Fix cookie usage in Party and grid tabs

This commit is contained in:
Justin Edmund 2022-11-15 05:12:18 -08:00
parent cdf25a42bf
commit a3d1c1ee56
4 changed files with 875 additions and 947 deletions

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@ -1,254 +1,220 @@
/* eslint-disable react-hooks/exhaustive-deps */ /* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react' import React, { useCallback, useEffect, useMemo, useState } from "react"
import { useCookies } from 'react-cookie' import { getCookie } from "cookies-next"
import { useSnapshot } from 'valtio' import { useSnapshot } from "valtio"
import { AxiosResponse } from 'axios' import { AxiosResponse } from "axios"
import debounce from 'lodash.debounce' import debounce from "lodash.debounce"
import JobSection from '~components/JobSection' import JobSection from "~components/JobSection"
import CharacterUnit from '~components/CharacterUnit' import CharacterUnit from "~components/CharacterUnit"
import api from '~utils/api' import api from "~utils/api"
import { appState } from '~utils/appState' import { appState } from "~utils/appState"
import './index.scss' import "./index.scss"
// Props // Props
interface Props { interface Props {
new: boolean new: boolean
slug?: string characters?: GridCharacter[]
createParty: () => Promise<AxiosResponse<any, any>> createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void pushHistory?: (path: string) => void
} }
const CharacterGrid = (props: Props) => { const CharacterGrid = (props: Props) => {
// Constants // Constants
const numCharacters: number = 5 const numCharacters: number = 5
// Cookies // Cookies
const [cookies] = useCookies(['account']) const cookie = getCookie("account")
const headers = (cookies.account != null) ? { const accountData: AccountCookie = cookie
headers: { ? JSON.parse(cookie as string)
'Authorization': `Bearer ${cookies.account.access_token}` : null
} const headers = accountData
} : {} ? { headers: { Authorization: `Bearer ${accountData.token}` } }
: {}
// Set up state for view management // Set up state for view management
const { party, grid } = useSnapshot(appState) const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [slug, setSlug] = useState() // Create a temporary state to store previous character uncap values
const [found, setFound] = useState(false) const [previousUncapValues, setPreviousUncapValues] = useState<{
const [loading, setLoading] = useState(true) [key: number]: number
const [firstLoadComplete, setFirstLoadComplete] = useState(false) }>({})
// Create a temporary state to store previous character uncap values // Set the editable flag only on first load
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({}) useEffect(() => {
// If user is logged in and matches
// Fetch data from the server if (
useEffect(() => { (accountData && party.user && accountData.userId === party.user.id) ||
const shortcode = (props.slug) ? props.slug : slug props.new
if (shortcode) fetchGrid(shortcode) )
else appState.party.editable = true appState.party.editable = true
}, [slug, props.slug]) else appState.party.editable = false
}, [props.new, accountData, party])
// Set the editable flag only on first load // Initialize an array of current uncap values for each characters
useEffect(() => { useEffect(() => {
if (!loading && !firstLoadComplete) { let initialPreviousUncapValues: { [key: number]: number } = {}
// If user is logged in and matches Object.values(appState.grid.characters).map(
if ((cookies.account && party.user && cookies.account.user_id === party.user.id) || props.new) (o) => (initialPreviousUncapValues[o.position] = o.uncap_level)
appState.party.editable = true )
else setPreviousUncapValues(initialPreviousUncapValues)
appState.party.editable = false }, [appState.grid.characters])
setFirstLoadComplete(true) // Methods: Adding an object from search
} function receiveCharacterFromSearch(
}, [props.new, cookies, party, loading, firstLoadComplete]) object: Character | Weapon | Summon,
position: number
) {
const character = object as Character
// Initialize an array of current uncap values for each characters if (!party.id) {
useEffect(() => { props.createParty().then((response) => {
let initialPreviousUncapValues: {[key: number]: number} = {} const party = response.data.party
Object.values(appState.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [appState.grid.characters])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'characters', params: headers })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party: Party = response.data.party
// Store the important party and state-keeping values
appState.party.id = party.id appState.party.id = party.id
appState.party.user = party.user setSlug(party.shortcode)
appState.party.favorited = party.favorited
appState.party.created_at = party.created_at
appState.party.updated_at = party.updated_at
setFound(true)
setLoading(false)
// Populate the weapons in state if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
populateCharacters(party.characters) saveCharacter(party.id, character, position)
.then((response) => storeGridCharacter(response.data.grid_character))
.catch((error) => console.error(error))
})
} else {
if (party.editable)
saveCharacter(party.id, character, position)
.then((response) => storeGridCharacter(response.data.grid_character))
.catch((error) => console.error(error))
}
}
async function saveCharacter(
partyId: string,
character: Character,
position: number
) {
return await api.endpoints.characters.create(
{
character: {
party_id: partyId,
character_id: character.id,
position: position,
uncap_level: characterUncapLevel(character),
},
},
headers
)
}
function storeGridCharacter(gridCharacter: GridCharacter) {
appState.grid.characters[gridCharacter.position] = gridCharacter
}
// Methods: Helpers
function characterUncapLevel(character: Character) {
let uncapLevel
if (character.special) {
uncapLevel = 3
if (character.uncap.ulb) uncapLevel = 5
else if (character.uncap.flb) uncapLevel = 4
} else {
uncapLevel = 4
if (character.uncap.ulb) uncapLevel = 6
else if (character.uncap.flb) uncapLevel = 5
} }
function processError(error: any) { return uncapLevel
if (error.response != null) { }
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateCharacters(list: Array<GridCharacter>) { // Methods: Updating uncap level
