diff --git a/src/lib/components/reps/CharacterRep.svelte b/src/lib/components/reps/CharacterRep.svelte index 3a19824b..00c89426 100644 --- a/src/lib/components/reps/CharacterRep.svelte +++ b/src/lib/components/reps/CharacterRep.svelte @@ -1,13 +1,17 @@
-
- {#if main}Main Summon{/if} +
+ {#if main}Main Summon{/if}
{#if extendedView} -
- {#if friend}Friend Summon{/if} +
+ {#if friend}Friend Summon{/if}
{/if}
diff --git a/src/lib/components/reps/WeaponRep.svelte b/src/lib/components/reps/WeaponRep.svelte index 602d4f6d..f7d6569b 100644 --- a/src/lib/components/reps/WeaponRep.svelte +++ b/src/lib/components/reps/WeaponRep.svelte @@ -1,19 +1,21 @@
-
- {#if mainhand}Mainhand{/if} +
+ {#if mainhand}Mainhand{/if}
-
    - {#each grid as w, i} -
  • - {#if w}Weapon{/if} -
  • +
    + {#each Array.from( { length: 3 }, (_, rowIndex) => grid.slice(rowIndex * 3, (rowIndex + 1) * 3) ) as row, rowIndex} +
      + {#each row as w, colIndex} +
    • + {#if w}Weapon{/if} +
    • + {/each} +
    {/each} -
+
diff --git a/src/themes/_rep.scss b/src/themes/_rep.scss index 7be80597..bb49e61d 100644 --- a/src/themes/_rep.scss +++ b/src/themes/_rep.scss @@ -2,29 +2,35 @@ // Keep grid and aspect utilities in one place for consistency. @mixin aspect($w, $h) { - // Use calc to avoid unit issues and keep intent clear. - aspect-ratio: calc(#{$w} / #{$h}); + // Use calc to avoid unit issues and keep intent clear. + aspect-ratio: calc(#{$w} / #{$h}); } @mixin grid($rows, $cols, $gap) { - display: grid; - grid-template-rows: repeat(#{$rows}, 1fr); - grid-template-columns: repeat(#{$cols}, 1fr); - gap: $gap; + display: grid; + grid-template-rows: repeat(#{$rows}, 1fr); + grid-template-columns: repeat(#{$cols}, 1fr); + gap: $gap; } // Common proportions and ratios for reps // Chosen to match legacy visual geometry without redesign. -$rep-body-ratio: 1.95; // width / height for GridRep body; ensures no content cut-off +$rep-body-ratio: 2.03; // width / height for GridRep body; ensures no content cut-off // Column proportions for weapon/summon layouts $weapon-cols-proportion: 3.55; // mainhand : grid width proportion (1 : 3.55) $summon-cols-proportion: 2.25; // main : grid width proportion (1 : 2.25) // Aspect pairs (w, h) for key cells -$weapon-main-w: 73; $weapon-main-h: 153; -$weapon-cell-w: 280; $weapon-cell-h: 160; -$summon-main-w: 56; $summon-main-h: 97; -$summon-cell-w: 184; $summon-cell-h: 138; -$char-protag-w: 32; $char-protag-h: 66; -$char-cell-w: 16; $char-cell-h: 33; +$weapon-main-w: 73; +$weapon-main-h: 153; +$weapon-cell-w: 280; +$weapon-cell-h: 160; +$summon-main-w: 56; +$summon-main-h: 97; +$summon-cell-w: 184; +$summon-cell-h: 138; +$char-protag-w: 32; +$char-protag-h: 66; +$char-cell-w: 16; +$char-cell-h: 33;