update utility functions
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cf34092ccc
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5 changed files with 149 additions and 130 deletions
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@ -1,3 +1,20 @@
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interface ElementData {
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en: string
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ja: string
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opposite_id: number
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}
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export const ELEMENTS: Record<number, ElementData> = {
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0: { en: 'Null', ja: '無', opposite_id: 0 },
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1: { en: 'Wind', ja: '風', opposite_id: 4 },
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2: { en: 'Fire', ja: '火', opposite_id: 3 },
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3: { en: 'Water', ja: '水', opposite_id: 2 },
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4: { en: 'Earth', ja: '土', opposite_id: 1 },
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5: { en: 'Dark', ja: '闇', opposite_id: 6 },
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6: { en: 'Light', ja: '光', opposite_id: 5 }
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}
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// Legacy support - still used in many places
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export const ELEMENT_LABELS: Record<number, string> = {
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0: 'Null',
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1: 'Wind',
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@ -32,4 +49,17 @@ export function getElementOptions() {
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value: Number(value),
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label
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}))
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}
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export function getElementName(element?: number, locale: 'en' | 'ja' = 'en'): string {
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if (element === undefined || element === null) return '—'
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const elementData = ELEMENTS[element]
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if (!elementData) return '—'
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return elementData[locale]
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}
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export function getOppositeElement(element?: number): number | undefined {
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if (element === undefined || element === null) return undefined
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const elementData = ELEMENTS[element]
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return elementData?.opposite_id
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}
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@ -1,98 +1,96 @@
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import type { GridCharacter, GridWeapon, GridSummon } from '$lib/types/api/party'
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export interface ModificationStatus {
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hasModifications: boolean
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hasAwakening: boolean
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hasWeaponKeys: boolean
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hasAxSkills: boolean
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hasRings: boolean
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hasEarring: boolean
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hasPerpetuity: boolean
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hasTranscendence: boolean
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hasUncapLevel: boolean
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hasElement: boolean
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hasQuickSummon: boolean
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hasFriendSummon: boolean
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hasModifications: boolean
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hasAwakening: boolean
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hasWeaponKeys: boolean
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hasAxSkills: boolean
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hasRings: boolean
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hasEarring: boolean
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hasPerpetuity: boolean
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hasTranscendence: boolean
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hasUncapLevel: boolean
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hasElement: boolean
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hasQuickSummon: boolean
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hasFriendSummon: boolean
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}
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export function detectModifications(
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type: 'character' | 'weapon' | 'summon',
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item: GridCharacter | GridWeapon | GridSummon | undefined
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type: 'character' | 'weapon' | 'summon',
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item: GridCharacter | GridWeapon | GridSummon | undefined
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): ModificationStatus {
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const status: ModificationStatus = {
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hasModifications: false,
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hasAwakening: false,
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hasWeaponKeys: false,
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hasAxSkills: false,
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hasRings: false,
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hasEarring: false,
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hasPerpetuity: false,
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hasTranscendence: false,
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hasUncapLevel: false,
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hasElement: false,
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hasQuickSummon: false,
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hasFriendSummon: false
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}
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const status: ModificationStatus = {
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hasModifications: false,
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hasAwakening: false,
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hasWeaponKeys: false,
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hasAxSkills: false,
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hasRings: false,
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hasEarring: false,
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hasPerpetuity: false,
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hasTranscendence: false,
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hasUncapLevel: false,
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hasElement: false,
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hasQuickSummon: false,
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hasFriendSummon: false
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}
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if (!item) return status
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if (!item) return status
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if (type === 'character') {
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const char = item as GridCharacter
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if (type === 'character') {
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const char = item as GridCharacter
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status.hasAwakening = !!char.awakening
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status.hasRings = !!(char.over_mastery && char.over_mastery.length > 0)
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status.hasEarring = !!char.aetherial_mastery
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status.hasPerpetuity = !!char.perpetuity
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status.hasTranscendence = !!(char.transcendenceStep && char.transcendenceStep > 0)
