Merge pull request #7 from jedmund/api-refactor

Moved API calls to the grids
This commit is contained in:
Justin Edmund 2022-02-04 00:16:21 -08:00 committed by GitHub
commit c8962296bc
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GPG key ID: 4AEE18F83AFDEB23
9 changed files with 277 additions and 268 deletions

View file

@ -1,30 +1,22 @@
/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import React, { useCallback, useContext, useEffect, useMemo, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import AppContext from '~context/AppContext'
import CharacterUnit from '~components/CharacterUnit'
import SearchModal from '~components/SearchModal'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
characters: GridArray<GridCharacter>
editable: boolean
slug?: string
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
@ -44,6 +36,12 @@ const CharacterGrid = (props: Props) => {
// Set up state for party
const [partyId, setPartyId] = useState('')
// Set up state for view management
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
const [editable, setEditable] = useState(false)
const { setEditable: setEditableContext } = useContext(AppContext)
// Set up states for Grid data
const [characters, setCharacters] = useState<GridArray<GridCharacter>>({})
@ -56,17 +54,16 @@ const CharacterGrid = (props: Props) => {
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Character>>({})
// Set states from props
// Fetch data from the server
useEffect(() => {
setPartyId(props.partyId || '')
setCharacters(props.characters || {})
}, [props])
if (props.slug) fetchGrid(props.slug)
}, [])
// Initialize an array of current uncap values for each characters
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
Object.values(props.characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
Object.values(characters).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [props])
@ -76,6 +73,58 @@ const CharacterGrid = (props: Props) => {
setSearchGrid(newSearchGrid)
}, [characters])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'characters' })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party = response.data.party
// Get the party user and logged in user, if possible, to compare
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setEditableContext(true)
}
// Store the important party and state-keeping values
setPartyId(party.id)
setFound(true)
setLoading(false)
// Populate the weapons in state
populateCharacters(party.characters)
}
function processError(error: any) {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateCharacters(list: [GridCharacter]) {
let characters: GridArray<GridCharacter> = {}
list.forEach((object: GridCharacter) => {
if (object.position != null)
characters[object.position] = object
})
setCharacters(characters)
}
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
@ -200,8 +249,8 @@ const CharacterGrid = (props: Props) => {
return (
<li key={`grid_unit_${i}`} >
<CharacterUnit
gridCharacter={props.characters[i]}
editable={props.editable}
gridCharacter={characters[i]}
editable={editable}
position={i}
onClick={() => { openSearchModal(i) }}
updateUncap={initiateUncapUpdate}

View file

@ -23,15 +23,7 @@ enum GridType {
// Props
interface Props {
partyId?: string
mainWeapon?: GridWeapon
mainSummon?: GridSummon
friendSummon?: GridSummon
characters?: GridArray<GridCharacter>
weapons?: GridArray<GridWeapon>
summons?: GridArray<GridSummon>
extra: boolean
editable: boolean
slug?: string
pushHistory?: (path: string) => void
}
@ -45,17 +37,13 @@ const Party = (props: Props) => {
} : {}
// Set up states
const [extra, setExtra] = useState<boolean>(false)
const [currentTab, setCurrentTab] = useState<GridType>(GridType.Weapon)
const [element, setElement] = useState<TeamElement>(TeamElement.Any)
// Set states from props
useEffect(() => {
setExtra(props.extra || false)
}, [props])
const [editable, setEditable] = useState(false)
const [hasExtra, setHasExtra] = useState(false)
// Methods: Creating a new party
async function createParty() {
async function createParty(extra: boolean = false) {
let body = {
party: {
...(cookies.user) && { user_id: cookies.user.user_id },
@ -69,7 +57,7 @@ const Party = (props: Props) => {
// Methods: Updating the party's extra flag
// Note: This doesn't save to the server yet.
function checkboxChanged(event: React.ChangeEvent<HTMLInputElement>) {
setExtra(event.target.checked)
setHasExtra(event.target.checked)
}
// Methods: Navigating with segmented control
@ -95,8 +83,6 @@ const Party = (props: Props) => {
// Render: JSX components
const navigation = (
<PartySegmentedControl
extra={extra}
editable={props.editable}
selectedTab={currentTab}
onClick={segmentClicked}
onCheckboxChange={checkboxChanged}
@ -105,11 +91,7 @@ const Party = (props: Props) => {
const weaponGrid = (
<WeaponGrid
partyId={props.partyId}
mainhand={props.mainWeapon}
weapons={props.weapons || {}}
extra={extra}
editable={props.editable}
slug={props.slug}
createParty={createParty}
pushHistory={props.pushHistory}
/>
@ -117,11 +99,7 @@ const Party = (props: Props) => {
const summonGrid = (
<SummonGrid
partyId={props.partyId}
mainSummon={props.mainSummon}
friendSummon={props.friendSummon}
summons={props.summons || {}}
editable={props.editable}
slug={props.slug}
createParty={createParty}
pushHistory={props.pushHistory}
/>
@ -129,9 +107,7 @@ const Party = (props: Props) => {
const characterGrid = (
<CharacterGrid
partyId={props.partyId}
characters={props.characters || {}}
editable={props.editable}
slug={props.slug}
createParty={createParty}
pushHistory={props.pushHistory}
/>
@ -150,7 +126,7 @@ const Party = (props: Props) => {
return (
<div>
<PartyContext.Provider value={{ element, setElement }}>
<PartyContext.Provider value={{ element, setElement, editable, setEditable, hasExtra, setHasExtra }}>
{ navigation }
{ currentGrid() }
</PartyContext.Provider>

