Update types to use new Awakening type
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5 changed files with 7 additions and 7 deletions
1
types/Character.d.ts
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1
types/Character.d.ts
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@ -35,6 +35,7 @@ interface Character {
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proficiency1: number
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proficiency2: number
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}
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awakenings: Awakening[]
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position?: number
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special: boolean
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}
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2
types/GridCharacter.d.ts
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2
types/GridCharacter.d.ts
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@ -7,7 +7,7 @@ interface GridCharacter {
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over_mastery: CharacterOverMastery
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aetherial_mastery: ExtendedMastery
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awakening: {
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type: number
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type: Awakening
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level: number
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}
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perpetuity: boolean
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2
types/GridWeapon.d.ts
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2
types/GridWeapon.d.ts
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@ -8,7 +8,7 @@ interface GridWeapon {
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weapon_keys?: Array<WeaponKey>
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ax?: Array<SimpleAxSkill>
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awakening?: {
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type: number
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type: Awakening
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level: number
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}
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}
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3
types/Weapon.d.ts
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3
types/Weapon.d.ts
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@ -7,10 +7,11 @@ interface Weapon {
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proficiency: number
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max_level: number
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max_skill_level: number
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max_awakening_level: number
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series: number
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ax: boolean
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ax_type: number
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awakening: boolean
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awakenings: Awakening[]
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name: {
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[key: string]: string
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en: string
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6
types/index.d.ts
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6
types/index.d.ts
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@ -63,10 +63,8 @@ interface GridCharacterObject {
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ring3: ExtendedMastery
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ring4: ExtendedMastery
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earring: ExtendedMastery
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awakening: {
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type?: number
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level?: number
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}
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awakening_id?: string
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awakening_level?: number
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transcendence_step: number
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perpetuity: boolean
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}
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