feat: auto-close sidebar on navigation
- Added beforeNavigate hook to close sidebar when navigating between pages - Prevents search sidebar from staying open when browsing different sections - Ensures clean UI state transitions between pages
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3 changed files with 65 additions and 45 deletions
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@ -9,7 +9,7 @@
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import WeaponGrid from '$lib/components/grids/WeaponGrid.svelte'
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import SummonGrid from '$lib/components/grids/SummonGrid.svelte'
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import CharacterGrid from '$lib/components/grids/CharacterGrid.svelte'
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import SearchSidebar from '$lib/components/panels/SearchSidebar.svelte'
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import { openSearchSidebar } from '$lib/features/search/openSearchSidebar.svelte'
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import PartySegmentedControl from '$lib/components/party/PartySegmentedControl.svelte'
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import type { SearchResult } from '$lib/api/resources/search'
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import { GridType } from '$lib/types/enums'
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@ -42,8 +42,6 @@
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let activeTab = $state<GridType>(GridType.Weapon)
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let loading = $state(false)
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let error = $state<string | null>(null)
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let pickerOpen = $state(false)
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let pickerTitle = $state('Search')
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let selectedSlot = $state<number>(0)
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let editDialogOpen = $state(false)
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let editingTitle = $state('')
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@ -383,12 +381,10 @@
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}
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// If there's another empty slot, update selectedSlot to it
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// Otherwise close the picker (grid is full)
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if (nextEmptySlot !== -999) {
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selectedSlot = nextEmptySlot
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} else {
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pickerOpen = false
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}
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// Note: Sidebar stays open for continuous adding
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} catch (err: any) {
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error = err.message || 'Failed to add item'
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} finally {
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@ -577,8 +573,13 @@
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: opts.type === 'summon'
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? GridType.Summon
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: GridType.Character
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pickerTitle = `Search ${opts.type}s`
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pickerOpen = true
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// Open the search sidebar with the appropriate type
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openSearchSidebar({
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type: opts.type,
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onAddItems: handleAddItems,
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canAddMore: true
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})
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}
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})
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@ -586,7 +587,7 @@
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setContext('drag-drop', dragContext)
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</script>
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<div class="page-wrap" class:with-panel={pickerOpen}>
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<div class="page-wrap">
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<div class="track">
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<section class="party-container">
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<header class="party-header">
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@ -680,17 +681,6 @@
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{/if}
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</div>
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</section>
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<SearchSidebar
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open={pickerOpen}
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type={activeTab === GridType.Weapon
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? 'weapon'
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: activeTab === GridType.Summon
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? 'summon'
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: 'character'}
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onClose={() => (pickerOpen = false)}
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onAddItems={handleAddItems}
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canAddMore={true}
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/>
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</div>
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</div>
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@ -7,6 +7,7 @@
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import Sidebar from '$lib/components/ui/Sidebar.svelte'
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import { sidebar } from '$lib/stores/sidebar.svelte'
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import { Tooltip } from 'bits-ui'
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import { beforeNavigate } from '$app/navigation'
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// Get `data` and `children` from the router via $props()
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// Use a more flexible type that allows additional properties from child pages
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@ -14,6 +15,11 @@
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data: any // Allow any data to pass through from child pages
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children: () => any
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}>()
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// Close sidebar when navigating to a different page
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beforeNavigate(() => {
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sidebar.close()
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})
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</script>
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<svelte:head>
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@ -4,7 +4,7 @@
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import WeaponGrid from '$lib/components/grids/WeaponGrid.svelte'
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import SummonGrid from '$lib/components/grids/SummonGrid.svelte'
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import CharacterGrid from '$lib/components/grids/CharacterGrid.svelte'
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import SearchSidebar from '$lib/components/panels/SearchSidebar.svelte'
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import { openSearchSidebar, closeSearchSidebar } from '$lib/features/search/openSearchSidebar.svelte'
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import PartySegmentedControl from '$lib/components/party/PartySegmentedControl.svelte'
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import { GridType } from '$lib/types/enums'
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import { setContext } from 'svelte'
