From f7d233cd4de8d3b02421b1c48a5f848265392d99 Mon Sep 17 00:00:00 2001 From: Justin Edmund Date: Fri, 23 Dec 2022 18:39:48 -0800 Subject: [PATCH] Add awakening fields to types --- types/GridCharacter.d.ts | 4 ++++ types/GridWeapon.d.ts | 4 ++++ types/Weapon.d.ts | 1 + 3 files changed, 9 insertions(+) diff --git a/types/GridCharacter.d.ts b/types/GridCharacter.d.ts index 592de829..8c610406 100644 --- a/types/GridCharacter.d.ts +++ b/types/GridCharacter.d.ts @@ -3,4 +3,8 @@ interface GridCharacter { position: number object: Character uncap_level: number + awakening: { + type: number + level: number + } } diff --git a/types/GridWeapon.d.ts b/types/GridWeapon.d.ts index 70592fde..43fd714e 100644 --- a/types/GridWeapon.d.ts +++ b/types/GridWeapon.d.ts @@ -7,4 +7,8 @@ interface GridWeapon { element: number weapon_keys?: Array ax?: Array + awakening?: { + type: number + level: number + } } diff --git a/types/Weapon.d.ts b/types/Weapon.d.ts index f2faeb43..36d95c5d 100644 --- a/types/Weapon.d.ts +++ b/types/Weapon.d.ts @@ -9,6 +9,7 @@ interface Weapon { max_skill_level: number series: number ax: number + awakening: boolean name: { [key: string]: string en: string