Fix cookie usage in Party and grid tabs
This commit is contained in:
parent
cdf25a42bf
commit
a3d1c1ee56
4 changed files with 875 additions and 947 deletions
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@ -1,254 +1,220 @@
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/* eslint-disable react-hooks/exhaustive-deps */
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import { useCookies } from 'react-cookie'
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import { useSnapshot } from 'valtio'
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import React, { useCallback, useEffect, useMemo, useState } from "react"
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import { getCookie } from "cookies-next"
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import { useSnapshot } from "valtio"
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import { AxiosResponse } from 'axios'
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import debounce from 'lodash.debounce'
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import { AxiosResponse } from "axios"
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import debounce from "lodash.debounce"
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import JobSection from '~components/JobSection'
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import CharacterUnit from '~components/CharacterUnit'
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import JobSection from "~components/JobSection"
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import CharacterUnit from "~components/CharacterUnit"
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import api from '~utils/api'
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import { appState } from '~utils/appState'
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import api from "~utils/api"
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import { appState } from "~utils/appState"
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import './index.scss'
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import "./index.scss"
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// Props
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interface Props {
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new: boolean
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slug?: string
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createParty: () => Promise<AxiosResponse<any, any>>
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pushHistory?: (path: string) => void
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new: boolean
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characters?: GridCharacter[]
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createParty: () => Promise<AxiosResponse<any, any>>
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pushHistory?: (path: string) => void
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}
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const CharacterGrid = (props: Props) => {
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// Constants
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const numCharacters: number = 5
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// Constants
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const numCharacters: number = 5
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// Cookies
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const [cookies] = useCookies(['account'])
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const headers = (cookies.account != null) ? {
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headers: {
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'Authorization': `Bearer ${cookies.account.access_token}`
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}
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} : {}
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// Cookies
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const cookie = getCookie("account")
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const accountData: AccountCookie = cookie
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? JSON.parse(cookie as string)
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: null
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const headers = accountData
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? { headers: { Authorization: `Bearer ${accountData.token}` } }
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: {}
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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// Set up state for view management
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const { party, grid } = useSnapshot(appState)
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const [slug, setSlug] = useState()
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const [slug, setSlug] = useState()
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const [found, setFound] = useState(false)
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const [loading, setLoading] = useState(true)
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const [firstLoadComplete, setFirstLoadComplete] = useState(false)
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// Create a temporary state to store previous character uncap values
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const [previousUncapValues, setPreviousUncapValues] = useState<{
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[key: number]: number
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}>({})
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// Create a temporary state to store previous character uncap values
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const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
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// Fetch data from the server
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useEffect(() => {
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const shortcode = (props.slug) ? props.slug : slug
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if (shortcode) fetchGrid(shortcode)
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else appState.party.editable = true
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}, [slug, props.slug])
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// Set the editable flag only on first load
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useEffect(() => {
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// If user is logged in and matches
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if (
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(accountData && party.user && accountData.userId === party.user.id) ||
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props.new
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)
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appState.party.editable = true
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else appState.party.editable = false
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}, [props.new, accountData, party])
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// Set the editable flag only on first load
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useEffect(() => {
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if (!loading && !firstLoadComplete) {
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// If user is logged in and matches
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if ((cookies.account && party.user && cookies.account.user_id === party.user.id) || props.new)
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appState.party.editable = true
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else
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appState.party.editable = false
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// Initialize an array of current uncap values for each characters
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useEffect(() => {
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let initialPreviousUncapValues: { [key: number]: number } = {}
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Object.values(appState.grid.characters).map(
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(o) => (initialPreviousUncapValues[o.position] = o.uncap_level)
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)
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [appState.grid.characters])
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setFirstLoadComplete(true)
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}
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}, [props.new, cookies, party, loading, firstLoadComplete])
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// Methods: Adding an object from search
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function receiveCharacterFromSearch(
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object: Character | Weapon | Summon,
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position: number
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) {
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const character = object as Character
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// Initialize an array of current uncap values for each characters
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useEffect(() => {
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let initialPreviousUncapValues: {[key: number]: number} = {}
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Object.values(appState.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
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setPreviousUncapValues(initialPreviousUncapValues)
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}, [appState.grid.characters])
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// Methods: Fetching an object from the server
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async function fetchGrid(shortcode: string) {
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return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'characters', params: headers })
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.then(response => processResult(response))
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.catch(error => processError(error))
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}
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function processResult(response: AxiosResponse) {
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// Store the response
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const party: Party = response.data.party
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// Store the important party and state-keeping values
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if (!party.id) {
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props.createParty().then((response) => {
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const party = response.data.party
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appState.party.id = party.id
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appState.party.user = party.user
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appState.party.favorited = party.favorited
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appState.party.created_at = party.created_at
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appState.party.updated_at = party.updated_at
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setFound(true)
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setLoading(false)
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setSlug(party.shortcode)
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// Populate the weapons in state
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populateCharacters(party.characters)
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if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
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saveCharacter(party.id, character, position)
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.then((response) => storeGridCharacter(response.data.grid_character))
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.catch((error) => console.error(error))
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})
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} else {
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if (party.editable)
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saveCharacter(party.id, character, position)
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.then((response) => storeGridCharacter(response.data.grid_character))
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.catch((error) => console.error(error))
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}
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}
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async function saveCharacter(
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partyId: string,
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character: Character,
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position: number
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) {
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return await api.endpoints.characters.create(
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{
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character: {
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party_id: partyId,
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character_id: character.id,
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position: position,
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uncap_level: characterUncapLevel(character),
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},
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},
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headers
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)
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}
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function storeGridCharacter(gridCharacter: GridCharacter) {
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appState.grid.characters[gridCharacter.position] = gridCharacter
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}
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// Methods: Helpers
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function characterUncapLevel(character: Character) {
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let uncapLevel
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if (character.special) {
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uncapLevel = 3
