Update existing instances of state to use appState

This commit is contained in:
Justin Edmund 2022-02-23 14:52:35 -08:00
parent b8d3def32b
commit bbe78566ad
7 changed files with 70 additions and 68 deletions

View file

@ -7,10 +7,9 @@ import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import CharacterUnit from '~components/CharacterUnit'
import SearchModal from '~components/SearchModal'
import api from '~utils/api'
import state from '~utils/state'
import { appState } from '~utils/appState'
import './index.scss'
@ -34,7 +33,7 @@ const CharacterGrid = (props: Props) => {
} : {}
// Set up state for view management
const { party, grid } = useSnapshot(state)
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [found, setFound] = useState(false)
@ -47,15 +46,15 @@ const CharacterGrid = (props: Props) => {
useEffect(() => {
const shortcode = (props.slug) ? props.slug : slug
if (shortcode) fetchGrid(shortcode)
else state.party.editable = true
else appState.party.editable = true
}, [slug, props.slug])
// Initialize an array of current uncap values for each characters
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
Object.values(state.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
Object.values(appState.grid.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [state.grid.characters])
}, [appState.grid.characters])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
@ -77,7 +76,7 @@ const CharacterGrid = (props: Props) => {
}
// Store the important party and state-keeping values
state.party.id = party.id
appState.party.id = party.id
setFound(true)
setLoading(false)
@ -100,7 +99,7 @@ const CharacterGrid = (props: Props) => {
function populateCharacters(list: [GridCharacter]) {
list.forEach((object: GridCharacter) => {
if (object.position != null)
state.grid.characters[object.position] = object
appState.grid.characters[object.position] = object
})
}
@ -112,7 +111,7 @@ const CharacterGrid = (props: Props) => {
props.createParty()
.then(response => {
const party = response.data.party
state.party.id = party.id
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
@ -139,7 +138,7 @@ const CharacterGrid = (props: Props) => {
}
function storeGridCharacter(gridCharacter: GridCharacter) {
state.grid.characters[gridCharacter.position] = gridCharacter
appState.grid.characters[gridCharacter.position] = gridCharacter
}
// Methods: Helpers
@ -201,7 +200,7 @@ const CharacterGrid = (props: Props) => {
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
state.grid.characters[position].uncap_level = uncapLevel
appState.grid.characters[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {

View file

@ -9,7 +9,7 @@ import SummonGrid from '~components/SummonGrid'
import CharacterGrid from '~components/CharacterGrid'
import api from '~utils/api'
import state from '~utils/state'
import { appState } from '~utils/appState'
import { GridType, TeamElement } from '~utils/enums'
import './index.scss'
@ -30,7 +30,7 @@ const Party = (props: Props) => {
} : {}
// Set up states
const { party } = useSnapshot(state)
const { party } = useSnapshot(appState)
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
// Methods: Creating a new party
@ -47,7 +47,7 @@ const Party = (props: Props) => {
// Methods: Updating the party's extra flag
function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) {
state.party.extra = event.target.checked
appState.party.extra = event.target.checked
if (party.id) {
api.endpoints.parties.update(party.id, {

View file

@ -1,7 +1,7 @@
import React, { useContext } from 'react'
import './index.scss'
import state from '~utils/state'
import { appState } from '~utils/appState'
import SegmentedControl from '~components/SegmentedControl'
import Segment from '~components/Segment'
@ -17,7 +17,7 @@ interface Props {
}
const PartySegmentedControl = (props: Props) => {
const { party } = useSnapshot(state)
const { party } = useSnapshot(appState)
function getElement() {
switch(party.element) {

View file

@ -1,7 +1,7 @@
import React, { useEffect, useState } from 'react'
import { useSnapshot } from 'valtio'
import state from '~utils/state'
import { appState } from '~utils/appState'
import api from '~utils/api'
import * as Dialog from '@radix-ui/react-dialog'
@ -22,7 +22,7 @@ interface Props {
}
const SearchModal = (props: Props) => {
let { grid } = useSnapshot(state)
let { grid } = useSnapshot(appState)
let searchInput = React.createRef<HTMLInputElement>()

