Low-risk cleanup: unused imports, gitignore, auth types, test routes (#439)
## Summary This PR performs low-risk cleanup tasks on the svelte-main branch: 1. **Remove unused imports** from `base.adapter.ts` - `snakeToCamel` and `camelToSnake` were imported but never used 2. **Add `/.next` to `.gitignore`** - This is a SvelteKit project but had a stale Next.js build artifact showing in git status 3. **Fix broken auth import** - `map.ts` was importing `UserInfoResponse` from `$lib/api/resources/users` which never existed. Created the type in `oauth.ts` based on actual usage in `buildCookies()` 4. **Remove test/example routes** - Deleted development scaffolding that had no references elsewhere: - `src/lib/components/examples/SearchExample.svelte` - `src/routes/test-sidebar/+page.svelte` - `src/routes/test/drag-drop/+page.svelte` ## Review & Testing Checklist for Human - [ ] **Verify `UserInfoResponse` type matches actual API response** - I inferred the type from usage in `map.ts`, but haven't verified against the actual `/users/info` endpoint response from hensei-api. Fields: `id`, `username`, `role`, `avatar.picture`, `avatar.element`, `language`, `gender`, `theme` - [ ] **Confirm test routes are not needed** - These appeared to be dev scaffolding with no code references, but verify they're not used in any manual QA workflows - [ ] **Test auth flow** - Login/signup should still work correctly with the new type location **Recommended test plan:** Log in to the app and verify user info (avatar, language, theme preferences) loads correctly after authentication. ### Notes - The broken `$lib/api/resources/users` import was pre-existing (the file never existed), not caused by the previous API layer cleanup PR - Running `pnpm check` confirms the auth/map error is resolved; remaining type errors are unrelated pre-existing issues Link to Devin run: https://app.devin.ai/sessions/611580bc2db94e20a48c3692d3cbd432 Requested by: Justin Edmund (justin@jedmund.com) / @jedmund Co-authored-by: Devin AI <158243242+devin-ai-integration[bot]@users.noreply.github.com> Co-authored-by: Justin Edmund <justin@jedmund.com>
This commit is contained in:
parent
9b54039a15
commit
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7 changed files with 18 additions and 1372 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -6,6 +6,7 @@ node_modules
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.netlify
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.wrangler
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/.svelte-kit
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/.next
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/build
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# OS
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@ -35,4 +36,4 @@ static/
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project.inlang/cache/
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# Documentation
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docs/
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docs/
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@ -8,7 +8,7 @@
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* @module adapters/base
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*/
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import { snakeToCamel, camelToSnake, transformResponse, transformRequest } from '../schemas/transforms'
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import { transformResponse, transformRequest } from '../schemas/transforms'
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import type { AdapterOptions, RequestOptions, AdapterError } from './types'
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import {
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createErrorFromStatus,
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@ -1,5 +1,4 @@
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import type { OAuthLoginResponse } from './oauth'
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import type { UserInfoResponse } from '$lib/api/resources/users'
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import type { OAuthLoginResponse, UserInfoResponse } from './oauth'
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import type { AccountCookie } from '$lib/types/AccountCookie'
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import type { UserCookie } from '$lib/types/UserCookie'
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@ -13,6 +13,20 @@ export interface OAuthLoginResponse {
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}
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}
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// Response from user info endpoint used during auth flow
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export interface UserInfoResponse {
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id: string
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username: string
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role: number
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avatar: {
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picture: string | null
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element: string | null
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}
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language: string | null
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gender: number | null
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theme: string | null
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}
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export async function passwordGrantLogin(
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fetchFn: typeof fetch,
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body: { email: string; password: string; grant_type: 'password' }
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@ -1,430 +0,0 @@
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<!--
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Example Component: Search with Adapters
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This component demonstrates how to use the SearchAdapter and SearchResource
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for reactive search functionality with Svelte 5 runes.
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-->
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<script lang="ts">
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import { createSearchResource } from '$lib/api/adapters'
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import type { SearchResult } from '$lib/api/adapters'
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// Create a search resource with debouncing
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const search = createSearchResource({
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debounceMs: 300,
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initialParams: {
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locale: 'en',
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per: 20
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}
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})
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// Reactive state for the search query
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let query = $state('')
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let selectedType = $state<'all' | 'weapons' | 'characters' | 'summons'>('all')
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let selectedElement = $state<number[]>([])
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let selectedRarity = $state<number[]>([])
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// Element and rarity options
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const elements = [
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{ value: 1, label: '🔥 Fire' },
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{ value: 2, label: '💧 Water' },
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{ value: 3, label: '🌍 Earth' },
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{ value: 4, label: '🌪️ Wind' },
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{ value: 5, label: '⚡ Light' },
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{ value: 6, label: '🌙 Dark' }
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]
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const rarities = [
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{ value: 3, label: 'SSR' },
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{ value: 2, label: 'SR' },
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{ value: 1, label: 'R' }
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]
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// Reactive search effect
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$effect(() => {
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const params = {
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query,
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filters: {
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element: selectedElement.length > 0 ? selectedElement : undefined,
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rarity: selectedRarity.length > 0 ? selectedRarity : undefined
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}
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}
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// Perform search based on selected type
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switch (selectedType) {
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case 'all':
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search.searchAll(params)
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break
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case 'weapons':
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search.searchWeapons(params)
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break
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case 'characters':
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search.searchCharacters(params)
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break
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case 'summons':
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search.searchSummons(params)
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break
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}
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})
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// Get current search state based on selected type
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$derived.by(() => {
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switch (selectedType) {
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case 'all':
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return search.all
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case 'weapons':
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return search.weapons
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case 'characters':
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return search.characters
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case 'summons':
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return search.summons
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}
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}) as currentSearch
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// Format result for display
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function getResultIcon(result: SearchResult): string {
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switch (result.searchableType) {
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case 'Weapon':
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return '⚔️'
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case 'Character':
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return '👤'
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case 'Summon':
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return '🐉'
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default:
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return '❓'
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}
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}
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function getElementIcon(element?: number): string {
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return elements.find(e => e.value === element)?.label.split(' ')[0] || ''
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}
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</script>
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<div class="search-example">
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<h2>Search Example with Adapters</h2>
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<div class="search-controls">
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<div class="search-input-group">
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<input
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type="text"
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bind:value={query}
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placeholder="Search for items..."
