Add transformer for GridWeapon
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3 changed files with 58 additions and 4 deletions
39
transformers/GridWeaponTransformer.tsx
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39
transformers/GridWeaponTransformer.tsx
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import * as Element from './ElementTransformer'
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import * as Weapon from './WeaponTransformer'
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// Transforms API response to GridWeapon object
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export function toObject(data: any): GridWeapon {
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return {
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id: data.id,
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object: Weapon.toObject(data.object),
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position: data.position,
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mainhand: data.mainhand,
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uncapLevel: data.uncap_level,
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element: Element.toObject(data.element),
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weaponKeys: data.weapon_keys.map((key: any) => WeaponKey.toObject(key)),
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ax: data.ax,
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awakening: {
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type: Awakening.toObject(data.awakening.type),
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level: data.awakening.awakening_level,
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},
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}
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}
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// Transforms User object into API parameters
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export function toParams(data: GridWeapon): GridWeaponParams {
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return {
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weapon_id: data.id,
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position: data.position,
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uncap_level: data.uncapLevel,
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element: data.element.id,
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weapon_key1_id: data.weaponKeys?.[0].id,
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weapon_key2_id: data.weaponKeys?.[1].id,
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weapon_key3_id: data.weaponKeys?.[2].id,
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ax_modifier1: data.ax?.[0].modifier,
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ax_modifier2: data.ax?.[1].modifier,
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ax_strength1: data.ax?.[0].strength,
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ax_strength2: data.ax?.[1].strength,
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awakening_id: data.awakening?.type.id,
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awakening_level: data.awakening?.level,
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}
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}
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8
types/GridWeapon.d.ts
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8
types/GridWeapon.d.ts
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@ -3,10 +3,10 @@ interface GridWeapon {
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mainhand: boolean
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mainhand: boolean
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position: number
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position: number
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object: Weapon
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object: Weapon
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uncap_level: number
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uncapLevel: number
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element: number
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element: GranblueElement
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weapon_keys?: Array<WeaponKey>
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weaponKeys?: WeaponKey[]
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ax?: Array<SimpleAxSkill>
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ax?: SimpleAxSkill[]
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awakening?: {
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awakening?: {
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type: Awakening
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type: Awakening
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level: number
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level: number
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15
types/GridWeaponParams.d.ts
vendored
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15
types/GridWeaponParams.d.ts
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interface GridWeaponParams {
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weapon_id: string
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position?: number
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uncap_level?: number
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element?: number
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weapon_key1_id?: string
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weapon_key2_id?: string
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weapon_key3_id?: string
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ax_modifier1?: number
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ax_modifier2?: number
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ax_strength1?: number
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ax_strength2?: number
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awakening_id?: string
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awakening_level?: number
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}
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