View file

@ -10,7 +10,7 @@ import SummonUnit from '~components/SummonUnit'
import ExtraSummons from '~components/ExtraSummons'
import api from '~utils/api'
import state from '~utils/state'
import { appState } from '~utils/appState'
import './index.scss'
@ -34,7 +34,7 @@ const SummonGrid = (props: Props) => {
} : {}
// Set up state for view management
const { party, grid } = useSnapshot(state)
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [found, setFound] = useState(false)
@ -47,23 +47,23 @@ const SummonGrid = (props: Props) => {
useEffect(() => {
const shortcode = (props.slug) ? props.slug : slug
if (shortcode) fetchGrid(shortcode)
else state.party.editable = true
else appState.party.editable = true
}, [slug, props.slug])
// Initialize an array of current uncap values for each summon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (state.grid.summons.mainSummon)
initialPreviousUncapValues[-1] = state.grid.summons.mainSummon.uncap_level
if (appState.grid.summons.mainSummon)
initialPreviousUncapValues[-1] = appState.grid.summons.mainSummon.uncap_level
if (state.grid.summons.friendSummon)
initialPreviousUncapValues[6] = state.grid.summons.friendSummon.uncap_level
if (appState.grid.summons.friendSummon)
initialPreviousUncapValues[6] = appState.grid.summons.friendSummon.uncap_level
Object.values(state.grid.summons.allSummons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
Object.values(appState.grid.summons.allSummons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [state.grid.summons.mainSummon, state.grid.summons.friendSummon, state.grid.summons.allSummons])
}, [appState.grid.summons.mainSummon, appState.grid.summons.friendSummon, appState.grid.summons.allSummons])
// Methods: Fetching an object from the server
@ -82,11 +82,11 @@ const SummonGrid = (props: Props) => {
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
state.party.editable = true
appState.party.editable = true
}
// Store the important party and state-keeping values
state.party.id = party.id
appState.party.id = party.id
setFound(true)
setLoading(false)
@ -109,11 +109,11 @@ const SummonGrid = (props: Props) => {
function populateSummons(list: [GridSummon]) {
list.forEach((gridObject: GridSummon) => {
if (gridObject.main)
state.grid.summons.mainSummon = gridObject
appState.grid.summons.mainSummon = gridObject
else if (gridObject.friend)
state.grid.summons.friendSummon = gridObject
appState.grid.summons.friendSummon = gridObject
else if (!gridObject.main && !gridObject.friend && gridObject.position != null)
state.grid.summons.allSummons[gridObject.position] = gridObject
appState.grid.summons.allSummons[gridObject.position] = gridObject
})
}
@ -125,7 +125,7 @@ const SummonGrid = (props: Props) => {
props.createParty()
.then(response => {
const party = response.data.party
state.party.id = party.id
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
@ -158,11 +158,11 @@ const SummonGrid = (props: Props) => {
function storeGridSummon(gridSummon: GridSummon) {
if (gridSummon.position == -1)
state.grid.summons.mainSummon = gridSummon
appState.grid.summons.mainSummon = gridSummon
else if (gridSummon.position == 6)
state.grid.summons.friendSummon = gridSummon
appState.grid.summons.friendSummon = gridSummon
else
state.grid.summons.allSummons[gridSummon.position] = gridSummon
appState.grid.summons.allSummons[gridSummon.position] = gridSummon
}
// Methods: Updating uncap level
@ -207,21 +207,21 @@ const SummonGrid = (props: Props) => {
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
if (state.grid.summons.mainSummon && position == -1)
state.grid.summons.mainSummon.uncap_level = uncapLevel
else if (state.grid.summons.friendSummon && position == 6)
state.grid.summons.friendSummon.uncap_level = uncapLevel
if (appState.grid.summons.mainSummon && position == -1)
appState.grid.summons.mainSummon.uncap_level = uncapLevel
else if (appState.grid.summons.friendSummon && position == 6)
appState.grid.summons.friendSummon.uncap_level = uncapLevel
else
state.grid.summons.allSummons[position].uncap_level = uncapLevel
appState.grid.summons.allSummons[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
if (state.grid.summons.mainSummon && position == -1) newPreviousValues[position] = state.grid.summons.mainSummon.uncap_level
else if (state.grid.summons.friendSummon && position == 6) newPreviousValues[position] = state.grid.summons.friendSummon.uncap_level
else newPreviousValues[position] = state.grid.summons.allSummons[position].uncap_level
if (appState.grid.summons.mainSummon && position == -1) newPreviousValues[position] = appState.grid.summons.mainSummon.uncap_level
else if (appState.grid.summons.friendSummon && position == 6) newPreviousValues[position] = appState.grid.summons.friendSummon.uncap_level
else newPreviousValues[position] = appState.grid.summons.allSummons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}

View file

@ -1,13 +1,16 @@
import React, { useContext, useEffect, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useRouter } from 'next/router'
import clonedeep from 'lodash.clonedeep'
import AppContext from '~context/AppContext'
import { appState, initialAppState } from '~utils/appState'
import Header from '~components/Header'
import Button from '~components/Button'
import HeaderMenu from '~components/HeaderMenu'
const TopHeader = () => {
const { editable, setEditable, authenticated, setAuthenticated } = useContext(AppContext)