list.forEach((object: GridCharacter) => { // Note: Saves, but debouncing is not working properly
if (object.position != null) async function saveUncap(id: string, position: number, uncapLevel: number) {
appState.grid.characters[object.position] = object storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap("character", id, uncapLevel).then((response) => {
storeGridCharacter(response.data.grid_character)
}) })
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = { ...previousUncapValues }
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
} }
}
// Methods: Adding an object from search function initiateUncapUpdate(
function receiveCharacterFromSearch(object: Character | Weapon | Summon, position: number) { id: string,
const character = object as Character position: number,
uncapLevel: number
) {
memoizeAction(id, position, uncapLevel)
if (!party.id) { // Optimistically update UI
props.createParty() updateUncapLevel(position, uncapLevel)
.then(response => { }
const party = response.data.party
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) const memoizeAction = useCallback(
saveCharacter(party.id, character, position) (id: string, position: number, uncapLevel: number) => {
.then(response => storeGridCharacter(response.data.grid_character)) debouncedAction(id, position, uncapLevel)
.catch(error => console.error(error)) },
}) [props, previousUncapValues]
} else { )
if (party.editable)
saveCharacter(party.id, character, position) const debouncedAction = useMemo(
.then(response => storeGridCharacter(response.data.grid_character)) () =>
.catch(error => console.error(error)) debounce((id, position, number) => {
} saveUncap(id, position, number)
}, 500),
[props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
appState.grid.characters[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = { ...previousUncapValues }
if (grid.characters[position]) {
newPreviousValues[position] = grid.characters[position].uncap_level
setPreviousUncapValues(newPreviousValues)
} }
}
async function saveCharacter(partyId: string, character: Character, position: number) { // Render: JSX components
return await api.endpoints.characters.create({ return (
'character': { <div>
'party_id': partyId, <div id="CharacterGrid">
'character_id': character.id, <JobSection />
'position': position, <ul id="grid_characters">
'uncap_level': characterUncapLevel(character) {Array.from(Array(numCharacters)).map((x, i) => {
} return (
}, headers) <li key={`grid_unit_${i}`}>
} <CharacterUnit
gridCharacter={grid.characters[i]}
function storeGridCharacter(gridCharacter: GridCharacter) { editable={party.editable}
appState.grid.characters[gridCharacter.position] = gridCharacter position={i}
} updateObject={receiveCharacterFromSearch}
updateUncap={initiateUncapUpdate}
// Methods: Helpers />
function characterUncapLevel(character: Character) { </li>
let uncapLevel )
})}
if (character.special) { </ul>
uncapLevel = 3 </div>
if (character.uncap.ulb) uncapLevel = 5 </div>
else if (character.uncap.flb) uncapLevel = 4 )
} else {
uncapLevel = 4
if (character.uncap.ulb) uncapLevel = 6
else if (character.uncap.flb) uncapLevel = 5
}
return uncapLevel
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap('character', id, uncapLevel)
.then(response => { storeGridCharacter(response.data.grid_character) })
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = {...previousUncapValues}
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
memoizeAction(id, position, uncapLevel)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
}, [props, previousUncapValues]
)
const debouncedAction = useMemo(() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 500), [props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
appState.grid.characters[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
if (grid.characters[position]) {
newPreviousValues[position] = grid.characters[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
}
// Render: JSX components
return (
<div>
<div id="CharacterGrid">
<JobSection />
<ul id="grid_characters">
{Array.from(Array(numCharacters)).map((x, i) => {
return (
<li key={`grid_unit_${i}`} >
<CharacterUnit
gridCharacter={grid.characters[i]}
editable={party.editable}
position={i}
updateObject={receiveCharacterFromSearch}
updateUncap={initiateUncapUpdate}
/>
</li>
)
})}
</ul>
</div>
</div>
)
} }
export default CharacterGrid export default CharacterGrid

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import React, { useCallback, useEffect, useMemo, useState } from 'react' import React, { useCallback, useEffect, useMemo, useState } from "react"
import { useRouter } from 'next/router' import { useRouter } from "next/router"
import { useSnapshot } from 'valtio' import { useSnapshot } from "valtio"
import { useCookies } from 'react-cookie' import { getCookie } from "cookies-next"
import clonedeep from 'lodash.clonedeep' import clonedeep from "lodash.clonedeep"
import { subscribeKey } from 'valtio/utils'
import PartySegmentedControl from '~components/PartySegmentedControl' import PartySegmentedControl from "~components/PartySegmentedControl"
import PartyDetails from '~components/PartyDetails' import PartyDetails from "~components/PartyDetails"
import WeaponGrid from '~components/WeaponGrid' import WeaponGrid from "~components/WeaponGrid"
import SummonGrid from '~components/SummonGrid' import SummonGrid from "~components/SummonGrid"
import CharacterGrid from '~components/CharacterGrid' import CharacterGrid from "~components/CharacterGrid"
import api from '~utils/api' import api from "~utils/api"
import { appState, initialAppState } from '~utils/appState' import { appState, initialAppState } from "~utils/appState"
import { GridType, TeamElement } from '~utils/enums' import { GridType, TeamElement } from "~utils/enums"
import './index.scss' import "./index.scss"
import { AxiosResponse } from 'axios'
// Props // Props
interface Props { interface Props {
new?: boolean new?: boolean
slug?: string team?: Party
pushHistory?: (path: string) => void raids: Raid[][]
pushHistory?: (path: string) => void
} }
const Party = (props: Props) => { const Party = (props: Props) => {
// Cookies // Cookies
const [cookies] = useCookies(['account']) const cookie = getCookie("account")
const headers = useMemo(() => { const accountData: AccountCookie = cookie
return (cookies.account != null) ? { ? JSON.parse(cookie as string)
