database: add entity edit page scaffolds

This commit is contained in:
Justin Edmund 2025-12-01 09:57:53 -08:00
parent 1cbcd91f94
commit 7a639effaa
6 changed files with 1024 additions and 0 deletions

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import type { PageServerLoad } from './$types'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { error, redirect } from '@sveltejs/kit'
export const load: PageServerLoad = async ({ params, parent }) => {
// Get parent data to access role
const parentData = await parent()
// Role check - must be editor level (>= 7) to edit
if (!parentData.role || parentData.role < 7) {
throw redirect(303, `/database/characters/${params.id}`)
}
try {
const character = await entityAdapter.getCharacter(params.id)
if (!character) {
throw error(404, 'Character not found')
}
return {
character,
role: parentData.role
}
} catch (err) {
console.error('Failed to load character:', err)
if (err instanceof Error && 'status' in err && err.status === 404) {
throw error(404, 'Character not found')
}
throw error(500, 'Failed to load character')
}
}

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<svelte:options runes={true} />
<script lang="ts">
// SvelteKit imports
import { goto } from '$app/navigation'
// TanStack Query
import { createQuery, useQueryClient } from '@tanstack/svelte-query'
import { entityQueries } from '$lib/api/queries/entity.queries'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { withInitialData } from '$lib/query/ssr'
// Components
import DetailScaffold from '$lib/features/database/detail/DetailScaffold.svelte'
import CharacterMetadataSection from '$lib/features/database/characters/sections/CharacterMetadataSection.svelte'
import CharacterUncapSection from '$lib/features/database/characters/sections/CharacterUncapSection.svelte'
import CharacterTaxonomySection from '$lib/features/database/characters/sections/CharacterTaxonomySection.svelte'
import CharacterStatsSection from '$lib/features/database/characters/sections/CharacterStatsSection.svelte'
import CharacterImagesSection from '$lib/features/database/characters/sections/CharacterImagesSection.svelte'
import { getCharacterImage } from '$lib/utils/images'
// Types
import type { PageData } from './$types'
let { data }: { data: PageData } = $props()
const queryClient = useQueryClient()
// Use TanStack Query with SSR initial data
const characterQuery = createQuery(() => ({
...entityQueries.character(data.character?.id ?? ''),
...withInitialData(data.character)
}))
// Get character from query
const character = $derived(characterQuery.data)
// Always in edit mode
const editMode = true
// Save state
let isSaving = $state(false)
let saveError = $state<string | null>(null)
// Editable fields - initialized from character data
let editData = $state({
name: '',
granblueId: '',
characterId: null as number | null,
rarity: 1,
element: 0,
race1: null as number | null,
race2: null as number | null,
gender: 0,
proficiency1: 0,
proficiency2: 0,
minHp: 0,
maxHp: 0,
maxHpFlb: 0,
minAtk: 0,
maxAtk: 0,
maxAtkFlb: 0,
flb: false,
ulb: false,
transcendence: false,
special: false
})
// Populate edit data when character loads
$effect(() => {
if (character) {
editData = {
name: character.name || '',
granblueId: character.granblueId || '',
characterId: character.characterId ?? null,
rarity: character.rarity || 1,
element: character.element || 0,
race1: character.race?.[0] ?? null,
race2: character.race?.[1] ?? null,
gender: character.gender || 0,
proficiency1: character.proficiency?.[0] || 0,
proficiency2: character.proficiency?.[1] || 0,
minHp: character.hp?.minHp || 0,
maxHp: character.hp?.maxHp || 0,
maxHpFlb: character.hp?.maxHpFlb || 0,
minAtk: character.atk?.minAtk || 0,
maxAtk: character.atk?.maxAtk || 0,
maxAtkFlb: character.atk?.maxAtkFlb || 0,
flb: character.uncap?.flb || false,
ulb: character.uncap?.ulb || false,
transcendence: character.uncap?.transcendence || false,
special: character.special || false
}
}
})
async function saveChanges() {
if (!character?.id) return
isSaving = true
saveError = null
try {
// Prepare the data for API (flat snake_case format)
const payload = {
name_en: editData.name,
granblue_id: editData.granblueId,
character_id: editData.characterId ? [editData.characterId] : [],
rarity: editData.rarity,
element: editData.element,
race1: editData.race1,
race2: editData.race2,
gender: editData.gender,
proficiency1: editData.proficiency1,
proficiency2: editData.proficiency2,
min_hp: editData.minHp,
max_hp: editData.maxHp,
max_hp_flb: editData.maxHpFlb,
min_atk: editData.minAtk,
max_atk: editData.maxAtk,
max_atk_flb: editData.maxAtkFlb,
flb: editData.flb,
ulb: editData.ulb,
special: editData.special
}
await entityAdapter.updateCharacter(character.id, payload)
// Invalidate TanStack Query cache to refetch fresh data
await queryClient.invalidateQueries({ queryKey: ['character', character.id] })
// Navigate back to detail page
goto(`/database/characters/${character.id}`)
} catch (error) {
saveError = 'Failed to save changes. Please try again.'
