6bc34af434
Fix and update Changelog and About modals
2023-01-21 00:10:41 -08:00
2be23b5ea0
Add context menu to WeaponUnit
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Also refactored and organized WeaponUnit and CharacterUnit
2023-01-20 20:38:44 -08:00
6023f9ab6a
Fix AwakeningSelect component
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It was completely broken for weapons. We managed to fix the problem by refactoring how data is sent to SelectWithInput but I fear the root error is still there.
We also cleaned the component up a bit.
2023-01-20 19:29:07 -08:00
1d5822a0ab
Add header changes to Weapon and Character modals
2023-01-19 07:26:37 -08:00
78744d663b
Refactor props key out of WeaponSelect
2023-01-19 07:25:54 -08:00
a8fb489911
Fix styles after Dialog extraction
2023-01-15 10:44:24 -08:00
b4f217071f
Extract Dialog into its own component
2023-01-15 10:36:20 -08:00
eac805106a
Fix AX references
2023-01-02 21:40:27 -08:00
59bc9e6b89
Fix awakening select display of input
2022-12-30 06:59:49 -08:00
45f1bd291e
Fix being able to open multiple selects at once
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This was miserable
2022-12-26 03:34:22 -08:00
046c79a267
Add support for Class Champion emblems
2022-12-24 04:51:37 -08:00
7d7e867b40
Display Opus weapons and fix selection
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There was a bug where if you unset the first Opus key (or presumably any weapon mod where there is more than one), the display in grid and in the modal would be incorrect and lead to corrupted data. This is fixed now!
2022-12-24 03:27:15 -08:00
bfdd019484
Fix display of weapon keys and Select changes
2022-12-23 23:34:48 -08:00
3a81675737
Rely on disabled property for disabled styles
2022-12-23 21:25:38 -08:00
3983d5411c
Update validity checking
2022-12-23 20:00:22 -08:00
c74ff41479
Implement AwakeningSelect
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* Has modes for weapons and characters
* Shows input when awakening is selected
* Saves type and level to server
* Redisplays type but level is broken
2022-12-23 18:40:50 -08:00
85fd5df516
Refactored WeaponKeySelect and updated styles
2022-12-20 23:06:27 -08:00
46034e6aad
slight Dark Mode fixes for WeaponModal
2022-12-06 19:48:07 -08:00
3ee7c0b4b2
Shuffled greyscale, fixed dark mode for select/input
2022-12-06 09:31:56 -08:00
e8843699c7
Remove trailing semicolons
2022-12-05 17:54:46 -08:00
efa864fb80
Run prettier on src
2022-12-04 07:19:31 -08:00
67aa814b27
Fix weapon modal
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Updates weapon keys with cookies
2022-11-16 05:30:37 -08:00
61a762b29b
Component cookie fixes
2022-11-16 05:26:18 -08:00
8063ae6ceb
Fix: Slash as Division
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https://sass-lang.com/documentation/breaking-changes/slash-div
2022-03-06 14:07:24 -08:00
dfd2bbff19
Localize WeaponModal and AxSelect
2022-03-05 14:30:34 -08:00
0ff255d71e
Changed how cookies are stored
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We now have an account object and user object. Account stores critical information, where User is cosmetic/settings.
2022-03-04 06:31:21 -08:00
8e66dd1b4f
Missed renaming a Button property
2022-03-04 00:37:59 -08:00
be60319f98
Refactor Button component
2022-03-04 00:16:53 -08:00
f1397ce847
Make WeaponKeyDropdown controlled
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I don't have time to waste figuring out state bullshit and this works
2022-03-03 20:45:34 -08:00
5899e82cdc
Enable button always if there is no AX value
2022-03-03 18:00:24 -08:00
e9546293dc
Add form validation for AxSelect
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We're not done yet, there's still some weird behaviors and a case we haven't properly checked (if second AX skill has a value but first AX skill doesn't)
2022-03-03 15:27:31 -08:00
43cc0de232
Added WeaponModal component
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This uses AxSelect, ElementToggle and WeaponKeyDropdown to let users modify their weapons.
2022-03-03 03:11:20 -08:00
b46bafa5f7
Add a modal for modifying weapons
2022-03-01 19:53:54 -08:00