weapons: add creation page and update section components
Create /database/weapons/new route with full weapon creation form: - Granblue ID validation - Basic info (name, rarity) - Uncap settings with cascade logic (Transcendence → ULB → FLB) - Taxonomy (element, proficiency, series, new_series) - Stats (HP/ATK with FLB/ULB variants) - Caps (max_level, max_skill_level, max_awakening_level) - Nicknames via TagInput - Dates and external links Update section components: - WeaponUncapSection: Add cascade logic, extra/limit/ax fields - WeaponTaxonomySection: Add series dropdowns with options - WeaponStatsSection: Add ULB stats, caps section 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude <noreply@anthropic.com>
This commit is contained in:
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commit
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4 changed files with 707 additions and 64 deletions
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<svelte:options runes={true} />
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<script lang="ts">
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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let { weapon, editMode = false, editData = $bindable<any>() }:
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{ weapon: any; editMode?: boolean; editData?: any } = $props()
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interface Props {
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weapon: any
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editMode?: boolean
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editData?: any
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}
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const flb = $derived(editMode ? Boolean(editData.flb) : Boolean(weapon?.uncap?.flb))
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let { weapon, editMode = false, editData = $bindable() }: Props = $props()
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const flb = $derived(editMode ? Boolean(editData.flb) : Boolean(weapon?.uncap?.flb))
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const ulb = $derived(editMode ? Boolean(editData.ulb) : Boolean(weapon?.uncap?.ulb))
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</script>
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<DetailsContainer title="HP Stats">
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{#if editMode}
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<DetailItem label="Base HP" bind:value={editData.min_hp} editable={true} type="number" placeholder="0" />
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<DetailItem label="Max HP" bind:value={editData.max_hp} editable={true} type="number" placeholder="0" />
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<DetailItem label="Max HP (FLB)" bind:value={editData.max_hp_flb} editable={true} type="number" placeholder="0" />
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{:else}
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<DetailItem label="Base HP" value={weapon.hp?.min_hp} />
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<DetailItem label="Max HP" value={weapon.hp?.max_hp} />
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{#if flb}
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<DetailItem label="Max HP (FLB)" value={weapon.hp?.max_hp_flb} />
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{/if}
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{/if}
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{#if editMode}
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<DetailItem
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label="Base HP"
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bind:value={editData.minHp}
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editable={true}
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type="number"
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placeholder="0"
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/>
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<DetailItem
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label="Max HP"
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bind:value={editData.maxHp}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{#if flb}
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<DetailItem
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label="Max HP (FLB)"
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bind:value={editData.maxHpFlb}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{/if}
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{#if ulb}
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<DetailItem
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label="Max HP (ULB)"
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bind:value={editData.maxHpUlb}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{/if}
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{:else}
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<DetailItem label="Base HP" value={weapon.hp?.minHp} />
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<DetailItem label="Max HP" value={weapon.hp?.maxHp} />
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{#if flb}
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<DetailItem label="Max HP (FLB)" value={weapon.hp?.maxHpFlb} />
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{/if}
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{#if ulb}
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<DetailItem label="Max HP (ULB)" value={weapon.hp?.maxHpUlb} />
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{/if}
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{/if}
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</DetailsContainer>
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<DetailsContainer title="Attack Stats">
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{#if editMode}