headers: { 'Authorization': `Bearer ${cookies.account.access_token}` } : null
} : {}
}, [cookies.account])
// Set up router const headers = useMemo(() => {
const router = useRouter() return accountData
? { headers: { Authorization: `Bearer ${accountData.token}` } }
: {}
}, [accountData])
// Set up states // Set up router
const { party } = useSnapshot(appState) const router = useRouter()
const jobState = party.job
const [job, setJob] = useState<Job>() // Set up states
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon) const { party } = useSnapshot(appState)
const jobState = party.job
// Reset state on first load const [job, setJob] = useState<Job>()
useEffect(() => { const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
const resetState = clonedeep(initialAppState)
appState.grid = resetState.grid
}, [])
useEffect(() => { // Reset state on first load
setJob(jobState) useEffect(() => {
}, [jobState]) const resetState = clonedeep(initialAppState)
appState.grid = resetState.grid
if (props.team) storeParty(props.team)
}, [])
useEffect(() => { useEffect(() => {
jobChanged() setJob(jobState)
}, [job]) }, [jobState])
// Methods: Creating a new party useEffect(() => {
async function createParty(extra: boolean = false) { jobChanged()
let body = { }, [job])
party: {
...(cookies.account) && { user_id: cookies.account.user_id },
extra: extra
}
}
return await api.endpoints.parties.create(body, headers) // Methods: Creating a new party
async function createParty(extra: boolean = false) {
let body = {
party: {
...(accountData && { user_id: accountData.userId }),
extra: extra,
},
} }
// Methods: Updating the party's details return await api.endpoints.parties.create(body, headers)
function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) { }
appState.party.extra = event.target.checked
if (party.id) { // Methods: Updating the party's details
api.endpoints.parties.update(party.id, { function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) {
'party': { 'extra': event.target.checked } appState.party.extra = event.target.checked
}, headers)
} if (party.id) {
api.endpoints.parties.update(
party.id,
{
party: { extra: event.target.checked },
},
headers
)
} }
}
function jobChanged() { function jobChanged() {
if (party.id) { if (party.id) {
api.endpoints.parties.update(party.id, { api.endpoints.parties.update(
'party': { 'job_id': (job) ? job.id : '' } party.id,
}, headers) {
} party: { job_id: job ? job.id : "" },
},
headers
)
} }
}
function updateDetails(name?: string, description?: string, raid?: Raid) { function updateDetails(name?: string, description?: string, raid?: Raid) {
if (appState.party.name !== name || if (
appState.party.description !== description || appState.party.name !== name ||
appState.party.raid?.id !== raid?.id) { appState.party.description !== description ||
if (appState.party.id) appState.party.raid?.id !== raid?.id
api.endpoints.parties.update(appState.party.id, { ) {
'party': { if (appState.party.id)
'name': name, api.endpoints.parties
'description': description, .update(
'raid_id': raid?.id appState.party.id,
} {
}, headers) party: {
.then(() => { name: name,
appState.party.name = name description: description,
appState.party.description = description raid_id: raid?.id,
appState.party.raid = raid },
appState.party.updated_at = party.updated_at },
}) headers
} )
.then(() => {
appState.party.name = name
appState.party.description = description
appState.party.raid = raid
appState.party.updated_at = party.updated_at
})
} }
}
// Deleting the party // Deleting the party
function deleteTeam(event: React.MouseEvent<HTMLButtonElement, MouseEvent>) { function deleteTeam(event: React.MouseEvent<HTMLButtonElement, MouseEvent>) {
if (appState.party.editable && appState.party.id) { if (appState.party.editable && appState.party.id) {
api.endpoints.parties.destroy({ id: appState.party.id, params: headers }) api.endpoints.parties
.then(() => { .destroy({ id: appState.party.id, params: headers })
// Push to route .then(() => {
router.push('/') // Push to route
router.push("/")
// Clean state // Clean state
const resetState = clonedeep(initialAppState) const resetState = clonedeep(initialAppState)
Object.keys(resetState).forEach((key) => { Object.keys(resetState).forEach((key) => {
appState[key] = resetState[key] appState[key] = resetState[key]
}) })
// Set party to be editable // Set party to be editable
appState.party.editable = true appState.party.editable = true
}) })
.catch((error) => { .catch((error) => {
console.error(error) console.error(error)
}) })
}
} }
}
// Methods: Navigating with segmented control // Methods: Storing party data
function segmentClicked(event: React.ChangeEvent<HTMLInputElement>) { const storeParty = function (party: Party) {
switch(event.target.value) { // Store the important party and state-keeping values
case 'class': appState.party.id = party.id
setCurrentTab(GridType.Class) appState.party.extra = party.extra
break appState.party.user = party.user
case 'characters': appState.party.favorited = party.favorited
setCurrentTab(GridType.Character) appState.party.created_at = party.created_at
break appState.party.updated_at = party.updated_at
case 'weapons':
setCurrentTab(GridType.Weapon) // Populate state
break storeCharacters(party.characters)
case 'summons': storeWeapons(party.weapons)
setCurrentTab(GridType.Summon) storeSummons(party.summons)
break }
default:
break const storeCharacters = (list: Array<GridCharacter>) => {
} list.forEach((object: GridCharacter) => {
if (object.position != null)
appState.grid.characters[object.position] = object
})
}
const storeWeapons = (list: Array<GridWeapon>) => {
list.forEach((gridObject: GridWeapon) => {
if (gridObject.mainhand) {
appState.grid.weapons.mainWeapon = gridObject
appState.party.element = gridObject.object.element
} else if (!gridObject.mainhand && gridObject.position != null) {
appState.grid.weapons.allWeapons[gridObject.position] = gridObject
}
})
}
const storeSummons = (list: Array<GridSummon>) => {
list.forEach((gridObject: GridSummon) => {
if (gridObject.main) appState.grid.summons.mainSummon = gridObject
else if (gridObject.friend)
appState.grid.summons.friendSummon = gridObject
else if (
!gridObject.main &&
!gridObject.friend &&
gridObject.position != null
)
appState.grid.summons.allSummons[gridObject.position] = gridObject
})
}
// Methods: Navigating with segmented control
