Use SearchableObject type

This commit is contained in:
Justin Edmund 2022-11-30 09:01:33 -08:00
parent cbbad53e09
commit 6af2ace6b0
4 changed files with 44 additions and 46 deletions

View file

@ -8,12 +8,14 @@ import debounce from "lodash.debounce"
import JobSection from "~components/JobSection"
import CharacterUnit from "~components/CharacterUnit"
import CharacterConflictModal from "~components/CharacterConflictModal"
import type { SearchableObject } from "~types"
import api from "~utils/api"
import { appState } from "~utils/appState"
import "./index.scss"
import CharacterConflictModal from "~components/CharacterConflictModal"
// Props
interface Props {
@ -73,7 +75,7 @@ const CharacterGrid = (props: Props) => {
// Methods: Adding an object from search
function receiveCharacterFromSearch(
object: Character | Weapon | Summon,
object: SearchableObject,
position: number
) {
const character = object as Character

View file

@ -1,47 +1,46 @@
import React from 'react'
import { useTranslation } from 'next-i18next'
import SummonUnit from '~components/SummonUnit'
import './index.scss'
import React from "react"
import { useTranslation } from "next-i18next"
import SummonUnit from "~components/SummonUnit"
import { SearchableObject } from "~types"
import "./index.scss"
// Props
interface Props {
grid: GridArray<GridSummon>
editable: boolean
exists: boolean
found?: boolean
offset: number
updateObject: (object: Character | Weapon | Summon, position: number) => void
updateUncap: (id: string, position: number, uncap: number) => void
grid: GridArray<GridSummon>
editable: boolean
exists: boolean
found?: boolean
offset: number
updateObject: (object: SearchableObject, position: number) => void
updateUncap: (id: string, position: number, uncap: number) => void
}
const ExtraSummons = (props: Props) => {
const numSummons: number = 2
const numSummons: number = 2
const { t } = useTranslation('common')
const { t } = useTranslation("common")
return (
<div id="ExtraSummons">
<span>{t('summons.subaura')}</span>
<ul id="grid_summons">
{
Array.from(Array(numSummons)).map((x, i) => {
return (
<li key={`grid_unit_${i}`} >
<SummonUnit
editable={props.editable}
position={props.offset + i}
unitType={1}
gridSummon={props.grid[props.offset + i]}
updateObject={props.updateObject}
updateUncap={props.updateUncap}
/>
</li>
)
})
}
</ul>
</div>
)
return (
<div id="ExtraSummons">
<span>{t("summons.subaura")}</span>
<ul id="grid_summons">
{Array.from(Array(numSummons)).map((x, i) => {
return (
<li key={`grid_unit_${i}`}>
<SummonUnit
editable={props.editable}
position={props.offset + i}
unitType={1}
gridSummon={props.grid[props.offset + i]}
updateObject={props.updateObject}
updateUncap={props.updateUncap}
/>
</li>
)
})}
</ul>
</div>
)
}
export default ExtraSummons

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@ -12,6 +12,7 @@ import ExtraSummons from "~components/ExtraSummons"
import api from "~utils/api"
import { appState } from "~utils/appState"
import type { SearchableObject } from "~types"
import "./index.scss"
@ -83,10 +84,7 @@ const SummonGrid = (props: Props) => {
])
// Methods: Adding an object from search
function receiveSummonFromSearch(
object: Character | Weapon | Summon,
position: number
) {
function receiveSummonFromSearch(object: SearchableObject, position: number) {
const summon = object as Summon
if (!party.id) {

View file

@ -12,6 +12,8 @@ import ExtraWeapons from "~components/ExtraWeapons"
import api from "~utils/api"
import { appState } from "~utils/appState"
import type { SearchableObject } from "~types"
import "./index.scss"
// Props
@ -71,10 +73,7 @@ const WeaponGrid = (props: Props) => {
}, [appState.grid.weapons.mainWeapon, appState.grid.weapons.allWeapons])
// Methods: Adding an object from search
function receiveWeaponFromSearch(
object: Character | Weapon | Summon,
position: number
) {
function receiveWeaponFromSearch(object: SearchableObject, position: number) {
const weapon = object as Weapon
if (position == 1) appState.party.element = weapon.element