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<DetailItem label="Base Attack" bind:value={editData.min_atk} editable={true} type="number" placeholder="0" />
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<DetailItem label="Max Attack" bind:value={editData.max_atk} editable={true} type="number" placeholder="0" />
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<DetailItem label="Max Attack (FLB)" bind:value={editData.max_atk_flb} editable={true} type="number" placeholder="0" />
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{:else}
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<DetailItem label="Base Attack" value={weapon.atk?.min_atk} />
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<DetailItem label="Max Attack" value={weapon.atk?.max_atk} />
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{#if flb}
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<DetailItem label="Max Attack (FLB)" value={weapon.atk?.max_atk_flb} />
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{/if}
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{/if}
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{#if editMode}
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<DetailItem
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label="Base Attack"
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bind:value={editData.minAtk}
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editable={true}
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type="number"
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placeholder="0"
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/>
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<DetailItem
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label="Max Attack"
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bind:value={editData.maxAtk}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{#if flb}
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<DetailItem
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label="Max Attack (FLB)"
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bind:value={editData.maxAtkFlb}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{/if}
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{#if ulb}
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<DetailItem
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label="Max Attack (ULB)"
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bind:value={editData.maxAtkUlb}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{/if}
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{:else}
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<DetailItem label="Base Attack" value={weapon.atk?.minAtk} />
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<DetailItem label="Max Attack" value={weapon.atk?.maxAtk} />
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{#if flb}
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<DetailItem label="Max Attack (FLB)" value={weapon.atk?.maxAtkFlb} />
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{/if}
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{#if ulb}
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<DetailItem label="Max Attack (ULB)" value={weapon.atk?.maxAtkUlb} />
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{/if}
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{/if}
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</DetailsContainer>
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<DetailsContainer title="Caps">
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{#if editMode}
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<DetailItem
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label="Max Level"
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bind:value={editData.maxLevel}
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editable={true}
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type="number"
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placeholder="100"
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/>
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<DetailItem
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label="Max Skill Level"
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bind:value={editData.maxSkillLevel}
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editable={true}
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type="number"
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placeholder="10"
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/>
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<DetailItem
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label="Max Awakening Level"
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bind:value={editData.maxAwakeningLevel}
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editable={true}
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type="number"
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placeholder="0"
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/>
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{:else}
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<DetailItem label="Max Level" value={weapon.maxLevel} />
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{#if weapon.maxSkillLevel}
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<DetailItem label="Max Skill Level" value={weapon.maxSkillLevel} />
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{/if}
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{#if weapon.maxAwakeningLevel}
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<DetailItem label="Max Awakening Level" value={weapon.maxAwakeningLevel} />
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{/if}
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{/if}
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</DetailsContainer>
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@ -1,29 +1,75 @@
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<svelte:options runes={true} />
