Final cleanup, removing old methods and moving Context around

This commit is contained in:
Justin Edmund 2022-02-04 00:15:27 -08:00
parent a5f64b6dbe
commit be6656f9e9
5 changed files with 49 additions and 196 deletions

View file

@ -23,15 +23,7 @@ enum GridType {
// Props // Props
interface Props { interface Props {
partyId?: string slug?: string
mainWeapon?: GridWeapon
mainSummon?: GridSummon
friendSummon?: GridSummon
characters?: GridArray<GridCharacter>
weapons?: GridArray<GridWeapon>
summons?: GridArray<GridSummon>
extra: boolean
editable: boolean
pushHistory?: (path: string) => void pushHistory?: (path: string) => void
} }
@ -45,17 +37,13 @@ const Party = (props: Props) => {
} : {} } : {}
// Set up states // Set up states
const [extra, setExtra] = useState<boolean>(false)
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon) const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
const [element, setElement] = useState<TeamElement>(TeamElement.Any) const [element, setElement] = useState<TeamElement>(TeamElement.Any)
const [editable, setEditable] = useState(false)
// Set states from props const [hasExtra, setHasExtra] = useState(false)
useEffect(() => {
setExtra(props.extra || false)
}, [props])
// Methods: Creating a new party // Methods: Creating a new party
async function createParty() { async function createParty(extra: boolean = false) {
let body = { let body = {
party: { party: {
...(cookies.user) && { user_id: cookies.user.user_id }, ...(cookies.user) && { user_id: cookies.user.user_id },
@ -69,7 +57,7 @@ const Party = (props: Props) => {
// Methods: Updating the party's extra flag // Methods: Updating the party's extra flag
// Note: This doesn't save to the server yet. // Note: This doesn't save to the server yet.
function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) { function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) {
setExtra(event.target.checked) setHasExtra(event.target.checked)
} }
// Methods: Navigating with segmented control // Methods: Navigating with segmented control
@ -95,8 +83,6 @@ const Party = (props: Props) => {
// Render: JSX components // Render: JSX components
const navigation = ( const navigation = (
<PartySegmentedControl <PartySegmentedControl
extra={extra}
editable={props.editable}
selectedTab={currentTab} selectedTab={currentTab}
onClick={segmentClicked} onClick={segmentClicked}
onCheckboxChange={checkboxChanged} onCheckboxChange={checkboxChanged}
@ -105,11 +91,7 @@ const Party = (props: Props) => {
const weaponGrid = ( const weaponGrid = (
<WeaponGrid <WeaponGrid
partyId={props.partyId} slug={props.slug}
mainhand={props.mainWeapon}
weapons={props.weapons || {}}
extra={extra}
editable={props.editable}
createParty={createParty} createParty={createParty}
pushHistory={props.pushHistory} pushHistory={props.pushHistory}
/> />
@ -117,11 +99,7 @@ const Party = (props: Props) => {
const summonGrid = ( const summonGrid = (
<SummonGrid <SummonGrid
partyId={props.partyId} slug={props.slug}
mainSummon={props.mainSummon}
friendSummon={props.friendSummon}
summons={props.summons || {}}
editable={props.editable}
createParty={createParty} createParty={createParty}
pushHistory={props.pushHistory} pushHistory={props.pushHistory}
/> />
@ -129,9 +107,7 @@ const Party = (props: Props) => {
const characterGrid = ( const characterGrid = (
<CharacterGrid <CharacterGrid
partyId={props.partyId} slug={props.slug}
characters={props.characters || {}}
editable={props.editable}
createParty={createParty} createParty={createParty}
pushHistory={props.pushHistory} pushHistory={props.pushHistory}
/> />
@ -150,7 +126,7 @@ const Party = (props: Props) => {
return ( return (
<div> <div>
<PartyContext.Provider value={{ element, setElement }}> <PartyContext.Provider value={{ element, setElement, editable, setEditable, hasExtra, setHasExtra }}>
{ navigation } { navigation }
{ currentGrid() } { currentGrid() }
</PartyContext.Provider> </PartyContext.Provider>