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class="search-input"
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/>
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<select bind:value={selectedType} class="type-selector">
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<option value="all">All Types</option>
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<option value="weapons">Weapons Only</option>
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<option value="characters">Characters Only</option>
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<option value="summons">Summons Only</option>
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</select>
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</div>
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<div class="filters">
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<div class="filter-group">
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<label>Elements:</label>
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<div class="checkbox-group">
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{#each elements as element}
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<label class="checkbox-label">
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<input
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type="checkbox"
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value={element.value}
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on:change={(e) => {
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if (e.currentTarget.checked) {
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selectedElement = [...selectedElement, element.value]
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} else {
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selectedElement = selectedElement.filter(v => v !== element.value)
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}
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}}
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/>
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<span>{element.label}</span>
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</label>
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{/each}
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</div>
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</div>
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<div class="filter-group">
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<label>Rarity:</label>
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<div class="checkbox-group">
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{#each rarities as rarity}
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<label class="checkbox-label">
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<input
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type="checkbox"
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value={rarity.value}
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on:change={(e) => {
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if (e.currentTarget.checked) {
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selectedRarity = [...selectedRarity, rarity.value]
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} else {
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selectedRarity = selectedRarity.filter(v => v !== rarity.value)
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}
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}}
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/>
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<span>{rarity.label}</span>
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</label>
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{/each}
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</div>
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</div>
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</div>
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<div class="action-buttons">
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<button onclick={() => search.clearAll()}>Clear All Results</button>
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<button onclick={() => search.clearCache()}>Clear Cache</button>
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</div>
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</div>
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<div class="search-results">
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{#if currentSearch.loading}
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<div class="loading">
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<p>Searching...</p>
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</div>
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{:else if currentSearch.error}
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<div class="error">
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<p>❌ Error: {currentSearch.error.message}</p>
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<p class="error-code">Code: {currentSearch.error.code}</p>
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</div>
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{:else if currentSearch.data}
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{#if currentSearch.data.results.length === 0}
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<div class="no-results">
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<p>No results found</p>
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</div>
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{:else}
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<div class="results-header">
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<p>Found {currentSearch.data.total || currentSearch.data.results.length} results</p>
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{#if currentSearch.data.totalPages && currentSearch.data.totalPages > 1}
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<p class="pagination-info">
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Page {currentSearch.data.page || 1} of {currentSearch.data.totalPages}
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</p>
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{/if}
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</div>
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<div class="results-grid">
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{#each currentSearch.data.results as result}
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<div class="result-card">
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<div class="result-header">
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<span class="result-icon">{getResultIcon(result)}</span>