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status.hasUncapLevel = char.uncapLevel !== undefined && char.uncapLevel !== null
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status.hasAwakening = !!char.awakening
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status.hasRings = !!(char.overMastery && char.overMastery.length > 0)
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status.hasEarring = !!char.aetherialMastery
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status.hasPerpetuity = !!char.perpetuity
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status.hasTranscendence = !!(char.transcendenceStep && char.transcendenceStep > 0)
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status.hasUncapLevel = char.uncapLevel !== undefined && char.uncapLevel !== null
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status.hasModifications =
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status.hasAwakening ||
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status.hasRings ||
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status.hasEarring ||
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status.hasPerpetuity ||
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status.hasTranscendence ||
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status.hasUncapLevel
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status.hasModifications =
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status.hasAwakening ||
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status.hasRings ||
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status.hasEarring ||
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status.hasPerpetuity ||
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status.hasTranscendence ||
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status.hasUncapLevel
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} else if (type === 'weapon') {
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const weapon = item as GridWeapon
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} else if (type === 'weapon') {
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const weapon = item as GridWeapon
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status.hasAwakening = !!weapon.awakening
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status.hasWeaponKeys = !!(weapon.weaponKeys && weapon.weaponKeys.length > 0)
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status.hasAxSkills = !!(weapon.ax && weapon.ax.length > 0)
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status.hasTranscendence = !!(weapon.transcendenceStep && weapon.transcendenceStep > 0)
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status.hasUncapLevel = weapon.uncapLevel !== undefined && weapon.uncapLevel !== null
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status.hasElement = !!(weapon.element && weapon.weapon?.element === 0)
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status.hasAwakening = !!weapon.awakening
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status.hasWeaponKeys = !!(weapon.weaponKeys && weapon.weaponKeys.length > 0)
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status.hasAxSkills = !!(weapon.ax && weapon.ax.length > 0)
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status.hasTranscendence = !!(weapon.transcendenceStep && weapon.transcendenceStep > 0)
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status.hasUncapLevel = weapon.uncapLevel !== undefined && weapon.uncapLevel !== null
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status.hasElement = !!(weapon.element && weapon.weapon?.element === 0)
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status.hasModifications =
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status.hasAwakening ||
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status.hasWeaponKeys ||
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status.hasAxSkills ||
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status.hasTranscendence ||
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status.hasUncapLevel ||
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status.hasElement
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} else if (type === 'summon') {
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const summon = item as GridSummon
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status.hasModifications =
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status.hasAwakening ||
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status.hasWeaponKeys ||
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status.hasAxSkills ||
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status.hasTranscendence ||
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status.hasUncapLevel ||
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status.hasElement
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status.hasTranscendence = !!(summon.transcendenceStep && summon.transcendenceStep > 0)
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status.hasUncapLevel = summon.uncapLevel !== undefined && summon.uncapLevel !== null
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status.hasQuickSummon = !!summon.quickSummon
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status.hasFriendSummon = !!summon.friend
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} else if (type === 'summon') {
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const summon = item as GridSummon
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status.hasModifications =
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status.hasTranscendence ||
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status.hasUncapLevel ||
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status.hasQuickSummon ||
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status.hasFriendSummon
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}
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status.hasTranscendence = !!(summon.transcendenceStep && summon.transcendenceStep > 0)
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status.hasUncapLevel = summon.uncapLevel !== undefined && summon.uncapLevel !== null
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status.hasQuickSummon = !!summon.quickSummon
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status.hasFriendSummon = !!summon.friend
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status.hasModifications =
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status.hasTranscendence ||
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status.hasUncapLevel ||
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status.hasQuickSummon ||
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status.hasFriendSummon
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}
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return status
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return status
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}
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export function hasAnyModification(
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type: 'character' | 'weapon' | 'summon',
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item: GridCharacter | GridWeapon | GridSummon | undefined
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type: 'character' | 'weapon' | 'summon',
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item: GridCharacter | GridWeapon | GridSummon | undefined
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): boolean {
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return detectModifications(type, item).hasModifications
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}
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return detectModifications(type, item).hasModifications
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}
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@ -1,43 +1,5 @@
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import type { SimpleAxSkill } from '$lib/types/api/entities'
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const RING_STAT_NAMES: Record<number, string> = {
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1: 'HP',
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2: 'Attack',
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3: 'Double Attack',
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4: 'Triple Attack',
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5: 'Elemental Attack',
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6: 'Critical Hit',
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7: 'Skill Damage',
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8: 'Skill DMG Cap',