function segmentClicked(event: React.ChangeEvent<HTMLInputElement>) {
switch (event.target.value) {
case "class":
setCurrentTab(GridType.Class)
break
case "characters":
setCurrentTab(GridType.Character)
break
case "weapons":
setCurrentTab(GridType.Weapon)
break
case "summons":
setCurrentTab(GridType.Summon)
break
default:
break
} }
}
// Methods: Fetch party details // Render: JSX components
const processResult = useCallback((response: AxiosResponse) => { const navigation = (
appState.party.id = response.data.party.id <PartySegmentedControl
appState.party.user = response.data.party.user selectedTab={currentTab}
appState.party.favorited = response.data.party.favorited onClick={segmentClicked}
appState.party.created_at = response.data.party.created_at onCheckboxChange={checkboxChanged}
appState.party.updated_at = response.data.party.updated_at />
)
// Store the party's user-generated details const weaponGrid = (
appState.party.name = response.data.party.name <WeaponGrid
appState.party.description = response.data.party.description new={props.new || false}
appState.party.raid = response.data.party.raid weapons={props.team?.weapons}
appState.party.job = response.data.party.job createParty={createParty}
}, []) pushHistory={props.pushHistory}
/>
)
const handleError = useCallback((error: any) => { const summonGrid = (
if (error.response != null && error.response.status == 404) { <SummonGrid
// setFound(false) new={props.new || false}
} else if (error.response != null) { summons={props.team?.summons}
console.error(error) createParty={createParty}
} else { pushHistory={props.pushHistory}
console.error("There was an error.") />
} )
}, [])
const fetchDetails = useCallback((shortcode: string) => { const characterGrid = (
return api.endpoints.parties.getOne({ id: shortcode, params: headers }) <CharacterGrid
.then(response => processResult(response)) new={props.new || false}
.catch(error => handleError(error)) characters={props.team?.characters}
}, [headers, processResult, handleError]) createParty={createParty}
pushHistory={props.pushHistory}
/>
)
useEffect(() => { const currentGrid = () => {
const shortcode = (props.slug) ? props.slug : undefined switch (currentTab) {
if (shortcode) fetchDetails(shortcode) case GridType.Character:
}, [props.slug, fetchDetails]) return characterGrid
case GridType.Weapon:
return weaponGrid
case GridType.Summon:
return summonGrid
}
}
// Render: JSX components return (
const navigation = ( <div>
<PartySegmentedControl {navigation}
selectedTab={currentTab} <section id="Party">{currentGrid()}</section>
onClick={segmentClicked} {
onCheckboxChange={checkboxChanged} <PartyDetails
editable={party.editable}
updateCallback={updateDetails}
deleteCallback={deleteTeam}
/> />
) }
</div>
const weaponGrid = ( )
<WeaponGrid
new={props.new || false}
slug={props.slug}
createParty={createParty}
pushHistory={props.pushHistory}
/>
)
const summonGrid = (
<SummonGrid
new={props.new || false}
slug={props.slug}
createParty={createParty}
pushHistory={props.pushHistory}
/>
)
const characterGrid = (
<CharacterGrid
new={props.new || false}
slug={props.slug}
createParty={createParty}
pushHistory={props.pushHistory}
/>
)
const currentGrid = () => {
switch(currentTab) {
case GridType.Character:
return characterGrid
case GridType.Weapon:
return weaponGrid
case GridType.Summon:
return summonGrid
}
}
return (
<div>
{ navigation }
<section id="Party">
{ currentGrid() }
</section>
{ <PartyDetails
editable={party.editable}
updateCallback={updateDetails}
deleteCallback={deleteTeam}
/>}
</div>
)
} }
export default Party export default Party

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@ -1,316 +1,286 @@
/* eslint-disable react-hooks/exhaustive-deps */ /* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react' import React, { useCallback, useEffect, useMemo, useState } from "react"
import { useCookies } from 'react-cookie' import { getCookie } from "cookies-next"
import { useSnapshot } from 'valtio' import { useSnapshot } from "valtio"
import { useTranslation } from 'next-i18next' import { useTranslation } from "next-i18next"
import { AxiosResponse } from 'axios' import { AxiosResponse } from "axios"
import debounce from 'lodash.debounce' import debounce from "lodash.debounce"
import SummonUnit from '~components/SummonUnit' import SummonUnit from "~components/SummonUnit"
import ExtraSummons from '~components/ExtraSummons' import ExtraSummons from "~components/ExtraSummons"
import api from '~utils/api' import api from "~utils/api"
import { appState } from '~utils/appState' import { appState } from "~utils/appState"
import './index.scss' import "./index.scss"
// Props // Props
interface Props { interface Props {
new: boolean new: boolean
slug?: string summons?: GridSummon[]
createParty: () => Promise<AxiosResponse<any, any>> createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void pushHistory?: (path: string) => void
} }
const SummonGrid = (props: Props) => { const SummonGrid = (props: Props) => {
// Constants // Constants
const numSummons: number = 4 const numSummons: number = 4
const { t } = useTranslation('common') // Cookies
const cookie = getCookie("account")
const accountData: AccountCookie = cookie
? JSON.parse(cookie as string)
: null
const headers = accountData
? { headers: { Authorization: `Bearer ${accountData.token}` } }
: {}
// Cookies // Localization
const [cookies, _] = useCookies(['account']) const { t } = useTranslation("common")
const headers = (cookies.account != null) ? {
headers: {
'Authorization': `Bearer ${cookies.account.access_token}`
}
} : {}
// Set up state for view management // Set up state for view management
const { party, grid } = useSnapshot(appState) const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [slug, setSlug] = useState() // Create a temporary state to store previous weapon uncap value
const [found, setFound] = useState(false) const [previousUncapValues, setPreviousUncapValues] = useState<{
const [loading, setLoading] = useState(true) [key: number]: number
const [firstLoadComplete, setFirstLoadComplete] = useState(false) }>({})
// Create a temporary state to store previous weapon uncap value // Set the editable flag only on first load
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({}) useEffect(() => {
// If user is logged in and matches
if (
(accountData && party.user && accountData.userId === party.user.id) ||