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<span class="result-element">{getElementIcon(result.element)}</span>
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</div>
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<h3 class="result-name">{result.name.en || result.name.ja || 'Unknown'}</h3>
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<div class="result-meta">
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<span class="result-type">{result.searchableType}</span>
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{#if result.rarity}
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<span class="result-rarity rarity-{result.rarity}">
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{result.rarity === 3 ? 'SSR' : result.rarity === 2 ? 'SR' : 'R'}
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</span>
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{/if}
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</div>
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{#if result.imageUrl}
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<img src={result.imageUrl} alt={result.name.en} class="result-image" />
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{/if}
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</div>
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{/each}
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</div>
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{/if}
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{:else}
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<div class="empty-state">
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<p>Enter a search term to begin</p>
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</div>
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{/if}
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</div>
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</div>
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<style>
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.search-example {
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padding: 1rem;
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max-width: 1200px;
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margin: 0 auto;
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}
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h2 {
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margin-bottom: 1.5rem;
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color: #333;
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}
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.search-controls {
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margin-bottom: 2rem;
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}
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.search-input-group {
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display: flex;
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gap: 1rem;
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margin-bottom: 1rem;
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}
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.search-input {
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flex: 1;
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padding: 0.75rem;
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font-size: 1rem;
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border: 1px solid #ddd;
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border-radius: 4px;
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}
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.type-selector {
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padding: 0.75rem;
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font-size: 1rem;
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border: 1px solid #ddd;
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border-radius: 4px;
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background: white;
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cursor: pointer;
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}
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.filters {
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display: flex;
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gap: 2rem;
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margin: 1rem 0;
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padding: 1rem;
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background: #f5f5f5;
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border-radius: 4px;
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}
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.filter-group label {
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display: block;
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margin-bottom: 0.5rem;
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font-weight: bold;
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}
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.checkbox-group {
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display: flex;
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flex-wrap: wrap;
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gap: 1rem;
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}
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.checkbox-label {
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display: flex;
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align-items: center;
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gap: 0.25rem;
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font-weight: normal;
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}
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.action-buttons {
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display: flex;
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gap: 1rem;
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margin-top: 1rem;
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}
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button {
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padding: 0.5rem 1rem;
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background: #007bff;
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color: white;
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border: none;
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border-radius: 4px;
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cursor: pointer;
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font-size: 0.9rem;
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}
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button:hover {
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background: #0056b3;
