Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
This commit is contained in:
Justin Edmund 2023-03-18 13:55:32 -07:00
parent 0b861146e4
commit 591b16c880
2 changed files with 93 additions and 37 deletions

View file

@ -11,6 +11,7 @@ import Button from '~components/Button'
import FilterIcon from '~public/icons/Filter.svg' import FilterIcon from '~public/icons/Filter.svg'
import './index.scss' import './index.scss'
import { getCookie } from 'cookies-next'
interface Props { interface Props {
children: React.ReactNode children: React.ReactNode
@ -29,6 +30,32 @@ interface Props {
}) => void }) => void
} }
const DEFAULT_FULL_AUTO = false
const DEFAULT_AUTO_GUARD = false
const DEFAULT_CHARGE_ATTACK = false
const DEFAULT_MAX_BUTTONS = 0
const DEFAULT_MAX_TURNS = 0
const DEFAULT_MIN_CHARACTERS = 3
const DEFAULT_MIN_WEAPONS = 5
const DEFAULT_MIN_SUMMONS = 2
const DEFAULT_NAME_QUALITY = false
const DEFAULT_USER_QUALITY = false
const DEFAULT_ORIGINAL_ONLY = false
const DEFAULT_FILTERSET: FilterSet = {
full_auto: DEFAULT_FULL_AUTO,
auto_guard: DEFAULT_AUTO_GUARD,
charge_attack: DEFAULT_CHARGE_ATTACK,
characters_count: DEFAULT_MIN_CHARACTERS,
weapons_count: DEFAULT_MIN_WEAPONS,
summons_count: DEFAULT_MIN_SUMMONS,
button_count: DEFAULT_MAX_BUTTONS,
turn_count: DEFAULT_MAX_TURNS,
name_quality: DEFAULT_NAME_QUALITY,
user_quality: DEFAULT_USER_QUALITY,
original: DEFAULT_ORIGINAL_ONLY,
}
const FilterBar = (props: Props) => { const FilterBar = (props: Props) => {
// Set up translation // Set up translation
const { t } = useTranslation('common') const { t } = useTranslation('common')
@ -38,6 +65,12 @@ const FilterBar = (props: Props) => {
const [filterModalOpen, setFilterModalOpen] = useState(false) const [filterModalOpen, setFilterModalOpen] = useState(false)
// Fetch user's advanced filters
const filtersCookie = getCookie('filters')
const advancedFilters: FilterSet = filtersCookie
? JSON.parse(filtersCookie as string)
: DEFAULT_FILTERSET
// Set up classes object for showing shadow on scroll // Set up classes object for showing shadow on scroll
const classes = classNames({ const classes = classNames({
FilterBar: true, FilterBar: true,
@ -155,7 +188,12 @@ const FilterBar = (props: Props) => {
/> />
</div> </div>
</div> </div>
<FilterModal open={filterModalOpen} onOpenChange={setFilterModalOpen} /> <FilterModal
defaultFilterSet={DEFAULT_FILTERSET}
filterSet={advancedFilters}
open={filterModalOpen}
onOpenChange={setFilterModalOpen}
/>
</> </>
) )
} }

