update Weapon.series to use WeaponSeriesRef, remove unused type files
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58d8899075
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3 changed files with 4 additions and 84 deletions
43
src/lib/types/Character.d.ts
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43
src/lib/types/Character.d.ts
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@ -1,43 +0,0 @@
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interface Character {
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type: 'character'
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id: string
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granblue_id: string
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character_id: readonly number[]
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element: number
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rarity: number
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gender: number
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max_level: number
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season: number | null
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season_name: string | null
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series: number[]
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series_names: string[]
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gacha_available: boolean
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name: {
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[key: string]: string
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en: string
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ja: string
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}
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hp: {
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min_hp: number
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max_hp: number
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max_hp_flb: number
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}
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atk: {
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min_atk: number
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max_atk: number
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max_atk_flb: number
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}
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uncap: {
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flb: boolean
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ulb: boolean
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}
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race: {
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race1: number
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race2: number
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}
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proficiency: number[]
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awakenings: Awakening[]
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position?: number
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special: boolean
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}
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40
src/lib/types/Weapon.d.ts
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src/lib/types/Weapon.d.ts
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@ -1,40 +0,0 @@
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export interface Weapon {
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type: 'weapon'
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id: string
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granblue_id: number
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element: number
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proficiency: number
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max_level: number
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max_skill_level: number
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max_awakening_level: number
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series: number
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ax: boolean
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ax_type: number
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awakenings: Awakening[]
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promotions: number[]
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promotion_names: string[]
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name: {
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[key: string]: string
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en: string
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ja: string
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}
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hp: {
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min_hp: number
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max_hp: number
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max_hp_flb: number
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max_hp_ulb: number
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}
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atk: {
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min_atk: number
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max_atk: number
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max_atk_flb: number
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max_atk_ulb: number
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}
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uncap: {
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flb: boolean
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ulb: boolean
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transcendence: boolean
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}
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position?: number
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}
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@ -1,6 +1,8 @@
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// Core entity types based on Rails blueprints
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// These are the base types for game objects
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import type { WeaponSeriesRef } from './weaponSeries'
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export interface LocalizedName {
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en: string
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ja: string
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@ -17,7 +19,8 @@ export interface Weapon {
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maxLevel: number
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maxSkillLevel: number
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maxAwakeningLevel: number
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series: number
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/** Weapon series - object with slug/name/flags */
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series: WeaponSeriesRef | null
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ax: boolean
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axType: number
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hp: {
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