console.error('Save error:', error)
} finally {
isSaving = false
}
}
function handleCancel() {
goto(`/database/characters/${character?.id}`)
}
// Helper function for character grid image
function getCharacterGridImage(character: any): string {
return getCharacterImage(character?.granblueId, 'grid', '01')
}
</script>
<div class="page">
{#if character}
<DetailScaffold
type="character"
item={character}
image={getCharacterGridImage(character)}
showEdit={true}
{editMode}
{isSaving}
{saveError}
onSave={saveChanges}
onCancel={handleCancel}
>
<section class="details">
<CharacterMetadataSection {character} {editMode} bind:editData />
<CharacterUncapSection {character} {editMode} bind:editData />
<CharacterTaxonomySection {character} {editMode} bind:editData />
<CharacterStatsSection {character} {editMode} bind:editData />
{#if character?.id && character?.granblueId}
<CharacterImagesSection
characterId={character.id}
granblueId={character.granblueId}
canEdit={true}
/>
{/if}
</section>
</DetailScaffold>
{:else}
<div class="not-found">
<h2>Character Not Found</h2>
<p>The character you're looking for could not be found.</p>
<button onclick={() => goto('/database/characters')}>Back to Characters</button>
</div>
{/if}
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/layout' as layout;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as typography;
.page {
background: white;
border-radius: layout.$card-corner;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
}
.not-found {
text-align: center;
padding: spacing.$unit * 4;
button {
background: #007bff;
color: white;
border: none;
padding: spacing.$unit * 0.5 spacing.$unit;
border-radius: 4px;
cursor: pointer;
margin-top: spacing.$unit;
&:hover {
background: #0056b3;
}
}
}
.details {
display: flex;
flex-direction: column;
}
</style>

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import type { PageServerLoad } from './$types'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { error, redirect } from '@sveltejs/kit'
export const load: PageServerLoad = async ({ params, parent }) => {
// Get parent data to access role
const parentData = await parent()
// Role check - must be editor level (>= 7) to edit
if (!parentData.role || parentData.role < 7) {
throw redirect(303, `/database/summons/${params.id}`)
}
try {
const summon = await entityAdapter.getSummon(params.id)
if (!summon) {
throw error(404, 'Summon not found')
}
return {
summon,
role: parentData.role
}
} catch (err) {
console.error('Failed to load summon:', err)
if (err instanceof Error && 'status' in err && err.status === 404) {
throw error(404, 'Summon not found')
}
throw error(500, 'Failed to load summon')
}
}

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<svelte:options runes={true} />
<script lang="ts">
// SvelteKit imports
import { goto } from '$app/navigation'
// TanStack Query
import { createQuery, useQueryClient } from '@tanstack/svelte-query'
import { entityQueries } from '$lib/api/queries/entity.queries'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { withInitialData } from '$lib/query/ssr'
// Components
import DetailScaffold from '$lib/features/database/detail/DetailScaffold.svelte'
import SummonMetadataSection from '$lib/features/database/summons/sections/SummonMetadataSection.svelte'
import SummonUncapSection from '$lib/features/database/summons/sections/SummonUncapSection.svelte'
import SummonTaxonomySection from '$lib/features/database/summons/sections/SummonTaxonomySection.svelte'
import SummonStatsSection from '$lib/features/database/summons/sections/SummonStatsSection.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import TagInput from '$lib/components/ui/TagInput.svelte'