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if (character.uncap.ulb) uncapLevel = 5
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else if (character.uncap.flb) uncapLevel = 4
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} else {
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uncapLevel = 4
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if (character.uncap.ulb) uncapLevel = 6
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else if (character.uncap.flb) uncapLevel = 5
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}
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function processError(error: any) {
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if (error.response != null) {
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if (error.response.status == 404) {
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setFound(false)
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setLoading(false)
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}
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} else {
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console.error(error)
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}
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}
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return uncapLevel
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}
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function populateCharacters(list: Array<GridCharacter>) {
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list.forEach((object: GridCharacter) => {
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if (object.position != null)
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appState.grid.characters[object.position] = object
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap("character", id, uncapLevel).then((response) => {
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storeGridCharacter(response.data.grid_character)
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})
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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// Remove optimistic key
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let newPreviousValues = { ...previousUncapValues }
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delete newPreviousValues[position]
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setPreviousUncapValues(newPreviousValues)
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}
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}
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// Methods: Adding an object from search
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function receiveCharacterFromSearch(object: Character | Weapon | Summon, position: number) {
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const character = object as Character
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function initiateUncapUpdate(
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id: string,
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position: number,
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uncapLevel: number
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) {
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memoizeAction(id, position, uncapLevel)
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if (!party.id) {
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props.createParty()
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.then(response => {
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const party = response.data.party
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appState.party.id = party.id
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setSlug(party.shortcode)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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}
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if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
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saveCharacter(party.id, character, position)
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.then(response => storeGridCharacter(response.data.grid_character))
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.catch(error => console.error(error))
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})
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} else {
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if (party.editable)
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saveCharacter(party.id, character, position)
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.then(response => storeGridCharacter(response.data.grid_character))
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.catch(error => console.error(error))
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}
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const memoizeAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedAction(id, position, uncapLevel)
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},
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[props, previousUncapValues]
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)
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const debouncedAction = useMemo(
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() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500),
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[props, saveUncap]
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)
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const updateUncapLevel = (position: number, uncapLevel: number) => {
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appState.grid.characters[position].uncap_level = uncapLevel
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = { ...previousUncapValues }
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if (grid.characters[position]) {
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newPreviousValues[position] = grid.characters[position].uncap_level
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setPreviousUncapValues(newPreviousValues)
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}
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}
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async function saveCharacter(partyId: string, character: Character, position: number) {
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return await api.endpoints.characters.create({
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'character': {
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'party_id': partyId,
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'character_id': character.id,
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'position': position,
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'uncap_level': characterUncapLevel(character)
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}
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}, headers)
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}
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function storeGridCharacter(gridCharacter: GridCharacter) {
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appState.grid.characters[gridCharacter.position] = gridCharacter
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}
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// Methods: Helpers
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function characterUncapLevel(character: Character) {
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let uncapLevel
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if (character.special) {
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uncapLevel = 3
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if (character.uncap.ulb) uncapLevel = 5
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else if (character.uncap.flb) uncapLevel = 4
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} else {
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uncapLevel = 4
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if (character.uncap.ulb) uncapLevel = 6
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else if (character.uncap.flb) uncapLevel = 5
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}
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return uncapLevel
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}
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// Methods: Updating uncap level
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// Note: Saves, but debouncing is not working properly
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async function saveUncap(id: string, position: number, uncapLevel: number) {
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storePreviousUncapValue(position)
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try {
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if (uncapLevel != previousUncapValues[position])
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await api.updateUncap('character', id, uncapLevel)
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.then(response => { storeGridCharacter(response.data.grid_character) })
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} catch (error) {
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console.error(error)
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// Revert optimistic UI
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updateUncapLevel(position, previousUncapValues[position])
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// Remove optimistic key
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let newPreviousValues = {...previousUncapValues}
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delete newPreviousValues[position]
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setPreviousUncapValues(newPreviousValues)
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}
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}
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function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
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memoizeAction(id, position, uncapLevel)
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// Optimistically update UI
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updateUncapLevel(position, uncapLevel)
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}
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const memoizeAction = useCallback(
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(id: string, position: number, uncapLevel: number) => {
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debouncedAction(id, position, uncapLevel)
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}, [props, previousUncapValues]
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)
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const debouncedAction = useMemo(() =>
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debounce((id, position, number) => {
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saveUncap(id, position, number)
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}, 500), [props, saveUncap]
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)
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const updateUncapLevel = (position: number, uncapLevel: number) => {
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appState.grid.characters[position].uncap_level = uncapLevel
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}
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function storePreviousUncapValue(position: number) {
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// Save the current value in case of an unexpected result
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let newPreviousValues = {...previousUncapValues}
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if (grid.characters[position]) {
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newPreviousValues[position] = grid.characters[position].uncap_level
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setPreviousUncapValues(newPreviousValues)
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}
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}
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// Render: JSX components
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return (
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<div>
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<div id="CharacterGrid">
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<JobSection />
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<ul id="grid_characters">
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{Array.from(Array(numCharacters)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`} >
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<CharacterUnit
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gridCharacter={grid.characters[i]}
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editable={party.editable}
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position={i}
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updateObject={receiveCharacterFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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</div>
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)
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// Render: JSX components
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return (
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<div>
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<div id="CharacterGrid">
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<JobSection />
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<ul id="grid_characters">
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{Array.from(Array(numCharacters)).map((x, i) => {
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return (
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<li key={`grid_unit_${i}`}>
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<CharacterUnit
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gridCharacter={grid.characters[i]}
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editable={party.editable}
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position={i}
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updateObject={receiveCharacterFromSearch}
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updateUncap={initiateUncapUpdate}
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/>
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</li>
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)
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})}