props.new
)
appState.party.editable = true
else appState.party.editable = false
}, [props.new, accountData, party])
// Fetch data from the server // Initialize an array of current uncap values for each summon
useEffect(() => { useEffect(() => {
const shortcode = (props.slug) ? props.slug : slug let initialPreviousUncapValues: { [key: number]: number } = {}
if (shortcode) fetchGrid(shortcode)
else appState.party.editable = true
}, [slug, props.slug])
// Set the editable flag only on first load if (appState.grid.summons.mainSummon)
useEffect(() => { initialPreviousUncapValues[-1] =
if (!loading && !firstLoadComplete) { appState.grid.summons.mainSummon.uncap_level
// If user is logged in and matches
if ((cookies.account && party.user && cookies.account.user_id === party.user.id) || props.new)
appState.party.editable = true
else
appState.party.editable = false
setFirstLoadComplete(true) if (appState.grid.summons.friendSummon)
} initialPreviousUncapValues[6] =
}, [props.new, cookies, party, loading, firstLoadComplete]) appState.grid.summons.friendSummon.uncap_level
// Initialize an array of current uncap values for each summon Object.values(appState.grid.summons.allSummons).map(
useEffect(() => { (o) => (initialPreviousUncapValues[o.position] = o.uncap_level)
let initialPreviousUncapValues: {[key: number]: number} = {} )
if (appState.grid.summons.mainSummon) setPreviousUncapValues(initialPreviousUncapValues)
initialPreviousUncapValues[-1] = appState.grid.summons.mainSummon.uncap_level }, [
appState.grid.summons.mainSummon,
appState.grid.summons.friendSummon,
appState.grid.summons.allSummons,
])
if (appState.grid.summons.friendSummon) // Methods: Adding an object from search
initialPreviousUncapValues[6] = appState.grid.summons.friendSummon.uncap_level function receiveSummonFromSearch(
object: Character | Weapon | Summon,
position: number
) {
const summon = object as Summon
Object.values(appState.grid.summons.allSummons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level) if (!party.id) {
props.createParty().then((response) => {
setPreviousUncapValues(initialPreviousUncapValues) const party = response.data.party
}, [appState.grid.summons.mainSummon, appState.grid.summons.friendSummon, appState.grid.summons.allSummons])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'summons', params: headers })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party: Party = response.data.party
// Store the important party and state-keeping values
appState.party.id = party.id appState.party.id = party.id
appState.party.user = party.user setSlug(party.shortcode)
appState.party.favorited = party.favorited
appState.party.created_at = party.created_at
appState.party.updated_at = party.updated_at
setFound(true)
setLoading(false)
// Populate the weapons in state if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
populateSummons(party.summons)
saveSummon(party.id, summon, position).then((response) =>
storeGridSummon(response.data.grid_summon)
)
})
} else {
if (party.editable)
saveSummon(party.id, summon, position).then((response) =>
storeGridSummon(response.data.grid_summon)
)
} }
}
function processError(error: any) { async function saveSummon(partyId: string, summon: Summon, position: number) {
if (error.response != null) { let uncapLevel = 3
if (error.response.status == 404) { if (summon.uncap.ulb) uncapLevel = 5
setFound(false) else if (summon.uncap.flb) uncapLevel = 4
setLoading(false)
}
} else {
console.error(error)
}
}
function populateSummons(list: Array<GridSummon>) { return await api.endpoints.summons.create(
list.forEach((gridObject: GridSummon) => { {
if (gridObject.main) summon: {
appState.grid.summons.mainSummon = gridObject party_id: partyId,
else if (gridObject.friend) summon_id: summon.id,
appState.grid.summons.friendSummon = gridObject position: position,
else if (!gridObject.main && !gridObject.friend && gridObject.position != null) main: position == -1,
appState.grid.summons.allSummons[gridObject.position] = gridObject friend: position == 6,
uncap_level: uncapLevel,
},
},
headers
)
}
function storeGridSummon(gridSummon: GridSummon) {
if (gridSummon.position == -1) appState.grid.summons.mainSummon = gridSummon
else if (gridSummon.position == 6)
appState.grid.summons.friendSummon = gridSummon
else appState.grid.summons.allSummons[gridSummon.position] = gridSummon
}
// Methods: Updating uncap level
// Note: Saves, but debouncing is not working properly
async function saveUncap(id: string, position: number, uncapLevel: number) {
storePreviousUncapValue(position)
try {
if (uncapLevel != previousUncapValues[position])
await api.updateUncap("summon", id, uncapLevel).then((response) => {
storeGridSummon(response.data.grid_summon)
}) })
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = { ...previousUncapValues }
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
} }
}
// Methods: Adding an object from search function initiateUncapUpdate(
function receiveSummonFromSearch(object: Character | Weapon | Summon, position: number) { id: string,
const summon = object as Summon position: number,
uncapLevel: number
) {
memoizeAction(id, position, uncapLevel)
if (!party.id) { // Optimistically update UI
props.createParty() updateUncapLevel(position, uncapLevel)
.then(response => { }
const party = response.data.party
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
},
[props, previousUncapValues]
)
saveSummon(party.id, summon, position) const debouncedAction = useMemo(
.then(response => storeGridSummon(response.data.grid_summon)) () =>
}) debounce((id, position, number) => {
} else { saveUncap(id, position, number)
if (party.editable) }, 500),
saveSummon(party.id, summon, position) [props, saveUncap]
.then(response => storeGridSummon(response.data.grid_summon)) )
}
}
async function saveSummon(partyId: string, summon: Summon, position: number) { const updateUncapLevel = (position: number, uncapLevel: number) => {
let uncapLevel = 3 if (appState.grid.summons.mainSummon && position == -1)
if (summon.uncap.ulb) uncapLevel = 5 appState.grid.summons.mainSummon.uncap_level = uncapLevel
else if (summon.uncap.flb) uncapLevel = 4 else if (appState.grid.summons.friendSummon && position == 6)
appState.grid.summons.friendSummon.uncap_level = uncapLevel
return await api.endpoints.summons.create({ else appState.grid.summons.allSummons[position].uncap_level = uncapLevel