import { getSummonImage } from '$lib/utils/images'
// Types
import type { PageData } from './$types'
let { data }: { data: PageData } = $props()
const queryClient = useQueryClient()
// Use TanStack Query with SSR initial data
const summonQuery = createQuery(() => ({
...entityQueries.summon(data.summon?.id ?? ''),
...withInitialData(data.summon)
}))
// Get summon from query
const summon = $derived(summonQuery.data)
// Always in edit mode
const editMode = true
// Save state
let isSaving = $state(false)
let saveError = $state<string | null>(null)
// Editable fields - initialized from summon data
let editData = $state({
name: '',
nameJp: '',
granblueId: '',
rarity: 3,
element: 0,
series: '',
minHp: 0,
maxHp: 0,
maxHpFlb: 0,
maxHpUlb: 0,
maxHpTranscendence: 0,
minAtk: 0,
maxAtk: 0,
maxAtkFlb: 0,
maxAtkUlb: 0,
maxAtkTranscendence: 0,
maxLevel: 100,
flb: false,
ulb: false,
transcendence: false,
subaura: false,
limit: false,
releaseDate: '',
flbDate: '',
ulbDate: '',
transcendenceDate: '',
wikiEn: '',
wikiJa: '',
gamewith: '',
kamigame: '',
nicknamesEn: [] as string[],
nicknamesJp: [] as string[]
})
// Populate edit data when summon loads
$effect(() => {
if (summon) {
editData = {
name: summon.name?.en || '',
nameJp: summon.name?.ja || '',
granblueId: summon.granblueId || '',
rarity: summon.rarity || 3,
element: summon.element || 0,
series: summon.series || '',
minHp: summon.hp?.minHp || 0,
maxHp: summon.hp?.maxHp || 0,
maxHpFlb: summon.hp?.maxHpFlb || 0,
maxHpUlb: summon.hp?.maxHpUlb || 0,
maxHpTranscendence: summon.hp?.maxHpXlb || 0,
minAtk: summon.atk?.minAtk || 0,
maxAtk: summon.atk?.maxAtk || 0,
maxAtkFlb: summon.atk?.maxAtkFlb || 0,
maxAtkUlb: summon.atk?.maxAtkUlb || 0,
maxAtkTranscendence: summon.atk?.maxAtkXlb || 0,
maxLevel: 100,
flb: summon.uncap?.flb || false,
ulb: summon.uncap?.ulb || false,
transcendence: summon.uncap?.transcendence || false,
subaura: summon.subaura || false,
limit: false,
releaseDate: '',
flbDate: '',
ulbDate: '',
transcendenceDate: '',
wikiEn: '',
wikiJa: '',
gamewith: '',
kamigame: '',
nicknamesEn: [],
nicknamesJp: []
}
}
})
async function saveChanges() {
if (!summon?.id) return
isSaving = true
saveError = null
try {
const payload = {
name_en: editData.name,
name_jp: editData.nameJp || undefined,
granblue_id: editData.granblueId,
rarity: editData.rarity,
element: editData.element,
series: editData.series || undefined,
min_hp: editData.minHp,
max_hp: editData.maxHp,
max_hp_flb: editData.maxHpFlb,
max_hp_ulb: editData.maxHpUlb,
max_hp_xlb: editData.maxHpTranscendence,
min_atk: editData.minAtk,
max_atk: editData.maxAtk,
max_atk_flb: editData.maxAtkFlb,
max_atk_ulb: editData.maxAtkUlb,
max_atk_xlb: editData.maxAtkTranscendence,
max_level: editData.maxLevel,
flb: editData.flb,
ulb: editData.ulb,
transcendence: editData.transcendence,
subaura: editData.subaura,
limit: editData.limit,
release_date: editData.releaseDate || null,
flb_date: editData.flbDate || null,
ulb_date: editData.ulbDate || null,
transcendence_date: editData.transcendenceDate || null,
wiki_en: editData.wikiEn,
wiki_ja: editData.wikiJa,
gamewith: editData.gamewith,
kamigame: editData.kamigame,
nicknames_en: editData.nicknamesEn,
nicknames_jp: editData.nicknamesJp
}
await entityAdapter.updateSummon(summon.id, payload)
// Invalidate TanStack Query cache to refetch fresh data
await queryClient.invalidateQueries({ queryKey: ['summon', summon.id] })
// Navigate back to detail page
goto(`/database/summons/${summon.id}`)
} catch (error) {
saveError = 'Failed to save changes. Please try again.'