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@ -21,16 +21,45 @@
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// Local, client-only state for tab selection (Svelte 5 runes)
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let activeTab = $state<GridType>(GridType.Weapon)
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// Open search sidebar on mount
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let hasOpenedSidebar = $state(false)
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$effect(() => {
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if (!hasOpenedSidebar) {
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hasOpenedSidebar = true
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// Small delay to let the page render first
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setTimeout(() => {
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openSearchSidebar({
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type: 'weapon',
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onAddItems: handleAddItems,
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canAddMore: true
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})
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}, 100)
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}
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})
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function selectTab(gridType: GridType) {
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activeTab = gridType
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sidebarOpen = true // Auto-open sidebar when switching tabs
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// Open sidebar when switching tabs
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openSearchSidebar({
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type: gridType === GridType.Weapon ? 'weapon' :
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gridType === GridType.Summon ? 'summon' :
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'character',
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onAddItems: handleAddItems,
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canAddMore: !isGridFull(gridType)
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})
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}
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// Helper to check if a grid is full
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function isGridFull(gridType: GridType): boolean {
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if (gridType === GridType.Weapon) return weapons.length >= 10
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if (gridType === GridType.Summon) return summons.length >= 6
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return characters.length >= 5
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}
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// Grid state
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let weapons = $state<any[]>([])
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let summons = $state<any[]>([])
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let characters = $state<any[]>([])
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let sidebarOpen = $state(true) // Start with sidebar open
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let selectedSlot = $state<number | null>(null)
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let isFirstItemForSlot = false // Track if this is the first item after clicking empty cell
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@ -45,17 +74,6 @@
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let errorMessage = $state('')
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let errorDetails = $state<string[]>([])
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// Update CSS variable when sidebar opens/closes
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$effect(() => {
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if (typeof document !== 'undefined') {
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const root = document.documentElement
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if (sidebarOpen) {
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root.style.setProperty('--main-max-width', '1140px')
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} else {
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root.style.setProperty('--main-max-width', '820px')
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}
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}
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})
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// Calculate if grids are full
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let isWeaponGridFull = $derived(weapons.length >= 10) // 1 mainhand + 9 grid slots
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@ -494,7 +512,15 @@
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},
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openPicker: (opts: { type: 'weapon' | 'summon' | 'character'; position: number; item?: any }) => {
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selectedSlot = opts.position
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sidebarOpen = true
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openSearchSidebar({
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type: opts.type,
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onAddItems: handleAddItems,
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canAddMore: !isGridFull(
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opts.type === 'weapon' ? GridType.Weapon :
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opts.type === 'summon' ? GridType.Summon :
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GridType.Character
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)
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})
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}
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})
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</script>
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@ -507,8 +533,14 @@
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<h1>Create a new team</h1>
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<p class="description">Search and click items to add them to your grid</p>
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</div>
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<button class="toggle-sidebar" on:click={() => sidebarOpen = !sidebarOpen}>
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{sidebarOpen ? 'Hide' : 'Show'} Search
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<button class="toggle-sidebar" on:click={() => openSearchSidebar({
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type: activeTab === GridType.Weapon ? 'weapon' :
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activeTab === GridType.Summon ? 'summon' :
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'character',
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onAddItems: handleAddItems,
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canAddMore: !isGridFull(activeTab)
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})}>
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Open Search
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</button>
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</header>
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@ -535,14 +567,6 @@
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{/if}
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</div>
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</section>
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<SearchSidebar
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open={sidebarOpen}
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type={activeTab === GridType.Weapon ? 'weapon' : activeTab === GridType.Summon ? 'summon' : 'character'}
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onClose={() => sidebarOpen = false}
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onAddItems={handleAddItems}
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canAddMore={canAddMore}
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/>
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</div>
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</main>
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