View file

@ -16,15 +16,13 @@ export enum GridType {
}
interface Props {
editable: boolean
extra: boolean
selectedTab: GridType
onClick: (event: React.ChangeEvent<HTMLInputElement>) => void
onCheckboxChange: (event: React.ChangeEvent<HTMLInputElement>) => void
}
const PartySegmentedControl = (props: Props) => {
const { element } = useContext(PartyContext)
const { editable, element, hasExtra } = useContext(PartyContext)
function getElement() {
switch(element) {
@ -42,8 +40,8 @@ const PartySegmentedControl = (props: Props) => {
Extra
<ToggleSwitch
name="ExtraSwitch"
editable={props.editable}
checked={props.extra}
editable={editable}
checked={hasExtra}
onChange={props.onCheckboxChange}
/>
</div>
@ -82,7 +80,7 @@ const PartySegmentedControl = (props: Props) => {
{
(() => {
if (props.editable && props.selectedTab == GridType.Weapon) {
if (editable && props.selectedTab == GridType.Weapon) {
return extraToggle
}
})()

View file

@ -1,11 +1,13 @@
/* eslint-disable react-hooks/exhaustive-deps */
import React, { useCallback, useEffect, useMemo, useState } from 'react'
import React, { useCallback, useContext, useEffect, useMemo, useState } from 'react'
import { useCookies } from 'react-cookie'
import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import AppContext from '~context/AppContext'
import SearchModal from '~components/SearchModal'
import SummonUnit from '~components/SummonUnit'
import ExtraSummons from '~components/ExtraSummons'
@ -13,21 +15,9 @@ import ExtraSummons from '~components/ExtraSummons'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
mainSummon: GridSummon | undefined
friendSummon: GridSummon | undefined
summons: GridArray<GridSummon>
editable: boolean
slug?: string
createParty: () => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
@ -47,6 +37,12 @@ const SummonGrid = (props: Props) => {
// Set up state for party
const [partyId, setPartyId] = useState('')
// Set up state for view management
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
const [editable, setEditable] = useState(false)
const { setEditable: setEditableContext } = useContext(AppContext)
// Set up states for Grid data
const [summons, setSummons] = useState<GridArray<GridSummon>>({})
const [mainSummon, setMainSummon] = useState<GridSummon>()
@ -62,22 +58,20 @@ const SummonGrid = (props: Props) => {
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Summon>>({})
// Fetch data from the server
useEffect(() => {
if (props.slug) fetchGrid(props.slug)
}, [])
// Initialize an array of current uncap values for each summon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (props.mainSummon) initialPreviousUncapValues[-1] = props.mainSummon.uncap_level
if (props.friendSummon) initialPreviousUncapValues[6] = props.friendSummon.uncap_level
Object.values(props.summons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
if (mainSummon) initialPreviousUncapValues[-1] = mainSummon.uncap_level
if (friendSummon) initialPreviousUncapValues[6] = friendSummon.uncap_level
Object.values(summons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [props])
// Set states from props
useEffect(() => {
setSummons(props.summons || {})
setMainSummon(props.mainSummon)
setFriendSummon(props.friendSummon)
}, [props])
// Update search grid whenever any summon is updated
useEffect(() => {
let newSearchGrid = Object.values(summons).map((o) => o.summon)
@ -91,6 +85,61 @@ const SummonGrid = (props: Props) => {
setSearchGrid(newSearchGrid)
}, [summons, mainSummon, friendSummon])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'summons' })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party = response.data.party
// Get the party user and logged in user, if possible, to compare
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setEditableContext(true)
}
// Store the important party and state-keeping values
setPartyId(party.id)
setFound(true)
setLoading(false)
// Populate the weapons in state
populateSummons(party.summons)
}
function processError(error: any) {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateSummons(list: [GridSummon]) {
let summons: GridArray<GridSummon> = {}
list.forEach((object: GridSummon) => {
if (object.main)
setMainSummon(object)
else if (object.friend)
setFriendSummon(object)
else if (!object.main && !object.friend && object.position != null)
summons[object.position] = object
})
setSummons(summons)
}
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
@ -209,8 +258,8 @@ const SummonGrid = (props: Props) => {
<div className="LabeledUnit">
<div className="Label">Main Summon</div>
<SummonUnit
gridSummon={props.mainSummon}
editable={props.editable}
gridSummon={mainSummon}
editable={editable}
key="grid_main_summon"
position={-1}
unitType={0}
@ -224,8 +273,8 @@ const SummonGrid = (props: Props) => {
<div className="LabeledUnit">
<div className="Label">Friend Summon</div>
<SummonUnit
gridSummon={props.friendSummon}
editable={props.editable}
gridSummon={friendSummon}
editable={editable}
key="grid_friend_summon"
position={6}
unitType={2}
@ -241,8 +290,8 @@ const SummonGrid = (props: Props) => {
{Array.from(Array(numSummons)).map((x, i) => {
return (<li key={`grid_unit_${i}`} >
<SummonUnit
gridSummon={props.summons[i]}
editable={props.editable}
gridSummon={summons[i]}
editable={editable}
position={i}
unitType={1}
onClick={() => { openSearchModal(i) }}
@ -255,8 +304,8 @@ const SummonGrid = (props: Props) => {
)
const subAuraSummonElement = (
<ExtraSummons
grid={props.summons}
editable={props.editable}
grid={summons}
editable={editable}
exists={false}
offset={numSummons}
onClick={openSearchModal}

