## Summary
Add job accessories feature and migrate jobs list to
DatabaseGridWithProvider pattern:
- Jobs list now uses DatabaseGridWithProvider (consistent with
weapons/characters/summons)
- Segmented control to switch between jobs and accessories views
- Full CRUD pages for job accessories (detail, edit, new)
- Job creation page for editors
- Navigation dropdown for jobs section
## Changes
### DatabaseGridWithProvider extension
- Extended to support `jobs` resource
- Added `searchJobs` method to search adapter
- Job-specific filters (row, proficiency, master_level, etc.)
- Collection filters hidden for jobs (no element/rarity/series)
### Job grid cells
- `JobIconCell` - portrait thumbnail
- `JobTierCell` - row tier badge
- `JobProficienciesCell` - weapon proficiency icons
- `JobFeaturesCell` - master/ultimate/accessory badges
### Job accessories
- Detail page with job info
- Edit/new pages for editors
- Type utilities (Shield/Manatura)
### Navigation
- Dropdown with "New job" and "New job accessory" options
## Dependencies
Requires hensei-api#206 for backend endpoints.
## Test plan
- [ ] Jobs list loads with DatabaseGridWithProvider
- [ ] Segmented control switches between jobs/accessories
- [ ] Job accessory detail/edit/new pages work
- [ ] Job creation page works for editors
- [ ] Navigation dropdown appears on job pages
## Summary
Removes the suggestion badge/accept/dismiss UI from batch import pages.
Form fields are still pre-populated with parsed wiki data, but users no
longer see sparkle icons or have to accept/dismiss individual
suggestions.
Changes:
- Rename type aliases: `*Suggestions` → `ParsedData*`
- Delete `SuggestionBadge.svelte` and `SuggestionDetailItem.svelte`
- Remove suggestion props from all section components
- Simplify import pages by removing dismissed state tracking and
handlers
**Requires:** jedmund/hensei-api#204
## Test plan
- [ ] Test batch import for characters, weapons, and summons
- [ ] Verify form fields still pre-populate from wiki data
- [ ] Verify edit pages still work (they share section components)
## Summary
- add detail and edit pages for weapon series at
`/database/series/weapons/[slug]`
- fix series table navigation to use slug instead of uuid
- add `?view=series` URL param for bookmarkable series view
- remove redundant `/database/series` page
- rename augment type `none` → `no_augment` for consistency
## Test plan
- [ ] navigate to /database/weapons, toggle to series view
- [ ] verify URL updates to ?view=series
- [ ] click a series row, should go to detail page
- [ ] back button returns to series view
- [ ] edit page saves correctly
## Summary
- Add weapon stat modifier types and API layer
- Rewrite AX skill components to fetch modifiers from API instead of
local data
- Add befoulment select component for weapon editing
- Update weapon edit views to use new modifier system
- Remove old hardcoded ax skill definitions
This is the frontend counterpart to the API weapon stat modifiers
feature. AX skills and befoulments are now fetched from the API instead
of being hardcoded in the frontend.
## Test plan
- [ ] Edit a weapon with AX skills, verify dropdown shows correct
options
- [ ] Add/remove AX skills on a weapon, verify saves correctly
- [ ] Add befoulment to a weapon, verify UI and save work
- [ ] Verify existing weapons with AX skills display correctly
adds a bunch of stuff for viewing and editing party metadata
## what's new
- **party info grid** - shows raid, settings, performance metrics, video
in a nice tile layout
- **party edit sidebar** - edit all the party metadata: battle settings,
clear time, button/chain/summon counts, video url, raid selection
- **raid selector** - browse raids by section (raids/events/solo),
search, sort by difficulty
- **input clearable prop** - inputs can now have a clear button
also some switch component cleanup and misc fixes
- declinePhantomClaim and getPendingPhantomClaims adapter methods
- useDeclinePhantomClaim mutation
- pendingPhantomClaims query
- crew field on PhantomPlayer type
- rename route folders from [id] to [granblueId]
- update all server load functions to use params.granblueId
- update detail/edit/new pages to navigate with granblueId
- update cross-entity links (recruits, recruitedBy)
- update TanStack Query keys to use granblueId
backend's IdResolvable already supports fetching by granblueId
- fix Select reactivity with external value changes
- add series/promotions to taxonomy sections
- add onDataChange callbacks to uncap sections
- add game CDN image helpers for batch imports
- expand suggestion type definitions
- correct api paths for username/email availability checks
- use singleton userAdapter instead of creating new instance
- use getApiBaseUrl() for signup to include /api/v1 prefix
- edit join date dialog
- add phantom with join date
- dropdown menus for member actions
- disable scout when roster full (30)
- invalidate gw queries on join date change