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</ul>
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</div>
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</div>
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)
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}
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export default CharacterGrid
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@ -1,254 +1,286 @@
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import React, { useCallback, useEffect, useMemo, useState } from 'react'
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import { useRouter } from 'next/router'
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import { useSnapshot } from 'valtio'
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import { useCookies } from 'react-cookie'
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import clonedeep from 'lodash.clonedeep'
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import { subscribeKey } from 'valtio/utils'
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import React, { useCallback, useEffect, useMemo, useState } from "react"
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import { useRouter } from "next/router"
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import { useSnapshot } from "valtio"
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import { getCookie } from "cookies-next"
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import clonedeep from "lodash.clonedeep"
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import PartySegmentedControl from '~components/PartySegmentedControl'
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import PartyDetails from '~components/PartyDetails'
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import WeaponGrid from '~components/WeaponGrid'
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import SummonGrid from '~components/SummonGrid'
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import CharacterGrid from '~components/CharacterGrid'
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import PartySegmentedControl from "~components/PartySegmentedControl"
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import PartyDetails from "~components/PartyDetails"
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import WeaponGrid from "~components/WeaponGrid"
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import SummonGrid from "~components/SummonGrid"
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import CharacterGrid from "~components/CharacterGrid"
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import api from '~utils/api'
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import { appState, initialAppState } from '~utils/appState'
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import { GridType, TeamElement } from '~utils/enums'
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import api from "~utils/api"
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import { appState, initialAppState } from "~utils/appState"
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import { GridType, TeamElement } from "~utils/enums"
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import './index.scss'
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import { AxiosResponse } from 'axios'
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import "./index.scss"
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// Props
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interface Props {
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new?: boolean
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slug?: string
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pushHistory?: (path: string) => void
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new?: boolean
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team?: Party
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raids: Raid[][]
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pushHistory?: (path: string) => void
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}
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const Party = (props: Props) => {
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// Cookies
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const [cookies] = useCookies(['account'])
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const headers = useMemo(() => {
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return (cookies.account != null) ? {
|
||||
headers: { 'Authorization': `Bearer ${cookies.account.access_token}` }
|
||||
} : {}
|
||||
}, [cookies.account])
|
||||
const Party = (props: Props) => {
|
||||
// Cookies
|
||||
const cookie = getCookie("account")
|
||||
const accountData: AccountCookie = cookie
|
||||
? JSON.parse(cookie as string)
|
||||
: null
|
||||
|
||||
// Set up router
|
||||
const router = useRouter()
|
||||
const headers = useMemo(() => {
|
||||
return accountData
|
||||
? { headers: { Authorization: `Bearer ${accountData.token}` } }
|
||||
: {}
|
||||
}, [accountData])
|
||||
|
||||
// Set up states
|
||||
const { party } = useSnapshot(appState)
|
||||
const jobState = party.job
|
||||
// Set up router
|
||||
const router = useRouter()
|
||||
|
||||
const [job, setJob] = useState<Job>()
|
||||
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
|
||||
// Set up states
|
||||
const { party } = useSnapshot(appState)
|
||||
const jobState = party.job
|
||||
|
||||
// Reset state on first load
|
||||
useEffect(() => {
|
||||
const resetState = clonedeep(initialAppState)
|
||||
appState.grid = resetState.grid
|
||||
}, [])
|
||||
const [job, setJob] = useState<Job>()
|
||||
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
|
||||
|
||||
useEffect(() => {
|
||||
setJob(jobState)
|
||||
}, [jobState])
|
||||
// Reset state on first load
|
||||
useEffect(() => {
|
||||
const resetState = clonedeep(initialAppState)
|
||||
appState.grid = resetState.grid
|
||||
if (props.team) storeParty(props.team)
|
||||
}, [])
|
||||
|
||||
useEffect(() => {
|
||||
jobChanged()
|
||||
}, [job])
|
||||
useEffect(() => {
|
||||
setJob(jobState)
|
||||
}, [jobState])
|
||||
|
||||
// Methods: Creating a new party
|
||||
async function createParty(extra: boolean = false) {
|
||||
let body = {
|
||||
party: {
|
||||
...(cookies.account) && { user_id: cookies.account.user_id },
|
||||
extra: extra
|
||||
}
|
||||
}
|
||||
useEffect(() => {
|
||||
jobChanged()
|
||||
}, [job])
|
||||
|
||||
return await api.endpoints.parties.create(body, headers)
|
||||
// Methods: Creating a new party
|
||||
async function createParty(extra: boolean = false) {
|
||||
let body = {
|
||||
party: {
|
||||
...(accountData && { user_id: accountData.userId }),
|
||||
extra: extra,
|
||||
},
|
||||
}
|
||||
|
||||
// Methods: Updating the party's details
|
||||
function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) {
|
||||
appState.party.extra = event.target.checked
|
||||
return await api.endpoints.parties.create(body, headers)
|
||||
}
|
||||
|
||||
if (party.id) {
|
||||
api.endpoints.parties.update(party.id, {
|
||||
'party': { 'extra': event.target.checked }
|
||||
}, headers)
|
||||
}
|
||||
// Methods: Updating the party's details
|
||||
function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) {
|
||||
appState.party.extra = event.target.checked
|
||||
|
||||
if (party.id) {
|
||||
api.endpoints.parties.update(
|
||||
party.id,
|
||||
{
|
||||
party: { extra: event.target.checked },
|
||||
},
|
||||
headers
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
function jobChanged() {
|
||||
if (party.id) {
|
||||
api.endpoints.parties.update(party.id, {
|
||||
'party': { 'job_id': (job) ? job.id : '' }
|
||||
}, headers)
|
||||
}
|
||||
function jobChanged() {
|
||||
if (party.id) {
|
||||
api.endpoints.parties.update(
|
||||
party.id,
|
||||
{
|
||||
party: { job_id: job ? job.id : "" },
|
||||
},
|
||||
headers
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
function updateDetails(name?: string, description?: string, raid?: Raid) {
|
||||
if (appState.party.name !== name ||
|
||||
appState.party.description !== description ||
|
||||
appState.party.raid?.id !== raid?.id) {
|
||||
if (appState.party.id)
|
||||
api.endpoints.parties.update(appState.party.id, {
|
||||
'party': {
|
||||
'name': name,
|
||||
'description': description,
|
||||
'raid_id': raid?.id
|
||||
}
|
||||
}, headers)
|
||||
.then(() => {
|
||||
appState.party.name = name
|
||||
appState.party.description = description
|
||||
appState.party.raid = raid
|
||||
appState.party.updated_at = party.updated_at
|
||||
})
|
||||
}
|
||||
function updateDetails(name?: string, description?: string, raid?: Raid) {
|
||||
if (
|
||||
appState.party.name !== name ||
|
||||
appState.party.description !== description ||
|
||||
appState.party.raid?.id !== raid?.id
|
||||
) {
|
||||
if (appState.party.id)
|
||||
api.endpoints.parties
|
||||
.update(
|
||||
appState.party.id,
|
||||
{
|
||||
party: {
|
||||
name: name,
|
||||
description: description,
|
||||
raid_id: raid?.id,
|
||||
},
|
||||
},
|
||||
headers
|
||||
)
|
||||
.then(() => {
|
||||
appState.party.name = name
|
||||
appState.party.description = description
|
||||
appState.party.raid = raid
|
||||
appState.party.updated_at = party.updated_at
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Deleting the party
|
||||
function deleteTeam(event: React.MouseEvent<HTMLButtonElement, MouseEvent>) {
|
||||
if (appState.party.editable && appState.party.id) {
|
||||
api.endpoints.parties.destroy({ id: appState.party.id, params: headers })
|
||||
.then(() => {
|
||||
// Push to route
|
||||
router.push('/')
|
||||
// Deleting the party
|
||||
function deleteTeam(event: React.MouseEvent<HTMLButtonElement, MouseEvent>) {
|
||||
if (appState.party.editable && appState.party.id) {
|
||||
api.endpoints.parties
|
||||
.destroy({ id: appState.party.id, params: headers })
|
||||
.then(() => {
|
||||
// Push to route
|
||||
router.push("/")
|
||||
|
||||
// Clean state
|
||||
const resetState = clonedeep(initialAppState)
|
||||
Object.keys(resetState).forEach((key) => {
|
||||
appState[key] = resetState[key]
|
||||
})
|
||||
// Clean state
|
||||
const resetState = clonedeep(initialAppState)
|
||||
Object.keys(resetState).forEach((key) => {
|
||||
appState[key] = resetState[key]
|
||||
})
|
||||
|
||||
// Set party to be editable
|
||||
appState.party.editable = true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
})
|
||||
}
|
||||
// Set party to be editable
|
||||
appState.party.editable = true
|
||||
})
|
||||
.catch((error) => {
|
||||
console.error(error)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Methods: Navigating with segmented control
|
||||
function segmentClicked(event: React.ChangeEvent<HTMLInputElement>) {
|
||||
switch(event.target.value) {
|
||||
case 'class':
|
||||
setCurrentTab(GridType.Class)
|
||||
break
|
||||
case 'characters':
|
||||
setCurrentTab(GridType.Character)
|
||||
break
|
||||
case 'weapons':
|
||||
setCurrentTab(GridType.Weapon)
|
||||
break
|
||||
case 'summons':
|
||||
setCurrentTab(GridType.Summon)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
// Methods: Storing party data
|
||||
const storeParty = function (party: Party) {
|
||||
// Store the important party and state-keeping values
|
||||
appState.party.id = party.id
|
||||
appState.party.extra = party.extra
|
||||
appState.party.user = party.user
|
||||
appState.party.favorited = party.favorited
|
||||
appState.party.created_at = party.created_at
|
||||
appState.party.updated_at = party.updated_at
|
||||
|
||||
// Populate state
|
||||
storeCharacters(party.characters)
|
||||
storeWeapons(party.weapons)
|
||||
storeSummons(party.summons)
|
||||
}
|
||||
|
||||
const storeCharacters = (list: Array<GridCharacter>) => {
|
||||
list.forEach((object: GridCharacter) => {
|
||||
if (object.position != null)
|
||||
appState.grid.characters[object.position] = object
|
||||
})
|
||||
}
|
||||
|
||||
const storeWeapons = (list: Array<GridWeapon>) => {
|
||||
list.forEach((gridObject: GridWeapon) => {
|
||||
if (gridObject.mainhand) {
|
||||
appState.grid.weapons.mainWeapon = gridObject
|
||||
appState.party.element = gridObject.object.element
|
||||
} else if (!gridObject.mainhand && gridObject.position != null) {
|
||||
appState.grid.weapons.allWeapons[gridObject.position] = gridObject
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
const storeSummons = (list: Array<GridSummon>) => {
|
||||
list.forEach((gridObject: GridSummon) => {
|
||||
if (gridObject.main) appState.grid.summons.mainSummon = gridObject
|
||||
else if (gridObject.friend)
|
||||
appState.grid.summons.friendSummon = gridObject
|
||||
else if (
|
||||
!gridObject.main &&
|
||||
!gridObject.friend &&
|
||||
gridObject.position != null
|
||||
)
|
||||
appState.grid.summons.allSummons[gridObject.position] = gridObject
|
||||
})
|
||||
}
|
||||
|
||||
// Methods: Navigating with segmented control
|
||||
function segmentClicked(event: React.ChangeEvent<HTMLInputElement>) {
|
||||
switch (event.target.value) {
|
||||
case "class":
|
||||
setCurrentTab(GridType.Class)
|
||||
break
|
||||
case "characters":
|
||||
setCurrentTab(GridType.Character)
|
||||
break
|
||||
case "weapons":
|
||||
setCurrentTab(GridType.Weapon)
|
||||
break
|
||||
case "summons":
|
||||
setCurrentTab(GridType.Summon)
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
// Methods: Fetch party details
|
||||
const processResult = useCallback((response: AxiosResponse) => {
|
||||
appState.party.id = response.data.party.id
|
||||
appState.party.user = response.data.party.user
|
||||
appState.party.favorited = response.data.party.favorited
|
||||
appState.party.created_at = response.data.party.created_at
|
||||
appState.party.updated_at = response.data.party.updated_at
|
||||
// Render: JSX components
|
||||
const navigation = (
|
||||
<PartySegmentedControl
|
||||
selectedTab={currentTab}
|
||||
onClick={segmentClicked}
|
||||
onCheckboxChange={checkboxChanged}
|
||||
/>
|
||||
)
|
||||
|
||||
// Store the party's user-generated details
|
||||
appState.party.name = response.data.party.name
|
||||
appState.party.description = response.data.party.description
|
||||
appState.party.raid = response.data.party.raid
|
||||
appState.party.job = response.data.party.job
|
||||
}, [])
|
||||
const weaponGrid = (
|
||||
<WeaponGrid
|
||||
new={props.new || false}
|
||||
weapons={props.team?.weapons}
|
||||
createParty={createParty}
|
||||
pushHistory={props.pushHistory}
|
||||
/>
|
||||
)
|
||||
|
||||
const handleError = useCallback((error: any) => {
|
||||
if (error.response != null && error.response.status == 404) {
|
||||
// setFound(false)
|
||||
} else if (error.response != null) {
|
||||
console.error(error)
|
||||
} else {
|
||||
console.error("There was an error.")