View file

@ -6,6 +6,7 @@ import { useModal as useModal } from '~utils/useModal'
import { AxiosResponse } from 'axios'
import debounce from 'lodash.debounce'
import AppContext from '~context/AppContext'
import PartyContext from '~context/PartyContext'
import SearchModal from '~components/SearchModal'
@ -15,22 +16,10 @@ import ExtraWeapons from '~components/ExtraWeapons'
import api from '~utils/api'
import './index.scss'
// GridType
export enum GridType {
Class,
Character,
Weapon,
Summon
}
// Props
interface Props {
partyId?: string
mainhand: GridWeapon | undefined
weapons: GridArray<GridWeapon>
extra: boolean
editable: boolean
createParty: () => Promise<AxiosResponse<any, any>>
slug?: string
createParty: (extra: boolean) => Promise<AxiosResponse<any, any>>
pushHistory?: (path: string) => void
}
@ -49,7 +38,14 @@ const WeaponGrid = (props: Props) => {
// Set up state for party
const [partyId, setPartyId] = useState('')
// Set up state for view management
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
// Set up the party context
const { setEditable: setAppEditable } = useContext(AppContext)
const { editable, setEditable } = useContext(PartyContext)
const { hasExtra, setHasExtra } = useContext(PartyContext)
const { setElement } = useContext(PartyContext)
// Set up states for Grid data
@ -66,21 +62,18 @@ const WeaponGrid = (props: Props) => {
// Create a state dictionary to store pure objects for Search
const [searchGrid, setSearchGrid] = useState<GridArray<Weapon>>({})
// Set states from props
// Fetch data from the server
useEffect(() => {
setPartyId(props.partyId || '')
setWeapons(props.weapons || {})
setMainWeapon(props.mainhand)
if (props.mainhand) setElement(props.mainhand.weapon.element)
}, [props])
if (props.slug) fetchGrid(props.slug)
}, [props.slug])
// Initialize an array of current uncap values for each weapon
useEffect(() => {
let initialPreviousUncapValues: {[key: number]: number} = {}
if (props.mainhand) initialPreviousUncapValues[-1] = props.mainhand.uncap_level
Object.values(props.weapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
if (mainWeapon) initialPreviousUncapValues[-1] = mainWeapon.uncap_level
Object.values(weapons).map(o => initialPreviousUncapValues[o.position] = o.uncap_level)
setPreviousUncapValues(initialPreviousUncapValues)
}, [props])
}, [mainWeapon, weapons])
// Update search grid whenever weapons or the mainhand are updated
useEffect(() => {
@ -92,6 +85,62 @@ const WeaponGrid = (props: Props) => {
setSearchGrid(newSearchGrid)
}, [weapons, mainWeapon])
// Methods: Fetching an object from the server
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOneWithObject({ id: shortcode, object: 'weapons' })
.then(response => processResult(response))
.catch(error => processError(error))
}
function processResult(response: AxiosResponse) {
// Store the response
const party = response.data.party
// Get the party user and logged in user, if possible, to compare
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setAppEditable(true)
}
// Store the important party and state-keeping values
setPartyId(party.id)
setHasExtra(party.is_extra)
setFound(true)
setLoading(false)
// Populate the weapons in state
populateWeapons(party.weapons)
}
function processError(error: any) {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
}
function populateWeapons(list: [GridWeapon]) {
let weapons: GridArray<GridWeapon> = {}
list.forEach((object: GridWeapon) => {
if (object.mainhand) {
setMainWeapon(object)
setElement(object.weapon.element)
} else if (!object.mainhand && object.position != null) {
weapons[object.position] = object
}
})
setWeapons(weapons)
}
// Methods: Adding an object from search
function openSearchModal(position: number) {
setItemPositionForSearch(position)
@ -103,7 +152,7 @@ const WeaponGrid = (props: Props) => {
setElement(weapon.element)
if (!partyId) {
props.createParty()
props.createParty(hasExtra)
.then(response => {
const party = response.data.party
setPartyId(party.id)
@ -208,7 +257,7 @@ const WeaponGrid = (props: Props) => {
const mainhandElement = (
<WeaponUnit
gridWeapon={mainWeapon}
editable={props.editable}
editable={editable}
key="grid_mainhand"
position={-1}
unitType={0}
@ -223,7 +272,7 @@ const WeaponGrid = (props: Props) => {
<li key={`grid_unit_${i}`} >
<WeaponUnit
gridWeapon={weapons[i]}
editable={props.editable}
editable={editable}
position={i}
unitType={1}
onClick={() => { openSearchModal(i) }}
@ -237,7 +286,7 @@ const WeaponGrid = (props: Props) => {
const extraGridElement = (
<ExtraWeapons
grid={weapons}
editable={props.editable}
editable={editable}
offset={numWeapons}
onClick={openSearchModal}
updateUncap={initiateUncapUpdate}
@ -251,7 +300,7 @@ const WeaponGrid = (props: Props) => {
<ul className="grid_weapons">{ weaponGridElement }</ul>
</div>
{ (() => { return (props.extra) ? extraGridElement : '' })() }
{ (() => { return (hasExtra) ? extraGridElement : '' })() }
{open ? (
<SearchModal

View file

@ -3,7 +3,11 @@ import { TeamElement } from '~utils/enums'
const PartyContext = createContext({
element: TeamElement.Any,
setElement: (element: TeamElement) => {}
setElement: (element: TeamElement) => {},
editable: false,
setEditable: (editable: boolean) => {},
hasExtra: false,
setHasExtra: (hasExtra: boolean) => {}
})
export default PartyContext