View file

@ -16,15 +16,13 @@ export enum GridType {
} }
interface Props { interface Props {
editable: boolean
extra: boolean
selectedTab: GridType selectedTab: GridType
onClick: (event: React.ChangeEvent<HTMLInputElement>) => void onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
onCheckboxChange: (event: React.ChangeEvent<HTMLInputElement>) => void onCheckboxChange: (event: React.ChangeEvent<HTMLInputElement>) => void
} }
const PartySegmentedControl = (props: Props) => { const PartySegmentedControl = (props: Props) => {
const { element } = useContext(PartyContext) const { editable, element, hasExtra } = useContext(PartyContext)
function getElement() { function getElement() {
switch(element) { switch(element) {
@ -42,8 +40,8 @@ const PartySegmentedControl = (props: Props) => {
Extra Extra
<ToggleSwitch <ToggleSwitch
name="ExtraSwitch" name="ExtraSwitch"
editable={props.editable} editable={editable}
checked={props.extra} checked={hasExtra}
onChange={props.onCheckboxChange} onChange={props.onCheckboxChange}
/> />
</div> </div>
@ -82,7 +80,7 @@ const PartySegmentedControl = (props: Props) => {
{ {
(() => { (() => {
if (props.editable && props.selectedTab == GridType.Weapon) { if (editable && props.selectedTab == GridType.Weapon) {
return extraToggle return extraToggle
} }
})() })()

View file

@ -19,7 +19,7 @@ import './index.scss'
// Props // Props
interface Props { interface Props {
slug?: string slug?: string
createParty: () => Promise<AxiosResponse<any, any>> createParty: (extra: boolean) => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void pushHistory?: (path: string) => void
} }
@ -37,15 +37,15 @@ const WeaponGrid = (props: Props) => {
// Set up state for party // Set up state for party
const [partyId, setPartyId] = useState('') const [partyId, setPartyId] = useState('')
const [extra, setExtra] = useState<boolean>(false)
// Set up state for view management // Set up state for view management
const [found, setFound] = useState(false) const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true) const [loading, setLoading] = useState(true)
const [editable, setEditable] = useState(false)
const { setEditable: setEditableContext } = useContext(AppContext)
// Set up the party context // Set up the party context
const { setEditable: setAppEditable } = useContext(AppContext)
const { editable, setEditable } = useContext(PartyContext)
const { hasExtra, setHasExtra } = useContext(PartyContext)
const { setElement } = useContext(PartyContext) const { setElement } = useContext(PartyContext)
// Set up states for Grid data // Set up states for Grid data
@ -65,7 +65,7 @@ const WeaponGrid = (props: Props) => {
// Fetch data from the server // Fetch data from the server
useEffect(() => { useEffect(() => {
if (props.slug) fetchGrid(props.slug) if (props.slug) fetchGrid(props.slug)
}, []) }, [props.slug])
// Initialize an array of current uncap values for each weapon // Initialize an array of current uncap values for each weapon
useEffect(() => { useEffect(() => {
@ -102,12 +102,12 @@ const WeaponGrid = (props: Props) => {
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) { if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true) setEditable(true)
setEditableContext(true) setAppEditable(true)
} }
// Store the important party and state-keeping values // Store the important party and state-keeping values
setPartyId(party.id) setPartyId(party.id)
setExtra(party.is_extra) setHasExtra(party.is_extra)
setFound(true) setFound(true)
setLoading(false) setLoading(false)
@ -152,7 +152,7 @@ const WeaponGrid = (props: Props) => {
setElement(weapon.element) setElement(weapon.element)
if (!partyId) { if (!partyId) {
props.createParty() props.createParty(hasExtra)
.then(response => { .then(response => {
const party = response.data.party const party = response.data.party
setPartyId(party.id) setPartyId(party.id)
@ -300,7 +300,7 @@ const WeaponGrid = (props: Props) => {
<ul className="grid_weapons">{ weaponGridElement }</ul> <ul className="grid_weapons">{ weaponGridElement }</ul>
</div> </div>
{ (() => { return (extra) ? extraGridElement : '' })() } { (() => { return (hasExtra) ? extraGridElement : '' })() }
{open ? ( {open ? (
<SearchModal <SearchModal