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}
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.search-results {
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min-height: 200px;
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}
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.loading, .error, .no-results, .empty-state {
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padding: 2rem;
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text-align: center;
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background: #f8f9fa;
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border-radius: 4px;
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}
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.error {
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background: #fee;
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color: #c00;
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}
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.error-code {
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font-size: 0.875rem;
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margin-top: 0.5rem;
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opacity: 0.8;
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}
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.results-header {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-bottom: 1rem;
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padding: 0.5rem;
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background: #e9ecef;
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border-radius: 4px;
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}
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.pagination-info {
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font-size: 0.875rem;
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color: #666;
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}
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.results-grid {
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display: grid;
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grid-template-columns: repeat(auto-fill, minmax(200px, 1fr));
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gap: 1rem;
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}
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.result-card {
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padding: 1rem;
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background: white;
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border: 1px solid #ddd;
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border-radius: 4px;
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transition: transform 0.2s;
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}
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.result-card:hover {
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transform: translateY(-2px);
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box-shadow: 0 4px 8px rgba(0,0,0,0.1);
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}
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.result-header {
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display: flex;
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justify-content: space-between;
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margin-bottom: 0.5rem;
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}
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.result-icon, .result-element {
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font-size: 1.25rem;
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}
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.result-name {
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font-size: 1rem;
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margin: 0.5rem 0;
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color: #333;
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}
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.result-meta {
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display: flex;
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justify-content: space-between;
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align-items: center;
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margin-top: 0.5rem;
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font-size: 0.875rem;
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}
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.result-type {
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color: #666;
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}
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.result-rarity {
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padding: 0.125rem 0.5rem;
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border-radius: 12px;
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font-weight: bold;
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font-size: 0.75rem;
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}
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.rarity-3 {
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background: linear-gradient(135deg, #ffd700, #ffed4e);
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color: #333;
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}
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.rarity-2 {
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background: linear-gradient(135deg, #c0c0c0, #e8e8e8);
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color: #333;
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}
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.rarity-1 {
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background: linear-gradient(135deg, #cd7f32, #e4a05e);
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color: white;
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}
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.result-image {
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width: 100%;
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height: auto;
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margin-top: 0.5rem;
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||||
border-radius: 4px;
|
||||
}
|
||||
</style>
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@ -1,250 +0,0 @@
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<svelte:options runes={true} />
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|
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<script lang="ts">
|
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import { sidebar } from '$lib/stores/sidebar.svelte'
|
