
|
||||||
|
<Button onClick={close} text={t('buttons.cancel')} />
|
||||||
|
<Button
|
||||||
|
onClick={props.resolveConflict}
|
||||||
|
text={t('modals.conflict.buttons.confirm')}
|
||||||
|
/>
|
||||||
|
</footer>
|
||||||
|
</Dialog.Content>
|
||||||
|
<Dialog.Overlay className="Overlay" />
|
||||||
|
</Dialog.Portal>
|
||||||
|
</Dialog.Root>
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
|
export default WeaponConflictModal
|
||||||
|
|
@ -15,6 +15,7 @@ import { appState } from '~utils/appState'
|
||||||
import type { SearchableObject } from '~types'
|
import type { SearchableObject } from '~types'
|
||||||
|
|
||||||
import './index.scss'
|
import './index.scss'
|
||||||
|
import WeaponConflictModal from '~components/WeaponConflictModal'
|
||||||
|
|
||||||
// Props
|
// Props
|
||||||
interface Props {
|
interface Props {
|
||||||
|
|
@ -40,6 +41,12 @@ const WeaponGrid = (props: Props) => {
|
||||||
// Set up state for view management
|
// Set up state for view management
|
||||||
const { party, grid } = useSnapshot(appState)
|
const { party, grid } = useSnapshot(appState)
|
||||||
const [slug, setSlug] = useState()
|
const [slug, setSlug] = useState()
|
||||||
|
const [modalOpen, setModalOpen] = useState(false)
|
||||||
|
|
||||||
|
// Set up state for conflict management
|
||||||
|
const [incoming, setIncoming] = useState<Weapon>()
|
||||||
|
const [conflicts, setConflicts] = useState<GridWeapon[]>([])
|
||||||
|
const [position, setPosition] = useState(0)
|
||||||
|
|
||||||
// Create a temporary state to store previous weapon uncap values
|
// Create a temporary state to store previous weapon uncap values
|
||||||
const [previousUncapValues, setPreviousUncapValues] = useState<{
|
const [previousUncapValues, setPreviousUncapValues] = useState<{
|
||||||
|
|
@ -90,9 +97,33 @@ const WeaponGrid = (props: Props) => {
|
||||||
)
|
)
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
saveWeapon(party.id, weapon, position).then((response) =>
|
if (party.editable)
|
||||||
storeGridWeapon(response.data)
|
saveWeapon(party.id, weapon, position)
|
||||||
)
|
.then((response) => handleWeaponResponse(response.data))
|
||||||
|
.catch((error) => console.error(error))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function handleWeaponResponse(data: any) {
|
||||||
|
if (data.hasOwnProperty('conflicts')) {
|
||||||
|
if (data.incoming) setIncoming(data.incoming)
|
||||||
|
if (data.conflicts) setConflicts(data.conflicts)
|
||||||
|
if (data.position) setPosition(data.position)
|
||||||
|
setModalOpen(true)
|
||||||
|
} else {
|
||||||
|
storeGridWeapon(data.grid_weapon)
|
||||||
|
|
||||||
|
// If we replaced an existing weapon, remove it from the grid
|
||||||
|
if (data.hasOwnProperty('meta') && data.meta['replaced'] !== undefined) {
|
||||||
|
const position = data.meta['replaced']
|
||||||
|
|
||||||
|
if (position == -1) {
|
||||||
|
appState.grid.weapons.mainWeapon = undefined
|
||||||
|
appState.party.element = 0
|
||||||
|
} else {
|
||||||
|
appState.grid.weapons.allWeapons[position] = undefined
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -125,6 +156,44 @@ const WeaponGrid = (props: Props) => {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async function resolveConflict() {
|
||||||
|
if (incoming && conflicts.length > 0) {
|
||||||
|
await api
|
||||||
|
.resolveConflict({
|
||||||
|
object: 'weapons',
|
||||||
|
incoming: incoming.id,
|
||||||
|
conflicting: conflicts.map((c) => c.id),
|
||||||
|
position: position,
|
||||||
|
})
|
||||||
|
.then((response) => {
|
||||||
|
// Store new character in state
|
||||||
|
storeGridWeapon(response.data)
|
||||||
|
|
||||||
|
// Remove conflicting characters from state
|
||||||
|
conflicts.forEach((c) => {
|
||||||
|
if (appState.grid.weapons.mainWeapon?.object.id === c.id) {
|
||||||
|
appState.grid.weapons.mainWeapon = undefined
|
||||||
|
appState.party.element = 0
|
||||||
|
} else {
|
||||||
|
appState.grid.weapons.allWeapons[c.position] = undefined
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
// Reset conflict
|
||||||
|
resetConflict()
|
||||||
|
|
||||||
|
// Close modal
|
||||||
|
setModalOpen(false)
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function resetConflict() {
|
||||||
|
setPosition(-1)
|
||||||
|
setConflicts([])
|
||||||
|
setIncoming(undefined)
|
||||||
|
}
|
||||||
|
|
||||||
// Methods: Updating uncap level
|
// Methods: Updating uncap level
|
||||||
// Note: Saves, but debouncing is not working properly
|
// Note: Saves, but debouncing is not working properly
|
||||||
async function saveUncap(id: string, position: number, uncapLevel: number) {
|
async function saveUncap(id: string, position: number, uncapLevel: number) {
|
||||||
|
|
@ -242,8 +311,24 @@ const WeaponGrid = (props: Props) => {
|
||||||
/>
|
/>
|
||||||
)
|
)
|
||||||
|
|
||||||
|
const conflictModal = () => {
|
||||||
|
return incoming && conflicts ? (
|
||||||
|
<WeaponConflictModal
|
||||||
|
open={modalOpen}
|
||||||
|
incomingWeapon={incoming}
|
||||||
|
conflictingWeapons={conflicts}
|
||||||
|
desiredPosition={position}
|
||||||
|
resolveConflict={resolveConflict}
|
||||||
|
resetConflict={resetConflict}
|
||||||
|
/>
|
||||||
|
) : (
|
||||||
|
''
|
||||||
|
)
|
||||||
|
}
|
||||||
|
|
||||||
return (
|
return (
|
||||||
<div id="WeaponGrid">
|
<div id="WeaponGrid">
|
||||||
|
{conflicts ? conflictModal() : ''}
|
||||||
<div id="MainGrid">
|
<div id="MainGrid">
|
||||||
{mainhandElement}
|
{mainhandElement}
|
||||||
<ul className="grid_weapons">{weaponGridElement}</ul>
|
<ul className="grid_weapons">{weaponGridElement}</ul>
|
||||||
|
|
|
||||||
Loading…
Reference in a new issue