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<script lang="ts">
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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import { getElementLabel, getElementOptions } from '$lib/utils/element'
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import { getProficiencyLabel, getProficiencyOptions } from '$lib/utils/proficiency'
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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import { getElementLabel, getElementOptions } from '$lib/utils/element'
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import { getProficiencyLabel, getProficiencyOptions } from '$lib/utils/proficiency'
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import { getWeaponSeriesOptions, getWeaponSeriesSlug } from '$lib/utils/weaponSeries'
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let { weapon, editMode = false, editData = $bindable<any>() }:
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{ weapon: any; editMode?: boolean; editData?: any } = $props()
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interface Props {
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weapon: any
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editMode?: boolean
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editData?: any
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}
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const elementOptions = getElementOptions()
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const proficiencyOptions = getProficiencyOptions()
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let { weapon, editMode = false, editData = $bindable() }: Props = $props()
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const elementOptions = getElementOptions()
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const proficiencyOptions = getProficiencyOptions()
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const seriesOptions = [{ value: 0, label: 'None' }, ...getWeaponSeriesOptions()]
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</script>
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<DetailsContainer title="Details">
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{#if editMode}
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<DetailItem label="Element" bind:value={editData.element} editable={true} type="select" options={elementOptions} />
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<DetailItem label="Proficiency 1" bind:value={editData.proficiency1} editable={true} type="select" options={proficiencyOptions} />
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<DetailItem label="Proficiency 2" bind:value={editData.proficiency2} editable={true} type="select" options={proficiencyOptions} />
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{:else}
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<DetailItem label="Element" value={getElementLabel(weapon.element)} />
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<DetailItem label="Proficiency 1" value={getProficiencyLabel(Array.isArray(weapon.proficiency) ? weapon.proficiency[0] : weapon.proficiency)} />
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{#if Array.isArray(weapon.proficiency) && weapon.proficiency[1] !== undefined}
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<DetailItem label="Proficiency 2" value={getProficiencyLabel(weapon.proficiency[1])} />
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{/if}
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{/if}
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{#if editMode}
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<DetailItem
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label="Element"
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bind:value={editData.element}
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editable={true}
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type="select"
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options={elementOptions}
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/>
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<DetailItem
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label="Proficiency"
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bind:value={editData.proficiency}
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editable={true}
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type="select"
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options={proficiencyOptions}
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/>
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<DetailItem
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label="Series"
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bind:value={editData.series}
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editable={true}
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type="select"
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options={seriesOptions}
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/>
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<DetailItem
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label="New Series"
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sublabel="Secondary series classification"
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bind:value={editData.newSeries}
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editable={true}
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type="select"
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options={seriesOptions}
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/>
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{:else}
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<DetailItem label="Element" value={getElementLabel(weapon.element)} />
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<DetailItem
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label="Proficiency"