console.error('Save error:', error)
} finally {
isSaving = false
}
}
function handleCancel() {
goto(`/database/summons/${summon?.id}`)
}
// Helper function for summon grid image
function getSummonGridImage(summon: any): string {
return getSummonImage(summon?.granblueId, 'grid')
}
</script>
<div class="page">
{#if summon}
<DetailScaffold
type="summon"
item={summon}
image={getSummonGridImage(summon)}
showEdit={true}
{editMode}
{isSaving}
{saveError}
onSave={saveChanges}
onCancel={handleCancel}
>
<section class="details">
<SummonMetadataSection {summon} {editMode} bind:editData />
<SummonUncapSection {summon} {editMode} bind:editData />
<SummonTaxonomySection {summon} {editMode} bind:editData />
<SummonStatsSection {summon} {editMode} bind:editData />
<DetailsContainer title="Nicknames">
<DetailItem label="Nicknames (EN)">
<TagInput bind:value={editData.nicknamesEn} placeholder="Add nickname..." contained />
</DetailItem>
<DetailItem label="Nicknames (JP)">
<TagInput
bind:value={editData.nicknamesJp}
placeholder="ニックネームを入力"
contained
/>
</DetailItem>
</DetailsContainer>
<DetailsContainer title="Dates">
<DetailItem
label="Release Date"
bind:value={editData.releaseDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{#if editData.flb}
<DetailItem
label="FLB Date"
bind:value={editData.flbDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
{#if editData.ulb}
<DetailItem
label="ULB Date"
bind:value={editData.ulbDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
{#if editData.transcendence}
<DetailItem
label="Transcendence Date"
bind:value={editData.transcendenceDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
</DetailsContainer>
<DetailsContainer title="Links">
<DetailItem
label="Wiki (EN)"
bind:value={editData.wikiEn}
editable={true}
type="text"
placeholder="https://gbf.wiki/..."
width="480px"
/>
<DetailItem
label="Wiki (JP)"
bind:value={editData.wikiJa}
editable={true}
type="text"
placeholder="https://gbf-wiki.com/..."
width="480px"
/>
<DetailItem
label="Gamewith"
bind:value={editData.gamewith}
editable={true}
type="text"
placeholder="https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/..."
width="480px"
/>
<DetailItem
label="Kamigame"
bind:value={editData.kamigame}
editable={true}
type="text"
placeholder="https://kamigame.jp/..."
width="480px"
/>
</DetailsContainer>
</section>
</DetailScaffold>
{:else}
<div class="not-found">
<h2>Summon Not Found</h2>
<p>The summon you're looking for could not be found.</p>
<button onclick={() => goto('/database/summons')}>Back to Summons</button>
</div>
{/if}
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/layout' as layout;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as typography;
.page {
background: white;
border-radius: layout.$card-corner;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
}
.not-found {
text-align: center;
padding: spacing.$unit * 4;
button {
background: #007bff;
color: white;
border: none;
padding: spacing.$unit-half spacing.$unit;
border-radius: 4px;
cursor: pointer;
margin-top: spacing.$unit;
&:hover {
background: #0056b3;
}
}
}
.details {
display: flex;
flex-direction: column;
}
</style>

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import type { PageServerLoad } from './$types'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { error, redirect } from '@sveltejs/kit'
export const load: PageServerLoad = async ({ params, parent }) => {
// Get parent data to access role
const parentData = await parent()
// Role check - must be editor level (>= 7) to edit
if (!parentData.role || parentData.role < 7) {
throw redirect(303, `/database/weapons/${params.id}`)
}
try {
const weapon = await entityAdapter.getWeapon(params.id)
if (!weapon) {
throw error(404, 'Weapon not found')
}
return {
weapon,
role: parentData.role
}
} catch (err) {
console.error('Failed to load weapon:', err)
if (err instanceof Error && 'status' in err && err.status === 404) {
throw error(404, 'Weapon not found')
}
throw error(500, 'Failed to load weapon')
}
}

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<svelte:options runes={true} />
<script lang="ts">
// SvelteKit imports
import { goto } from '$app/navigation'
// TanStack Query
import { createQuery, useQueryClient } from '@tanstack/svelte-query'
import { entityQueries } from '$lib/api/queries/entity.queries'
import { entityAdapter } from '$lib/api/adapters/entity.adapter'
import { withInitialData } from '$lib/query/ssr'
