3983d5411c
Update validity checking
2022-12-23 20:00:22 -08:00
c74ff41479
Implement AwakeningSelect
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* Has modes for weapons and characters
* Shows input when awakening is selected
* Saves type and level to server
* Redisplays type but level is broken
2022-12-23 18:40:50 -08:00
85fd5df516
Refactored WeaponKeySelect and updated styles
2022-12-20 23:06:27 -08:00
46034e6aad
slight Dark Mode fixes for WeaponModal
2022-12-06 19:48:07 -08:00
3ee7c0b4b2
Shuffled greyscale, fixed dark mode for select/input
2022-12-06 09:31:56 -08:00
e8843699c7
Remove trailing semicolons
2022-12-05 17:54:46 -08:00
efa864fb80
Run prettier on src
2022-12-04 07:19:31 -08:00
67aa814b27
Fix weapon modal
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Updates weapon keys with cookies
2022-11-16 05:30:37 -08:00
61a762b29b
Component cookie fixes
2022-11-16 05:26:18 -08:00
8063ae6ceb
Fix: Slash as Division
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https://sass-lang.com/documentation/breaking-changes/slash-div
2022-03-06 14:07:24 -08:00
dfd2bbff19
Localize WeaponModal and AxSelect
2022-03-05 14:30:34 -08:00
0ff255d71e
Changed how cookies are stored
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We now have an account object and user object. Account stores critical information, where User is cosmetic/settings.
2022-03-04 06:31:21 -08:00
8e66dd1b4f
Missed renaming a Button property
2022-03-04 00:37:59 -08:00
be60319f98
Refactor Button component
2022-03-04 00:16:53 -08:00
f1397ce847
Make WeaponKeyDropdown controlled
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I don't have time to waste figuring out state bullshit and this works
2022-03-03 20:45:34 -08:00
5899e82cdc
Enable button always if there is no AX value
2022-03-03 18:00:24 -08:00
e9546293dc
Add form validation for AxSelect
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We're not done yet, there's still some weird behaviors and a case we haven't properly checked (if second AX skill has a value but first AX skill doesn't)
2022-03-03 15:27:31 -08:00
43cc0de232
Added WeaponModal component
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This uses AxSelect, ElementToggle and WeaponKeyDropdown to let users modify their weapons.
2022-03-03 03:11:20 -08:00
b46bafa5f7
Add a modal for modifying weapons
2022-03-01 19:53:54 -08:00