|
||||
}
|
||||
}, [])
|
||||
const summonGrid = (
|
||||
<SummonGrid
|
||||
new={props.new || false}
|
||||
summons={props.team?.summons}
|
||||
createParty={createParty}
|
||||
pushHistory={props.pushHistory}
|
||||
/>
|
||||
)
|
||||
|
||||
const fetchDetails = useCallback((shortcode: string) => {
|
||||
return api.endpoints.parties.getOne({ id: shortcode, params: headers })
|
||||
.then(response => processResult(response))
|
||||
.catch(error => handleError(error))
|
||||
}, [headers, processResult, handleError])
|
||||
const characterGrid = (
|
||||
<CharacterGrid
|
||||
new={props.new || false}
|
||||
characters={props.team?.characters}
|
||||
createParty={createParty}
|
||||
pushHistory={props.pushHistory}
|
||||
/>
|
||||
)
|
||||
|
||||
useEffect(() => {
|
||||
const shortcode = (props.slug) ? props.slug : undefined
|
||||
if (shortcode) fetchDetails(shortcode)
|
||||
}, [props.slug, fetchDetails])
|
||||
const currentGrid = () => {
|
||||
switch (currentTab) {
|
||||
case GridType.Character:
|
||||
return characterGrid
|
||||
case GridType.Weapon:
|
||||
return weaponGrid
|
||||
case GridType.Summon:
|
||||
return summonGrid
|
||||
}
|
||||
}
|
||||
|
||||
// Render: JSX components
|
||||
const navigation = (
|
||||
<PartySegmentedControl
|
||||
selectedTab={currentTab}
|
||||
onClick={segmentClicked}
|
||||
onCheckboxChange={checkboxChanged}
|
||||
return (
|
||||
<div>
|
||||
{navigation}
|
||||
<section id="Party">{currentGrid()}</section>
|
||||
{
|
||||
<PartyDetails
|
||||
editable={party.editable}
|
||||
updateCallback={updateDetails}
|
||||
deleteCallback={deleteTeam}
|
||||
/>
|
||||
)
|
||||
|
||||
const weaponGrid = (
|
||||
<WeaponGrid
|
||||
new={props.new || false}
|
||||
slug={props.slug}
|
||||
createParty={createParty}
|
||||
pushHistory={props.pushHistory}
|
||||
/>
|
||||
)
|
||||
|
||||
const summonGrid = (
|
||||
<SummonGrid
|
||||
new={props.new || false}
|
||||
slug={props.slug}
|
||||
createParty={createParty}
|
||||
pushHistory={props.pushHistory}
|
||||
/>
|
||||
)
|
||||
|
||||
const characterGrid = (
|
||||
<CharacterGrid
|
||||
new={props.new || false}
|
||||
slug={props.slug}
|
||||
createParty={createParty}
|
||||
pushHistory={props.pushHistory}
|
||||
/>
|
||||
)
|
||||
|
||||
const currentGrid = () => {
|
||||
switch(currentTab) {
|
||||
case GridType.Character:
|
||||
return characterGrid
|
||||
case GridType.Weapon:
|
||||
return weaponGrid
|
||||
case GridType.Summon:
|
||||
return summonGrid
|
||||
}
|
||||
}
|
||||
|
||||
return (
|
||||
<div>
|
||||
{ navigation }
|
||||
<section id="Party">
|
||||
{ currentGrid() }
|
||||
</section>
|
||||
{ <PartyDetails
|
||||
editable={party.editable}
|
||||
updateCallback={updateDetails}
|
||||
deleteCallback={deleteTeam}
|
||||
/>}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default Party
|
||||
|
|
|
|||
|
|
@ -1,316 +1,286 @@
|
|||
/* eslint-disable react-hooks/exhaustive-deps */
|
||||
import React, { useCallback, useEffect, useMemo, useState } from 'react'
|
||||
import { useCookies } from 'react-cookie'
|
||||
import { useSnapshot } from 'valtio'
|
||||
import { useTranslation } from 'next-i18next'
|
||||
import React, { useCallback, useEffect, useMemo, useState } from "react"
|
||||
import { getCookie } from "cookies-next"
|
||||
import { useSnapshot } from "valtio"
|
||||
import { useTranslation } from "next-i18next"
|
||||
|
||||
import { AxiosResponse } from 'axios'
|
||||
import debounce from 'lodash.debounce'
|
||||
import { AxiosResponse } from "axios"
|
||||
import debounce from "lodash.debounce"
|
||||
|
||||
import SummonUnit from '~components/SummonUnit'
|
||||
import ExtraSummons from '~components/ExtraSummons'
|
||||
import SummonUnit from "~components/SummonUnit"
|
||||
import ExtraSummons from "~components/ExtraSummons"
|
||||
|
||||
import api from '~utils/api'
|
||||
import { appState } from '~utils/appState'
|
||||
import api from "~utils/api"
|
||||
import { appState } from "~utils/appState"
|
||||
|
||||
import './index.scss'
|
||||
import "./index.scss"
|
||||
|
||||
// Props
|
||||
interface Props {
|
||||
new: boolean
|
||||
slug?: string
|
||||
createParty: () => Promise<AxiosResponse<any, any>>
|
||||
pushHistory?: (path: string) => void
|
||||
new: boolean
|
||||
summons?: GridSummon[]
|
||||
createParty: () => Promise<AxiosResponse<any, any>>
|
||||
pushHistory?: (path: string) => void
|
||||
}
|
||||
|
||||
const SummonGrid = (props: Props) => {
|
||||
// Constants
|
||||
const numSummons: number = 4
|
||||
// Constants
|
||||
const numSummons: number = 4
|
||||
|
||||
const { t } = useTranslation('common')
|
||||
// Cookies
|
||||
const cookie = getCookie("account")
|
||||
const accountData: AccountCookie = cookie
|
||||
? JSON.parse(cookie as string)
|
||||
: null
|
||||
const headers = accountData
|
||||
? { headers: { Authorization: `Bearer ${accountData.token}` } }
|
||||
: {}
|
||||
|
||||
// Cookies
|
||||
const [cookies, _] = useCookies(['account'])
|
||||
const headers = (cookies.account != null) ? {
|
||||
headers: {
|
||||
'Authorization': `Bearer ${cookies.account.access_token}`
|
||||
}
|
||||
} : {}
|
||||
// Localization
|
||||
const { t } = useTranslation("common")
|
||||
|
||||
// Set up state for view management
|
||||
const { party, grid } = useSnapshot(appState)
|
||||
// Set up state for view management
|
||||
const { party, grid } = useSnapshot(appState)
|
||||
const [slug, setSlug] = useState()
|
||||
|
||||
const [slug, setSlug] = useState()
|
||||
const [found, setFound] = useState(false)
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [firstLoadComplete, setFirstLoadComplete] = useState(false)
|
||||
// Create a temporary state to store previous weapon uncap value
|
||||
const [previousUncapValues, setPreviousUncapValues] = useState<{
|
||||
[key: number]: number
|
||||
}>({})
|
||||
|
||||
// Create a temporary state to store previous weapon uncap value
|
||||
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
|
||||
// Set the editable flag only on first load
|
||||
useEffect(() => {
|
||||
// If user is logged in and matches
|
||||
if (
|
||||
(accountData && party.user && accountData.userId === party.user.id) ||
|
||||
props.new
|
||||
)
|
||||
appState.party.editable = true
|
||||
else appState.party.editable = false
|
||||
}, [props.new, accountData, party])
|
||||
|
||||
// Fetch data from the server
|
||||
useEffect(() => {
|
||||
const shortcode = (props.slug) ? props.slug : slug
|
||||
if (shortcode) fetchGrid(shortcode)
|
||||
else appState.party.editable = true
|
||||
}, [slug, props.slug])
|
||||
// Initialize an array of current uncap values for each summon
|
||||
useEffect(() => {
|
||||
let initialPreviousUncapValues: { [key: number]: number } = {}
|
||||
|
||||
// Set the editable flag only on first load
|
||||
useEffect(() => {
|
||||
if (!loading && !firstLoadComplete) {
|
||||
// If user is logged in and matches
|
||||
if ((cookies.account && party.user && cookies.account.user_id === party.user.id) || props.new)
|
||||
appState.party.editable = true
|
||||
else
|
||||
appState.party.editable = false
|
||||
if (appState.grid.summons.mainSummon)
|
||||
initialPreviousUncapValues[-1] =
|
||||
appState.grid.summons.mainSummon.uncap_level
|
||||
|
||||
setFirstLoadComplete(true)
|
||||
}
|
||||
}, [props.new, cookies, party, loading, firstLoadComplete])
|
||||
if (appState.grid.summons.friendSummon)
|
||||
initialPreviousUncapValues[6] =
|
||||
appState.grid.summons.friendSummon.uncap_level
|
||||
|
||||
// Initialize an array of current uncap values for each summon
|
||||
useEffect(() => {
|
||||
let initialPreviousUncapValues: {[key: number]: number} = {}
|
||||
Object.values(appState.grid.summons.allSummons).map(
|