View file

@ -1,159 +1,34 @@
import React, { useContext, useEffect, useState } from 'react'
import { withCookies, useCookies } from 'react-cookie'
import { useRouter } from 'next/router'
import AppContext from '~context/AppContext'
import api from '~utils/api'
import Party from '~components/Party'
import Button from '~components/Button'
interface Props {
hash: string
}
const PartyRoute: React.FC = () => {
const router = useRouter()
const { party: slug } = router.query
const { setEditable: setEditableContext } = useContext(AppContext)
return (
<div id="Content">
<Party slug={slug as string} />
</div>
)
const [found, setFound] = useState(false)
const [loading, setLoading] = useState(true)
const [editable, setEditable] = useState(false)
// function renderNotFound() {
// return (
// <div id="NotFound">
// <h2>There&apos;s no grid here.</h2>
// <Button type="new">New grid</Button>
// </div>
// )
// }
const [characters, setCharacters] = useState<GridArray<GridCharacter>>({})
const [weapons, setWeapons] = useState<GridArray<GridWeapon>>({})
const [summons, setSummons] = useState<GridArray<GridSummon>>({})
const [mainWeapon, setMainWeapon] = useState<GridWeapon>()
const [mainSummon, setMainSummon] = useState<GridSummon>()
const [friendSummon, setFriendSummon] = useState<GridSummon>()
const [partyId, setPartyId] = useState('')
const [extra, setExtra] = useState<boolean>(false)
const [cookies, _] = useCookies(['user'])
useEffect(() => {
async function fetchGrid(shortcode: string) {
return api.endpoints.parties.getOne({ id: shortcode })
.then(response => {
const party = response.data.party
const partyUser = (party.user_id) ? party.user_id : undefined
const loggedInUser = (cookies.user) ? cookies.user.user_id : ''
if (partyUser != undefined && loggedInUser != undefined && partyUser === loggedInUser) {
setEditable(true)
setEditableContext(true)
}
const characters = populateCharacters(party.characters)
const weapons = populateWeapons(party.weapons)
const summons = populateSummons(party.summons)
setExtra(response.data.party.is_extra)
setFound(true)
setLoading(false)
setCharacters(characters)
setWeapons(weapons)
setSummons(summons)
setPartyId(party.id)
})
.catch(error => {
if (error.response != null) {
if (error.response.status == 404) {
setFound(false)
setLoading(false)
}
} else {
console.error(error)
}
})
}
function populateCharacters(list: [GridCharacter]) {
let characters: GridArray<GridCharacter> = {}
list.forEach((object: GridCharacter) => {
if (object.position != null)
characters[object.position] = object
})
return characters
}
function populateWeapons(list: [GridWeapon]) {
let weapons: GridArray<GridWeapon> = {}
list.forEach((object: GridWeapon) => {
if (object.mainhand)
setMainWeapon(object)
else if (!object.mainhand && object.position != null)