'summon': { }
'party_id': partyId,
'summon_id': summon.id,
'position': position,
'main': (position == -1),
'friend': (position == 6),
'uncap_level': uncapLevel
}
}, headers)
}
function storeGridSummon(gridSummon: GridSummon) { function storePreviousUncapValue(position: number) {
if (gridSummon.position == -1) // Save the current value in case of an unexpected result
appState.grid.summons.mainSummon = gridSummon let newPreviousValues = { ...previousUncapValues }
else if (gridSummon.position == 6)
appState.grid.summons.friendSummon = gridSummon
else
appState.grid.summons.allSummons[gridSummon.position] = gridSummon
}
// Methods: Updating uncap level if (appState.grid.summons.mainSummon && position == -1)
// Note: Saves, but debouncing is not working properly newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
async function saveUncap(id: string, position: number, uncapLevel: number) { else if (appState.grid.summons.friendSummon && position == 6)
storePreviousUncapValue(position) newPreviousValues[position] =
appState.grid.summons.friendSummon.uncap_level
else
newPreviousValues[position] =
appState.grid.summons.allSummons[position].uncap_level
try { setPreviousUncapValues(newPreviousValues)
if (uncapLevel != previousUncapValues[position]) }
await api.updateUncap('summon', id, uncapLevel)
.then(response => { storeGridSummon(response.data.grid_summon) })
} catch (error) {
console.error(error)
// Revert optimistic UI // Render: JSX components
updateUncapLevel(position, previousUncapValues[position]) const mainSummonElement = (
<div className="LabeledUnit">
<div className="Label">{t("summons.main")}</div>
<SummonUnit
gridSummon={grid.summons.mainSummon}
editable={party.editable}
key="grid_main_summon"
position={-1}
unitType={0}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
</div>
)
// Remove optimistic key const friendSummonElement = (
let newPreviousValues = {...previousUncapValues} <div className="LabeledUnit">
delete newPreviousValues[position] <div className="Label">{t("summons.friend")}</div>
setPreviousUncapValues(newPreviousValues) <SummonUnit
} gridSummon={grid.summons.friendSummon}
} editable={party.editable}
key="grid_friend_summon"
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) { position={6}
memoizeAction(id, position, uncapLevel) unitType={2}
updateObject={receiveSummonFromSearch}
// Optimistically update UI updateUncap={initiateUncapUpdate}
updateUncapLevel(position, uncapLevel) />
} </div>
)
const memoizeAction = useCallback( const summonGridElement = (
(id: string, position: number, uncapLevel: number) => { <div id="LabeledGrid">
debouncedAction(id, position, uncapLevel) <div className="Label">{t("summons.summons")}</div>
}, [props, previousUncapValues] <ul id="grid_summons">
) {Array.from(Array(numSummons)).map((x, i) => {
return (
const debouncedAction = useMemo(() => <li key={`grid_unit_${i}`}>
debounce((id, position, number) => { <SummonUnit
saveUncap(id, position, number) gridSummon={grid.summons.allSummons[i]}
}, 500), [props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
if (appState.grid.summons.mainSummon && position == -1)
appState.grid.summons.mainSummon.uncap_level = uncapLevel
else if (appState.grid.summons.friendSummon && position == 6)
appState.grid.summons.friendSummon.uncap_level = uncapLevel
else
appState.grid.summons.allSummons[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
if (appState.grid.summons.mainSummon && position == -1) newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
else if (appState.grid.summons.friendSummon && position == 6) newPreviousValues[position] = appState.grid.summons.friendSummon.uncap_level
else newPreviousValues[position] = appState.grid.summons.allSummons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
// Render: JSX components
const mainSummonElement = (
<div className="LabeledUnit">
<div className="Label">{t('summons.main')}</div>
<SummonUnit
gridSummon={grid.summons.mainSummon}
editable={party.editable} editable={party.editable}
key="grid_main_summon" position={i}
position={-1} unitType={1}
unitType={0}
updateObject={receiveSummonFromSearch} updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate} updateUncap={initiateUncapUpdate}
/> />
</div> </li>
) )
})}
</ul>
</div>
)
const subAuraSummonElement = (
<ExtraSummons
grid={grid.summons.allSummons}
editable={party.editable}
exists={false}
offset={numSummons}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
return (
<div>
<div id="SummonGrid">
{mainSummonElement}
{friendSummonElement}
{summonGridElement}
</div>
const friendSummonElement = ( {subAuraSummonElement}
<div className="LabeledUnit"> </div>
<div className="Label">{t('summons.friend')}</div> )
<SummonUnit
gridSummon={grid.summons.friendSummon}
editable={party.editable}
key="grid_friend_summon"
position={6}
unitType={2}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
</div>
)
const summonGridElement = (
<div id="LabeledGrid">
<div className="Label">{t('summons.summons')}</div>
<ul id="grid_summons">
{Array.from(Array(numSummons)).map((x, i) => {
return (<li key={`grid_unit_${i}`} >
<SummonUnit
gridSummon={grid.summons.allSummons[i]}
editable={party.editable}
position={i}
unitType={1}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
</li>)
})}
</ul>
</div>
)
const subAuraSummonElement = (
<ExtraSummons
grid={grid.summons.allSummons}
editable={party.editable}
exists={false}
offset={numSummons}
updateObject={receiveSummonFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
return (
<div>
<div id="SummonGrid">
{ mainSummonElement }
{ friendSummonElement }
{ summonGridElement }
</div>
{ subAuraSummonElement }
</div>
)
} }
export default SummonGrid export default SummonGrid

View file

@ -1,286 +1,246 @@
/* eslint-disable react-hooks/exhaustive-deps */ /* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react' import React, { useCallback, useEffect, useMemo, useState } from "react"
import { useCookies } from 'react-cookie' import { getCookie } from "cookies-next"
import { useSnapshot } from 'valtio' import { useSnapshot } from "valtio"
import { AxiosResponse } from 'axios' import { AxiosResponse } from "axios"
import debounce from 'lodash.debounce' import debounce from "lodash.debounce"
import WeaponUnit from '~components/WeaponUnit' import WeaponUnit from "~components/WeaponUnit"