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import Button from '$lib/components/ui/Button.svelte'
|
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import { openSearchSidebar } from '$lib/features/search/openSearchSidebar.svelte'
|
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import type { SearchResult } from '$lib/api/adapters/search.adapter'
|
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|
||||
let selectedItems = $state<SearchResult[]>([])
|
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|
||||
function handleAddItems(items: SearchResult[]) {
|
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selectedItems = [...selectedItems, ...items]
|
||||
console.log('Added items:', items)
|
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}
|
||||
|
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function openWeaponSearch() {
|
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openSearchSidebar({
|
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type: 'weapon',
|
||||
onAddItems: handleAddItems,
|
||||
canAddMore: true
|
||||
})
|
||||
}
|
||||
|
||||
function openCharacterSearch() {
|
||||
openSearchSidebar({
|
||||
type: 'character',
|
||||
onAddItems: handleAddItems,
|
||||
canAddMore: true
|
||||
})
|
||||
}
|
||||
|
||||
function openSummonSearch() {
|
||||
openSearchSidebar({
|
||||
type: 'summon',
|
||||
onAddItems: handleAddItems,
|
||||
canAddMore: true
|
||||
})
|
||||
}
|
||||
|
||||
function openDetailsSidebar() {
|
||||
sidebar.open('Item Details', detailsContent)
|
||||
}
|
||||
|
||||
function openFilterSidebar() {
|
||||
sidebar.open('Filters', filterContent)
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="container">
|
||||
<h1>Sidebar Test Page</h1>
|
||||
<p>Click the buttons below to test different sidebar configurations:</p>
|
||||
|
||||
<div class="button-group">
|
||||
<Button variant="primary" onclick={openWeaponSearch}>
|
||||
Search Weapons
|
||||
</Button>
|
||||
<Button variant="primary" onclick={openCharacterSearch}>
|
||||
Search Characters
|
||||
</Button>
|
||||
<Button variant="primary" onclick={openSummonSearch}>
|
||||
Search Summons
|
||||
</Button>
|
||||
<Button variant="secondary" onclick={openDetailsSidebar}>
|
||||
Open Details Sidebar
|
||||
</Button>
|
||||
<Button variant="secondary" onclick={openFilterSidebar}>
|
||||
Open Filter Sidebar
|
||||
</Button>
|
||||
</div>
|
||||
|
||||
{#if selectedItems.length > 0}
|
||||
<div class="selected-items">
|
||||
<h3>Selected Items ({selectedItems.length})</h3>
|
||||
<ul>
|
||||
{#each selectedItems as item}
|
||||
<li>{item.name?.en || item.name?.ja || item.name || 'Unknown'}</li>
|
||||
{/each}
|
||||
</ul>
|
||||
</div>
|
||||
{/if}
|
||||
|
||||
<div class="content">
|
||||
<h2>Main Content Area</h2>
|
||||
<p>This content will shrink when the sidebar opens, creating a two-pane layout.</p>
|
||||
<p>All sidebars have a standard width of 420px for consistency.</p>
|
||||
<p>On mobile devices, the sidebar will overlay the main content instead of shrinking it.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{#snippet detailsContent()}
|
||||
<div class="sidebar-demo-content">
|
||||
<h3>Item Name</h3>
|
||||
<p>This is a detailed view of an item with lots of information.</p>
|
||||
<div class="detail-section">
|
||||
<h4>Statistics</h4>
|
||||
<ul>
|
||||
<li>Attack: 1000</li>
|
||||
<li>HP: 500</li>
|
||||
<li>Element: Fire</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="detail-section">
|
||||
<h4>Description</h4>
|
||||
<p>Lorem ipsum dolor sit amet, consectetur adipiscing elit.</p>
|
||||
</div>
|
||||
</div>
|
||||
{/snippet}
|
||||
|
||||
{#snippet filterContent()}
|
||||
<div class="sidebar-demo-content">
|
||||
<div class="filter-group">
|
||||
<h4>Element</h4>
|
||||
<label><input type="checkbox" /> Fire</label>
|
||||
<label><input type="checkbox" /> Water</label>
|
||||
<label><input type="checkbox" /> Earth</label>
|
||||
<label><input type="checkbox" /> Wind</label>
|
||||
</div>
|
||||
<div class="filter-group">
|
||||
<h4>Rarity</h4>
|
||||
<label><input type="checkbox" /> SSR</label>
|
||||
<label><input type="checkbox" /> SR</label>
|
||||
<label><input type="checkbox" /> R</label>
|
||||
</div>
|
||||
<Button variant="primary" fullWidth onclick={() => sidebar.close()}>
|
||||
Apply Filters
|
||||
</Button>
|
||||
</div>
|
||||
{/snippet}
|
||||
|
||||
<style lang="scss">
|
||||
@use '$src/themes/spacing' as *;
|
||||
@use '$src/themes/colors' as *;
|
||||
@use '$src/themes/typography' as *;
|
||||
|
||||
.container {
|
||||
padding: $unit-3x;
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
.button-group {
|
||||
display: flex;
|
||||
gap: $unit;
|
||||
margin: $unit-2x 0;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.selected-items {
|
||||
margin: $unit-2x 0;
|
||||
padding: $unit-2x;
|
||||
background: var(--bg-secondary);
|
||||
border-radius: 8px;
|
||||
|
||||
h3 {
|
||||
margin: 0 0 $unit 0;
|
||||
font-size: $font-medium;
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
ul {
|
||||
margin: 0;
|
||||
padding-left: $unit-2x;
|
||||
|
||||
li {
|
||||
color: var(--text-secondary);
|
||||
margin-bottom: $unit-half;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.content {
|
||||
margin-top: $unit-3x;
|
||||
padding: $unit-2x;
|
||||
background: var(--bg-secondary);
|
||||
border-radius: 8px;
|
||||
}
|
||||
|
||||
:global(.sidebar-demo-content) {
|
||||
.search-input {
|
||||
width: 100%;
|
||||
padding: $unit;
|
||||
border: 1px solid var(--border-primary);
|
||||
border-radius: 4px;
|
||||
background: var(--bg-secondary);
|
||||
color: var(--text-primary);
|
||||
font-size: $font-regular;
|
||||
margin-bottom: $unit-2x;
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: var(--accent-blue);
|
||||
}
|
||||
}
|
||||
|
||||
.search-results {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: $unit;
|
||||
}
|
||||
|
||||
.result-item {
|
||||
padding: $unit;
|
||||
background: var(--bg-secondary);
|
||||
border-radius: 4px;
|
||||
cursor: pointer;
|
||||
|
||||
&:hover {
|
||||
background: var(--bg-tertiary);
|
||||
}
|
||||
}
|
||||
|
||||
.detail-section {
|
||||
margin: $unit-2x 0;
|
||||
|
||||
h4 {
|
||||
margin-bottom: $unit;
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
ul {
|
||||
list-style: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
|
||||
li {
|
||||
padding: $unit-half 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.filter-group {
|
||||
margin-bottom: $unit-2x;
|
||||
|
||||
h4 {
|
||||
margin-bottom: $unit;
|
||||
color: var(--text-secondary);
|
||||
}
|
||||
|
||||
label {
|
||||
display: block;
|
||||
padding: $unit-half 0;
|
||||
cursor: pointer;
|
||||
|
||||
input {
|
||||
margin-right: $unit;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
</style>
|
||||
|
|
@ -1,688 +0,0 @@
|
|||