View file

@ -10,7 +10,7 @@ import WeaponUnit from '~components/WeaponUnit'
import ExtraWeapons from '~components/ExtraWeapons'
import api from '~utils/api'
import state from '~utils/state'
import { appState } from '~utils/appState'
import './index.scss'
@ -34,7 +34,7 @@ const WeaponGrid = (props: Props) => {
} : {}
// Set up state for view management
const { party, grid } = useSnapshot(state)
const { party, grid } = useSnapshot(appState)
const [slug, setSlug] = useState()
const [found, setFound] = useState(false)
@ -47,20 +47,20 @@ const WeaponGrid = (props: Props) => {
useEffect(() => {
const shortcode = (props.slug) ? props.slug : slug
if (shortcode) fetchGrid(shortcode)
else state.party.editable = true
else appState.party.editable = true
}, [slug, props.slug])
// Initialize an array of current uncap values for each weapon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (state.grid.weapons.mainWeapon)
initialPreviousUncapValues[-1] = state.grid.weapons.mainWeapon.uncap_level
if (appState.grid.weapons.mainWeapon)
initialPreviousUncapValues[-1] = appState.grid.weapons.mainWeapon.uncap_level
Object.values(state.grid.weapons.allWeapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
Object.values(appState.grid.weapons.allWeapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [state.grid.weapons.mainWeapon, state.grid.weapons.allWeapons])
}, [appState.grid.weapons.mainWeapon, appState.grid.weapons.allWeapons])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
@ -78,12 +78,12 @@ const WeaponGrid = (props: Props) => {
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
state.party.editable = true
appState.party.editable = true
}
// Store the important party and state-keeping values
state.party.id = party.id
state.party.extra = party.is_extra
appState.party.id = party.id
appState.party.extra = party.is_extra
setFound(true)
setLoading(false)
@ -106,10 +106,10 @@ const WeaponGrid = (props: Props) => {
function populateWeapons(list: [GridWeapon]) {
list.forEach((gridObject: GridWeapon) => {
if (gridObject.mainhand) {
state.grid.weapons.mainWeapon = gridObject
state.party.element = gridObject.object.element
appState.grid.weapons.mainWeapon = gridObject
appState.party.element = gridObject.object.element
} else if (!gridObject.mainhand && gridObject.position != null) {
state.grid.weapons.allWeapons[gridObject.position] = gridObject
appState.grid.weapons.allWeapons[gridObject.position] = gridObject
}
})
}
@ -118,13 +118,13 @@ const WeaponGrid = (props: Props) => {
function receiveWeaponFromSearch(object: Character | Weapon | Summon, position: number) {
const weapon = object as Weapon
if (position == 1)
state.party.element = weapon.element
appState.party.element = weapon.element
if (!party.id) {
props.createParty(party.extra)
.then(response => {
const party = response.data.party
state.party.id = party.id
appState.party.id = party.id
setSlug(party.shortcode)
if (props.pushHistory) props.pushHistory(`/p/${party.shortcode}`)
@ -156,11 +156,11 @@ const WeaponGrid = (props: Props) => {
function storeGridWeapon(gridWeapon: GridWeapon) {
if (gridWeapon.position == -1) {
state.grid.weapons.mainWeapon = gridWeapon
state.party.element = gridWeapon.object.element
appState.grid.weapons.mainWeapon = gridWeapon
appState.party.element = gridWeapon.object.element
} else {
// Store the grid unit at the correct position
state.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
appState.grid.weapons.allWeapons[gridWeapon.position] = gridWeapon
}
}
@ -206,17 +206,17 @@ const WeaponGrid = (props: Props) => {
)
const updateUncapLevel = (position: number, uncapLevel: number) => {
if (state.grid.weapons.mainWeapon && position == -1)
state.grid.weapons.mainWeapon.uncap_level = uncapLevel
if (appState.grid.weapons.mainWeapon && position == -1)
appState.grid.weapons.mainWeapon.uncap_level = uncapLevel
else
state.grid.weapons.allWeapons[position].uncap_level = uncapLevel
appState.grid.weapons.allWeapons[position].uncap_level = uncapLevel
}
function storePreviousUncapValue(position: number) {
// Save the current value in case of an unexpected result
let newPreviousValues = {...previousUncapValues}
newPreviousValues[position] = (state.grid.weapons.mainWeapon && position == -1) ?
state.grid.weapons.mainWeapon.uncap_level : state.grid.weapons.allWeapons[position].uncap_level
newPreviousValues[position] = (appState.grid.weapons.mainWeapon && position == -1) ?
appState.grid.weapons.mainWeapon.uncap_level : appState.grid.weapons.allWeapons[position].uncap_level
setPreviousUncapValues(newPreviousValues)
}
@ -252,7 +252,7 @@ const WeaponGrid = (props: Props) => {
const extraGridElement = (
<ExtraWeapons
grid={state.grid.weapons.allWeapons}
grid={appState.grid.weapons.allWeapons}
editable={party.editable}
offset={numWeapons}
updateObject={receiveWeaponFromSearch}