||||
(o) => (initialPreviousUncapValues[o.position] = o.uncap_level)
|
||||
)
|
||||
|
||||
if (appState.grid.summons.mainSummon)
|
||||
initialPreviousUncapValues[-1] = appState.grid.summons.mainSummon.uncap_level
|
||||
setPreviousUncapValues(initialPreviousUncapValues)
|
||||
}, [
|
||||
appState.grid.summons.mainSummon,
|
||||
appState.grid.summons.friendSummon,
|
||||
appState.grid.summons.allSummons,
|
||||
])
|
||||
|
||||
if (appState.grid.summons.friendSummon)
|
||||
initialPreviousUncapValues[6] = appState.grid.summons.friendSummon.uncap_level
|
||||
// Methods: Adding an object from search
|
||||
function receiveSummonFromSearch(
|
||||
object: Character | Weapon | Summon,
|
||||
position: number
|
||||
) {
|
||||
const summon = object as Summon
|
||||
|
||||
Object.values(appState.grid.summons.allSummons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
|
||||
|
||||
setPreviousUncapValues(initialPreviousUncapValues)
|
||||
}, [appState.grid.summons.mainSummon, appState.grid.summons.friendSummon, appState.grid.summons.allSummons])
|
||||
|
||||
|
||||
// Methods: Fetching an object from the server
|
||||
async function fetchGrid(shortcode: string) {
|
||||
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'summons', params: headers })
|
||||
.then(response => processResult(response))
|
||||
.catch(error => processError(error))
|
||||
}
|
||||
|
||||
function processResult(response: AxiosResponse) {
|
||||
// Store the response
|
||||
const party: Party = response.data.party
|
||||
|
||||
// Store the important party and state-keeping values
|
||||
if (!party.id) {
|
||||
props.createParty().then((response) => {
|
||||
const party = response.data.party
|
||||
appState.party.id = party.id
|
||||
appState.party.user = party.user
|
||||
appState.party.favorited = party.favorited
|
||||
appState.party.created_at = party.created_at
|
||||
appState.party.updated_at = party.updated_at
|
||||
|
||||
setFound(true)
|
||||
setLoading(false)
|
||||
setSlug(party.shortcode)
|
||||
|
||||
// Populate the weapons in state
|
||||
populateSummons(party.summons)
|
||||
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
|
||||
|
||||
saveSummon(party.id, summon, position).then((response) =>
|
||||
storeGridSummon(response.data.grid_summon)
|
||||
)
|
||||
})
|
||||
} else {
|
||||
if (party.editable)
|
||||
saveSummon(party.id, summon, position).then((response) =>
|
||||
storeGridSummon(response.data.grid_summon)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
function processError(error: any) {
|
||||
if (error.response != null) {
|
||||
if (error.response.status == 404) {
|
||||
setFound(false)
|
||||
setLoading(false)
|
||||
}
|
||||
} else {
|
||||
console.error(error)
|
||||
}
|
||||
}
|
||||
async function saveSummon(partyId: string, summon: Summon, position: number) {
|
||||
let uncapLevel = 3
|
||||
if (summon.uncap.ulb) uncapLevel = 5
|
||||
else if (summon.uncap.flb) uncapLevel = 4
|
||||
|
||||
function populateSummons(list: Array<GridSummon>) {
|
||||
list.forEach((gridObject: GridSummon) => {
|
||||
if (gridObject.main)
|
||||
appState.grid.summons.mainSummon = gridObject
|
||||
else if (gridObject.friend)
|
||||
appState.grid.summons.friendSummon = gridObject
|
||||
else if (!gridObject.main && !gridObject.friend && gridObject.position != null)
|
||||
appState.grid.summons.allSummons[gridObject.position] = gridObject
|
||||
return await api.endpoints.summons.create(
|
||||
{
|
||||
summon: {
|
||||
party_id: partyId,
|
||||
summon_id: summon.id,
|
||||
position: position,
|
||||
main: position == -1,
|
||||
friend: position == 6,
|
||||
uncap_level: uncapLevel,
|
||||
},
|
||||
},
|
||||
headers
|
||||
)
|
||||
}
|
||||
|
||||
function storeGridSummon(gridSummon: GridSummon) {
|
||||
if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon
|
||||
else if (gridSummon.position == 6)
|
||||
appState.grid.summons.friendSummon = gridSummon
|
||||
else appState.grid.summons.allSummons[gridSummon.position] = gridSummon
|
||||
}
|
||||
|
||||
// Methods: Updating uncap level
|
||||
// Note: Saves, but debouncing is not working properly
|
||||
async function saveUncap(id: string, position: number, uncapLevel: number) {
|
||||
storePreviousUncapValue(position)
|
||||
|
||||
try {
|
||||
if (uncapLevel != previousUncapValues[position])
|
||||
await api.updateUncap("summon", id, uncapLevel).then((response) => {
|
||||
storeGridSummon(response.data.grid_summon)
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
|
||||
// Revert optimistic UI
|
||||
updateUncapLevel(position, previousUncapValues[position])
|
||||
|
||||
// Remove optimistic key
|
||||
let newPreviousValues = { ...previousUncapValues }
|
||||
delete newPreviousValues[position]
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
}
|
||||
|
||||
// Methods: Adding an object from search
|
||||
function receiveSummonFromSearch(object: Character | Weapon | Summon, position: number) {
|
||||
const summon = object as Summon
|
||||
function initiateUncapUpdate(
|
||||
id: string,
|
||||
position: number,
|
||||
uncapLevel: number
|
||||
) {
|
||||
memoizeAction(id, position, uncapLevel)
|
||||
|
||||
if (!party.id) {
|
||||
props.createParty()
|
||||
.then(response => {
|
||||
const party = response.data.party
|
||||
appState.party.id = party.id
|
||||
setSlug(party.shortcode)
|
||||
// Optimistically update UI
|
||||
updateUncapLevel(position, uncapLevel)
|
||||
}
|
||||
|
||||
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
|
||||
const memoizeAction = useCallback(
|
||||
(id: string, position: number, uncapLevel: number) => {
|
||||
debouncedAction(id, position, uncapLevel)
|
||||
},
|
||||
[props, previousUncapValues]
|
||||
)
|
||||
|
||||
saveSummon(party.id, summon, position)
|
||||
.then(response => storeGridSummon(response.data.grid_summon))
|
||||
})
|
||||
} else {
|
||||
if (party.editable)
|
||||
saveSummon(party.id, summon, position)
|
||||
.then(response => storeGridSummon(response.data.grid_summon))
|
||||
}
|
||||
}
|
||||
const debouncedAction = useMemo(
|
||||
() =>
|
||||
debounce((id, position, number) => {
|
||||
saveUncap(id, position, number)
|
||||
}, 500),
|
||||
[props, saveUncap]
|
||||
)
|
||||
|
||||
async function saveSummon(partyId: string, summon: Summon, position: number) {
|
||||
let uncapLevel = 3
|
||||
if (summon.uncap.ulb) uncapLevel = 5
|
||||
else if (summon.uncap.flb) uncapLevel = 4
|
||||
|
||||
return await api.endpoints.summons.create({
|
||||
'summon': {
|
||||
'party_id': partyId,
|
||||
'summon_id': summon.id,
|
||||
'position': position,
|
||||
'main': (position == -1),
|
||||
'friend': (position == 6),
|
||||
'uncap_level': uncapLevel
|
||||
}
|
||||
}, headers)
|
||||
}
|
||||
const updateUncapLevel = (position: number, uncapLevel: number) => {
|
||||
if (appState.grid.summons.mainSummon && position == -1)
|
||||
appState.grid.summons.mainSummon.uncap_level = uncapLevel
|
||||
else if (appState.grid.summons.friendSummon && position == 6)
|
||||
appState.grid.summons.friendSummon.uncap_level = uncapLevel
|
||||
else appState.grid.summons.allSummons[position].uncap_level = uncapLevel
|
||||
}
|
||||
|
||||
function storeGridSummon(gridSummon: GridSummon) {
|
||||
if (gridSummon.position == -1)
|
||||
appState.grid.summons.mainSummon = gridSummon
|
||||
else if (gridSummon.position == 6)
|
||||
appState.grid.summons.friendSummon = gridSummon
|
||||
else
|
||||
appState.grid.summons.allSummons[gridSummon.position] = gridSummon
|
||||
}
|
||||
function storePreviousUncapValue(position: number) {
|
||||
// Save the current value in case of an unexpected result
|
||||
let newPreviousValues = { ...previousUncapValues }
|
||||
|
||||
// Methods: Updating uncap level
|
||||
