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10 commits

Author SHA1 Message Date
0ebd1a6c66
Update awakening (#315)
* Add Awakening type and remove old defs

We remove the flat list of awakening data, as we will be pulling data from the database

* Update types to use new Awakening type

* Update WeaponUnit for Grand weapon awakenings

* Update object modals

We needed to update CharacterModal and WeaponModal to display awakenings from the new data format. However, the component used (`SelectWithInput`) was tied to AX Skills in a way that would take exponentially more time to resolve.

Instead, we forked `SelectWithInput` into `AwakeningSelectWithInput` and did our work there.

`AwakeningSelect` was found to be redundant, so it was removed.

* Update hovercards
2023-06-19 00:46:03 -07:00
eac805106a Fix AX references 2023-01-02 21:40:27 -08:00
f7d233cd4d Add awakening fields to types 2022-12-23 18:39:48 -08:00
e8843699c7 Remove trailing semicolons 2022-12-05 17:54:46 -08:00
efa864fb80 Run prettier on src 2022-12-04 07:19:31 -08:00
5ea57f0e07 Rename canonical types to use "ja" instead of "jp" 2022-03-04 18:22:00 -08:00
97091050fd Make series not optional in Weapon type 2022-03-03 03:08:00 -08:00
dc18fb1975 Add series, ax to Weapon type 2022-03-01 19:52:24 -08:00
717b38d5b8 Add string to object types
For convenience
2022-02-23 01:50:28 -08:00
728803d9c5 Migrate to Next.js 2022-01-24 21:54:50 -08:00
Renamed from src/types/Weapon.d.ts (Browse further)