<svelte:options runes={true} />
|
||||
|
||||
<script lang="ts">
|
||||
import { setContext } from 'svelte'
|
||||
import { createDragDropContext, type DragOperation } from '$lib/composables/drag-drop.svelte'
|
||||
import type { GridCharacter, GridWeapon, GridSummon } from '$lib/types/api/party'
|
||||
import DraggableItem from '$lib/components/dnd/DraggableItem.svelte'
|
||||
import DropZone from '$lib/components/dnd/DropZone.svelte'
|
||||
|
||||
// Create mock data
|
||||
const mockCharacters = [
|
||||
{ id: '1', name: { en: 'Katalina', ja: 'カタリナ' }, granblueId: 3040001000 },
|
||||
{ id: '2', name: { en: 'Rosetta', ja: 'ロゼッタ' }, granblueId: 3040002000 },
|
||||
{ id: '3', name: { en: 'Io', ja: 'イオ' }, granblueId: 3040003000 },
|
||||
{ id: '4', name: { en: 'Rackam', ja: 'ラカム' }, granblueId: 3040004000 },
|
||||
{ id: '5', name: { en: 'Ferry', ja: 'フェリ' }, granblueId: 3040005000 }
|
||||
]
|
||||
|
||||
const mockWeapons = [
|
||||
{ id: 'w1', name: { en: 'Murgleis', ja: 'ミュルグレス' }, granblueId: 1040001000 },
|
||||
{ id: 'w2', name: { en: 'Love Eternal', ja: 'ラブ・エターナル' }, granblueId: 1040002000 },
|
||||
{ id: 'w3', name: { en: 'Certificus', ja: 'ケルティケウス' }, granblueId: 1040003000 },
|
||||
{ id: 'w4', name: { en: 'Blue Sphere', ja: 'ブルースフィア' }, granblueId: 1040004000 },
|
||||
{ id: 'w5', name: { en: 'Ichigo Hitofuri', ja: '一期一振' }, granblueId: 1040005000 }
|
||||
]
|
||||
|
||||
const mockSummons = [
|
||||
{ id: 's1', name: { en: 'Bahamut', ja: 'バハムート' }, granblueId: 2040001000 },
|
||||
{ id: 's2', name: { en: 'Lucifer', ja: 'ルシフェル' }, granblueId: 2040002000 },
|
||||
{ id: 's3', name: { en: 'Europa', ja: 'エウロペ' }, granblueId: 2040003000 },
|
||||
{ id: 's4', name: { en: 'Shiva', ja: 'シヴァ' }, granblueId: 2040004000 }
|
||||
]
|
||||
|
||||
// Grid states
|
||||
let characters = $state<(GridCharacter | undefined)[]>([
|
||||
{ id: 'gc1', position: 0, character: mockCharacters[0] },
|
||||
{ id: 'gc2', position: 1, character: mockCharacters[1] },
|
||||
{ id: 'gc3', position: 2, character: mockCharacters[2] },
|
||||
undefined,
|
||||
undefined
|
||||
])
|
||||
|
||||
let weapons = $state<(GridWeapon | undefined)[]>([
|
||||
{ id: 'gw1', position: -1, mainhand: true, weapon: mockWeapons[0] }, // Mainhand
|
||||
{ id: 'gw2', position: 0, weapon: mockWeapons[1] },
|
||||
undefined,
|
||||
{ id: 'gw3', position: 2, weapon: mockWeapons[2] },
|
||||
undefined,
|
||||
undefined,
|
||||
{ id: 'gw4', position: 5, weapon: mockWeapons[3] },
|
||||
undefined,
|
||||
undefined,
|
||||
undefined
|
||||
])
|
||||
|
||||
let summons = $state<(GridSummon | undefined)[]>([
|
||||
{ id: 'gs1', position: -1, main: true, summon: mockSummons[0] }, // Main
|
||||
{ id: 'gs2', position: 0, summon: mockSummons[1] },
|
||||
undefined,
|
||||
{ id: 'gs3', position: 2, summon: mockSummons[2] },
|
||||
undefined,
|
||||
undefined, // positions 4-5 for subaura
|
||||
{ id: 'gs4', position: 6, friend: true, summon: mockSummons[3] } // Friend
|
||||
])
|
||||
|
||||
// Extra containers
|
||||
let extraCharacters = $state<(GridCharacter | undefined)[]>([
|
||||
{ id: 'egc1', position: 5, character: mockCharacters[3] },
|
||||
{ id: 'egc2', position: 6, character: mockCharacters[4] }
|
||||
])
|
||||
|
||||
let subauras = $state<(GridSummon | undefined)[]>([
|
||||
undefined,
|
||||
undefined
|
||||
])
|
||||
|
||||
let extraWeapons = $state<(GridWeapon | undefined)[]>([
|
||||
{ id: 'egw1', position: 9, weapon: mockWeapons[4] },
|
||||
undefined,
|
||||
undefined
|
||||
])
|
||||
|
||||
// Operation tracking
|
||||
let operations = $state<DragOperation[]>([])
|
||||
|
||||
// Create drag-drop context
|
||||
const dragContext = createDragDropContext({
|
||||
onLocalUpdate: (operation) => {
|
||||
console.log('📝 Local update:', operation)
|
||||
operations = [...operations, operation]
|
||||
handleOperation(operation)
|
||||
// Clear the operation from queue after processing
|
||||
setTimeout(() => {
|
||||
const processed = dragContext.getQueuedOperations()
|
||||
if (processed.length > 0) {
|
||||
// Mark as processed by clearing from context
|
||||
dragContext.clearQueue()
|
||||
}
|
||||
}, 100)
|
||||
},
|
||||
onValidate: (source, target) => {
|
||||
// Custom validation rules
|
||||
if (source.type !== target.type) return false
|
||||
|
||||
// Characters: Sequential filling
|
||||
if (source.type === 'character' && target.container === 'main-characters') {
|
||||
// Allow drops only in sequential order
|
||||
const filledCount = characters.filter(c => c).length
|
||||
if (target.position >= filledCount) return false
|
||||
}
|
||||
|
||||
// Weapons: Mainhand not draggable
|
||||
if (target.type === 'weapon' && target.position === -1) return false
|
||||
|
||||
// Summons: Main/Friend not draggable
|
||||
if (target.type === 'summon' && (target.position === -1 || target.position === 6)) return false
|
||||
|
||||
return true
|
||||
}
|
||||
})
|
||||
|
||||
setContext('drag-drop', dragContext)
|
||||
|
||||
function handleOperation(operation: DragOperation) {
|
||||
const { source, target } = operation
|
||||
|
||||
if (operation.type === 'swap') {
|
||||
handleSwap(source, target)
|
||||
} else if (operation.type === 'move') {
|
||||
handleMove(source, target)
|
||||
}
|
||||
}
|
||||
|
||||
function handleSwap(source: any, target: any) {
|
||||
console.log('🔄 Swapping:', source, target)
|
||||
|
||||
// Get container info with position mapping
|
||||
const sourceInfo = getContainerInfo(source.container, source.position)
|
||||
const targetInfo = getContainerInfo(target.container, target.position)
|
||||
|
||||
if (!sourceInfo || !targetInfo) {
|
||||
console.error('Invalid container', source.container, target.container)
|
||||
return
|
||||
}
|
||||
|
||||
// Find the items using mapped indices
|
||||
const sourceItem = sourceInfo.array[sourceInfo.index]
|
||||
const targetItem = targetInfo.array[targetInfo.index]
|
||||
|
||||
if (!sourceItem) {
|
||||
console.error('Source item not found')
|
||||
return
|
||||
}
|
||||
|
||||
// If there's no target item, this is actually a move, not a swap
|
||||
if (!targetItem) {
|
||||
handleMove(source, target)
|
||||
return
|
||||
}
|
||||
|
||||
// Perform the swap
|
||||
if (sourceInfo.container === target.container) {
|
||||
// Same container - update the appropriate array
|
||||
const updatedArray = getUpdatedArray(source.container, (arr) => {
|
||||
const temp = [...arr]
|
||||
temp[sourceInfo.index] = targetItem
|
||||
temp[targetInfo.index] = sourceItem
|
||||
|
||||
// Preserve the original position properties
|
||||
if (temp[sourceInfo.index]) temp[sourceInfo.index].position = source.position
|
||||
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
|
||||
|
||||
return temp
|
||||
})
|
||||
|
||||
setArrayForContainer(source.container, updatedArray)
|
||||
} else {
|
||||