// Note: Saves, but debouncing is not working properly
|
||||
async function saveUncap(id: string, position: number, uncapLevel: number) {
|
||||
storePreviousUncapValue(position)
|
||||
if (appState.grid.summons.mainSummon && position == -1)
|
||||
newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
|
||||
else if (appState.grid.summons.friendSummon && position == 6)
|
||||
newPreviousValues[position] =
|
||||
appState.grid.summons.friendSummon.uncap_level
|
||||
else
|
||||
newPreviousValues[position] =
|
||||
appState.grid.summons.allSummons[position].uncap_level
|
||||
|
||||
try {
|
||||
if (uncapLevel != previousUncapValues[position])
|
||||
await api.updateUncap('summon', id, uncapLevel)
|
||||
.then(response => { storeGridSummon(response.data.grid_summon) })
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
|
||||
// Revert optimistic UI
|
||||
updateUncapLevel(position, previousUncapValues[position])
|
||||
// Render: JSX components
|
||||
const mainSummonElement = (
|
||||
<div className="LabeledUnit">
|
||||
<div className="Label">{t("summons.main")}</div>
|
||||
<SummonUnit
|
||||
gridSummon={grid.summons.mainSummon}
|
||||
editable={party.editable}
|
||||
key="grid_main_summon"
|
||||
position={-1}
|
||||
unitType={0}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
|
||||
// Remove optimistic key
|
||||
let newPreviousValues = {...previousUncapValues}
|
||||
delete newPreviousValues[position]
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
}
|
||||
|
||||
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
|
||||
memoizeAction(id, position, uncapLevel)
|
||||
|
||||
// Optimistically update UI
|
||||
updateUncapLevel(position, uncapLevel)
|
||||
}
|
||||
|
||||
const memoizeAction = useCallback(
|
||||
(id: string, position: number, uncapLevel: number) => {
|
||||
debouncedAction(id, position, uncapLevel)
|
||||
}, [props, previousUncapValues]
|
||||
)
|
||||
|
||||
const debouncedAction = useMemo(() =>
|
||||
debounce((id, position, number) => {
|
||||
saveUncap(id, position, number)
|
||||
}, 500), [props, saveUncap]
|
||||
)
|
||||
|
||||
const updateUncapLevel = (position: number, uncapLevel: number) => {
|
||||
if (appState.grid.summons.mainSummon && position == -1)
|
||||
appState.grid.summons.mainSummon.uncap_level = uncapLevel
|
||||
else if (appState.grid.summons.friendSummon && position == 6)
|
||||
appState.grid.summons.friendSummon.uncap_level = uncapLevel
|
||||
else
|
||||
appState.grid.summons.allSummons[position].uncap_level = uncapLevel
|
||||
}
|
||||
|
||||
function storePreviousUncapValue(position: number) {
|
||||
// Save the current value in case of an unexpected result
|
||||
let newPreviousValues = {...previousUncapValues}
|
||||
|
||||
if (appState.grid.summons.mainSummon && position == -1) newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
|
||||
else if (appState.grid.summons.friendSummon && position == 6) newPreviousValues[position] = appState.grid.summons.friendSummon.uncap_level
|
||||
else newPreviousValues[position] = appState.grid.summons.allSummons[position].uncap_level
|
||||
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
|
||||
// Render: JSX components
|
||||
const mainSummonElement = (
|
||||
<div className="LabeledUnit">
|
||||
<div className="Label">{t('summons.main')}</div>
|
||||
<SummonUnit
|
||||
gridSummon={grid.summons.mainSummon}
|
||||
const friendSummonElement = (
|
||||
<div className="LabeledUnit">
|
||||
<div className="Label">{t("summons.friend")}</div>
|
||||
<SummonUnit
|
||||
gridSummon={grid.summons.friendSummon}
|
||||
editable={party.editable}
|
||||
key="grid_friend_summon"
|
||||
position={6}
|
||||
unitType={2}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
const summonGridElement = (
|
||||
<div id="LabeledGrid">
|
||||
<div className="Label">{t("summons.summons")}</div>
|
||||
<ul id="grid_summons">
|
||||
{Array.from(Array(numSummons)).map((x, i) => {
|
||||
return (
|
||||
<li key={`grid_unit_${i}`}>
|
||||
<SummonUnit
|
||||
gridSummon={grid.summons.allSummons[i]}
|
||||
editable={party.editable}
|
||||
key="grid_main_summon"
|
||||
position={-1}
|
||||
unitType={0}
|
||||
position={i}
|
||||
unitType={1}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
/>
|
||||
</li>
|
||||
)
|
||||
})}
|
||||
</ul>
|
||||
</div>
|
||||
)
|
||||
const subAuraSummonElement = (
|
||||
<ExtraSummons
|
||||
grid={grid.summons.allSummons}
|
||||
editable={party.editable}
|
||||
exists={false}
|
||||
offset={numSummons}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
)
|
||||
return (
|
||||
<div>
|
||||
<div id="SummonGrid">
|
||||
{mainSummonElement}
|
||||
{friendSummonElement}
|
||||
{summonGridElement}
|
||||
</div>
|
||||
|
||||
const friendSummonElement = (
|
||||
<div className="LabeledUnit">
|
||||
<div className="Label">{t('summons.friend')}</div>
|
||||
<SummonUnit
|
||||
gridSummon={grid.summons.friendSummon}
|
||||
editable={party.editable}
|
||||
key="grid_friend_summon"
|
||||
position={6}
|
||||
unitType={2}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</div>
|
||||
)
|
||||
const summonGridElement = (
|
||||
<div id="LabeledGrid">
|
||||
<div className="Label">{t('summons.summons')}</div>
|
||||
<ul id="grid_summons">
|
||||
{Array.from(Array(numSummons)).map((x, i) => {
|
||||
return (<li key={`grid_unit_${i}`} >
|
||||
<SummonUnit
|
||||
gridSummon={grid.summons.allSummons[i]}
|
||||
editable={party.editable}
|
||||
position={i}
|
||||
unitType={1}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</li>)
|
||||
})}
|
||||
</ul>
|
||||
</div>
|
||||
)
|
||||
const subAuraSummonElement = (
|
||||
<ExtraSummons
|
||||
grid={grid.summons.allSummons}
|
||||
editable={party.editable}
|
||||
exists={false}
|
||||
offset={numSummons}
|
||||
updateObject={receiveSummonFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
)
|
||||
return (
|
||||
<div>
|
||||
<div id="SummonGrid">
|
||||
{ mainSummonElement }
|
||||
{ friendSummonElement }
|
||||
{ summonGridElement }
|
||||
</div>
|
||||
|
||||
{ subAuraSummonElement }
|
||||
</div>
|
||||
)
|
||||
{subAuraSummonElement}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default SummonGrid
|
||||
|
|
|
|||
|
|
@ -1,286 +1,246 @@
|
|||
/* eslint-disable react-hooks/exhaustive-deps */
|
||||
import React, { useCallback, useEffect, useMemo, useState } from 'react'
|
||||
import { useCookies } from 'react-cookie'
|
||||
import { useSnapshot } from 'valtio'
|
||||
import React, { useCallback, useEffect, useMemo, useState } from "react"
|
||||
import { getCookie } from "cookies-next"
|
||||
import { useSnapshot } from "valtio"
|
||||
|
||||
import { AxiosResponse } from 'axios'
|
||||
import debounce from 'lodash.debounce'
|
||||
import { AxiosResponse } from "axios"
|
||||
import debounce from "lodash.debounce"
|
||||
|
||||
import WeaponUnit from '~components/WeaponUnit'
|
||||
import ExtraWeapons from '~components/ExtraWeapons'
|
||||
import WeaponUnit from "~components/WeaponUnit"
|
||||
import ExtraWeapons from "~components/ExtraWeapons"
|
||||
|
||||
import api from '~utils/api'
|
||||
import { appState } from '~utils/appState'
|
||||
import api from "~utils/api"
|
||||
import { appState } from "~utils/appState"
|
||||
|
||||
import './index.scss'
|
||||
import "./index.scss"
|
||||
|
||||
// Props
|
||||
interface Props {
|
||||
new: boolean
|
||||
slug?: string
|
||||
createParty: (extra: boolean) => Promise<AxiosResponse<any, any>>
|
||||
pushHistory?: (path: string) => void
|
||||
new: boolean
|
||||
weapons?: GridWeapon[]
|
||||
createParty: (extra: boolean) => Promise<AxiosResponse<any, any>>
|
||||
pushHistory?: (path: string) => void
|
||||
}
|
||||
|
||||
const WeaponGrid = (props: Props) => {
|
||||
// Constants
|