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value={getProficiencyLabel(
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Array.isArray(weapon.proficiency) ? weapon.proficiency[0] : weapon.proficiency
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)}
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/>
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{#if weapon.series}
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{@const seriesLabel = getWeaponSeriesSlug(weapon.series)}
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<DetailItem
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label="Series"
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value={seriesLabel
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? seriesLabel
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.split('_')
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.map((w) => w.charAt(0).toUpperCase() + w.slice(1))
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.join(' ')
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: String(weapon.series)}
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/>
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{/if}
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{/if}
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</DetailsContainer>
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<svelte:options runes={true} />
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<script lang="ts">
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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import UncapIndicator from '$lib/components/uncap/UncapIndicator.svelte'
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import { getMaxUncapLevel } from '$lib/utils/uncap'
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import { getElementLabel } from '$lib/utils/element'
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let { weapon, editMode = false, editData = $bindable<any>() }:
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{ weapon: any; editMode?: boolean; editData?: any } = $props()
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type ElementName = 'wind' | 'fire' | 'water' | 'earth' | 'dark' | 'light'
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const flb = $derived(editMode ? Boolean(editData.flb) : Boolean(weapon?.uncap?.flb))
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const ulb = $derived(editMode ? Boolean(editData.ulb) : Boolean(weapon?.uncap?.ulb))
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const transcendence = $derived(editMode ? Boolean(editData.transcendence) : Boolean(weapon?.uncap?.transcendence))
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interface Props {
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weapon: any
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editMode?: boolean
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editData?: any
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}
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let { weapon, editMode = false, editData = $bindable() }: Props = $props()
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const uncap = $derived(
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editMode
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? { flb: editData.flb, ulb: editData.ulb, transcendence: editData.transcendence }
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: (weapon?.uncap ?? {})
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)
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const flb = $derived(uncap.flb ?? false)
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const ulb = $derived(uncap.ulb ?? false)
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const transcendence = $derived(uncap.transcendence ?? false)
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const uncapLevel = $derived(getMaxUncapLevel({ uncap }))
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const transcendenceStage = $derived(transcendence ? 5 : 0)
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// Get element name for checkbox theming
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const elementName = $derived.by((): ElementName | undefined => {
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const el = editMode ? editData.element : weapon?.element
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const label = getElementLabel(el)
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return label !== '—' && label !== 'Null' ? (label.toLowerCase() as ElementName) : undefined
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})
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// Auto-check/uncheck uncap levels in hierarchy: Transcendence > ULB > FLB
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function handleFlbChange(checked: boolean) {
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if (!checked) {
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// Unchecking FLB should also uncheck ULB and Transcendence
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editData.ulb = false
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editData.transcendence = false
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}
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}
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function handleUlbChange(checked: boolean) {
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if (checked && !editData.flb) {
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// Checking ULB should also check FLB
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editData.flb = true
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} else if (!checked) {
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// Unchecking ULB should also uncheck Transcendence
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editData.transcendence = false
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}
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}