// Different containers - cross-container swap
|
||||
const updatedSource = getUpdatedArray(source.container, (arr) => {
|
||||
const temp = [...arr]
|
||||
temp[sourceInfo.index] = targetItem
|
||||
if (temp[sourceInfo.index]) temp[sourceInfo.index].position = source.position
|
||||
return temp
|
||||
})
|
||||
|
||||
const updatedTarget = getUpdatedArray(target.container, (arr) => {
|
||||
const temp = [...arr]
|
||||
temp[targetInfo.index] = sourceItem
|
||||
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
|
||||
return temp
|
||||
})
|
||||
|
||||
setArrayForContainer(source.container, updatedSource)
|
||||
setArrayForContainer(target.container, updatedTarget)
|
||||
}
|
||||
}
|
||||
|
||||
function handleMove(source: any, target: any) {
|
||||
console.log('📦 Moving:', source, target)
|
||||
|
||||
const sourceInfo = getContainerInfo(source.container, source.position)
|
||||
const targetInfo = getContainerInfo(target.container, target.position)
|
||||
|
||||
if (!sourceInfo || !targetInfo) {
|
||||
console.error('Invalid container', source.container, target.container)
|
||||
return
|
||||
}
|
||||
|
||||
const sourceItem = sourceInfo.array[sourceInfo.index]
|
||||
if (!sourceItem) {
|
||||
console.error('Source item not found')
|
||||
return
|
||||
}
|
||||
|
||||
if (source.container === target.container) {
|
||||
// Same container - move within
|
||||
const updatedArray = getUpdatedArray(source.container, (arr) => {
|
||||
const temp = [...arr]
|
||||
temp[sourceInfo.index] = undefined
|
||||
temp[targetInfo.index] = sourceItem
|
||||
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
|
||||
return temp
|
||||
})
|
||||
|
||||
setArrayForContainer(source.container, updatedArray)
|
||||
} else {
|
||||
// Different containers - move across
|
||||
const updatedSource = getUpdatedArray(source.container, (arr) => {
|
||||
const temp = [...arr]
|
||||
temp[sourceInfo.index] = undefined
|
||||
return temp
|
||||
})
|
||||
|
||||
const updatedTarget = getUpdatedArray(target.container, (arr) => {
|
||||
const temp = [...arr]
|
||||
temp[targetInfo.index] = sourceItem
|
||||
if (temp[targetInfo.index]) temp[targetInfo.index].position = target.position
|
||||
return temp
|
||||
})
|
||||
|
||||
setArrayForContainer(source.container, updatedSource)
|
||||
setArrayForContainer(target.container, updatedTarget)
|
||||
}
|
||||
}
|
||||
|
||||
function getContainerInfo(container: string, position: number) {
|
||||
switch (container) {
|
||||
case 'main-characters':
|
||||
return { array: characters, index: position, container }
|
||||
case 'extra-characters':
|
||||
// Extra characters have positions 5-6 but array indices 0-1
|
||||
return { array: extraCharacters, index: position - 5, container }
|
||||
case 'main-weapons':
|
||||
// Main weapons are positions 0-8, but need to account for mainhand
|
||||
// The actual weapons array has mainhand at index 0, sub-weapons at 1-9
|
||||
return { array: weapons.slice(1, 10), index: position, container }
|
||||
case 'extra-weapons':
|
||||
// Extra weapons have positions 9-11 but array indices 0-2
|
||||
return { array: extraWeapons, index: position - 9, container }
|
||||
case 'main-summons':
|
||||
// Main summons are positions 0-3, need to account for main summon
|
||||
// The actual summons array has main at 0, subs at 1-4
|
||||
return { array: summons.slice(1, 5), index: position, container }
|
||||
case 'subaura':
|
||||
// Subaura have positions 4-5 but array indices 0-1
|
||||
return { array: subauras, index: position - 4, container }
|
||||
default:
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
function getUpdatedArray(container: string, updateFn: (arr: any[]) => any[]) {
|
||||
switch (container) {
|
||||
case 'main-characters':
|
||||
return updateFn(characters)
|
||||
case 'extra-characters':
|
||||
return updateFn(extraCharacters)
|
||||
case 'main-weapons':
|
||||
// For weapons, we need to work with the sub-weapons only
|
||||
const subWeapons = weapons.slice(1, 10)
|
||||
return updateFn(subWeapons)
|
||||
case 'extra-weapons':
|
||||
return updateFn(extraWeapons)
|
||||
case 'main-summons':
|
||||
// For summons, we need to work with the sub-summons only
|
||||
const subSummons = summons.slice(1, 5)
|
||||
return updateFn(subSummons)
|
||||
case 'subaura':
|
||||
return updateFn(subauras)
|
||||
default:
|
||||
return []
|
||||
}
|
||||
}
|
||||
|
||||
function getArrayForContainer(container: string) {
|
||||
switch (container) {
|
||||
case 'main-characters': return characters
|
||||
case 'extra-characters': return extraCharacters
|
||||
case 'main-weapons': return weapons.slice(1, 10) // Skip mainhand
|
||||
case 'extra-weapons': return extraWeapons
|
||||
case 'main-summons': return summons.slice(1, 5) // Skip main, get sub-summons
|
||||
case 'subaura': return subauras
|
||||
default: return null
|
||||
}
|
||||
}
|
||||
|
||||
function setArrayForContainer(container: string, newArray: any[]) {
|
||||
switch (container) {
|
||||
case 'main-characters':
|
||||
characters = newArray
|
||||
break
|
||||
case 'extra-characters':
|
||||
extraCharacters = newArray
|
||||
break
|
||||
case 'main-weapons':
|
||||
// Update weapons array (preserving mainhand)
|
||||
weapons = [weapons[0], ...newArray]
|
||||
break
|
||||
case 'extra-weapons':
|
||||
extraWeapons = newArray
|
||||
break
|
||||
case 'main-summons':
|
||||
// Update summons (preserving main and friend)
|
||||
summons = [summons[0], ...newArray, summons[5], summons[6]]
|
||||
break
|
||||
case 'subaura':
|
||||
subauras = newArray
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
function handleCharacterDrop(fromPos: number, toPos: number) {
|
||||
const temp = [...characters]
|
||||
const item = temp[fromPos]
|
||||
|
||||
if (!item) return
|
||||
|
||||
// Remove from source
|
||||
temp[fromPos] = undefined
|
||||
|
||||
// Insert at target
|
||||
if (temp[toPos]) {
|
||||
// Swap
|
||||
temp[fromPos] = temp[toPos]
|
||||
}
|
||||
temp[toPos] = item
|
||||
|
||||
// Update positions
|
||||
temp.forEach((char, idx) => {
|
||||
if (char) char.position = idx
|
||||
})
|
||||
|
||||
// Ensure sequential filling
|
||||
characters = temp.filter(c => c).concat(temp.filter(c => !c))
|
||||
}
|
||||
|
||||
// Sync status
|
||||
let syncStatus = $derived(
|
||||
dragContext.getQueuedOperations().length > 0 ? 'pending' : 'idle'
|
||||
)
|
||||
</script>
|
||||
|
||||
<div class="test-container">
|
||||
<header>
|
||||
<h1>Drag & Drop Test</h1>
|
||||
<div class="status">
|
||||
{#if syncStatus === 'pending'}
|
||||
<span class="pending">⏳ {dragContext.getQueuedOperations().length} pending operations</span>
|
||||
{:else}
|
||||
<span class="idle">✅ All synced</span>
|
||||
{/if}
|
||||
</div>
|
||||
</header>
|
||||
|
||||
<section class="grid-section">
|
||||
<h2>Character Grid</h2>
|
||||