import ExtraWeapons from '~components/ExtraWeapons' import ExtraWeapons from "~components/ExtraWeapons"
import api from '~utils/api' import api from "~utils/api"
import { appState } from '~utils/appState' import { appState } from "~utils/appState"
import './index.scss' import "./index.scss"
// Props // Props
interface Props { interface Props {
new: boolean new: boolean
slug?: string weapons?: GridWeapon[]
createParty: (extra: boolean) => Promise<AxiosResponse<any, any>> createParty: (extra: boolean) => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void pushHistory?: (path: string) => void
} }
const WeaponGrid = (props: Props) => { const WeaponGrid = (props: Props) => {
// Constants // Constants
const numWeapons: number = 9 const numWeapons: number = 9
// Cookies // Cookies
const [cookies] = useCookies(['account']) const cookie = getCookie("account")
const headers = (cookies.account != null) ? { const accountData: AccountCookie = cookie
headers: { ? JSON.parse(cookie as string)
'Authorization': `Bearer ${cookies.account.access_token}` : null
} const headers = accountData
} : {} ? { headers: { Authorization: `Bearer ${accountData.token}` } }
: {}
// Set up state for view management // Set up state for view management
const { party, grid } = useSnapshot(appState) const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [slug, setSlug] = useState() // Create a temporary state to store previous weapon uncap values
const [found, setFound] = useState(false) const [previousUncapValues, setPreviousUncapValues] = useState<{
const [loading, setLoading] = useState(true) [key: number]: number
const [firstLoadComplete, setFirstLoadComplete] = useState(false) }>({})
// Create a temporary state to store previous weapon uncap values // Set the editable flag only on first load
const [previousUncapValues, setPreviousUncapValues] = useState<{[key: number]: number}>({}) useEffect(() => {
// If user is logged in and matches
if (
(accountData && party.user && accountData.userId === party.user.id) ||
props.new
)
appState.party.editable = true
else appState.party.editable = false
}, [props.new, accountData, party])
// Fetch data from the server // Initialize an array of current uncap values for each weapon
useEffect(() => { useEffect(() => {
const shortcode = (props.slug) ? props.slug : slug let initialPreviousUncapValues: { [key: number]: number } = {}
if (shortcode) fetchGrid(shortcode)
else appState.party.editable = true
}, [slug, props.slug])
// Set the editable flag only on first load if (appState.grid.weapons.mainWeapon)
useEffect(() => { initialPreviousUncapValues[-1] =
if (!loading && !firstLoadComplete) { appState.grid.weapons.mainWeapon.uncap_level
// If user is logged in and matches
if ((cookies.account && party.user && cookies.account.user_id === party.user.id) || props.new)
appState.party.editable = true
else
appState.party.editable = false
setFirstLoadComplete(true) Object.values(appState.grid.weapons.allWeapons).map(
} (o) => (initialPreviousUncapValues[o.position] = o.uncap_level)
}, [props.new, cookies, party, loading, firstLoadComplete]) )
// Initialize an array of current uncap values for each weapon setPreviousUncapValues(initialPreviousUncapValues)
useEffect(() => { }, [appState.grid.weapons.mainWeapon, appState.grid.weapons.allWeapons])
let initialPreviousUncapValues: {[key: number]: number} = {}
if (appState.grid.weapons.mainWeapon) // Methods: Adding an object from search
initialPreviousUncapValues[-1] = appState.grid.weapons.mainWeapon.uncap_level function receiveWeaponFromSearch(
object: Character | Weapon | Summon,
position: number
) {
const weapon = object as Weapon
if (position == 1) appState.party.element = weapon.element
Object.values(appState.grid.weapons.allWeapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level) if (!party.id) {
props.createParty(party.extra).then((response) => {
setPreviousUncapValues(initialPreviousUncapValues) const party = response.data.party
}, [appState.grid.weapons.mainWeapon, appState.grid.weapons.allWeapons])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'weapons', params: headers })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party: Party = response.data.party
// Store the important party and state-keeping values
appState.party.id = party.id appState.party.id = party.id
appState.party.extra = party.extra setSlug(party.shortcode)
appState.party.user = party.user
appState.party.favorited = party.favorited
appState.party.created_at = party.created_at
appState.party.updated_at = party.updated_at
setFound(true) if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
setLoading(false)
// Populate the weapons in state saveWeapon(party.id, weapon, position).then((response) =>
populateWeapons(party.weapons) storeGridWeapon(response.data.grid_weapon)
)
})
} else {
saveWeapon(party.id, weapon, position).then((response) =>
storeGridWeapon(response.data.grid_weapon)
)
} }
}
function processError(error: any) { async function saveWeapon(partyId: string, weapon: Weapon, position: number) {
if (error.response != null) { let uncapLevel = 3
if (error.response.status == 404) { if (weapon.uncap.ulb) uncapLevel = 5
setFound(false) else if (weapon.uncap.flb) uncapLevel = 4
setLoading(false)
} return await api.endpoints.weapons.create(
} else { {
console.error(error) weapon: {
} party_id: partyId,
weapon_id: weapon.id,
position: position,
mainhand: position == -1,
uncap_level: uncapLevel,
},
},
headers
)
}
function storeGridWeapon(gridWeapon: GridWeapon) {
if (gridWeapon.position == -1) {
appState.grid.weapons.mainWeapon = gridWeapon
appState.party.element = gridWeapon.object.element
} else {
// Store the grid unit at the correct position
appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
} }
}
function populateWeapons(list: Array<GridWeapon>) { // Methods: Updating uncap level
list.forEach((gridObject: GridWeapon) => { // Note: Saves, but debouncing is not working properly
if (gridObject.mainhand) { async function saveUncap(id: string, position: number, uncapLevel: number) {
appState.grid.weapons.mainWeapon = gridObject storePreviousUncapValue(position)
appState.party.element = gridObject.object.element
} else if (!gridObject.mainhand && gridObject.position != null) { try {
appState.grid.weapons.allWeapons[gridObject.position] = gridObject if (uncapLevel != previousUncapValues[position])
} await api.updateUncap("weapon", id, uncapLevel).then((response) => {