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function handleTranscendenceChange(checked: boolean) {
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if (checked) {
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// Checking Transcendence should also check ULB and FLB
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if (!editData.ulb) editData.ulb = true
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if (!editData.flb) editData.flb = true
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}
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}
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</script>
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<DetailsContainer title="Uncap">
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<DetailItem label="Uncap">
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<UncapIndicator type="weapon" {flb} {ulb} {transcendence} editable={false} />
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</DetailItem>
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{#if weapon?.uncap || editMode}
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<DetailItem label="Uncap">
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<UncapIndicator
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type="weapon"
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{uncapLevel}
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{transcendenceStage}
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{flb}
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{ulb}
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{transcendence}
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editable={false}
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/>
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</DetailItem>
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{/if}
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{#if editMode}
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<DetailItem label="FLB" bind:value={editData.flb} editable={true} type="checkbox" />
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<DetailItem label="ULB" bind:value={editData.ulb} editable={true} type="checkbox" />
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<DetailItem label="Transcendence" bind:value={editData.transcendence} editable={true} type="checkbox" />
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{/if}
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{#if editMode}
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<DetailItem
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label="FLB"
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bind:value={editData.flb}
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editable={true}
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type="checkbox"
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element={elementName}
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onchange={handleFlbChange}
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/>
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<DetailItem
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label="ULB"
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bind:value={editData.ulb}
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editable={true}
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type="checkbox"
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element={elementName}
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onchange={handleUlbChange}
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/>
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<DetailItem
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label="Transcendence"
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bind:value={editData.transcendence}
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editable={true}
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type="checkbox"
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element={elementName}
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onchange={handleTranscendenceChange}
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/>
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<DetailItem
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label="Extra"
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sublabel="Has additional slot (Opus, etc.)"
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bind:value={editData.extra}
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editable={true}
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type="checkbox"
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element={elementName}
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/>
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<DetailItem
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label="Limit"
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sublabel="Limited availability"
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bind:value={editData.limit}
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editable={true}
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type="checkbox"
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element={elementName}
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/>
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<DetailItem
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label="AX Skills"
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sublabel="Can have AX skill slots"
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bind:value={editData.ax}
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editable={true}
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type="checkbox"
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element={elementName}
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/>
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{/if}
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</DetailsContainer>