<div class="character-grid">
|
||||
{#each characters as char, idx}
|
||||
<DropZone
|
||||
container="main-characters"
|
||||
position={idx}
|
||||
type="character"
|
||||
item={char}
|
||||
>
|
||||
<DraggableItem
|
||||
item={char}
|
||||
container="main-characters"
|
||||
position={idx}
|
||||
type="character"
|
||||
canDrag={!!char}
|
||||
>
|
||||
<div class="unit character-unit">
|
||||
{#if char}
|
||||
<div class="image">👤</div>
|
||||
<div class="name">{char.character.name?.en}</div>
|
||||
{:else}
|
||||
<div class="empty-slot">Empty</div>
|
||||
{/if}
|
||||
</div>
|
||||
</DraggableItem>
|
||||
</DropZone>
|
||||
{/each}
|
||||
</div>
|
||||
|
||||
<h3>Extra Characters</h3>
|
||||
<div class="extra-grid">
|
||||
{#each extraCharacters as char, idx}
|
||||
<DropZone
|
||||
container="extra-characters"
|
||||
position={idx + 5}
|
||||
type="character"
|
||||
item={char}
|
||||
>
|
||||
<DraggableItem
|
||||
item={char}
|
||||
container="extra-characters"
|
||||
position={idx + 5}
|
||||
type="character"
|
||||
canDrag={!!char}
|
||||
>
|
||||
<div class="unit character-unit">
|
||||
{#if char}
|
||||
<div class="image">👤</div>
|
||||
<div class="name">{char.character.name?.en}</div>
|
||||
{:else}
|
||||
<div class="empty-slot">Empty</div>
|
||||
{/if}
|
||||
</div>
|
||||
</DraggableItem>
|
||||
</DropZone>
|
||||
{/each}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="grid-section">
|
||||
<h2>Weapon Grid</h2>
|
||||
<div class="weapon-grid">
|
||||
<div class="mainhand">
|
||||
<h4>Mainhand</h4>
|
||||
<div class="unit weapon-unit mainhand-unit">
|
||||
{#if weapons[0]}
|
||||
<div class="image">⚔️</div>
|
||||
<div class="name">{weapons[0].weapon.name?.en}</div>
|
||||
{:else}
|
||||
<div class="empty-slot">Empty</div>
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
<div class="subweapons">
|
||||
{#each weapons.slice(1, 10) as weapon, idx}
|
||||
<DropZone
|
||||
container="main-weapons"
|
||||
position={idx}
|
||||
type="weapon"
|
||||
item={weapon}
|
||||
>
|
||||
<DraggableItem
|
||||
item={weapon}
|
||||
container="main-weapons"
|
||||
position={idx}
|
||||
type="weapon"
|
||||
canDrag={!!weapon}
|
||||
>
|
||||
<div class="unit weapon-unit">
|
||||
{#if weapon}
|
||||
<div class="image">⚔️</div>
|
||||
<div class="name">{weapon.weapon.name?.en}</div>
|
||||
{:else}
|
||||
<div class="empty-slot">Empty</div>
|
||||
{/if}
|
||||
</div>
|
||||
</DraggableItem>
|
||||
</DropZone>
|
||||
{/each}
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="grid-section">
|
||||
<h2>Summon Grid</h2>
|
||||
<div class="summon-grid">
|
||||
<div class="main-summon">
|
||||
<h4>Main</h4>
|
||||
<div class="unit summon-unit">
|
||||
{#if summons[0]}
|
||||
<div class="image">🐉</div>
|
||||
<div class="name">{summons[0].summon.name?.en}</div>
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="subsummons">
|
||||
{#each summons.slice(1, 5) as summon, idx}
|
||||
<DropZone
|
||||
container="main-summons"
|
||||
position={idx}
|
||||
type="summon"
|
||||
item={summon}
|
||||
>
|
||||
<DraggableItem
|
||||
item={summon}
|
||||
container="main-summons"
|
||||
position={idx}
|
||||
type="summon"
|
||||
canDrag={!!summon}
|
||||
>
|
||||
<div class="unit summon-unit">
|
||||
{#if summon}
|
||||
<div class="image">🐉</div>
|
||||
<div class="name">{summon.summon.name?.en}</div>
|
||||
{:else}
|
||||
<div class="empty-slot">Empty</div>
|
||||
{/if}
|
||||
</div>
|
||||
</DraggableItem>
|
||||
</DropZone>
|
||||
{/each}
|
||||
</div>
|
||||
|
||||
<div class="friend-summon">
|
||||
<h4>Friend</h4>
|
||||
<div class="unit summon-unit">
|
||||
{#if summons[6]}
|
||||
<div class="image">🐉</div>
|
||||
<div class="name">{summons[6].summon.name?.en}</div>
|
||||
{/if}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<h3>Subaura</h3>
|
||||
<div class="subaura-grid">
|
||||
{#each subauras as summon, idx}
|
||||
<DropZone
|
||||
container="subaura"
|
||||
position={idx + 4}
|
||||
type="summon"
|
||||
item={summon}
|
||||
>
|
||||
<DraggableItem
|
||||
item={summon}
|
||||
container="subaura"
|
||||
position={idx + 4}
|
||||
type="summon"
|
||||
canDrag={!!summon}
|
||||
>
|
||||
<div class="unit summon-unit">
|
||||
{#if summon}
|
||||
<div class="image">🐉</div>
|
||||
<div class="name">{summon.summon.name?.en}</div>
|
||||
{:else}
|
||||
<div class="empty-slot">Empty</div>
|
||||
{/if}
|
||||
</div>
|
||||
</DraggableItem>
|
||||
</DropZone>
|
||||
{/each}
|
||||
</div>
|
||||
</section>
|
||||
|
||||
<section class="operations">
|
||||
<h2>Operations Log</h2>
|
||||
<pre>{JSON.stringify(operations, null, 2)}</pre>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
.test-container {
|
||||
padding: 20px;
|
||||
max-width: 1200px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
header {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
align-items: center;
|
||||
margin-bottom: 30px;
|
||||
|
||||
.status {
|
||||
.pending {
|
||||
color: orange;
|
||||
}
|
||||
.idle {
|
||||
color: green;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.grid-section {
|
||||
margin-bottom: 40px;
|
||||
padding: 20px;
|
||||
background: #f5f5f5;
|
||||
border-radius: 8px;
|
||||
|
||||
h2 {
|
||||
margin-bottom: 20px;
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin-top: 20px;
|
||||
margin-bottom: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
.character-grid, .extra-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
gap: 10px;
|
||||
}
|
||||
|
||||
.weapon-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 3fr;
|
||||
gap: 20px;
|
||||
|
||||
.subweapons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
.summon-grid {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 2fr 1fr;
|
||||
gap: 20px;
|
||||
|
||||
.subsummons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 10px;
|
||||
}
|
||||
}
|
||||
|
||||
.subaura-grid {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 10px;
|
||||
max-width: 300px;
|
||||
}
|
||||
|
||||
.unit {
|
||||
padding: 15px;
|
||||
background: white;
|
||||
border: 2px solid #ddd;
|
||||
border-radius: 8px;
|
||||
text-align: center;
|
||||
min-height: 100px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
.image {
|
||||
font-size: 32px;
|
||||
margin-bottom: 5px;
|
||||
}
|
||||
|
||||
.name {
|
||||
font-size: 12px;
|
||||
color: #666;
|
||||
}
|
||||
|
||||
.empty-slot {
|
||||
color: #999;
|
||||
}
|
||||
}
|
||||
|
||||
.mainhand-unit, .main-summon .unit, .friend-summon .unit {
|
||||
background: #e3f2fd;
|
||||
border-color: #2196f3;
|
||||
}
|
||||
|
||||
.operations {
|
||||
margin-top: 40px;
|
||||
padding: 20px;
|
||||
background: #263238;
|
||||
color: #fff;
|
||||
border-radius: 8px;
|
||||
|
||||
pre {
|
||||
max-height: 300px;
|
||||
overflow-y: auto;
|
||||
font-size: 12px;
|
||||
}
|
||||
}
|
||||
</style>
|
||||
Loading…
Reference in a new issue