View file

@ -21,19 +21,10 @@ import type { DialogProps } from '@radix-ui/react-dialog'
import CrossIcon from '~public/icons/Cross.svg' import CrossIcon from '~public/icons/Cross.svg'
import './index.scss' import './index.scss'
interface Props extends DialogProps {} interface Props extends DialogProps {
defaultFilterSet: FilterSet
const DEFAULT_FULL_AUTO = false filterSet: FilterSet
const DEFAULT_AUTO_GUARD = false }
const DEFAULT_CHARGE_ATTACK = false
const DEFAULT_MAX_BUTTONS = 0
const DEFAULT_MAX_TURNS = 0
const DEFAULT_MIN_CHARACTERS = 3
const DEFAULT_MIN_WEAPONS = 5
const DEFAULT_MIN_SUMMONS = 2
const DEFAULT_NAME_QUALITY = false
const DEFAULT_USER_QUALITY = false
const DEFAULT_ORIGINAL_ONLY = false
const MAX_CHARACTERS = 5 const MAX_CHARACTERS = 5
const MAX_WEAPONS = 13 const MAX_WEAPONS = 13
@ -54,41 +45,68 @@ const FilterModal = (props: Props) => {
// States // States
const [open, setOpen] = useState(false) const [open, setOpen] = useState(false)
const [fullAuto, setFullAuto] = useState(DEFAULT_FULL_AUTO) const [fullAuto, setFullAuto] = useState(props.filterSet.full_auto)
const [autoGuard, setAutoGuard] = useState(DEFAULT_AUTO_GUARD) const [autoGuard, setAutoGuard] = useState(props.filterSet.auto_guard)
const [chargeAttack, setChargeAttack] = useState(DEFAULT_CHARGE_ATTACK) const [chargeAttack, setChargeAttack] = useState(
props.filterSet.charge_attack
)
const [minCharacterCount, setMinCharacterCount] = useState( const [minCharacterCount, setMinCharacterCount] = useState(
DEFAULT_MIN_CHARACTERS props.filterSet.characters_count
) )
const [minWeaponCount, setMinWeaponCount] = useState(DEFAULT_MIN_WEAPONS) const [minWeaponCount, setMinWeaponCount] = useState(
const [minSummonCount, setMinSummonCount] = useState(DEFAULT_MIN_SUMMONS) props.filterSet.weapons_count
)
const [minSummonCount, setMinSummonCount] = useState(
props.filterSet.summons_count
)
const [maxButtonsCount, setMaxButtonsCount] = useState(
props.filterSet.button_count
)
const [maxTurnsCount, setMaxTurnsCount] = useState(props.filterSet.turn_count)
const [maxButtonsCount, setMaxButtonsCount] = useState(DEFAULT_MAX_BUTTONS) const [userQuality, setUserQuality] = useState(props.filterSet.user_quality)
const [maxTurnsCount, setMaxTurnsCount] = useState(DEFAULT_MAX_TURNS) const [nameQuality, setNameQuality] = useState(props.filterSet.name_quality)
const [originalOnly, setOriginalOnly] = useState(props.filterSet.original)
const [userQuality, setUserQuality] = useState(DEFAULT_USER_QUALITY)
const [nameQuality, setNameQuality] = useState(DEFAULT_NAME_QUALITY)
const [originalOnly, setOriginalOnly] = useState(DEFAULT_ORIGINAL_ONLY)
// Hooks // Hooks
useEffect(() => { useEffect(() => {
if (props.open !== undefined) setOpen(props.open) if (props.open !== undefined) setOpen(props.open)
}) })
function saveFilters() {
const filters = {
full_auto: fullAuto,
auto_guard: autoGuard,
charge_attack: chargeAttack,
characters_count: minCharacterCount,
weapons_count: minWeaponCount,
summons_count: minSummonCount,
button_count: maxButtonsCount,
turn_count: maxTurnsCount,
name_quality: nameQuality,
user_quality: userQuality,
original: originalOnly,
}
console.log(filters)
setCookie('filters', filters, { path: '/' })
// openChange()
}
function resetFilters() { function resetFilters() {
setFullAuto(DEFAULT_FULL_AUTO) setFullAuto(props.defaultFilterSet.full_auto)
setAutoGuard(DEFAULT_AUTO_GUARD) setAutoGuard(props.defaultFilterSet.auto_guard)
setChargeAttack(DEFAULT_CHARGE_ATTACK) setChargeAttack(props.defaultFilterSet.charge_attack)
setMinCharacterCount(DEFAULT_MIN_CHARACTERS) setMinCharacterCount(props.defaultFilterSet.characters_count)
setMinWeaponCount(DEFAULT_MIN_WEAPONS) setMinWeaponCount(props.defaultFilterSet.weapons_count)
setMinSummonCount(DEFAULT_MIN_SUMMONS) setMinSummonCount(props.defaultFilterSet.summons_count)
setMaxButtonsCount(DEFAULT_MAX_BUTTONS) setMaxButtonsCount(props.defaultFilterSet.button_count)
setMaxTurnsCount(DEFAULT_MAX_TURNS) setMaxTurnsCount(props.defaultFilterSet.turn_count)
setUserQuality(DEFAULT_USER_QUALITY) setUserQuality(props.defaultFilterSet.user_quality)
setNameQuality(DEFAULT_NAME_QUALITY) setNameQuality(props.defaultFilterSet.name_quality)
setOriginalOnly(DEFAULT_ORIGINAL_ONLY) setOriginalOnly(props.defaultFilterSet.original)
} }
function openChange() { function openChange() {