||||
const numWeapons: number = 9
|
||||
// Constants
|
||||
const numWeapons: number = 9
|
||||
|
||||
// Cookies
|
||||
const [cookies] = useCookies(['account'])
|
||||
const headers = (cookies.account != null) ? {
|
||||
headers: {
|
||||
'Authorization': `Bearer ${cookies.account.access_token}`
|
||||
}
|
||||
} : {}
|
||||
// Cookies
|
||||
const cookie = getCookie("account")
|
||||
const accountData: AccountCookie = cookie
|
||||
? JSON.parse(cookie as string)
|
||||
: null
|
||||
const headers = accountData
|
||||
? { headers: { Authorization: `Bearer ${accountData.token}` } }
|
||||
: {}
|
||||
|
||||
// Set up state for view management
|
||||
const { party, grid } = useSnapshot(appState)
|
||||
// Set up state for view management
|
||||
const { party, grid } = useSnapshot(appState)
|
||||
const [slug, setSlug] = useState()
|
||||
|
||||
const [slug, setSlug] = useState()
|
||||
const [found, setFound] = useState(false)
|
||||
const [loading, setLoading] = useState(true)
|
||||
const [firstLoadComplete, setFirstLoadComplete] = useState(false)
|
||||
// Create a temporary state to store previous weapon uncap values
|
||||
const [previousUncapValues, setPreviousUncapValues] = useState<{
|
||||
[key: number]: number
|
||||
}>({})
|
||||
|
||||
// Create a temporary state to store previous weapon uncap values
|
||||
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({})
|
||||
// Set the editable flag only on first load
|
||||
useEffect(() => {
|
||||
// If user is logged in and matches
|
||||
if (
|
||||
(accountData && party.user && accountData.userId === party.user.id) ||
|
||||
props.new
|
||||
)
|
||||
appState.party.editable = true
|
||||
else appState.party.editable = false
|
||||
}, [props.new, accountData, party])
|
||||
|
||||
// Fetch data from the server
|
||||
useEffect(() => {
|
||||
const shortcode = (props.slug) ? props.slug : slug
|
||||
if (shortcode) fetchGrid(shortcode)
|
||||
else appState.party.editable = true
|
||||
}, [slug, props.slug])
|
||||
// Initialize an array of current uncap values for each weapon
|
||||
useEffect(() => {
|
||||
let initialPreviousUncapValues: { [key: number]: number } = {}
|
||||
|
||||
// Set the editable flag only on first load
|
||||
useEffect(() => {
|
||||
if (!loading && !firstLoadComplete) {
|
||||
// If user is logged in and matches
|
||||
if ((cookies.account && party.user && cookies.account.user_id === party.user.id) || props.new)
|
||||
appState.party.editable = true
|
||||
else
|
||||
appState.party.editable = false
|
||||
if (appState.grid.weapons.mainWeapon)
|
||||
initialPreviousUncapValues[-1] =
|
||||
appState.grid.weapons.mainWeapon.uncap_level
|
||||
|
||||
setFirstLoadComplete(true)
|
||||
}
|
||||
}, [props.new, cookies, party, loading, firstLoadComplete])
|
||||
Object.values(appState.grid.weapons.allWeapons).map(
|
||||
(o) => (initialPreviousUncapValues[o.position] = o.uncap_level)
|
||||
)
|
||||
|
||||
// Initialize an array of current uncap values for each weapon
|
||||
useEffect(() => {
|
||||
let initialPreviousUncapValues: {[key: number]: number} = {}
|
||||
setPreviousUncapValues(initialPreviousUncapValues)
|
||||
}, [appState.grid.weapons.mainWeapon, appState.grid.weapons.allWeapons])
|
||||
|
||||
if (appState.grid.weapons.mainWeapon)
|
||||
initialPreviousUncapValues[-1] = appState.grid.weapons.mainWeapon.uncap_level
|
||||
// Methods: Adding an object from search
|
||||
function receiveWeaponFromSearch(
|
||||
object: Character | Weapon | Summon,
|
||||
position: number
|
||||
) {
|
||||
const weapon = object as Weapon
|
||||
if (position == 1) appState.party.element = weapon.element
|
||||
|
||||
Object.values(appState.grid.weapons.allWeapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
|
||||
|
||||
setPreviousUncapValues(initialPreviousUncapValues)
|
||||
}, [appState.grid.weapons.mainWeapon, appState.grid.weapons.allWeapons])
|
||||
|
||||
// Methods: Fetching an object from the server
|
||||
async function fetchGrid(shortcode: string) {
|
||||
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'weapons', params: headers })
|
||||
.then(response => processResult(response))
|
||||
.catch(error => processError(error))
|
||||
}
|
||||
|
||||
function processResult(response: AxiosResponse) {
|
||||
// Store the response
|
||||
const party: Party = response.data.party
|
||||
|
||||
// Store the important party and state-keeping values
|
||||
if (!party.id) {
|
||||
props.createParty(party.extra).then((response) => {
|
||||
const party = response.data.party
|
||||
appState.party.id = party.id
|
||||
appState.party.extra = party.extra
|
||||
appState.party.user = party.user
|
||||
appState.party.favorited = party.favorited
|
||||
appState.party.created_at = party.created_at
|
||||
appState.party.updated_at = party.updated_at
|
||||
setSlug(party.shortcode)
|
||||
|
||||
setFound(true)
|
||||
setLoading(false)
|
||||
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
|
||||
|
||||
// Populate the weapons in state
|
||||
populateWeapons(party.weapons)
|
||||
saveWeapon(party.id, weapon, position).then((response) =>
|
||||
storeGridWeapon(response.data.grid_weapon)
|
||||
)
|
||||
})
|
||||
} else {
|
||||
saveWeapon(party.id, weapon, position).then((response) =>
|
||||
storeGridWeapon(response.data.grid_weapon)
|
||||
)
|
||||
}
|
||||
}
|
||||
|
||||
function processError(error: any) {
|
||||
if (error.response != null) {
|
||||
if (error.response.status == 404) {
|
||||
setFound(false)
|
||||
setLoading(false)
|
||||
}
|
||||
} else {
|
||||
console.error(error)
|
||||
}
|
||||
async function saveWeapon(partyId: string, weapon: Weapon, position: number) {
|
||||
let uncapLevel = 3
|
||||
if (weapon.uncap.ulb) uncapLevel = 5
|
||||
else if (weapon.uncap.flb) uncapLevel = 4
|
||||
|
||||
return await api.endpoints.weapons.create(
|
||||
{
|
||||
weapon: {
|
||||
party_id: partyId,
|
||||
weapon_id: weapon.id,
|
||||
position: position,
|
||||
mainhand: position == -1,
|
||||
uncap_level: uncapLevel,
|
||||
},
|
||||
},
|
||||
headers
|
||||
)
|
||||
}
|
||||
|
||||
function storeGridWeapon(gridWeapon: GridWeapon) {
|
||||
if (gridWeapon.position == -1) {
|
||||
appState.grid.weapons.mainWeapon = gridWeapon
|
||||
appState.party.element = gridWeapon.object.element
|
||||
} else {
|
||||
// Store the grid unit at the correct position
|
||||
appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
|
||||
}
|
||||
}
|
||||
|
||||
function populateWeapons(list: Array<GridWeapon>) {
|
||||
list.forEach((gridObject: GridWeapon) => {
|
||||
if (gridObject.mainhand) {
|
||||
appState.grid.weapons.mainWeapon = gridObject
|
||||
appState.party.element = gridObject.object.element
|
||||
} else if (!gridObject.mainhand && gridObject.position != null) {
|
||||
appState.grid.weapons.allWeapons[gridObject.position] = gridObject
|
||||
}
|
||||
// Methods: Updating uncap level
|
||||
// Note: Saves, but debouncing is not working properly
|
||||
async function saveUncap(id: string, position: number, uncapLevel: number) {
|
||||
storePreviousUncapValue(position)
|
||||
|
||||
try {
|
||||
if (uncapLevel != previousUncapValues[position])
|
||||
await api.updateUncap("weapon", id, uncapLevel).then((response) => {
|
||||
storeGridWeapon(response.data.grid_weapon)
|
||||
})
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
|
||||
// Revert optimistic UI
|
||||
updateUncapLevel(position, previousUncapValues[position])
|
||||
|
||||
// Remove optimistic key
|
||||
let newPreviousValues = { ...previousUncapValues }
|
||||
delete newPreviousValues[position]
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
|
||||
// Methods: Adding an object from search
|
||||
function receiveWeaponFromSearch(object: Character | Weapon | Summon, position: number) {
