Send filtersets to FilterModal

This sends the default filterset and the user's filterset to the filter modal.

The default filterset is used when resetting all filters. The users filterset is used so that it is populated with the user's values when they open the modal
This commit is contained in:
Justin Edmund 2023-03-18 13:55:32 -07:00
parent e418b64847
commit 88e830dd78
2 changed files with 89 additions and 52 deletions

View file

@ -14,6 +14,7 @@ import { defaultFilterset } from '~utils/defaultFilters'
import FilterIcon from '~public/icons/Filter.svg' import FilterIcon from '~public/icons/Filter.svg'
import './index.scss' import './index.scss'
import { getCookie } from 'cookies-next'
interface Props { interface Props {
children: React.ReactNode children: React.ReactNode
@ -22,6 +23,40 @@ interface Props {
raidSlug?: string raidSlug?: string
recency?: number recency?: number
onFilter: (filters: FilterSet) => void onFilter: (filters: FilterSet) => void
element,
raidSlug,
recency,
}: {
element?: number
raidSlug?: string
recency?: number
}) => void
}
const DEFAULT_FULL_AUTO = false
const DEFAULT_AUTO_GUARD = false
const DEFAULT_CHARGE_ATTACK = false
const DEFAULT_MAX_BUTTONS = 0
const DEFAULT_MAX_TURNS = 0
const DEFAULT_MIN_CHARACTERS = 3
const DEFAULT_MIN_WEAPONS = 5
const DEFAULT_MIN_SUMMONS = 2
const DEFAULT_NAME_QUALITY = false
const DEFAULT_USER_QUALITY = false
const DEFAULT_ORIGINAL_ONLY = false
const DEFAULT_FILTERSET: FilterSet = {
full_auto: DEFAULT_FULL_AUTO,
auto_guard: DEFAULT_AUTO_GUARD,
charge_attack: DEFAULT_CHARGE_ATTACK,
characters_count: DEFAULT_MIN_CHARACTERS,
weapons_count: DEFAULT_MIN_WEAPONS,
summons_count: DEFAULT_MIN_SUMMONS,
button_count: DEFAULT_MAX_BUTTONS,
turn_count: DEFAULT_MAX_TURNS,
name_quality: DEFAULT_NAME_QUALITY,
user_quality: DEFAULT_USER_QUALITY,
original: DEFAULT_ORIGINAL_ONLY,
} }
const FilterBar = (props: Props) => { const FilterBar = (props: Props) => {
@ -32,7 +67,12 @@ const FilterBar = (props: Props) => {
const [elementOpen, setElementOpen] = useState(false) const [elementOpen, setElementOpen] = useState(false)
const [filterModalOpen, setFilterModalOpen] = useState(false) const [filterModalOpen, setFilterModalOpen] = useState(false)
const [advancedFilters, setAdvancedFilters] = useState<FilterSet>({})
// Fetch user's advanced filters
const filtersCookie = getCookie('filters')
const advancedFilters: FilterSet = filtersCookie
? JSON.parse(filtersCookie as string)
: DEFAULT_FILTERSET
const [matchesDefaultFilters, setMatchesDefaultFilters] = useState(false) const [matchesDefaultFilters, setMatchesDefaultFilters] = useState(false)
// Set up classes object for showing shadow on scroll // Set up classes object for showing shadow on scroll
@ -174,10 +214,10 @@ const FilterBar = (props: Props) => {
</div> </div>
</div> </div>
<FilterModal <FilterModal
defaultFilterSet={defaultFilterset} defaultFilterSet={DEFAULT_FILTERSET}
filterSet={advancedFilters} filterSet={advancedFilters}
open={filterModalOpen} open={filterModalOpen}
<FilterModal open={filterModalOpen} onOpenChange={setFilterModalOpen} /> onOpenChange={setFilterModalOpen}
sendAdvancedFilters={handleAdvancedFiltersChanged} sendAdvancedFilters={handleAdvancedFiltersChanged}
/> />
</> </>