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9: 'Ougi Damage',
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10: 'Ougi DMG Cap',
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11: 'Chain Burst DMG',
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12: 'Chain Burst Cap',
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13: 'Healing',
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14: 'Healing Cap',
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15: 'Stamina',
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16: 'Enmity',
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17: 'Debuff Success'
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}
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const EARRING_STAT_NAMES: Record<number, string> = {
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1: 'HP',
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2: 'Attack',
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3: 'Defense',
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4: 'Double Attack',
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5: 'Triple Attack',
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6: 'Elemental Attack',
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7: 'Critical Hit',
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8: 'Skill Damage',
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9: 'Skill DMG Cap',
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10: 'Ougi Damage',
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11: 'Ougi DMG Cap',
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12: 'Auto Attack Cap',
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13: 'Chain Burst DMG',
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14: 'Chain Burst Cap',
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15: 'Healing',
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16: 'Healing Cap'
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}
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import { getRingStat, getEarringStat, getElementalizedEarringStat } from './masteryUtils'
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const AX_SKILL_NAMES: Record<number, string> = {
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1: 'Attack',
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@ -53,16 +15,33 @@ const AX_SKILL_NAMES: Record<number, string> = {
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11: 'Critical Hit'
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}
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export function formatRingStat(modifier: number, strength: number): string {
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const statName = RING_STAT_NAMES[modifier] || `Unknown (${modifier})`
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const suffix = modifier <= 2 ? '' : '%'
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return `${statName} +${strength}${suffix}`
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export function formatRingStat(
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modifier: number,
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strength: number,
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locale: 'en' | 'ja' = 'en'
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): string {
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const stat = getRingStat(modifier)
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if (!stat) return `Unknown +${strength}`
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const statName = stat.name[locale]
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return `${statName} +${strength}${stat.suffix}`
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}
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export function formatEarringStat(modifier: number, strength: number): string {
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const statName = EARRING_STAT_NAMES[modifier] || `Unknown (${modifier})`
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const suffix = modifier <= 3 ? '' : '%'
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return `${statName} +${strength}${suffix}`
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export function formatEarringStat(
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modifier: number,
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strength: number,
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locale: 'en' | 'ja' = 'en',
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characterElement?: number
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): string {
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// Use elementalized version if element is provided and it's an element-specific stat
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const stat = characterElement !== undefined && (modifier === 3 || modifier === 4)
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? getElementalizedEarringStat(modifier, characterElement, locale)
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: getEarringStat(modifier)
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if (!stat) return `Unknown +${strength}`
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const statName = stat.name[locale]
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return `${statName} +${strength}${stat.suffix}`
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}
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export function formatAxSkill(ax: SimpleAxSkill): string {
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@ -2,14 +2,26 @@
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* Utility functions for weapon and character modifiers (awakenings, weapon keys, AX skills)
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*/
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import type { Awakening, WeaponKey, SimpleAxSkill } from '$lib/types'
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import type { Awakening } from '$lib/types/Awakening'
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import type { WeaponKey } from '$lib/types/WeaponKey'
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import type { SimpleAxSkill } from '$lib/types/SimpleAxSkill'
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/**
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* Get the image URL for an awakening type
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*/
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export function getAwakeningImage(awakening?: { type?: Awakening; level?: number }): string | null {
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if (!awakening?.type?.slug) return null
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return `/images/awakening/${awakening.type.slug}.png`
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const slug = awakening.type.slug
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// No image for Balanced awakening type (character only)
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if (slug === 'character-balanced') return null
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// Character awakenings are JPG, weapon awakenings are PNG
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const isCharacterAwakening = slug.startsWith('character-')
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const extension = isCharacterAwakening ? 'jpg' : 'png'
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return `/images/awakening/${slug}.${extension}`
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}
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/**
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@ -2,8 +2,8 @@ export const PROFICIENCY_LABELS: Record<number, string> = {
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0: 'None',
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1: 'Sabre',
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2: 'Dagger',
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3: 'Spear',
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4: 'Axe',
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3: 'Axe',
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4: 'Spear',
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5: 'Staff',
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6: 'Gun',
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7: 'Melee',
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@ -29,4 +29,4 @@ export function getProficiencyOptions() {
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value: Number(value),
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label
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}))
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}
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}
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