|
||||
const weapon = object as Weapon
|
||||
if (position == 1)
|
||||
appState.party.element = weapon.element
|
||||
}
|
||||
|
||||
if (!party.id) {
|
||||
props.createParty(party.extra)
|
||||
.then(response => {
|
||||
const party = response.data.party
|
||||
appState.party.id = party.id
|
||||
setSlug(party.shortcode)
|
||||
function initiateUncapUpdate(
|
||||
id: string,
|
||||
position: number,
|
||||
uncapLevel: number
|
||||
) {
|
||||
memoizeAction(id, position, uncapLevel)
|
||||
|
||||
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
|
||||
// Optimistically update UI
|
||||
updateUncapLevel(position, uncapLevel)
|
||||
}
|
||||
|
||||
saveWeapon(party.id, weapon, position)
|
||||
.then(response => storeGridWeapon(response.data.grid_weapon))
|
||||
})
|
||||
} else {
|
||||
saveWeapon(party.id, weapon, position)
|
||||
.then(response => storeGridWeapon(response.data.grid_weapon))
|
||||
}
|
||||
}
|
||||
const memoizeAction = useCallback(
|
||||
(id: string, position: number, uncapLevel: number) => {
|
||||
debouncedAction(id, position, uncapLevel)
|
||||
},
|
||||
[props, previousUncapValues]
|
||||
)
|
||||
|
||||
async function saveWeapon(partyId: string, weapon: Weapon, position: number) {
|
||||
let uncapLevel = 3
|
||||
if (weapon.uncap.ulb) uncapLevel = 5
|
||||
else if (weapon.uncap.flb) uncapLevel = 4
|
||||
|
||||
return await api.endpoints.weapons.create({
|
||||
'weapon': {
|
||||
'party_id': partyId,
|
||||
'weapon_id': weapon.id,
|
||||
'position': position,
|
||||
'mainhand': (position == -1),
|
||||
'uncap_level': uncapLevel
|
||||
}
|
||||
}, headers)
|
||||
}
|
||||
const debouncedAction = useMemo(
|
||||
() =>
|
||||
debounce((id, position, number) => {
|
||||
saveUncap(id, position, number)
|
||||
}, 500),
|
||||
[props, saveUncap]
|
||||
)
|
||||
|
||||
function storeGridWeapon(gridWeapon: GridWeapon) {
|
||||
if (gridWeapon.position == -1) {
|
||||
appState.grid.weapons.mainWeapon = gridWeapon
|
||||
appState.party.element = gridWeapon.object.element
|
||||
} else {
|
||||
// Store the grid unit at the correct position
|
||||
appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
|
||||
}
|
||||
}
|
||||
const updateUncapLevel = (position: number, uncapLevel: number) => {
|
||||
if (appState.grid.weapons.mainWeapon && position == -1)
|
||||
appState.grid.weapons.mainWeapon.uncap_level = uncapLevel
|
||||
else appState.grid.weapons.allWeapons[position].uncap_level = uncapLevel
|
||||
}
|
||||
|
||||
// Methods: Updating uncap level
|
||||
// Note: Saves, but debouncing is not working properly
|
||||
async function saveUncap(id: string, position: number, uncapLevel: number) {
|
||||
storePreviousUncapValue(position)
|
||||
function storePreviousUncapValue(position: number) {
|
||||
// Save the current value in case of an unexpected result
|
||||
let newPreviousValues = { ...previousUncapValues }
|
||||
newPreviousValues[position] =
|
||||
appState.grid.weapons.mainWeapon && position == -1
|
||||
? appState.grid.weapons.mainWeapon.uncap_level
|
||||
: appState.grid.weapons.allWeapons[position].uncap_level
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
|
||||
try {
|
||||
if (uncapLevel != previousUncapValues[position])
|
||||
await api.updateUncap('weapon', id, uncapLevel)
|
||||
.then(response => { storeGridWeapon(response.data.grid_weapon) })
|
||||
} catch (error) {
|
||||
console.error(error)
|
||||
// Render: JSX components
|
||||
const mainhandElement = (
|
||||
<WeaponUnit
|
||||
gridWeapon={appState.grid.weapons.mainWeapon}
|
||||
editable={party.editable}
|
||||
key="grid_mainhand"
|
||||
position={-1}
|
||||
unitType={0}
|
||||
updateObject={receiveWeaponFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
)
|
||||
|
||||
// Revert optimistic UI
|
||||
updateUncapLevel(position, previousUncapValues[position])
|
||||
|
||||
// Remove optimistic key
|
||||
let newPreviousValues = {...previousUncapValues}
|
||||
delete newPreviousValues[position]
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
}
|
||||
|
||||
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
|
||||
memoizeAction(id, position, uncapLevel)
|
||||
|
||||
// Optimistically update UI
|
||||
updateUncapLevel(position, uncapLevel)
|
||||
}
|
||||
|
||||
const memoizeAction = useCallback(
|
||||
(id: string, position: number, uncapLevel: number) => {
|
||||
debouncedAction(id, position, uncapLevel)
|
||||
}, [props, previousUncapValues]
|
||||
)
|
||||
|
||||
const debouncedAction = useMemo(() =>
|
||||
debounce((id, position, number) => {
|
||||
saveUncap(id, position, number)
|
||||
}, 500), [props, saveUncap]
|
||||
)
|
||||
|
||||
const updateUncapLevel = (position: number, uncapLevel: number) => {
|
||||
if (appState.grid.weapons.mainWeapon && position == -1)
|
||||
appState.grid.weapons.mainWeapon.uncap_level = uncapLevel
|
||||
else
|
||||
appState.grid.weapons.allWeapons[position].uncap_level = uncapLevel
|
||||
}
|
||||
|
||||
function storePreviousUncapValue(position: number) {
|
||||
// Save the current value in case of an unexpected result
|
||||
let newPreviousValues = {...previousUncapValues}
|
||||
newPreviousValues[position] = (appState.grid.weapons.mainWeapon && position == -1) ?
|
||||
appState.grid.weapons.mainWeapon.uncap_level : appState.grid.weapons.allWeapons[position].uncap_level
|
||||
setPreviousUncapValues(newPreviousValues)
|
||||
}
|
||||
|
||||
// Render: JSX components
|
||||
const mainhandElement = (
|
||||
<WeaponUnit
|
||||
gridWeapon={appState.grid.weapons.mainWeapon}
|
||||
editable={party.editable}
|
||||
key="grid_mainhand"
|
||||
position={-1}
|
||||
unitType={0}
|
||||
updateObject={receiveWeaponFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
)
|
||||
|
||||
const weaponGridElement = (
|
||||
Array.from(Array(numWeapons)).map((x, i) => {
|
||||
return (
|
||||
<li key={`grid_unit_${i}`} >
|
||||
<WeaponUnit
|
||||
gridWeapon={appState.grid.weapons.allWeapons[i]}
|
||||
editable={party.editable}
|
||||
position={i}
|
||||
unitType={1}
|
||||
updateObject={receiveWeaponFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</li>
|
||||
)
|
||||
})
|
||||
)
|
||||
|
||||
const extraGridElement = (
|
||||
<ExtraWeapons
|
||||
grid={appState.grid.weapons.allWeapons}
|
||||
editable={party.editable}
|
||||
offset={numWeapons}
|
||||
updateObject={receiveWeaponFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
)
|
||||
|
||||
const weaponGridElement = Array.from(Array(numWeapons)).map((x, i) => {
|
||||
return (
|
||||
<div id="WeaponGrid">
|
||||
<div id="MainGrid">
|
||||
{ mainhandElement }
|
||||
<ul className="grid_weapons">{ weaponGridElement }</ul>
|
||||
</div>
|
||||
|
||||
{ (() => { return (party.extra) ? extraGridElement : '' })() }
|
||||
</div>
|
||||
<li key={`grid_unit_${i}`}>
|
||||
<WeaponUnit
|
||||
gridWeapon={appState.grid.weapons.allWeapons[i]}
|
||||
editable={party.editable}
|
||||
position={i}
|
||||
unitType={1}
|
||||
updateObject={receiveWeaponFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
</li>
|
||||
)
|
||||
})
|
||||
|
||||
const extraGridElement = (
|
||||
<ExtraWeapons
|
||||
grid={appState.grid.weapons.allWeapons}
|
||||
editable={party.editable}
|
||||
offset={numWeapons}
|
||||
updateObject={receiveWeaponFromSearch}
|
||||
updateUncap={initiateUncapUpdate}
|
||||
/>
|
||||
)
|
||||
|
||||
return (
|
||||
<div id="WeaponGrid">
|
||||
<div id="MainGrid">
|
||||
{mainhandElement}
|
||||
<ul className="grid_weapons">{weaponGridElement}</ul>
|
||||
</div>
|
||||
|
||||
{(() => {
|
||||
return party.extra ? extraGridElement : ""
|
||||
})()}
|
||||
</div>
|
||||
)
|
||||
}
|
||||
|
||||
export default WeaponGrid
|
||||
|
|
|
|||
Loading…
Reference in a new issue