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389
src/routes/(app)/database/weapons/new/+page.svelte
Normal file
389
src/routes/(app)/database/weapons/new/+page.svelte
Normal file
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<svelte:options runes={true} />
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<script lang="ts">
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// SvelteKit imports
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import { goto } from '$app/navigation'
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// Components
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import WeaponUncapSection from '$lib/features/database/weapons/sections/WeaponUncapSection.svelte'
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import WeaponTaxonomySection from '$lib/features/database/weapons/sections/WeaponTaxonomySection.svelte'
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import WeaponStatsSection from '$lib/features/database/weapons/sections/WeaponStatsSection.svelte'
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import DetailsContainer from '$lib/components/ui/DetailsContainer.svelte'
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import DetailItem from '$lib/components/ui/DetailItem.svelte'
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import SidebarHeader from '$lib/components/ui/SidebarHeader.svelte'
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import Button from '$lib/components/ui/Button.svelte'
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import ValidatedInput from '$lib/components/ui/ValidatedInput.svelte'
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import TagInput from '$lib/components/ui/TagInput.svelte'
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import { entityAdapter } from '$lib/api/adapters/entity.adapter'
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import { getRarityOptions } from '$lib/utils/rarity'
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|
||||
// Always in edit mode for new weapon
|
||||
const editMode = true
|
||||
|
||||
let isSaving = $state(false)
|
||||
let saveError = $state<string | null>(null)
|
||||
|
||||
// Validation state for canCreate check
|
||||
let granblueIdValid = $state(false)
|
||||
let granblueIdExistsInDb = $state(false)
|
||||
|
||||
// Empty weapon for new creation
|
||||
const emptyWeapon = {
|
||||
id: '',
|
||||
name: { en: '', jp: '' },
|
||||
granblueId: '',
|
||||
rarity: 3,
|
||||
element: 0,
|
||||
proficiency: 0,
|
||||
series: 0,
|
||||
hp: { minHp: 0, maxHp: 0, maxHpFlb: 0, maxHpUlb: 0 },
|
||||
atk: { minAtk: 0, maxAtk: 0, maxAtkFlb: 0, maxAtkUlb: 0 },
|
||||
uncap: { flb: false, ulb: false, transcendence: false },
|
||||
maxLevel: 100
|
||||
}
|
||||
|
||||
// Editable fields
|
||||
let editData = $state({
|
||||
// Basic Info
|
||||
name: '',
|
||||
nameJp: '',
|
||||
granblueId: '',
|
||||
rarity: 3,
|
||||
|
||||
// Taxonomy
|
||||
element: 0,
|
||||
proficiency: 0,
|
||||
series: 0,
|
||||
newSeries: 0,
|
||||
|
||||
// Stats
|
||||
minHp: 0,
|
||||
maxHp: 0,
|
||||
maxHpFlb: 0,
|
||||
maxHpUlb: 0,
|
||||
minAtk: 0,
|
||||
maxAtk: 0,
|
||||
maxAtkFlb: 0,
|
||||
maxAtkUlb: 0,
|
||||
maxLevel: 100,
|
||||
maxSkillLevel: 10,
|
||||
maxAwakeningLevel: 0,
|
||||
|
||||
// Uncap
|
||||
flb: false,
|
||||
ulb: false,
|
||||
transcendence: false,
|
||||
extra: false,
|
||||
limit: false,
|
||||
ax: false,
|
||||
|
||||
// Dates
|
||||
releaseDate: '',
|
||||
flbDate: '',
|
||||
ulbDate: '',
|
||||
transcendenceDate: '',
|
||||
|
||||
// Links
|
||||
wikiEn: '',
|
||||
wikiJa: '',
|
||||
gamewith: '',
|
||||
kamigame: '',
|
||||
|
||||
// Nicknames
|
||||
nicknamesEn: [] as string[],
|
||||
nicknamesJp: [] as string[],
|
||||
|
||||
// Recruits (Character ID)
|
||||
recruits: null as string | null
|
||||
})
|
||||
|
||||
const rarityOptions = getRarityOptions()
|
||||
|
||||
// Validation is required before create
|
||||
const canCreate = $derived(
|
||||
granblueIdValid &&
|
||||
!granblueIdExistsInDb &&
|
||||
editData.name.trim() !== '' &&
|
||||
editData.granblueId.trim() !== ''
|
||||
)
|
||||
|
||||
async function validateGranblueId(value: string): Promise<{ valid: boolean; message: string }> {
|
||||
if (!value || value.length !== 10) {
|
||||
granblueIdValid = false
|
||||
granblueIdExistsInDb = false
|
||||
return { valid: false, message: 'Granblue ID must be exactly 10 digits' }
|
||||
}
|
||||
|
||||
try {
|
||||
const result = await entityAdapter.validateWeaponGranblueId(value)
|
||||
|
||||
if (!result.valid) {
|
||||
granblueIdValid = false
|
||||
granblueIdExistsInDb = false
|
||||
return { valid: false, message: result.error || 'Invalid Granblue ID' }
|
||||
}
|
||||
|
||||
if (result.existsInDb) {
|
||||
granblueIdValid = true
|
||||
granblueIdExistsInDb = true
|
||||
return { valid: false, message: 'A weapon with this Granblue ID already exists' }
|
||||
}
|
||||
|
||||
granblueIdValid = true
|
||||
granblueIdExistsInDb = false
|
||||
return { valid: true, message: 'Valid Granblue ID - images found on server' }
|
||||
} catch (error) {
|
||||
granblueIdValid = false
|
||||
granblueIdExistsInDb = false
|
||||
console.error('Validation error:', error)
|
||||
return { valid: false, message: 'Failed to validate Granblue ID' }
|
||||
}
|
||||
}
|
||||
|
||||
async function createWeapon() {
|
||||
if (!canCreate) return
|
||||
|
||||
isSaving = true
|
||||
saveError = null
|
||||
|
||||
try {
|
||||
const payload = {
|
||||
// Basic Info
|
||||
granblue_id: editData.granblueId,
|
||||
name_en: editData.name,
|
||||
name_jp: editData.nameJp || undefined,
|
||||
rarity: editData.rarity,
|
||||
|
||||
// Taxonomy
|
||||
element: editData.element,
|
||||
proficiency: editData.proficiency,
|
||||
series: editData.series || undefined,
|
||||
new_series: editData.newSeries || undefined,
|
||||
|
||||
// Stats
|
||||
min_hp: editData.minHp,
|
||||
max_hp: editData.maxHp,
|
||||
max_hp_flb: editData.maxHpFlb,
|
||||
max_hp_ulb: editData.maxHpUlb,
