Enable saving to server
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094ae4d7f9
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3 changed files with 71 additions and 80 deletions
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@ -88,6 +88,9 @@ const CharacterModal = ({
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setOpen(modalOpen)
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}, [modalOpen])
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// Character properties: Perpetuity
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const [perpetuity, setPerpetuity] = useState(false)
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// Character properties: Ring
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const [rings, setRings] = useState<CharacterOverMastery>({
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1: { ...emptyExtendedMastery, modifier: 1 },
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@ -128,61 +131,7 @@ const CharacterModal = ({
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// Methods: Receive data from components
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function receiveRingValues(overMastery: CharacterOverMastery) {
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console.log(overMastery)
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setRings({
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1: {
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modifier: overMastery[1].modifier,
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strength: overMastery[1].strength,
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},
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2: {
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modifier: overMastery[2].modifier,
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strength: overMastery[2].strength,
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},
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3: {
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modifier: overMastery[3].modifier,
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strength: overMastery[3].strength,
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},
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4: {
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if (overMastery[1]) {
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setRings({
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...rings,
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1: {
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modifier: 1,
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strength: overMastery[1].strength,
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},
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})
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}
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if (overMastery[2]) {
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setRings({
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...rings,
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2: {
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modifier: 2,
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strength: overMastery[1].strength,
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},
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})
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}
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if (overMastery[3]) {
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setRings({
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...rings,
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3: {
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modifier: overMastery[3].modifier,
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strength: overMastery[3].strength,
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},
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})
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}
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if (overMastery[4]) {
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setRings({
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...rings,
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4: {
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modifier: overMastery[4].modifier,
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strength: overMastery[4].strength,
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},
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})
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}
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setRings(overMastery)
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}
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function receiveEarringValues(
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@ -212,22 +161,34 @@ const CharacterModal = ({
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// Prepare the GridWeaponObject to send to the server
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function prepareObject() {
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console.log('Rings:')
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console.log(rings)
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let object: GridCharacterObject = {
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character: {
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ring_modifier3: rings[3].modifier,
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ring_modifier4: rings[4].modifier,
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ring_strength1: rings[1].strength,
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ring_strength2: rings[2].strength,
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ring_strength3: rings[3].strength,
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ring_strength4: rings[4].strength,
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earring_modifier: earring.modifier,
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earring_strength: earring.strength,
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awakening_type: awakeningType,
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awakening_level: awakeningLevel,
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ring1: {
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modifier: rings[1].modifier,
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strength: rings[1].strength,
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},
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ring2: {
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modifier: rings[2].modifier,
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strength: rings[2].strength,
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},
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ring3: {
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modifier: rings[3].modifier,
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strength: rings[3].strength,
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},
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ring4: {
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modifier: rings[4].modifier,
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strength: rings[4].strength,
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},
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earring: {
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modifier: earring.modifier,
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strength: earring.strength,
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},
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awakening: {
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type: awakeningType,
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level: awakeningLevel,
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},
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transcendence_step: transcendenceStep,
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perpetuity: perpetuity,
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},
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}
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@ -237,11 +198,11 @@ const CharacterModal = ({
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// Send the GridWeaponObject to the server
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async function updateCharacter() {
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const updateObject = prepareObject()
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console.log(updateObject)
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// return await api.endpoints.grid_characters
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// .update(gridCharacter.id, updateObject)
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// .then((response) => processResult(response))
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// .catch((error) => processError(error))
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return await api.endpoints.grid_characters
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.update(gridCharacter.id, updateObject)
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.then((response) => processResult(response))
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.catch((error) => processError(error))
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}
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// Save the server's response to state
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@ -23,7 +23,7 @@ interface Props {
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sendValues: (overMastery: CharacterOverMastery) => void
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}
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const RingSelect = (props: Props) => {
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const RingSelect = ({ gridCharacter, sendValues }: Props) => {
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// Ring value states
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const [rings, setRings] = useState<CharacterOverMastery>({
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1: { ...emptyRing, modifier: 1 },
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@ -33,7 +33,16 @@ const RingSelect = (props: Props) => {
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})
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useEffect(() => {
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props.sendValues(rings)
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setRings({
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1: gridCharacter.over_mastery[0],
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2: gridCharacter.over_mastery[1],
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3: gridCharacter.over_mastery[2],
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4: gridCharacter.over_mastery[3],
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})
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}, [gridCharacter])
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useEffect(() => {
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sendValues(rings)
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}, [rings])
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function dataSet(index: number) {
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@ -66,8 +75,21 @@ const RingSelect = (props: Props) => {
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}
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function receiveRingValues(index: number, left: number, right: number) {
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console.log(`Receiving values from ${index}: ${left} ${right}`)
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if (index == 1 || index == 2) {
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setSyncedRingValues(index, right)
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} else if (index == 3 && left == 0) {
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setRings({
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...rings,
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3: {
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modifier: 0,
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strength: 0,
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},
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4: {
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modifier: 0,
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strength: 0,
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},
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})
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} else {
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setRings({
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...rings,
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@ -80,6 +102,7 @@ const RingSelect = (props: Props) => {
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}
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function setSyncedRingValues(index: 1 | 2, value: number) {
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console.log(`Setting synced value for ${index} with value ${value}`)
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const atkValues = (dataSet(1)[0] as ItemSkill).values ?? []
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const hpValues = (dataSet(2)[0] as ItemSkill).values ?? []
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@ -88,11 +111,11 @@ const RingSelect = (props: Props) => {
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setRings({
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...rings,
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1: {
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modifier: rings[1].modifier,
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modifier: 1,
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strength: atkValues[found],
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},
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2: {
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modifier: rings[2].modifier,
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modifier: 2,
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strength: hpValues[found],
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},
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})
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@ -102,7 +125,7 @@ const RingSelect = (props: Props) => {
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<div className="Rings">
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{[...Array(4)].map((e, i) => {
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const ringIndex = i + 1
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const ringStat = rings[ringIndex]
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return (
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<SelectWithSelect
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name={`ring-${ringIndex}`}
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@ -110,8 +133,8 @@ const RingSelect = (props: Props) => {
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key={`ring-${ringIndex}`}
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dataSet={dataSet(ringIndex)}
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leftSelectDisabled={i === 0 || i === 1}
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leftSelectValue={rings[ringIndex].modifier}
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rightSelectValue={rings[ringIndex].strength}
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leftSelectValue={ringStat.modifier ? ringStat.modifier : 0}
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rightSelectValue={ringStat.strength ? ringStat.strength : 0}
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sendValues={(left: number, right: number) => {
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receiveRingValues(ringIndex, left, right)
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}}
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@ -70,6 +70,9 @@ const SelectWithInput = ({
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function onClose() {
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setLeftSelectOpen(false)
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setRightSelectOpen(false)
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setCurrentItemSkill(undefined)
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setCurrentItemValue(0)
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}
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// Methods: Rendering
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@ -110,13 +113,17 @@ const SelectWithInput = ({
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function handleLeftSelectChange(rawValue: string) {
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const value = parseInt(rawValue)
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const skill = dataSet.find((sk) => sk.id === value)
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setCurrentItemSkill(skill)
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setCurrentItemValue(0)
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if (skill) sendValues(skill.id, 0)
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}
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function handleRightSelectChange(rawValue: string) {
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const value = parseFloat(rawValue)
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setCurrentItemValue(value)
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if (currentItemSkill) sendValues(currentItemSkill.id, value)
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}
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