weapons[object.position] = object
})
return weapons
}
function populateSummons(list: [GridSummon]) {
let summons: GridArray<GridSummon> = {}
list.forEach((object: GridSummon) => {
if (object.main)
setMainSummon(object)
else if (object.friend)
setFriendSummon(object)
else if (!object.main && !object.friend && object.position != null)
summons[object.position] = object
})
return summons
}
const shortcode: string = slug as string
if (shortcode)
fetchGrid(shortcode)
}, [slug, cookies.user, setEditableContext])
function render() {
return (
<div id="Content">
<Party
partyId={partyId}
mainWeapon={mainWeapon}
mainSummon={mainSummon}
friendSummon={friendSummon}
characters={characters}
weapons={weapons}
summons={summons}
editable={editable}
extra={extra}
/>
</div>
)
}
function renderNotFound() {
return (
<div id="NotFound">
<h2>There&apos;s no grid here.</h2>
<Button type="new">New grid</Button>
</div>
)
}
if (!found && !loading) {
return renderNotFound()
} else if (found && !loading) {
return render()
} else {
return (<div />)
}
// if (!found && !loading) {
// return renderNotFound()
// } else if (found && !loading) {
// return render()
// } else {
// return (<div />)
// }
}
export default
withCookies(
PartyRoute
)
export default PartyRoute

View file

@ -1,4 +1,4 @@
import axios, { AxiosRequestConfig, AxiosResponse } from "axios"
import axios, { Axios, AxiosRequestConfig, AxiosResponse } from "axios"
interface Entity {
name: string
@ -6,11 +6,13 @@ interface Entity {
type CollectionEndpoint = ({ query }: { query: AxiosRequestConfig }) => Promise<AxiosResponse<any>>
type IdEndpoint = ({ id }: { id: string }) => Promise<AxiosResponse<any>>
type IdWithObjectEndpoint = ({ id, object }: { id: string, object: string }) => Promise<AxiosResponse<any>>
type PostEndpoint = (object: {}, headers?: {}) => Promise<AxiosResponse<any>>
interface EndpointMap {
getAll: CollectionEndpoint
getOne: IdEndpoint
getOneWithObject: IdWithObjectEndpoint
create: PostEndpoint
update: PostEndpoint
destroy: IdEndpoint
@ -38,7 +40,8 @@ class Api {
return {
getAll: ({ query }: { query: AxiosRequestConfig }) => axios.get(resourceUrl, { params: { query }}),
getOne: ({ id }: { id: string }) => axios.get(`${resourceUrl}/${id}`),
getOne: ({ id }: { id: string }) => axios.get(`${resourceUrl}/${id}/`),
getOneWithObject: ({ id, object }: { id: string, object: string }) => axios.get(`${resourceUrl}/${id}/${object}`),
create: (object: {}, headers?: {}) => axios.post(resourceUrl, object, headers),
update: (object: {}, headers?: {}) => axios.put(resourceUrl, object, headers),
destroy: ({ id }: { id: string }) => axios.delete(`${resourceUrl}/${id}`)

View file

@ -1,3 +1,9 @@
export enum GridType {
Class,
Character,
Weapon,
Summon
}
export enum TeamElement {
Any,
Wind,