|
||||
min_atk: editData.minAtk,
|
||||
max_atk: editData.maxAtk,
|
||||
max_atk_flb: editData.maxAtkFlb,
|
||||
max_atk_ulb: editData.maxAtkUlb,
|
||||
max_level: editData.maxLevel,
|
||||
max_skill_level: editData.maxSkillLevel,
|
||||
max_awakening_level: editData.maxAwakeningLevel,
|
||||
|
||||
// Uncap
|
||||
flb: editData.flb,
|
||||
ulb: editData.ulb,
|
||||
transcendence: editData.transcendence,
|
||||
extra: editData.extra,
|
||||
limit: editData.limit,
|
||||
ax: editData.ax,
|
||||
|
||||
// Dates
|
||||
release_date: editData.releaseDate || null,
|
||||
flb_date: editData.flbDate || null,
|
||||
ulb_date: editData.ulbDate || null,
|
||||
transcendence_date: editData.transcendenceDate || null,
|
||||
|
||||
// Links
|
||||
wiki_en: editData.wikiEn,
|
||||
wiki_ja: editData.wikiJa,
|
||||
gamewith: editData.gamewith,
|
||||
kamigame: editData.kamigame,
|
||||
|
||||
// Nicknames
|
||||
nicknames_en: editData.nicknamesEn,
|
||||
nicknames_jp: editData.nicknamesJp,
|
||||
|
||||
// Recruits
|
||||
recruits: editData.recruits
|
||||
}
|
||||
|
||||
const newWeapon = await entityAdapter.createWeapon(payload)
|
||||
await goto(`/database/weapons/${newWeapon.id}`)
|
||||
} catch (error) {
|
||||
saveError = 'Failed to create weapon. Please try again.'
|
||||
console.error('Create error:', error)
|
||||
} finally {
|
||||
isSaving = false
|
||||
}
|
||||
}
|
||||
|
||||
function handleCancel() {
|
||||
goto('/database/weapons')
|
||||
}
|
||||
</script>
|
||||
|
||||
<div class="page">
|
||||
<SidebarHeader title="New Weapon">
|
||||
{#snippet leftAccessory()}
|
||||
<Button variant="secondary" size="small" onclick={handleCancel}>Cancel</Button>
|
||||
{/snippet}
|
||||
{#snippet rightAccessory()}
|
||||
<Button
|
||||
variant="primary"
|
||||
size="small"
|
||||
onclick={createWeapon}
|
||||
disabled={!canCreate || isSaving}
|
||||
>
|
||||
{isSaving ? 'Saving...' : 'Save'}
|
||||
</Button>
|
||||
{/snippet}
|
||||
</SidebarHeader>
|
||||
|
||||
{#if saveError}
|
||||
<div class="error-banner">{saveError}</div>
|
||||
{/if}
|
||||
|
||||
<section class="details">
|
||||
<DetailsContainer title="Basic Info">
|
||||
<DetailItem label="Granblue ID">
|
||||
<ValidatedInput
|
||||
bind:value={editData.granblueId}
|
||||
placeholder="1040001000"
|
||||
onValidate={validateGranblueId}
|
||||
minLength={10}
|
||||
contained
|
||||
alignRight={false}
|
||||
/>
|
||||
</DetailItem>
|
||||
<DetailItem
|
||||
label="Name (EN)"
|
||||
bind:value={editData.name}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="Weapon name"
|
||||
/>
|
||||
<DetailItem
|
||||
label="Name (JP)"
|
||||
bind:value={editData.nameJp}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="武器名"
|
||||
/>
|
||||
<DetailItem
|
||||
label="Rarity"
|
||||
bind:value={editData.rarity}
|
||||
editable={true}
|
||||
type="select"
|
||||
options={rarityOptions}
|
||||
/>
|
||||
</DetailsContainer>
|
||||
|
||||
<WeaponUncapSection weapon={emptyWeapon} {editMode} bind:editData />
|
||||
<WeaponTaxonomySection weapon={emptyWeapon} {editMode} bind:editData />
|
||||
<WeaponStatsSection weapon={emptyWeapon} {editMode} bind:editData />
|
||||
|
||||
<DetailsContainer title="Nicknames">
|
||||
<DetailItem label="Nicknames (EN)">
|
||||
<TagInput bind:value={editData.nicknamesEn} placeholder="Add nickname..." />
|
||||
</DetailItem>
|
||||
<DetailItem label="Nicknames (JP)">
|
||||
<TagInput bind:value={editData.nicknamesJp} placeholder="ニックネーム..." />
|
||||
</DetailItem>
|
||||
</DetailsContainer>
|
||||
|
||||
<DetailsContainer title="Dates">
|
||||
<DetailItem
|
||||
label="Release Date"
|
||||
bind:value={editData.releaseDate}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="YYYY-MM-DD"
|
||||
/>
|
||||
{#if editData.flb}
|
||||
<DetailItem
|
||||
label="FLB Date"
|
||||
bind:value={editData.flbDate}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="YYYY-MM-DD"
|
||||
/>
|
||||
{/if}
|
||||
{#if editData.ulb}
|
||||
<DetailItem
|
||||
label="ULB Date"
|
||||
bind:value={editData.ulbDate}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="YYYY-MM-DD"
|
||||
/>
|
||||
{/if}
|
||||
{#if editData.transcendence}
|
||||
<DetailItem
|
||||
label="Transcendence Date"
|
||||
bind:value={editData.transcendenceDate}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="YYYY-MM-DD"
|
||||
/>
|
||||
{/if}
|
||||
</DetailsContainer>
|
||||
|
||||
<DetailsContainer title="Links">
|
||||
<DetailItem
|
||||
label="Wiki (EN)"
|
||||
bind:value={editData.wikiEn}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="https://gbf.wiki/..."
|
||||
width="480px"
|
||||
/>
|
||||
<DetailItem
|
||||
label="Wiki (JP)"
|
||||
bind:value={editData.wikiJa}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="https://gbf-wiki.com/..."
|
||||
width="480px"
|
||||
/>
|
||||
<DetailItem
|
||||
label="Gamewith"
|
||||
bind:value={editData.gamewith}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="https://xn--bck3aza1a2if6kra4ee0hf.gamewith.jp/..."
|
||||
width="480px"
|
||||
/>
|
||||
<DetailItem
|
||||
label="Kamigame"
|
||||
bind:value={editData.kamigame}
|
||||
editable={true}
|
||||
type="text"
|
||||
placeholder="https://kamigame.jp/..."
|
||||
width="480px"
|
||||
/>
|
||||
</DetailsContainer>
|
||||
</section>
|
||||
</div>
|
||||
|
||||
<style lang="scss">
|
||||
@use '$src/themes/colors' as colors;
|
||||
@use '$src/themes/spacing' as spacing;
|
||||
@use '$src/themes/typography' as typography;
|
||||
@use '$src/themes/layout' as layout;
|
||||
|
||||
.page {
|
||||
background: white;
|
||||
border-radius: layout.$card-corner;
|
||||
box-shadow: 0 1px 3px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.details {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
:global(.container) {
|
||||
border-bottom: none;
|
||||
}
|
||||
}
|
||||
|
||||
.error-banner {
|
||||
color: colors.$error;
|
||||
font-size: typography.$font-small;
|
||||
padding: spacing.$unit-2x;
|
||||
background: colors.$error--bg--light;
|
||||
}
|
||||
</style>
|
||||
Loading…
Reference in a new issue