Commit graph

10 commits

Author SHA1 Message Date
0ebd1a6c66
Update awakening (#315)
* Add Awakening type and remove old defs

We remove the flat list of awakening data, as we will be pulling data from the database

* Update types to use new Awakening type

* Update WeaponUnit for Grand weapon awakenings

* Update object modals

We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve.

Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there.

`AwakeningSelect` was found to be redundant, so it was removed.

* Update hovercards
2023-06-19 00:46:03 -07:00
f7d233cd4d Add awakening fields to types 2022-12-23 18:39:48 -08:00
e8843699c7 Remove trailing semicolons 2022-12-05 17:54:46 -08:00
efa864fb80 Run prettier on src 2022-12-04 07:19:31 -08:00
242c61c200 Fix typescript build errors 2022-03-03 16:58:04 -08:00
9cef2ce89f Add element, ax and weapon_keys to GridWeapon type 2022-03-03 03:08:11 -08:00
2909da98eb Rename unique canonical keys to generic object 2022-02-23 13:57:38 -08:00
41f6dcb615 Fix uncap level display bug
This bug was caused primarily by us using the wrong key in the type definition.
2022-02-01 14:15:38 -08:00
e70a7afab7 Pull weapon uncap level from server 2022-02-01 01:47:27 -08:00
728803d9c5 Migrate to Next.js 2022-01-24 21:54:50 -08:00
Renamed from src/types/GridWeapon.d.ts (Browse further)