View file

@ -23,19 +23,10 @@ import type { DialogProps } from '@radix-ui/react-dialog'
import CrossIcon from '~public/icons/Cross.svg' import CrossIcon from '~public/icons/Cross.svg'
import './index.scss' import './index.scss'
interface Props extends DialogProps {} interface Props extends DialogProps {
defaultFilterSet: FilterSet
const DEFAULT_FULL_AUTO = false filterSet: FilterSet
const DEFAULT_AUTO_GUARD = false }
const DEFAULT_CHARGE_ATTACK = false
const DEFAULT_MAX_BUTTONS = 0
const DEFAULT_MAX_TURNS = 0
const DEFAULT_MIN_CHARACTERS = 3
const DEFAULT_MIN_WEAPONS = 5
const DEFAULT_MIN_SUMMONS = 2
const DEFAULT_NAME_QUALITY = false
const DEFAULT_USER_QUALITY = false
const DEFAULT_ORIGINAL_ONLY = false
const MAX_CHARACTERS = 5 const MAX_CHARACTERS = 5
const MAX_WEAPONS = 13 const MAX_WEAPONS = 13
@ -56,8 +47,8 @@ const FilterModal = (props: Props) => {
// States // States
const [open, setOpen] = useState(false) const [open, setOpen] = useState(false)
const [fullAuto, setFullAuto] = useState(DEFAULT_FULL_AUTO) const [fullAuto, setFullAuto] = useState(props.filterSet.full_auto)
const [autoGuard, setAutoGuard] = useState(DEFAULT_AUTO_GUARD) const [autoGuard, setAutoGuard] = useState(props.filterSet.auto_guard)
const [chargeAttack, setChargeAttack] = useState(DEFAULT_CHARGE_ATTACK) const [chargeAttack, setChargeAttack] = useState(DEFAULT_CHARGE_ATTACK)
const [minCharacterCount, setMinCharacterCount] = useState(3) const [minCharacterCount, setMinCharacterCount] = useState(3)
@ -71,30 +62,33 @@ const FilterModal = (props: Props) => {
const [fullAuto, setFullAuto] = useState(props.defaultFilterSet.full_auto) const [fullAuto, setFullAuto] = useState(props.defaultFilterSet.full_auto)
const [autoGuard, setAutoGuard] = useState(props.defaultFilterSet.auto_guard) const [autoGuard, setAutoGuard] = useState(props.defaultFilterSet.auto_guard)
const [chargeAttack, setChargeAttack] = useState( const [chargeAttack, setChargeAttack] = useState(
props.defaultFilterSet.charge_attack props.filterSet.charge_attack
) )
const [minCharacterCount, setMinCharacterCount] = useState( const [minCharacterCount, setMinCharacterCount] = useState(
DEFAULT_MIN_CHARACTERS props.filterSet.characters_count
) )
const [minWeaponCount, setMinWeaponCount] = useState(DEFAULT_MIN_WEAPONS) const [minWeaponCount, setMinWeaponCount] = useState(
props.defaultFilterSet.weapons_count props.filterSet.weapons_count
)
const [minSummonCount, setMinSummonCount] = useState(
props.filterSet.summons_count
) )
const [minSummonCount, setMinSummonCount] = useState(DEFAULT_MIN_SUMMONS) const [minSummonCount, setMinSummonCount] = useState(DEFAULT_MIN_SUMMONS)
props.defaultFilterSet.summons_count props.defaultFilterSet.summons_count
const [maxButtonsCount, setMaxButtonsCount] = useState(DEFAULT_MAX_BUTTONS) const [maxButtonsCount, setMaxButtonsCount] = useState(
props.defaultFilterSet.button_count props.filterSet.button_count
) )
const [maxTurnsCount, setMaxTurnsCount] = useState(DEFAULT_MAX_TURNS) const [maxTurnsCount, setMaxTurnsCount] = useState(props.filterSet.turn_count)
props.defaultFilterSet.turn_count
const [userQuality, setUserQuality] = useState(DEFAULT_USER_QUALITY) const [userQuality, setUserQuality] = useState(props.filterSet.user_quality)
props.defaultFilterSet.user_quality props.defaultFilterSet.user_quality
) )
const [nameQuality, setNameQuality] = useState(DEFAULT_NAME_QUALITY) const [nameQuality, setNameQuality] = useState(props.filterSet.name_quality)
props.defaultFilterSet.name_quality props.defaultFilterSet.name_quality
) )
const [originalOnly, setOriginalOnly] = useState(DEFAULT_ORIGINAL_ONLY) const [originalOnly, setOriginalOnly] = useState(props.filterSet.original)
props.defaultFilterSet.original props.defaultFilterSet.original
) )
@ -131,37 +125,40 @@ const FilterModal = (props: Props) => {
} }
function saveFilters() { function saveFilters() {
const filters: FilterSet = {} const filters = {
filters.full_auto = fullAuto full_auto: fullAuto,
filters.auto_guard = autoGuard auto_guard: autoGuard,
filters.charge_attack = chargeAttack charge_attack: chargeAttack,
filters.characters_count = minCharacterCount characters_count: minCharacterCount,
filters.weapons_count = minWeaponCount weapons_count: minWeaponCount,
filters.summons_count = minSummonCount summons_count: minSummonCount,
filters.name_quality = nameQuality button_count: maxButtonsCount,
filters.user_quality = userQuality turn_count: maxTurnsCount,
filters.original = originalOnly name_quality: nameQuality,
user_quality: userQuality,
original: originalOnly,
}
if (maxButtonsCount) filters.button_count = maxButtonsCount console.log(filters)
if (maxTurnsCount) filters.turn_count = maxTurnsCount if (maxTurnsCount) filters.turn_count = maxTurnsCount
setCookie('filters', filters, { path: '/' }) setCookie('filters', filters, { path: '/' })
props.sendAdvancedFilters(filters) props.sendAdvancedFilters(filters)
openChange() // openChange()
} }
function resetFilters() { function resetFilters() {
setFullAuto(DEFAULT_FULL_AUTO) setFullAuto(props.defaultFilterSet.full_auto)
setAutoGuard(DEFAULT_AUTO_GUARD) setAutoGuard(props.defaultFilterSet.auto_guard)
setChargeAttack(DEFAULT_CHARGE_ATTACK) setChargeAttack(props.defaultFilterSet.charge_attack)
setMinCharacterCount(DEFAULT_MIN_CHARACTERS) setMinCharacterCount(props.defaultFilterSet.characters_count)
setMinWeaponCount(DEFAULT_MIN_WEAPONS) setMinWeaponCount(props.defaultFilterSet.weapons_count)
setMinSummonCount(DEFAULT_MIN_SUMMONS) setMinSummonCount(props.defaultFilterSet.summons_count)
setMaxButtonsCount(DEFAULT_MAX_BUTTONS) setMaxButtonsCount(props.defaultFilterSet.button_count)
setMaxTurnsCount(DEFAULT_MAX_TURNS) setMaxTurnsCount(props.defaultFilterSet.turn_count)
setUserQuality(DEFAULT_USER_QUALITY) setUserQuality(props.defaultFilterSet.user_quality)
setNameQuality(DEFAULT_NAME_QUALITY) setNameQuality(props.defaultFilterSet.name_quality)
setOriginalOnly(DEFAULT_ORIGINAL_ONLY) setOriginalOnly(props.defaultFilterSet.original)
} }
function openChange() { function openChange() {