storeGridWeapon(response.data.grid_weapon)
}) })
} catch (error) {
console.error(error)
// Revert optimistic UI
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = { ...previousUncapValues }
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
} }
}
// Methods: Adding an object from search
function receiveWeaponFromSearch(object: Character | Weapon | Summon, position: number) {
const weapon = object as Weapon
if (position == 1)
appState.party.element = weapon.element
if (!party.id) { function initiateUncapUpdate(
props.createParty(party.extra) id: string,
.then(response => { position: number,
const party = response.data.party uncapLevel: number
appState.party.id = party.id ) {
setSlug(party.shortcode) memoizeAction(id, position, uncapLevel)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`) // Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
saveWeapon(party.id, weapon, position) const memoizeAction = useCallback(
.then(response => storeGridWeapon(response.data.grid_weapon)) (id: string, position: number, uncapLevel: number) => {
}) debouncedAction(id, position, uncapLevel)
} else { },
saveWeapon(party.id, weapon, position) [props, previousUncapValues]
.then(response => storeGridWeapon(response.data.grid_weapon)) )
}
}
async function saveWeapon(partyId: string, weapon: Weapon, position: number) { const debouncedAction = useMemo(
let uncapLevel = 3 () =>
if (weapon.uncap.ulb) uncapLevel = 5 debounce((id, position, number) => {
else if (weapon.uncap.flb) uncapLevel = 4 saveUncap(id, position, number)
}, 500),
return await api.endpoints.weapons.create({ [props, saveUncap]
'weapon': { )
'party_id': partyId,
'weapon_id': weapon.id,
'position': position,
'mainhand': (position == -1),
'uncap_level': uncapLevel
}
}, headers)
}
function storeGridWeapon(gridWeapon: GridWeapon) { const updateUncapLevel = (position: number, uncapLevel: number) => {
if (gridWeapon.position == -1) { if (appState.grid.weapons.mainWeapon && position == -1)
appState.grid.weapons.mainWeapon = gridWeapon appState.grid.weapons.mainWeapon.uncap_level = uncapLevel
appState.party.element = gridWeapon.object.element else appState.grid.weapons.allWeapons[position].uncap_level = uncapLevel
} else { }
// Store the grid unit at the correct position
appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
}
}
// Methods: Updating uncap level function storePreviousUncapValue(position: number) {
// Note: Saves, but debouncing is not working properly // Save the current value in case of an unexpected result
async function saveUncap(id: string, position: number, uncapLevel: number) { let newPreviousValues = { ...previousUncapValues }
storePreviousUncapValue(position) newPreviousValues[position] =
appState.grid.weapons.mainWeapon && position == -1
? appState.grid.weapons.mainWeapon.uncap_level
: appState.grid.weapons.allWeapons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
try { // Render: JSX components
if (uncapLevel != previousUncapValues[position]) const mainhandElement = (
await api.updateUncap('weapon', id, uncapLevel) <WeaponUnit
.then(response => { storeGridWeapon(response.data.grid_weapon) }) gridWeapon={appState.grid.weapons.mainWeapon}
} catch (error) { editable={party.editable}
console.error(error) key="grid_mainhand"
position={-1}
unitType={0}
updateObject={receiveWeaponFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
// Revert optimistic UI const weaponGridElement = Array.from(Array(numWeapons)).map((x, i) => {
updateUncapLevel(position, previousUncapValues[position])
// Remove optimistic key
let newPreviousValues = {...previousUncapValues}
delete newPreviousValues[position]
setPreviousUncapValues(newPreviousValues)
}
}
function initiateUncapUpdate(id: string, position: number, uncapLevel: number) {
memoizeAction(id, position, uncapLevel)
// Optimistically update UI
updateUncapLevel(position, uncapLevel)
}
const memoizeAction = useCallback(
(id: string, position: number, uncapLevel: number) => {
debouncedAction(id, position, uncapLevel)
}, [props, previousUncapValues]
)
const debouncedAction = useMemo(() =>
debounce((id, position, number) => {
saveUncap(id, position, number)
}, 500), [props, saveUncap]
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
if (appState.grid.weapons.mainWeapon && position == -1)
appState.grid.weapons.mainWeapon.uncap_level = uncapLevel
else
appState.grid.weapons.allWeapons[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
newPreviousValues[position] = (appState.grid.weapons.mainWeapon && position == -1) ?
appState.grid.weapons.mainWeapon.uncap_level : appState.grid.weapons.allWeapons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
// Render: JSX components
const mainhandElement = (
<WeaponUnit
gridWeapon={appState.grid.weapons.mainWeapon}
editable={party.editable}
key="grid_mainhand"
position={-1}
unitType={0}
updateObject={receiveWeaponFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
const weaponGridElement = (
Array.from(Array(numWeapons)).map((x, i) => {
return (
<li key={`grid_unit_${i}`} >
<WeaponUnit
gridWeapon={appState.grid.weapons.allWeapons[i]}
editable={party.editable}
position={i}
unitType={1}
updateObject={receiveWeaponFromSearch}
updateUncap={initiateUncapUpdate}
/>
</li>
)
})
)
const extraGridElement = (
<ExtraWeapons
grid={appState.grid.weapons.allWeapons}
editable={party.editable}
offset={numWeapons}
updateObject={receiveWeaponFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
return ( return (
<div id="WeaponGrid"> <li key={`grid_unit_${i}`}>
<div id="MainGrid"> <WeaponUnit
{ mainhandElement } gridWeapon={appState.grid.weapons.allWeapons[i]}
<ul className="grid_weapons">{ weaponGridElement }</ul> editable={party.editable}
</div> position={i}
unitType={1}
{ (() => { return (party.extra) ? extraGridElement : '' })() } updateObject={receiveWeaponFromSearch}
</div> updateUncap={initiateUncapUpdate}
/>
</li>
) )
})
const extraGridElement = (
<ExtraWeapons
grid={appState.grid.weapons.allWeapons}
editable={party.editable}
offset={numWeapons}
updateObject={receiveWeaponFromSearch}
updateUncap={initiateUncapUpdate}
/>
)
return (
<div id="WeaponGrid">
<div id="MainGrid">
{mainhandElement}
<ul className="grid_weapons">{weaponGridElement}</ul>
</div>
{(() => {
return party.extra ? extraGridElement : ""
})()}
</div>
)
} }
export default WeaponGrid export default WeaponGrid