// Components
import DetailScaffold from '$lib/features/database/detail/DetailScaffold.svelte'
import WeaponMetadataSection from '$lib/features/database/weapons/sections/WeaponMetadataSection.svelte'
import WeaponUncapSection from '$lib/features/database/weapons/sections/WeaponUncapSection.svelte'
import WeaponTaxonomySection from '$lib/features/database/weapons/sections/WeaponTaxonomySection.svelte'
import WeaponStatsSection from '$lib/features/database/weapons/sections/WeaponStatsSection.svelte'
import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
import DetailItem from '$lib/components/ui/DetailItem.svelte'
import TagInput from '$lib/components/ui/TagInput.svelte'
import { getWeaponGridImage } from '$lib/utils/images'
// Types
import type { PageData } from './$types'
let { data }: { data: PageData } = $props()
const queryClient = useQueryClient()
// Use TanStack Query with SSR initial data
const weaponQuery = createQuery(() => ({
...entityQueries.weapon(data.weapon?.id ?? ''),
...withInitialData(data.weapon)
}))
// Get weapon from query
const weapon = $derived(weaponQuery.data)
// Always in edit mode
const editMode = true
// Save state
let isSaving = $state(false)
let saveError = $state<string | null>(null)
// Editable fields - initialized from weapon data
let editData = $state({
name: '',
nameJp: '',
granblue_id: '',
rarity: 3,
element: 0,
proficiency: 0,
series: 0,
minHp: 0,
maxHp: 0,
maxHpFlb: 0,
maxHpUlb: 0,
minAtk: 0,
maxAtk: 0,
maxAtkFlb: 0,
maxAtkUlb: 0,
maxLevel: 100,
maxSkillLevel: 10,
maxAwakeningLevel: 0,
flb: false,
ulb: false,
transcendence: false,
extra: false,
limit: false,
ax: false,
releaseDate: '',
flbDate: '',
ulbDate: '',
transcendenceDate: '',
wikiEn: '',
wikiJa: '',
gamewith: '',
kamigame: '',
nicknamesEn: [] as string[],
nicknamesJp: [] as string[],
recruits: ''
})
// Populate edit data when weapon loads
$effect(() => {
if (weapon) {
editData = {
name: weapon.name?.en || '',
nameJp: weapon.name?.ja || '',
granblue_id: weapon.granblueId || '',
rarity: weapon.rarity || 3,
element: weapon.element || 0,
proficiency: weapon.proficiency || 0,
series: weapon.series || 0,
minHp: weapon.hp?.minHp || 0,
maxHp: weapon.hp?.maxHp || 0,
maxHpFlb: weapon.hp?.maxHpFlb || 0,
maxHpUlb: weapon.hp?.maxHpUlb || 0,
minAtk: weapon.atk?.minAtk || 0,
maxAtk: weapon.atk?.maxAtk || 0,
maxAtkFlb: weapon.atk?.maxAtkFlb || 0,
maxAtkUlb: weapon.atk?.maxAtkUlb || 0,
maxLevel: weapon.maxLevel || 100,
maxSkillLevel: weapon.maxSkillLevel || 10,
maxAwakeningLevel: weapon.maxAwakeningLevel || 0,
flb: weapon.uncap?.flb || false,
ulb: weapon.uncap?.ulb || false,
transcendence: weapon.uncap?.transcendence || false,
extra: false,
limit: false,
ax: weapon.ax || false,
releaseDate: '',
flbDate: '',
ulbDate: '',
transcendenceDate: '',
wikiEn: '',
wikiJa: '',
gamewith: '',
kamigame: '',
nicknamesEn: [],
nicknamesJp: [],
recruits: ''
}
}
})
async function saveChanges() {
if (!weapon?.id) return
isSaving = true
saveError = null
try {
const payload = {
name_en: editData.name,
name_jp: editData.nameJp || undefined,
granblue_id: editData.granblue_id,
rarity: editData.rarity,
element: editData.element,
proficiency: editData.proficiency,
series: editData.series || undefined,
min_hp: editData.minHp,
max_hp: editData.maxHp,
max_hp_flb: editData.maxHpFlb,
max_hp_ulb: editData.maxHpUlb,
min_atk: editData.minAtk,
max_atk: editData.maxAtk,
max_atk_flb: editData.maxAtkFlb,
max_atk_ulb: editData.maxAtkUlb,
max_level: editData.maxLevel,
max_skill_level: editData.maxSkillLevel,
max_awakening_level: editData.maxAwakeningLevel,
flb: editData.flb,
ulb: editData.ulb,
transcendence: editData.transcendence,
extra: editData.extra,
limit: editData.limit,
ax: editData.ax,
release_date: editData.releaseDate || null,
flb_date: editData.flbDate || null,
ulb_date: editData.ulbDate || null,
transcendence_date: editData.transcendenceDate || null,
wiki_en: editData.wikiEn,
wiki_ja: editData.wikiJa,
gamewith: editData.gamewith,
kamigame: editData.kamigame,
nicknames_en: editData.nicknamesEn,
nicknames_jp: editData.nicknamesJp,
recruits: editData.recruits || undefined
}
await entityAdapter.updateWeapon(weapon.id, payload)
// Invalidate TanStack Query cache to refetch fresh data
await queryClient.invalidateQueries({ queryKey: ['weapon', weapon.id] })
// Navigate back to detail page
goto(`/database/weapons/${weapon.id}`)
} catch (error) {
saveError = 'Failed to save changes. Please try again.'