View file

@ -3,7 +3,11 @@ import { TeamElement } from '~utils/enums'
const PartyContext = createContext({ const PartyContext = createContext({
element: TeamElement.Any, element: TeamElement.Any,
setElement: (element: TeamElement) => {} setElement: (element: TeamElement) => {},
editable: false,
setEditable: (editable: boolean) => {},
hasExtra: false,
setHasExtra: (hasExtra: boolean) => {}
}) })
export default PartyContext export default PartyContext

View file

@ -1,159 +1,34 @@
import React, { useContext, useEffect, useState } from 'react' import React, { useContext, useEffect, useState } from 'react'
import { withCookies, useCookies } from 'react-cookie'
import { useRouter } from 'next/router' import { useRouter } from 'next/router'
import AppContext from '~context/AppContext'
import api from '~utils/api'
import Party from '~components/Party' import Party from '~components/Party'
import Button from '~components/Button'
interface Props {
hash: string
}
const PartyRoute: React.FC = () => { const PartyRoute: React.FC = () => {
const router = useRouter() const router = useRouter()
const { party: slug } = router.query const { party: slug } = router.query
const { setEditable: setEditableContext } = useContext(AppContext) return (
<div id="Content">
<Party slug={slug as string} />
</div>
)
const [found, setFound] = useState(false) // function renderNotFound() {
const [loading, setLoading] = useState(true) // return (
const [editable, setEditable] = useState(false) // <div id="NotFound">
// <h2>There&apos;s no grid here.</h2>
// <Button type="new">New grid</Button>
// </div>
// )
// }
const [characters, setCharacters] = useState<GridArray<GridCharacter>>({}) // if (!found && !loading) {
const [weapons, setWeapons] = useState<GridArray<GridWeapon>>({}) // return renderNotFound()
const [summons, setSummons] = useState<GridArray<GridSummon>>({}) // } else if (found && !loading) {
// return render()
const [mainWeapon, setMainWeapon] = useState<GridWeapon>() // } else {
const [mainSummon, setMainSummon] = useState<GridSummon>() // return (<div />)
const [friendSummon, setFriendSummon] = useState<GridSummon>() // }
const [partyId, setPartyId] = useState('')
const [extra, setExtra] = useState<boolean>(false)
const [cookies, _] = useCookies(['user'])
useEffect(() => {
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOne({ id: shortcode })
.then(response => {
const party = response.data.party
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setEditableContext(true)
}
const characters = populateCharacters(party.characters)
const weapons = populateWeapons(party.weapons)
const summons = populateSummons(party.summons)
setExtra(response.data.party.is_extra)
setFound(true)
setLoading(false)
setCharacters(characters)
setWeapons(weapons)
setSummons(summons)
setPartyId(party.id)
})
.catch(error => {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
})
}
function populateCharacters(list: [GridCharacter]) {
let characters: GridArray<GridCharacter> = {}
list.forEach((object: GridCharacter) => {
if (object.position != null)
characters[object.position] = object
})
return characters
}
function populateWeapons(list: [GridWeapon]) {
let weapons: GridArray<GridWeapon> = {}
list.forEach((object: GridWeapon) => {
if (object.mainhand)
setMainWeapon(object)
else if (!object.mainhand && object.position != null)
weapons[object.position] = object
})
return weapons
}
function populateSummons(list: [GridSummon]) {
let summons: GridArray<GridSummon> = {}
list.forEach((object: GridSummon) => {
if (object.main)
setMainSummon(object)
else if (object.friend)
setFriendSummon(object)
else if (!object.main && !object.friend && object.position != null)
summons[object.position] = object
})
return summons
}
const shortcode: string = slug as string
if (shortcode)
fetchGrid(shortcode)
}, [slug, cookies.user, setEditableContext])
function render() {
return (
<div id="Content">
<Party
partyId={partyId}
mainWeapon={mainWeapon}
mainSummon={mainSummon}
friendSummon={friendSummon}
characters={characters}
weapons={weapons}
summons={summons}
editable={editable}
extra={extra}
/>
</div>
)
}
function renderNotFound() {
return (
<div id="NotFound">
<h2>There&apos;s no grid here.</h2>
<Button type="new">New grid</Button>
</div>
)
}
if (!found && !loading) {
return renderNotFound()
} else if (found && !loading) {
return render()
} else {
return (<div />)
}
} }
export default export default PartyRoute
withCookies(
PartyRoute
)