console.error('Save error:', error)
} finally {
isSaving = false
}
}
function handleCancel() {
goto(`/database/weapons/${weapon?.id}`)
}
// Helper function for weapon grid image
function getWeaponImage(weapon: any): string {
return getWeaponGridImage(weapon?.granblueId, weapon?.element, weapon?.instanceElement)
}
</script>
<div class="page">
{#if weapon}
<DetailScaffold
type="weapon"
item={weapon}
image={getWeaponImage(weapon)}
showEdit={true}
{editMode}
{isSaving}
{saveError}
onSave={saveChanges}
onCancel={handleCancel}
>
<section class="details">
<WeaponMetadataSection {weapon} {editMode} bind:editData />
<WeaponUncapSection {weapon} {editMode} bind:editData />
<WeaponTaxonomySection {weapon} {editMode} bind:editData />
<WeaponStatsSection {weapon} {editMode} bind:editData />
<DetailsContainer title="Nicknames">
<DetailItem label="Nicknames (EN)">
<TagInput bind:value={editData.nicknamesEn} placeholder="Add nickname..." contained />
</DetailItem>
<DetailItem label="Nicknames (JP)">
<TagInput
bind:value={editData.nicknamesJp}
placeholder="ニックネームを入力"
contained
/>
</DetailItem>
</DetailsContainer>
<DetailsContainer title="Dates">
<DetailItem
label="Release Date"
bind:value={editData.releaseDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{#if editData.flb}
<DetailItem
label="FLB Date"
bind:value={editData.flbDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
{#if editData.ulb}
<DetailItem
label="ULB Date"
bind:value={editData.ulbDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
{#if editData.transcendence}
<DetailItem
label="Transcendence Date"
bind:value={editData.transcendenceDate}
editable={true}
type="text"
placeholder="YYYY-MM-DD"
/>
{/if}
</DetailsContainer>
<DetailsContainer title="Links">
<DetailItem
label="Wiki (EN)"
bind:value={editData.wikiEn}
editable={true}
type="text"
placeholder="https://gbf.wiki/..."
width="480px"
/>
<DetailItem
label="Wiki (JP)"
bind:value={editData.wikiJa}
editable={true}
type="text"
placeholder="https://gbf-wiki.com/..."
width="480px"
/>
<DetailItem
label="Gamewith"
bind:value={editData.gamewith}
editable={true}
type="text"
placeholder="https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/..."
width="480px"
/>
<DetailItem
label="Kamigame"
bind:value={editData.kamigame}
editable={true}
type="text"
placeholder="https://kamigame.jp/..."
width="480px"
/>
</DetailsContainer>
<DetailsContainer title="Character">
<DetailItem
label="Recruits"
sublabel="Character ID this weapon recruits"
bind:value={editData.recruits}
editable={true}
type="text"
placeholder="Character ID..."
/>
</DetailsContainer>
</section>
</DetailScaffold>
{:else}
<div class="not-found">
<h2>Weapon Not Found</h2>
<p>The weapon you're looking for could not be found.</p>
<button onclick={() => goto('/database/weapons')}>Back to Weapons</button>
</div>
{/if}
</div>
<style lang="scss">
@use '$src/themes/colors' as colors;
@use '$src/themes/layout' as layout;
@use '$src/themes/spacing' as spacing;
@use '$src/themes/typography' as typography;
.page {
background: white;
border-radius: layout.$card-corner;
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
}
.not-found {
text-align: center;
padding: spacing.$unit * 4;
button {
background: #007bff;
color: white;
border: none;
padding: spacing.$unit-half spacing.$unit;
border-radius: 4px;
cursor: pointer;
margin-top: spacing.$unit;
&:hover {
background: #0056b3;
}
}
}
.details {
display: flex;
flex-direction: column;
}
</style>